Quoted from fosaisu:Also are there really 8 balls in play continuously during that multiball? Or does that just give the game ammo to work with?
If you are good at keeping the balls in play you will have 8 balls on the playfield, if you are constantly draining then yes you will have less than 8 at a time.
Quoted from fosaisu:But by design it’s supposed to feel chaotic and harried, so it’d be a little surprising if trapping up were a successful strategy.
There are other ways to discourage trapping up if that is their goal, such as coding that you can only hold the flipper up a couple seconds in that mode, or having the jackpot bonus count down if you are holding the flipper up.
Having so many balls on the playfield that you can't possibly aim your shots certainly does create a feeling of chaos, but it also removes all skill required.
I'm looking forward to seeing some professional streamers play this multiball and see what their strategy is and their thoughts on it. Perhaps they will prove my speculation to be incorrect and will reveal some skill and strategy to use during Dragon multiball. I hope for everyone that they do.