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Romancing Saga 2 Unreal project

Requirements

Link Github and Epic Accounts

Follow this so you can access Unreal Engine repositories : https://www.unrealengine.com/en-US/ue-on-github

Git

You need to have git for windows installed.

I also recommend GitHub Desktop to easily manage repos : https://github.com/apps/desktop

Install

Install Unreal Engine

Romancing Saga 2 is created on Unreal Engine 4.27.

Here is my version of Unreal engine modified for the game : https://github.com/nathtest/UnrealEngine/tree/4.27-chaos-RomancingSaga2

It contain only small tweak mainly to allow assigment of chunk id greater than 300.

Warning : First compile of the engine can take a very long time

Install the UProjRosa2 Project

  • Git clone this repo
  • Right click on "Game.uproject", Select "Switch Unreal Engine Version..." and choose your compiled Unreal Engine 4.27
  • Right click on "Game.uproject", Select "Generate Visual Studio project files"
  • Open the generated "Game.sln" with Visual Studio
  • In Vs choose "Developement Editor" in "Solution Configurations"
  • Click "Build" -> "Build Game"
  • Wait for compile to finish
  • Now double click on "Game.uproject" it will open the editor

Setup the editor

In "Project Settings" choose the following options :

image

image

In "Editor Preferences" choose the following options :

image

In "File" -> "Package Project" -> "Build Configuration" choose "Shipping"

In "File" -> "Build Target" choose "Game"

Cook package

To build package : "File" -> "Package Project" -> "Windows (64-bit)" and choose where to save your pack files.

After compile, you can find your packs in ..\ChoosenFolder\WindowsNoEditor\Game\Content\Paks

You can assign what assets goes in a specific patch chunk by right clicking on an asset in the editor -> "Asset Actions" -> "Assign to chunks"