This is a community maintained wiki. If you spot a mistake, please help with fixing it.
Brazil is a minor power located in South America, whose terrain is dominated by the jungles and forests of the Amazon. Although it starts out relatively weak, as the largest and arguably strongest nation in South America, it's in a prime position to expand into its many weaker neighbors and dominate the continent. Brazil has a total population of 40.32 million in both start dates.
With the Old Republic of Brazil overthrown in the 1930 revolution, a political alliance known as the Liberal Alliance (Aliança Liberal) took power. This was mainly because of Brazil's reliance on foreign markets and loans, and with the price of coffee plummeting, the country headed into a deep recession. With the Brazilian economy steadily growing worse, it soon led to the rise of Getúlio Vargas, a populist governor of Rio Grande do Sul, whose ascendance relied heavily on a very diverse group of supporters.
After attaining power, Vargas quickly faced the problems any such diverse coalition would, with "modernization" being only a vague term keeping the different groups together. During the years 1930 to 1934, Vargas initiated a series of reforms that can best be described as an attempt to reconcile the radically diverging interests of his supporters, in a process collectively comparable to those of Benito Mussolini's fascist
Italy. He also promoted a sense of self-reliance nationalism with heavy tariffs to "perfect our manufacturers to the point where it will become unpatriotic to feed or clothe ourselves with imported goods!".
Only in 1934, after 4 years in power and having fought a civil war against constitutionalists in 1932, Vargas accepted to have his government be limited by a constitution. In 1935, following orders of the Comintern, the left promoted an uprising across the country with the aim of overthrowing Vargas and installating a Communist dictatorship headed by Luís Carlos Prestes. Receiving support from the Integralists, the government crushed the Communist uprising and procceded to supress the left.
Having alienated the left, threatened by increasing disagreement and tensions between his supporters and facing the exponential growth of their party, Vargas eventually got pushed into an informal alliance with the Integralists, the major Nationalist movement of Brazil. The years 1934 to 37 were characterized mainly by assimilating minor groups with interests akin to those of his own government and suppressing leftist opposition, while watching the rise of the Integralists, whose party grew by more than 1 million members during those years.
With Vargas' term due to end in 1938, the government fabricated an alleged communist plot in 1937, which Vargas used to create a favorable atmosphere to stay in power. In his address on 10 November 1937, Vargas, invoking the supposed Communist threat, decreed a state of emergency and dissolved the Legislature. He also announced the adoption by Presidential fiat of a new, severely authoritarian Constitution that effectively placed all governing power in his hands. This ended the 1934 constitution, and Vargas proclaimed the Estado Novo (New State).
Under the Estado Novo, Vargas abolished all political parties, imposed censorship, established a centralized police force, and filled prisons with political dissidents, while evoking a sense of nationalism that transcended class and bound the masses to the state. Facing increasing suppression and persecution, the opposition (led by the integralists) attempted a failed counter-coup to restore the 1934 constitution and the 1938 elections, which resulted in even more repression.
Brazil's involvement in WWII started out as initially friendly towards the Axis powers, and at first it seemed Vargas' regime was entering into the Axis orbit, even before the proclamation of the Estado Novo. With increasing trade, both civilian and military, between the Axis powers and Brazil, and with
Germany being the second largest export market for Brazilian cacao and coffee, largest for cotton, and the German bank establishing three hundred branches in Brazil, US officials soon started to worry where Vargas' international alignment was heading. With Brazil deporting Luís Carlos Prestes' wife, the revolutionary Jewish German Olga Benário Prestes in 1937,
Germany offered a formal invitation to the Axis powers at the side of
Japan and
Italy. The relations, however, soon started to chill when Vargas refused the invitation around the same time as he ousted the integralists, with the proclamation of the Estado Novo.
In early 1940, the
United States started reaching out to Brazil with its "Good Neighbor Policy". The pragmatic Vargas eventually sided with the Allies, mainly for economic reasons, with the Allies being more valuable trading partners than the Axis and also in exchange for financing of the Companhia Siderúrgica Nacional (National Siderurgical Company, the national steelworks). Eventually, the German and Italian sinking of Brazilian trade ships through their unrestricted submarine warfare led to Brazil formally joining the Allies in August 1942, with a formal declaration of war against
Germany and
Italy. Brazil eventually sent an expeditionary force in the latter half of 1944, and provided the Allies with a steady supply of rubber through the war.
The siding with the Allies did not go unnoticed at home, and the paradoxicality of an authoritarian dictatorship fighting with the liberal forces largely increased the anti-dictatorship sentiment in Brazil. To counter this, Vargas led through a series of reforms, promising "a new postwar era of liberty" that included amnesty for political prisoners, presidential elections, and the legalization of opposition parties. This political liberalization contributed to the downfall of the Estado Novo, being substantial enough to provoke Vargas' resignation on 29 October 1945 and the return to democracy with the 1945 presidential election. This eventually led to the establishment of the Fourth Brazilian Republic in 1946, an unstable republic with high pressure from the military on civilian politicians, which ended with the 1964 Brazilian Coup and establishment of Brazilian military government.
Brazilian national focus tree.
- Main article: Brazilian national focus tree
Brazil gets a unique national focus tree as part of the
Trial of Allegiance expansion. Without the expansion, Brazil utilizes the generic national focus tree.
The Brazilian national focus tree can be divided into 4 branches, 6 sub-branches and 1 shared branch section:
- Second Intentona Comunista Branch
- The
Communist branch overthrows the current government through a civil war. Brazil may then decide on who will lead the country, either Luís Carlos Prestes who aligns with the
Soviet Union, Lampião the leader of the Cangaço bandits, or The Council of Aliança Nacional Libertadora to avoid a cult of personality.
