Vanilla Lobby is an area in B3313.
Description[]
The area is mostly unchanged from the vanilla Super Mario 64's First Floor, aside from some "minor" details. Namely, and all the doors leading to paintings or levels are labeled with a generic white number instead of a numbered star, the stairs are missing, and a few paintings and textures have altered their appearance. In fact, this area is meant to be closer to the original game's pre-E3 1996 builds, and not the final ones.
The stained-glass window of Princess Peach above the entrance has a wide but small hidden gap that cuts through the middle of the window. It can be reached using a wing cap box hidden behind the left Peach-stained glass window in the room leading to Big Boo’s Haunted Forest. The gap can also be reached with wall kicks. The room is a hallway with a faceless Toad and doors to Polygonal Chaos.
During the nighttime, most entrances to the Vanilla Lobby will bring the player to the altered Nighttime Vanilla Lobby variant instead.
Origins[]
The area is taken from the vanilla Super Mario 64 First Floor (or main lobby), and modified. The music is unmodified, being the track Inside the Castle Walls.
In v0.9, a texture got changed, the stairs at the center of the lobby were removed, and paintings were changed to make the area more closely resemble the E3 beta build of Super Mario 64, but with the passageway to Parallel Lobby and the Polygonal Chaos hall were added too. As of v1.0, the Vanilla Courtyard is now in the same area as the lobby, although leaving the courtyard warps to Nightmare Basement.
Stars[]
This area has 1 star to collect:
- (v0.9 and later) Speak to the Toad in the passageway to Polygonal Chaos behind the large Peach window in the main room.
Warps[]
Two-way[]
- Dark Lobby: Go through the double doors that would normally lead to the Castle Grounds.
- Vanilla Basement: Unchanged.
- Parallel Lobby: In the room normally leading to Princess's Secret Slide, go through the hallway behind the center window.
- Polygonal Chaos: Enter the Peach window in the main room, then enter the door at the end of the passageway.
- Clockway Internals: Ground pound the middle of the sun carpet in the main room and enter the door below.
- Uncanny Basement: In the room with the JRB painting, enter the hole to the right of the door where the Secret Aquarium used to be, then into the hole at the top of the next room. Enter the pipe inside the hole. On the return trip, standing in the corner behind the sign teleports the player back to the main room.
Leading here[]
- Plexal Lobby: In the main room, go through the single door to the right of the key door with Peach's painting above it, and then jump into the pipe. Alternatively, in the hallway side room, jump into the pipe in the room with flames.
- Dark Hallway: Die or collect the star at the end of the hallway to be sent here through the Bob-omb Battlefield (beta) painting.
- The Void: Die to the fire to be sent here through the Bob-omb Battlefield (beta) painting.
- Scary Sewer Maze: Die after activating the shadowy figure jumpscare to be sent here through the Bob-omb Battlefield (beta) painting.
- Crawly Cave: Die by fall damage from wall kicks to be sent here through the Bob-omb Battlefield (beta) painting.
- Fabricated Castle Grounds: Drown in the moat to be sent here through the Bob-omb Battlefield (beta) painting.
- (v1.0) Nightmare Basement: Return from the courtyard door in the Hazy Maze Cave hole.
- (v0.9) Genesis Basement: Collect the Green Star to be sent here through the Bob-omb Battlefield (beta) painting.
- (v0.9) Lobby.z64: Look up at the sky above the sun carpet with at least 10 stars.
- (v0.9) Stairway to Nowhere: Jump into the void with under 33 stars.
- (v0.9) Vanilla Castle Grounds: Unchanged.
- (v0.9) Imperfect Sanctuary Lobby: Enter the Peach painting.
- (v0.7) Bowser's Floor: Collect the star in the hedge maze to be sent here through the Bob-omb Battlefield (beta) painting.
- (B13 rom3) Demo Lobby: Die by climbing on the edge of the doors arc leading to the pipe.
Leading away[]
- Bob-omb Battlefield (beta): Enter the Bob-omb Battlefield painting.
- Cool, Cool Mountain (beta): Enter the Cool, Cool Mountain painting.
- (v1.0) Jolly Roger Docks / (v0.9) Jolly Roger Bay (beta): Enter the Jolly Roger Bay painting.
- Whomp's Fortress (beta): Enter the Whomp's Fortress painting.
- Big Boo's Haunted Forest: Go through the window that would normally lead to Princess's Secret Slide.
- Purple Upstairs: Go through the key door at the top with at least 3 red stars.
