Description[]
The course is similar to wf.z64 (beta), but much closer to the final Whomp's Fortress, and there is now a thick fog covering the entire level, making it harder to see ahead of the player. Additionally, most of the moving platforms have been removed, making platforming up the mountain much more difficult. Once they spawn in after touching the aforementioned level's fake star, a timer immediately begins counting up. Once this timer reaches 43 seconds, Mario/Luigi will immediately faint on the spot, making the player lose a life. If the player manages to reach the top of the tower, the countdown will cease and they will be rewarded with a Red Star.
Interestingly, if this version of the course is entered via the painting in Beta Lobby B or Floor 2B, the timer will not immediately start visually until a ways into the level, though the counter will still start on level entrance, and will make the player lose a life once the 43 seconds are passed after the timer has been displayed.
Origins[]
As the name implies, this course is based on jefftastic's "creepypasta" hack, sm64.z64.
The music is a slowed down version of the "Main Theme" track from the vanilla game's OST, with missing instruments.
Stars[]
- Reach the tower in less than a minute. In 0.9 this was a fake Red Star, but as of 1.0 this is now a real one.
Warps[]
Leading here[]
- wf.z64 (beta): Touch the star at the top of the tower.
- Beta Lobby B: Jumping into the Whomp's Kingdom painting has a chance to bring you here.
- Floor 2B: Jump into the working Whomp's Kingdom painting.
- (v1.0) Whomp's Kingdom: Stand in the cage on the floating isle.
Gallery[]
Trivia[]
- There are two different versions of this stage. One where the timer starts immediately (area id 7) and one where the timer starts after a trigger is hit (area id 0).[1]
- In v0.8, the area ID 7 version (the one where the timer starts instantly) has no music, unlike the area ID 0 version. This suggests the area ID 7 version was newer then the area ID 0 version. This actually makes sense, as in v0.8, lobby.z64 (beta) is nowhere to be seen.
References[]
CollapseBeta Lobby B | |
---|---|
Courses | Frosty Highlands (Snow Tunnels) · Whomp's Kingdom (Wf.z64) · Blazing Bully Base · Jolly Roger Lagoon |
Connecting Areas | Beta Lobby C · Castle Grounds · Plexal Upstairs · Plexal Lobby |
CollapseFloor 2B | |
---|---|
Courses | Midnight Meadow · Sunshine Isles · Goomboss Battle · Wf.z64 · Wiggler's Forest Fortress |
Connecting Areas | Outer Strip · Dark Lobby · Fake Lobby · Internal Sewer System · Crumbling Castle |
3 comments
Why 43 seconds, though?
Because thats exactly when I died the last time I died in this level, I do admit I probably could have just put 40
I thought it was rare to reach mt.z64 through beta lobby B, but every single time I enter the Whomp's Kingdom painting I get teleported there. I can't get the Whomp's Kingdom red star if it keeps warping me to mt.z64.
I think the Personalization Values lock some of the random warps in place. I hit the yellow switch at https://b3313.fandom.com/wiki/Holy_Yellow_Switch_Palace a bunch of times on my initial save file without realizing what it was doing, and wound up with the outside door always sending me to lobby.z64.
It messed with the random elements so much that the level scaling got out of hand and wouldn't reset, and I decided it was best to start a fresh save file. Perhaps something similar's happened on your file, it may be best to restart, or you could roll the dice and see if that switch does anything.
There's an odd difference in coming here from mt.z64 vs coming here from Beta Lobby B.
The z64 entrance (getting the "star") causes the timer to immediately spawn and start counting during the text box.
The lobby entrance lets you close the text box and start moving a bit before the timer appears and starts.
I'm on 1.0 Official and after collecting the red star from z64, the red star from lobby was still red, instead of being an outline. I'm not sure if it counted it as a separate star or not, or it was a different star's ID.