- Expand the Revolution Sub-branch
- This section allows Brazil to join the comintern or create the faction Latin American Socialist Cooperative. It may spread
Communism throughout the rest of South America. It may also core all of South America and create the Union of Latin American Socialist Republics.
- End the State of Emergency Branch
- This focus starts the
Democratic or
Monarchist path and removes the
State of Emergency.
- Repeal the National Security Laws Sub-branch
- The
Democratic path either centralizes or federalizes the country and compromise or collaborate with the military. It allows volunteers to foreign wars and invites foreign Military Industrial Organizations from some of the
Democratic nations.
- Romanticize Imperial History Sub-branch
- The
Monarchist sub-branch installs either Pedro de Alcântara of the Petrópolis branch or Pedro Henrique of the Vassouras branch of the House of Orléans-Braganza as King of Brazil. Brazil will then be able to unite with the
Portuguese throne, demand its colonial territories and create the Empire of Brazil or the Empire of Brazil and Portugal.
- Tribunal de Segurança Nacional Branch
- The Historical branch sets Getúlio Vargas as the leader of Brazil. This sets up the Estado Novo, which suspends democracy in order to build up Brazil's industry and economy.
- Estado Moderno Sub-branch
- The
Fascist sub-branch sets the Estado Moderno and the Integralists into power, making Vargas its leader. Brazil may instead oust Vargas and put Plínio Salgado as the leader of the nation.
- Secure Our Borders Sub-branch
- This shared
Non-aligned focus starts foreign relations paths for Brazil.
- Good Neighbor Policy Sub-branch
- Choosing this section allows Brazil to cooperate with the
United States and the rest of the Western Hemisphere. It will lead to the other South American nations to decide on whether or not to merge with Brazil to create the United States of South America. It is only allowed for the
Democratic or
Non-Aligned paths.
- Domination of the Americas Sub-branch
- Choosing this section allows Brazil to unite South America through conquest. It also allows industrial and military support with
Germany and
Italy. It is only allowed for the
Fascist or
Non-Aligned paths.
- Aftermath of the Coffee Crisis Branch
- The industrial branch allows Brazil to Deal With the Cangaço, remove the neglected state modifiers, and move the capital from Rio de Janiero to Brasília.
- Trial of Allegiance Shared Military Branches
- The shared military branches give the nation special national spirits and bonuses for the military. There are special focuses based on which nation the player chooses.
When the DLC
Trial of Allegiance is enabled,
Brazil starts with the following national spirits:
There are many across the nation who have grievances with the central government of Brazil or who resent having to support the less affluent states of the nation. In the past these sentiments have lead to short lived separatist movements breaking their states away from the nation. If we fail to stabalize the political situation soon, such movements may cause the fragmentation of Brazil.
The United States has long promised to protect the western hemisphere from outside interference by colonial powers, meaning any incursion into our territory would likely mean the USA would come to our aid. However, if our politics no longer align with that of the United States, we may find ourselves unprotected.
Over reliance on coffee exports left the Brazilian economy crippled when the great depression hit and the nations of the world stopped purchasing the addictive stimulant. Any government will have to diversify the economy into new areas if the nation is to thrive.
Revolutions and attempted coups over the years have weakened the authority of the Brazilian government. The situation is made worse by the 1934 constitution, an agreement forged from compromise and garners few supporters. Whatever the future of Brazil may be, it is certain that the current political arrangement is untenable.
A state of emergency was declared in November 1935 when the communists launched a coup that threatened to spiral into full scale civil war. Although the coup was thwarted, the President is yet to end the state of emergency. Many across the political spectrum now worry that the regime will continue to use the emergency powers to quell any further dissent.
This is a community maintained wiki. If you spot a mistake, please help with fixing it.
Brazil starts with two research slots.
Latest Technologies Researched 1936
| Army Technology
|
Naval Technology
|
Air Technology
|
Electronics & Industry
|
- Infantry
- Basic Infantry Equipment
- Early Truck
- Support Battalions
- Armor
- Artillery
|
- Navy
- Early Destroyer Hull
- Early Cruiser Hull
- Early Heavy Ship Hull
- 1936 Submarine Hull
- Basic Torpedo
- Naval Gunnery
- Casemate Secondary Battery
- Transport Ship
- Contact Mine
- Minelaying Submarine
|
- Air
|
- Engineering
|
- Land doctrine
|
- Naval doctrine
|
- Air doctrine
|
- Industrial
|
Latest Technologies Researched 1939
| Army Technology
|
Naval Technology
|
Air Technology
|
Electronics & Industry
|
- Infantry
- Improved Infantry Equipment I
- Support Weapons I
- Support Battalions
- Armor
- Artillery
- Interwar Artillery
- Anti-Air
|
- Navy
- 1936 Destroyer Hull
- Early Cruiser Hull
- Early Heavy Ship Hull
- 1936 Submarine Hull
- Basic Torpedo
- Naval Gunnery
- Casemate Secondary Battery
- Transport Ship
- Contact Mine
- Minelaying Submarine
|
- Air
|
- Engineering
- Radio Detection
- Computing Machine
|
- Land doctrine - Grand Battle Plan
|
- Naval doctrine - Fleet in Being
- Battlefleet Concentration
- Convoy Sailing
|
- Air doctrine - Strategic Destruction
|
- Industrial
- Advanced Machine Tools
- Dispersed Industry II
- Construction II
- Improved Oil Processing
|
The Brazilian military is generally equipped with American hand-me-downs. But they also access to their very own bolt-action rifle.
