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Redstar

Visual appearance of a Red Star.

Red Stars, first added in Motos Factory, are a newly introduced mechanic to the game and serve as a loose sense of progression the player can achieve through exploring the castle. All 13 Red Stars are required to reach the "ending" in the v1.0 and Unabandoned versions of the game. A Jumbo Red Star was added in v1.0.2, obtained by getting all other 459 stars and entering the 0th pipe in Star Road.


Red Star Locations[]

Current List (CONTAINS SPOILERS)

Red Star Effects[]

As the player collects Red Stars, they will slowly unlock more facets of their moveset.

First Red Star[]

Before the first Red Star is collected, most extra areas are blocked off and inaccessible:

After the Red Star is collected, the "personalization" enables and the game will open up to the player properly. Additionally, Mario/Luigi will gain the ability to Long Jump as well as Kick Flip (a move which replaces the vanilla game's Slide Kick maneuver). Additionally, Mario's/Luigi's Side Flip will be restored to its original height.

Second Red Star[]

Upon collecting the second Red Star, more doors within the castle will open up and allow the player entry. Mario/Luigi will also regain the ability to Backflip, Sweep Kick/Breakdance, and crawl. The game's Dynamic Difficulty will also be enabled, which may disable the Health Restoration function.

Third Red Star[]

Collecting the Third Red Star does not seem to do anything else beyond enabling Level Scaling.

Fourth Red Star and Beyond[]

From this point, the player does not gain any unique abilities or advantages from collecting any more Red Stars. However, continuing to collect them will greatly influence the chance of corruptions the player might experience. In addition, all 13 Red Stars are required to open the door at the top of the Haunted Castle Grounds and access the Randomized Realm.

Trivia[]

  • While not particularly relevant to the player unless they happen to sequence break, collecting the first Star also enables many of the game's jumpscares and spooky events (as an example, the pipe teleport in Plexal Basement that sends them to the flooded state of the level does not function unless one real Red Star has been collected).

Red Star Locations[]

Current List (CONTAINS SPOILERS)

Red Star Effects[]

As the player collects Red Stars, they will slowly unlock more facets of their moveset.

First Red Star[]

Before the first Red Star is collected, most extra areas are blocked off and inaccessible:

After the Red Star is collected, the "personalization" enables and the game will open up to the player properly. Additionally, Mario/Luigi will gain the ability to Long Jump as well as Kick Flip (a move which replaces the vanilla game's Slide Kick maneuver). Additionally, Mario's/Luigi's Side Flip will be restored to its original height.

Second Red Star[]

Upon collecting the second Red Star, more doors within the castle will open up and allow the player entry. Mario/Luigi will also regain the ability to Backflip, Sweep Kick/Breakdance, and crawl. The game's Dynamic Difficulty will also be enabled, which may disable the Health Restoration function.

Third Red Star[]

Collecting the third Red Star does not seem to do anything else beyond enabling Level Scaling.

Fourth Red Star and Beyond[]

From this point, the player does not gain any unique abilities or advantages from collecting any more Red Stars. However, continuing to collect them will greatly influence the chance of corruptions the player might experience. In addition, all 13 Red Stars are required to open the door at the top of the Haunted Castle Grounds and access the Randomized Realm. This is not possible in v0.9 without cheats, as there are only 11 real Red Stars obtainable in the whole game.

Gallery[]

Trivia[]

  • While not particularly relevant to the player unless they happen to sequence break, collecting the first Star also enables many of the game's jumpscares and spooky events (as an example, the pipe teleport in Plexal Basement that sends them to the flooded state of the level does not function unless one real Red Star has been collected).

Red Star Locations[]

Current List (CONTAINS SPOILERS)


Red Star Effects[]

Unabandoned makes several changes to the progression with Red Stars, to make the unlocks more spread out.

First Red Star[]

Like v0.9, most warps are locked until the player obtains their first Red Star. Collecting it will also give them an improved Triple Jump Spin and Side Flip.

Second Red Star[]

Collecting the Second Red Star re-enables the player's Long Jump and also enables Personalization Values.

Third Red Star[]

Enables the Backflip and Breakdancing.

Fourth Red Star[]

Enables Nighttime and the Slide Kick.

Fifth Red Star[]

Enables Soundbank corruptions.

Thirteenth Red Star[]

Unlocks the door in Haunted Castle Grounds allowing access to Randomized Realm.

Trivia[]

  • While not particularly relevant to the player unless they happen to sequence break, collecting the first Star also enables many of the game's jumpscares and spooky events (as an example, the pipe teleport in Plexal Basement that sends them to the flooded state of the level does not function unless one real Red Star has been collected).
  • In Unabandoned, the duplicate Star IDs and most of the fake Red Stars were fixed, so it is possible to reach the Randomized Realm and the ending courses. In 0.9, the ending sequence is unavailable due to the lack of Red Stars.

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