- (v0.9 and later) Solar Tower/ (v0.7) Eel Graveyard/ (v0.8) His Domain: Look up at the ceiling with at least 10 stars.
- Bowser in the Dark World (beta): Jump into the first trapdoor in the hallway with Bowser's painting.
- Breaking the Barrier: Jump into the second trapdoor in the hallway with Bowser's painting.
- Fish Tank: In JRB's room, enter the hole to the left of the door where the 1-up used to be.
- Vanilla Courtyard: Unchanged.
- (v0.7) Uncanny Courtyard: Go through the door leading to the courtyard.
- (v0.7) Bowser in the Dark World (Shoshinkai): Jump into the trapdoor in the hallway with Bowser's painting.
- (B13 rom3) Chris' Lobby: Jump into the JRB painting.
Version History[]
- v1.0
- Vanilla Courtyard now in the same area as Vanilla Lobby
- Jolly Roger Bay painting warp changed to Jolly Roger Docks (previously Jolly Roger Bay (beta))
- Added Nightmare Basement. Warps to Vanilla Lobby via courtyard door in the Hazy Maze Cave hole.
- Unabandoned
- Entering the door under the sun carpet crashes the game.
- v0.9
- Stairs at the center removed.
- Several warps changed.
- Dying in The Void no longer sends players to Vanilla Lobby.
- Paintings changed, now closer to E3.
- Wood brick texture replaced by the E3 1996 brick.
- v0.2
- Vanilla Lobby added.
Gallery[]
v1.0.1[]
v0.9[]
v0.7[]
Trivia[]
v0.7[]
- Opening the door with the number 2 on it that leads to the Princess's Secret Slide room is one of the triggers that presses the Yellow Switch automatically. Conversely, pressing the Yellow Switch will open the door to Peach's Secret Slide automatically.
- Opening the door with the number 3 on it that leads to Cool, Cool Mountain (beta) is one of the triggers that presses the Yellow Switch automatically. Conversely, pressing the Yellow Switch will open the door to Cool, Cool Mountain (beta) automatically.
| CollapseList of Castle Lobbies |
|---|
| Aquarium Lobby · Beta Lobby A (Beta Lobby E) · Beta Lobby B · Beta Lobby C (Beta Lobby D) · Challenge Lobby · Dark Lobby · Fabricated Lobby (Corrupted Beta Lobby) · Fake Lobby · Hybrid Lobby · Imperfect Sanctuary Lobby (Imperfect Sanctuary Lobby (corrupted)) · Lobby.z64 · Lobby.z64 (beta) · Monochrome Lobby · Nebula Lobby · Parallel Lobby · Plexal Lobby · Royal Lobby · Toad's Lobby · Tubular Lobby · Twisted Lobby · Vanilla Lobby |















9 comments
Did a trivia thing informing about the only full texture modification occurring in the E3-ification of the “Vanilla” lobbies.
In B13 ROM 3 ( Known as B3313 version 1.0 Demo ) the Vanillalobby also exists. When you kill yourself by clipping out of the walls in the dark or corrupted version of the Demo castle you will get there. The Toads say different things and everywhere you try to go to causes a game crash. ( Only the door to Vanilla Castle Courtyard and the Jolly Roger Bay picture and the trap door to Bowser work without causing a game crash. ) I want you to explore this because I do not want to spoiler very much.
How do you get up to the stained window? I tried sideflip walljumps and triple jumps and I can't seem to make it
Nvm found it
Can we move the info and picture of the shadowy figure to the Nighttime Vanilla Lobby? He doesn't appear in the daytime one.
You can also activate the lobby at "night" at morning time
Where are the double doors leading to Dark Lobby?
Here
@Noob2890 Thank you. Added to the article.
Can someone get a better screenshot of Star Toad? It's difficult to distinguish the star design with all the compression going on.
For that matter, how about a better one of the nighttime variant as well? Can't see the ceiling for shizz in the provided screenie.
Thanks a million MonochromeKirby for addressing that! You rock! ^^ The screenshots you added are terrific. Everything showcased in them is much more visible now -- the difference is like night and day! ;)
...I'll show myself out #._.#
The Yellow toad seems to be a reference to the Ally with info who is mentionned in Super Mario 64 DS
In Unabandoned Hotfix, ground pounding the sun carpet and entering the door crashed the game.
And now 1.0 does the same thing, just at night instead of day
Lol