Infantry & motorized techs
Expand
| Type |
1918 |
1936 |
1938 |
1939 |
1940 |
1941 |
1942 |
1943 |
1944
|
| Support Weapons |
BAR & Stokes mortar |
|
M1917 Browning MG & M2 60 mm mortar |
|
M1919 Browning MG & M1 mortar |
|
M1941 Johnson MG & M2 4.2 inch mortar |
|
|
| Infantry Equipment |
M1908 |
M1 Garand |
|
M1 Thompson |
|
|
M2 Carbine |
|
|
| Infantry Anti-Tank |
|
|
|
|
|
|
M1 Bazooka |
M20 recoilless rifle |
|
| Motorized |
|
GMC CCKW |
|
|
|
|
|
|
|
| Motorized Rocket Artillery |
|
|
|
Xylophone |
|
|
|
|
|
| Mechanized |
|
|
|
|
M2 Half Track Car |
|
M3 Half-Track |
|
M5 Half-Track
|
Amtrac  |
|
|
|
|
|
LVT-2 |
|
LVT-4 |
|
| Armored Car |
|
M1 |
|
|
M3 |
|
M8 |
|
|
Brazil controls 31 states.
Table
Expand
| Acre
|
Rio Branco
|
2
|
| Amapá
|
Macapá
|
2
|
| Amazonas
|
Manaus
|
1
|
| Bahia
|
Salvador
|
1
|
| Ceará
|
Fortaleza
|
2
|
| Espírito Santo
|
Vitória
|
5
|
| Goiás
|
Goiânia
|
3
|
| Guaporé
|
Porto Velho
|
2
|
| Maranhão
|
São Luís
|
2
|
| Mato Grosso
|
Cuiabá
|
2
|
| Minas Gerais
|
Belo Horizonte
|
3
|
| Paraná
|
Curitiba
|
2
|
| Pará
|
Belém
|
3
|
| Pernambuco
|
Recife
|
5
|
| Piauí
|
Teresina
|
1
|
| Punta Porá
|
Campo Grande
|
2
|
| Rio Branco
|
Boa Vista
|
1
|
| Rio de Janeiro
|
Rio de Janeiro
|
10
|
| Rio Grande do Norte
|
Natal
|
3
|
| Rio Grande do Sul
|
Porto Alegre
|
3
|
| Santa Catarina
|
Florianópolis
|
2
|
| Santa Catarina
|
Joinville
|
1
|
| São Paulo
|
Santos
|
1
|
| São Paulo
|
São Paulo
|
20
|
| Tocantins
|
Palmas
|
1
|
| Political Party |
Ideology |
Popularity |
Party Leader |
Country Name |
Is Ruling?
|
| Military |
Non-Aligned |
25% |
Arlindo Veiga dos Santos |
Brazil |
No
|
| Ação Integralista Brasileira (AIB) |
Fascist |
14% |
Plínio Salgado
|
Integralist Brazil |
No
|
| Partido Comunista Brasileiro (PCB) |
Communist |
10% |
Luís Carlos Prestes
|
Brazilian Socialist Republic |
No
|
| Provisional Government (UDN) |
Democratic |
49% |
Getúlio Vargas
|
Second Brazilian Republic |
Yes
|
*The "Indigenous Brazilian Council" will replace the current leaders only in the America De-imperialized custom difficulty of the game or by Chilean decision focus. Otherwise, Brazil starts with the usual leaders.
Brazil starts in 1936 as a democratic country, conservative specifically with election held every 4 years, however in this case in July 1938.
Should the player wish to change the country's ideology, the National Focus tree is a good way to start as it has an option to change ideology. The process can be sped up by the appointment of Political Advisors. Available advisors are:
- Afonso Costa: Democratic Reformer - Daily Democracy Support: +0.1
- Eduardo Mallet: Fascist Demagogue - Daily Fascism Support: +0.1
- Manuel de Noronha: Communist Revolutionary - Daily Communist Support: +0.1
All three advisors cost 150 Political Power each to appoint.
With the appointment of each of these advisors, maintaining support for the Democratic União Democrática Nacional (UDN), the Fascist Ação Integralista Brasileira or for the Communist Partido Comunista Brasileiro (PCB) will steadily increase. The result of this will be to convert the country to a Democratic, Fascist or Communist country. Once this occurs, the diplomatic rules applied to Democratic, Fascist or Communist countries will also apply to Brazil. Depending on how the player handles this, various events will pop-up asking how to proceed with the ideological drift. Depending on what choices are made during these event choices, the player may end up in a civil war. In that case, the more political support the player builds up, the more of the nation's territory and troops will be under player control. Note that Portugal can force Brazil to become fascist under the Anti-Monarchist coalition through its “Monarchist Uprising in Brazil” focus. Thus, one should keep an eye on what focuses Portugal is taking.
The independence of
Brazil is guaranteed by the
United States via Monroe Doctrine, and this gives
Brazil a (+35) opinion towards the
United States.
Ministers and military staff of
Brazil.
Political Advisors
Expand
| Washington Luis Pereira
|
Deposed Former President
|
- Political Power Gain: -10%
- Stability: -10.00%
- Ideology drift defense: +5%
- Daily Unaligned Support: +0.02
|
150
|
| Osvaldo Aranha
|
Renowned Ambassador
|
- Trade Deal Opinion Factor: +30.00%
- Daily Democracy Support: +0.02
- Acceptance of Democratic Diplomacy: +50
- Acceptance of Fascist Diplomacy: -50
|
150
|
| Afranio de Mello Franco
|
Nobel Peace Prize Nominee
|
- Send Volunteers tension Limit: -75.0%
- Max Volunteer force divisions: +3
- Divisions required for sending volunteer force: +30.0%
- Justify War goal time: +20.0%
- Justify War goal time on us: +20.0%
|
150
|
| Jose Linhares
|
Supreme Court Justice
|
- Political Power Gain: -5%
- Stability: +5%
- Daily Democracy Support: +0.02
|
150
|
| Benedito Valadares
|
Political Fox
|
- Political Power Gain: +10%
- Ideology drift defense: +15%
- Political Advisor Cost: -20%
|
150
|
| Alfred Agache
|
Modernist Architect
|
- Construction Speed: +5.00%
- Research Speed: +5.0%
|
150
|
| João Neves da Fontoura
|
Distinguished Diplomat
|
- Political Power Gain: +7%
- Trade Deal Opinion Factor: +50.00%
- Improve Relations Opinion: +15.00%
- Acceptance of Democratic Diplomacy: +50
|
150
|
| Francisco Campos
|
Right-Wing Ideologue
|
- Same ideology monthly Opinion: +15.00%
- Supply Combat Penalties on Core territory: +10.0%
- Daily Fascism Support: +0.03
- Acceptance of Fascist Diplomacy: +50
|
150
|
| Filinto Muller
|
Head of the Political Police
|
- Operative slots: +1
- Intel Network strength gain factor: +20%
- Agency upgrade time: −20.0%
|
150
|
| Nilo Caldwell
|
War Industrialist
|
|
150
|
| Augusto Lopes
|
Captain of Industry
|
|
150
|
| Gastao Fragoso
|
War Industrialist
|
|
150
|
| Minervino de Oliveira
|
Trade Unionist
|
- Production efficiency cap: +10.00%
- Lack of Resources Penalty: -30.00%
- Daily Communism Support: +0.02
|
150
|
| João Marques dos Reis
|
Minister of Transport
|
|
150
|
| Eurico Gaspar Dutra
|
Minister of Defense
|
- Recruitable Population: 2.00%
- War Support: +10.00%
- Division Defense on Core Territory: +5.0%
- Acceptance of Democratic Diplomacy: -25
|
150
|
| Geremia Lunardelli
|
Coffee King
|
- Construction Speed: +10.00%
- Research Speed: -5.0%
- Factory Output: +10.00%
- Railway Construction Speed: +5.00%
|
150
|
| Lindolfo Collor
|
Anti-Authoritarian
|
- Political Power Gain: +15%
- Defensive War Penalty Stability Modifier: +20.00%
- Political Advisor Cost: -20%
|
150
|
| Anísio Teixeira
|
Education Pioneer
|
- Stability: +3.00%
- War Support: -5.00%
- Research Speed: +5.0%
- Daily Fascism Support: -0.03
|
150
|
| José Américo de Almeida
|
Academic Writer
|
- Research Speed: +5.0%
- Daily Democracy Support: +0.02
- Acceptance of Unaligned Diplomacy: +40
|
150
|
| Domingos Bras
|
Devoted Communist
|
- Factory Output: +10.00%
- Daily Compliance Gain: +0.05%
- Resistance Activity Chance: -10.0%
|
150
|
| Apolonio de Carvalho
|
Militant Communist
|
- Recruitable Population Factor: 2.00%
- War Support: +10.00%
- Send Volunteers tension Limit: -20.0%
- Daily Communist Support: +0.02
|
150
|
| Leoncio Basbaum
|
Communist Intellectual
|
- Research Speed: +5.00%
- Daily Communist Support: +0.05
- Acceptance of Communist Diplomacy: +25
|
150
|
| Armando de Sales Oliviera
|
Democratic Engineer
|
- Research Speed: +5.00%
- Railway Construction Speed: +5.00%
- Supply Hub Construction Speed: +5.00%
- Daily Democracy Support: +0.02
|
150
|
| Miguel Reale
|
Fascist Propagandist
|
- War Support: +15.00%
- Daily Fascism Support: +0.07
|
150
|
| Gustavo Barroso
|
Fascist Militarist
|
- Air Advisor Cost: -10%
- Navy Advisor Cost: -10%
- Recruitable Population: 1.50%
- War Support: +10.00%
- Army Advisor Cost: -10%
- Conscription Laws Cost: -10%
- Trade Laws Cost: +15%
- Economy Laws Cost: -10%
- Military Factory Construction Speed: +5.00%
- - All Military Advisors Cost: -10%
|
150
|
| Oliviera Viana
|
Controversial Academic
|
- Research Speed: +3.00%
- Conscription Laws Cost: -10%
- Daily Unaligned Support: +0.05
|
150
|
| Olga Benario Prestes |
Soviet Spy |
- War Support: +10.00%
- Intel Network strength gain factor: +20%
- Daily Communist Support: +0.05
|
150
|
Theorists
Expand
| Portrait
|
Effects
|
|
|
Newton Cavalcanti
|
Military Theorist
|
|
100
|
|
|
Eduardo Gomes
|
Air Warfare Theorist
|
|
100
|
Chief of Army
Expand
| Portrait
|
Effects
|
Requirements
|
|
|
Nilo Pena
|
Army Defense (Expert)
|
- Army Experience Gain: +0.30 daily
- Division Attack: +10.0%
|
–
|
100 20
|
|
|
Nero Fiuza de Castro
|
Army Drill (Expert)
|
- Army Experience Gain: +0.30 daily
- Division Training Time: -10.0%
|
–
|
100 20
|
Chief of Air
Expand
| Portrait
|
Effects
|
Requirements
|
|
|
Ismael Motta Paes
|
Night Operations (Expert)
|
- Air Experience Gain: +0.30 daily
- Night Operations Penalty: -20.00%
|
–
|
100 20
|
|
|
Salgado Filho
|
Ground Support (Expert)
|
- Air Experience Gain: +0.30 daily
- Air Superiority: +10.00%
|
–
|
100 20
|
Chief of Navy
Expand
| Portrait
|
Effects
|
Requirements
|
|
|
Floriano Peixoto
|
Decisive Battle (Expert)
|
- Capital Ship Attack: +10%
- Capital Ship Armor: +10%
- Screen Attack: +10%
- Screen Defense: +10%
Navy experience Gain: +0.30 daily
|
–
|
100 20
|
|
|
Jorge Martins
|
Commerce Raiding (Expert)
|
|
–
|
100 20
|
|
|
Henrique Aristides Guilhem
|
Naval Aviation (Expert)
|
- Naval Air Attacks from Carriers: +6%
- Naval Air Targeting from Carriers: +7%
- Naval Air Agility from Carriers: +8%
Navy experience Gain: +0.30 daily
|
–
|
100 20
|
Military High Command
Expand
| Portrait
|
Effects
|
Requirements
|
|
|
Epaminondas dos Santos
|
Air Combat Training (Expert)
|
- Ace generation chance: +10%
|
–
|
100 20
|
|
|
Agliberto Vieira
|
Naval Air Defense (Expert)
|
|
–
|
100 20
|
|
|
Artur da Costa è Silva
|
Infantry (Expert)
|
- Infantry Division Attack: +10%
- Infantry Division Defense: +15%
|
–
|
100 20
|
|
|
Moreira Lima
|
Air Superiority (Expert)
|
- Air superiority agility: +10.00%
- Air superiority attack: +3.00%
- Air superiority defense: +3.00%
|
–
|
100 20
|
Generals
Expand
| Portrait
|
Requirements
|
| General |
Mascarenhas de Morais |
4 |
2 |
4 |
3 |
4 |
Jungle Rat
|
–
|
| General |
Eurico Gaspar Dutra |
3 |
2 |
3 |
2 |
3 |
Ranger
|
–
|
| General |
Pedro Aurélio de Góis Monteiro |
2 |
1 |
1 |
3 |
2 |
|
–
|
| General |
Euclides Zenóbio da Costa |
2 |
2 |
2 |
2 |
1 |
|
–
|
| General |
Cristóvão de Castro Barcelos |
2 |
1 |
2 |
1 |
1 |
|
–
|
Without the
Trial of Allegiance dlc,
Brazil uses generic designers and organizations.
Industrial concerns
Expand
| Logo
|
|
|
Banco do Brasil
|
Central Bank
|
- Industrial Research Speed: +20%
- Consumer Goods Factories factor: −15.0%
|
|
75
|
|
|
Lloyd Brasileiro
|
Shipping Concern
|
|
–
|
150
|
|
|
Departamento Nacional do Café
|
Industrial Concern
|
- Industrial Research Speed: +15%
- Civilian factory construction speed: +5.00%
|
- Has completed focus Aftermath of the Coffee Crisis
|
50
|
|
|
Radio Marconi
|
Electronics Concern
|
- Electronics Research Speed: +15%
|
–
|
150
|
|
|
EF Central do Brasil
|
Railway Company
|
|
–
|
150
|
Design companies of
Brazil.
Tank designers
Expand
| Logo
|
|
|
Armor Company
|
Tank Designer
|
- Armor technology:
- Armor Research Speed: +15%
By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.
|
150
|
Ship designers
Expand
| Logo
|
|
|
Naval Company
|
Ship Designer
|
- Naval Research Speed: +15%
|
150
|
Aircraft designers
Expand
| Logo
|
|
|
Light Air Company
|
Light Aircraft Designer
|
- Fighter:
- Agility: +10%
- Max Speed: +10%
- Carrier Fighter:
- Agility: +10%
- Max Speed: +10%
- Air Research Speed: +15%
By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.
|
–
|
150
|
|
|
Medium Air Company
|
Medium Aircraft Designer
|
- Heavy Fighter:
- Tactical Bomber:
- Scout Plane:
- Air Research Speed: +15%
By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.
|
–
|
150
|
|
|
Heavy Air Company
|
Heavy Aircraft Designer
|
- Strategic Bomber:
- Air Research Speed: +15%
By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.
|
–
|
150
|
|
|
Naval Air Company
|
Naval Aircraft Designer
|
- Naval Bomber:
- Range: +10%
- Naval Attack: +10%
- Carrier Naval Bomber:
- Range: +10%
- Naval Attack: +10%
- Carrier Fighter:
- Range: +10%
- Agility: +10%
- Carrier Close Air Support:
- Range: +10%
- Naval Attack: +10%
- Air Research Speed: +15%
By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.
|
–
|
150
|
Materiel designers
Expand
| Logo
|
|
|
Artillery Company
|
Artillery Designer
|
|
–
|
150
|
|
|
Motorization Company
|
Motorized Equipment Designer
|
|
–
|
150
|
|
|
Small Arms Company
|
Infantry Equipment Designer
|
|
–
|
150
|
Brazil have access to these Military industrial organizations.
Tank organizations
Expand
| Expand Bernadini
|
| Affected equipment:
|
Research categories:
|
| All Medium Tank Equipment
|
Medium Armor Technologies
|
| Trait
|
Bonuses:
|
Requirments:
|
| Initial trait
|
Medium Tank Designer
|
Production:
- Production output: +5.00%
Mio:
- Military Industrial Organization Research Bonus: +5%
|
Brazil:
- One of the following must be true:
|
|
|
Power Traverse
|
Equipment:
|
|
|
|
All-Round Cupola
|
Equipment:
|
Requires all of the following:
|
|
|
Simplified Turret Design
|
Production:
- Production output: +5.00%
|
Requires all of the following:
|
|
|
Specialist Shells
|
Equipment:
|
Requires all of the following:
|
|
|
Improved Gun Metallurgy
|
Equipment:
|
Requires all of the following:
|
|
|
Advanced Shells
|
Equipment:
|
Requires one of the following:
|
|
|
Armor Steel-Working
|
Production:
- Production output: +5.00%
|
|
|
|
Spaced Armor
|
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Crew Survival Layout
|
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Sloped Side Armor
|
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Truck Engines
|
Equipment:
|
Mutually exclusive with:
|
|
|
Aircraft Engines
|
Equipment:
|
Mutually exclusive with:
|
|
|
Improved Suspension
|
Equipment:
|
Requires one of the following:
|
| Expand Vauxhall
|
| Affected equipment:
|
Research categories:
|
| Armor technology
|
All Armor Technologies
|
| Trait
|
Bonuses:
|
Requirments:
|
| Initial trait
|
Infantry Tanks Designer
|
Equipment:
|
Brazil:
|
|
|
Light Tank Improvements
|
Only for: All Light Tank Equipment
Equipment:
- Soft attack: +5%
- Hard attack: +5%
- Armor: +5%
|
|
|
|
Medium Tank Improvements
|
Only for: All Medium Tank Equipment
Equipment:
- Soft attack: +5%
- Hard attack: +5%
- Armor: +5%
|
|
|
|
Heavy Tank Improvements
|
Only for: All Heavy Tank Equipment
Equipment:
- Soft attack: +2%
- Hard attack: +5%
- Armor: +5%
|
|
|
|
Production Division
|
Production:
|
Requires all of the following:
|
|
|
Standardized Turrets
|
Equipment:
- Soft attack: +5%
- Defense: +5%
Production:
- Production output cost: -3.00%
|
Requires all of the following:
|
|
|
Improved Wheel Protection
|
Only for: All Light Tank Equipment
Equipment:
- Reliability: +5%
- Defense: +10%
|
Requires all of the following:
|
|
|
Gun Improvements
|
Only for: All Medium Tank Equipment, All Heavy Tank Equipment
Equipment:
- Hard attack: +5%
- Piercing: +10%
|
Requires all of the following:
|
|
|
Speed Improvements
|
Equipment:
- Maximum Speed: +10%
- Breakthrough: +10%
|
Requires one of the following:
Mutually exclusive with:
|
|
|
Improved Protection
|
Equipment:
- Armor: +10%
- Defense: +10%
|
Requires one of the following:
Mutually exclusive with:
|
|
|
Modular Construction
|
Production:
|
Requires all of the following:
|
|
|
Light Tank Specialization
|
Only for: All Light Tank Equipment
Production:
- Production output cost: -5.00%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Medium Tank Specialization
|
Only for: All Medium Tank Equipment
Production:
- Production output cost: -5.00%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Heavy Tank Specialization
|
Only for: All Heavy Tank Equipment
Production:
- Production output cost: -5.00%
|
Requires all of the following:
Mutually exclusive with:
|
| Expand Renault
|
| Affected equipment:
|
Research categories:
|
| Armor technology
|
All Armor Technologies
|
| Trait
|
Bonuses:
|
Requirments:
|
| Initial trait
|
Infantry Tanks Designer
|
Equipment:
- Armor: +5%
- Maximum Speed: -5%
Mio:
- Military Industrial Organization Research Bonus: +5%
|
Brazil:
- At peace with France
- Has invited Renault
|
|
|
Light Tank Improvements
|
Only for: All Light Tank Equipment
Equipment:
- Soft attack: +5%
- Hard attack: +5%
- Armor: +5%
|
|
|
|
Medium Tank Improvements
|
Only for: All Medium Tank Equipment
Equipment:
- Soft attack: +5%
- Hard attack: +5%
- Armor: +5%
|
|
|
|
Heavy Tank Improvements
|
Only for: All Heavy Tank Equipment
Equipment:
- Soft attack: +2%
- Hard attack: +5%
- Armor: +5%
|
|
|
|
B1 bis Suspension
|
Only for: Heavy Tank
Equipment:
- Max Speed: +5%
- Breakthrough: +10%
|
Requires all of the following:
|
|
|
Production Division
|
Production:
|
Requires all of the following:
|
|
|
Standardized Turrets
|
Equipment:
- Soft attack: +5%
- Defense: +5%
Production:
- Production output cost: -3.00%
|
Requires all of the following:
|
|
|
Improved Wheel Protection
|
Only for: All Light Tank Equipment
Equipment:
- Reliability: +5%
- Defense: +10%
|
Requires all of the following:
|
|
|
Gun Improvements
|
Only for: All Medium Tank Equipment, All Heavy Tank Equipment
Equipment:
- Hard attack: +5%
- Piercing: +10%
|
Requires all of the following:
|
|
|
Speed Improvements
|
Equipment:
- Maximum Speed: +10%
- Breakthrough: +10%
|
Requires one of the following:
Mutually exclusive with:
|
|
|
Improved Protection
|
Equipment:
- Armor: +10%
- Defense: +10%
|
Requires one of the following:
Mutually exclusive with:
|
|
|
Modular Construction
|
Production:
|
Requires all of the following:
|
|
|
Light Tank Specialization
|
Only for: All Light Tank Equipment
Production:
- Production output cost: -5.00%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Medium Tank Specialization
|
Only for: All Medium Tank Equipment
Production:
- Production output cost: -5.00%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Heavy Tank Specialization
|
Only for: All Heavy Tank Equipment
Production:
- Production output cost: -5.00%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Automitrailleuses
|
Only for: Medium Tank
Equipment:
- Max Speed: 10%
- Armor: -5%
|
|
| Expand Daimler Benz
|
| Affected equipment:
|
Research categories:
|
| All Light Tank Equipment, All Medium Tank Equipment
|
Light Armor Technologies, Medium Armor Technologies
|
| Trait
|
Bonuses:
|
Requirments:
|
| Initial trait
|
Standardized Production
|
Equipment:
Mio:
- Military Industrial Organization Research Bonus: +5%
|
Brazil:
|
|
|
Simplified Suspension
|
Equipment:
|
|
|
|
Crew Ergonomics
|
Equipment:
- Maximum Speed: +2%
- Defense: +2%
|
|
|
|
Improved Tracks
|
Equipment:
- Reliability: +5%
- Maximum Speed: +5%
|
Requires all of the following:
|
|
|
Command Upgrades
|
Equipment:
|
Requires all of the following:
|
|
|
Standardized Components
|
Production:
|
Requires all of the following:
|
|
|
Improved Tooling
|
Production:
|
Requires all of the following:
|
|
|
Mass Production
|
Production:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Quality Improvements
|
Equipment:
- Armor: +10%
- Defense: +10%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Defensive Equipment
|
Equipment:
- Soft attack: +2%
- Defense: +2%
|
|
|
|
Long-Barreled Guns
|
Equipment:
- Piercing: +5%
- Hard attack: +5%
|
Requires all of the following:
|
|
|
Anti-Tank Specialization
|
Equipment:
- Armor: +5%
- Hard attack: +5%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Infantry Support Tanks
|
Equipment:
Production:
- Production output cost: -2.00%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Hotrolled Armor
|
Only for: Light Tank, Medium Tank
Production:
|
|
|
|
Multilayer Armour
|
Only for: Light Tank, Medium Tank
Equipment:
|
Requires all of the following:
|
| Expand Fiat
|
| Affected equipment:
|
Research categories:
|
| All Light Tank Equipment, All Medium Tank Equipment
|
Light Armor Technologies, Medium Armor Technologies
|
| Trait
|
Bonuses:
|
Requirments:
|
| Initial trait
|
Standardized Production
|
Equipment:
|
Brazil:
|
|
|
Simplified Suspension
|
Equipment:
|
|
|
|
Crew Ergonomics
|
Equipment:
- Maximum Speed: +2%
- Defense: +2%
|
|
|
|
Improved Tracks
|
Equipment:
- Reliability: +5%
- Maximum Speed: +5%
|
Requires all of the following:
|
|
|
Command Upgrades
|
Equipment:
|
Requires all of the following:
|
|
|
Standardized Components
|
Production:
|
Requires all of the following:
|
|
|
Improved Tooling
|
Production:
|
Requires all of the following:
|
|
|
Mass Production
|
Production:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Quality Improvements
|
Equipment:
- Armor: +10%
- Defense: +10%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Defensive Equipment
|
Equipment:
- Soft attack: +2%
- Defense: +2%
|
|
|
|
Long-Barreled Guns
|
Equipment:
- Piercing: +5%
- Hard attack: +5%
|
Requires all of the following:
|
|
|
Anti-Tank Specialization
|
Equipment:
- Armor: +5%
- Hard attack: +5%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Infantry Support Tanks
|
Equipment:
Production:
- Production output cost: -2.00%
|
Requires all of the following:
Mutually exclusive with:
|
| Expand Landsverk
|
| Affected equipment:
|
Research categories:
|
| Armor technology
|
All Armor Technologies
|
| Trait
|
Bonuses:
|
Requirments:
|
| Initial trait
|
Fast Tanks Designer
|
Equipment:
- Armor: -5%
- Reliability: -5%
- Maximum Speed: +10%
|
Brazil:
- At peace with Sweden
- Has invited Landsverk
|
|
|
Improved Boogies
|
Equipment:
- Maximum Speed: +2%
- Reliability: +5%
|
|
|
|
Engine Optimization
|
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Reduced Fuel Usage
|
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Improved Ventilation
|
Equipment:
|
Requires one of the following:
|
|
|
Improved Tracks and Suspension
|
Equipment:
- Breakthrough: +5%
- Maximum Speed: +5%
|
Requires all of the following:
|
|
|
Sloping Armor
|
Equipment:
|
|
|
|
Lighter Materials
|
Production:
- Production resource penalty: -10.00%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Armor Hardening Process
|
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Enlarged Breech
|
Equipment:
|
Requires one of the following:
|
|
|
Gunner Sight Improvements
|
Equipment:
- Breakthrough: +5%
- Defense: +5%
|
Requires all of the following:
|
|
|
Quality Assurance Routines
|
Equipment:
|
Requires all of the following:
|
|
|
Streamlined Production
|
Production:
|
Requires all of the following:
|
|
|
German-Swedish Tank Tech Exchange
|
Production:
- Production Output: +3.00%
Mio:
- Military Industrial Organization Research Bonus: +8%
|
Requires all of the following:
Sweden:
|
| Expand Marmon-Herrington
|
| Affected equipment:
|
Research categories:
|
| Armor technology
|
All Armor Technologies
|
| Trait
|
Bonuses:
|
Requirments:
|
| Initial trait
|
Fast Tanks Designer
|
Equipment:
- Armor: -5%
- Reliability: -5%
- Maximum Speed: +10%
|
Brazil:
|
|
|
Improved Boogies
|
Equipment:
- Maximum Speed: +2%
- Reliability: +5%
|
|
|
|
Engine Optimization
|
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Reduced Fuel Usage
|
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Improved Ventilation
|
Equipment:
|
Requires one of the following:
|
|
|
Improved Tracks and Suspension
|
Equipment:
- Breakthrough: +5%
- Maximum Speed: +5%
|
Requires all of the following:
|
|
|
Sloping Armor
|
Equipment:
|
|
|
|
Lighter Materials
|
Production:
- Production resource penalty: -10.00%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Armor Hardening Process
|
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Enlarged Breech
|
Equipment:
|
Requires one of the following:
|
|
|
Gunner Sight Improvements
|
Equipment:
- Breakthrough: +5%
- Defense: +5%
|
Requires all of the following:
|
|
|
Quality Assurance Routines
|
Equipment:
|
Requires all of the following:
|
|
|
Streamlined Production
|
Production:
|
Requires all of the following:
|
|
Ship organizations
Expand
| Expand Arsenal de Marinha do Rio de Janeiro
|
| Affected equipment:
|
Research categories:
|
| Screens
|
All Screen Ship Technologies
|
| Trait
|
Bonuses:
|
Requirments:
|
| Initial trait
|
Escort Fleet
|
Production:
- Production output: +5.00%
Mio:
- Military Industrial Organization Research Bonus: +5%
|
Brazil:
- Controls Rio de Janeiro (500)
|
|
|
Submarine Hunters
|
Equipment:
- Sub detection: +5%
- Depth charges: +5%
|
|
|
|
High-Speed Mine-Hunting Equipment
|
Equipment:
- Sub detection: +5%
- Minesweeping: +5%
|
Requires all of the following:
|
|
|
Advanced Hydrodynamic Design
|
Equipment:
|
Requires all of the following:
|
|
|
Fleet Escorts
|
Equipment:
- Anti-air: +5%
- Light Attack: +5%
|
|
|
|
Anti-Air Ships
|
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Escort in Force
|
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Anti-Air Layout Trait
|
Equipment:
|
Requires all of the following:
|
|
|
Gyro-Stabilized Mounts
|
Equipment:
- Anti-air: +5%
- Light Attack: +5%
|
Requires all of the following:
|
|
|
Improved Anti-Air Gun Mounting
|
Equipment:
|
Requires one of the following:
|
|
|
Mass Production
|
Production:
- Production output: +5.00%
|
Requires one of the following:
|
|
|
Improved Light Gun Mounting
|
Equipment:
- Anti-air: +5%
- Light Attack: +5%
|
Requires all of the following:
|
| Expand Cammell Laird
|
| Affected equipment:
|
Research categories:
|
| All Battleship, All Cruiser Ships
|
All Capital Ship Technologies, All Cruiser Technologies
|
| Trait
|
Bonuses:
|
Requirments:
|
| Initial trait
|
Battle Line Ship Builders
|
Production:
- Production output: +5.00%
Mio:
- Military Industrial Organization Research Bonus: +5%
|
Brazil:
|
|
|
External Armor Belt
|
Equipment:
|
Mutually exclusive with:
|
|
|
Internal Armor Belt
|
Equipment:
|
Mutually exclusive with:
|
|
|
Hardened Critical Components
|
Equipment:
- Enemy Torpedo critical chance: -5%
|
Requires one of the following:
|
|
|
Advanced Hydrodynamic Design
|
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Advanced Armor Design
|
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Flared Bow
|
Equipment:
|
Requires all of the following:
|
|
|
Anti-Air Layout Trait
|
Equipment:
|
|
|
|
Secondary Battery Layout
|
Equipment:
|
|
|
|
Gyro-Stabilized Mounts
|
Equipment:
- Anti-air: +5%
- Light Attack: +5%
|
Requires all of the following:
|
|
|
Secondary Fire Director Control
|
Equipment:
- Anti-air: +5%
- Light Gun hit chance: +5%
|
Requires all of the following:
|
|
|
Combat Information Center
|
Equipment:
|
Requires all of the following:
|
|
|
Primary Battery Layout
|
Only for: Capital Ships
Equipment:
|
|
|
|
Super-Heavy Shells
|
Equipment:
- Heavy Attack: +5%
- Heavy piercing: +5%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Semi-Armor-Piercing Shells
|
Equipment:
- Light Attack: +5%
- Light piercing: +5%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
High Velocity Guns
|
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Super Charges
|
Only for: Capital Ships
Equipment:
- Heavy piercing: +5%
- Light piercing: +5%
|
Requires one of the following:
|
| Expand ACF
|
| Affected equipment:
|
Research categories:
|
| Capital Ships, Screens, Submarine
|
All Capital Ship Technologies, All Screen Ship Technologies, All Submarine Technologies
|
| Trait
|
Bonuses:
|
Requirments:
|
| Initial trait
|
Raiding Fleet
|
Equipment:
- Surface Visibility: -5.0%
Mio:
- Military Industrial Organization Research Bonus: +5%
|
Brazil:
- At peace with France
- Has invited ACF
|
|
|
Long Range Raiding
|
Equipment:
- Max Range: +5%
- Fuel Usage: +5%
|
Mutually exclusive with:
|
|
|
High Speed Raiding
|
Equipment:
- Max Speed: +5%
- Fuel Usage: +5%
|
Mutually exclusive with:
|
|
|
Diesel Powerplants
|
Equipment:
|
Requires all of the following:
|
|
|
High-Speed Operation Stores
|
Equipment:
- Max Speed: +5%
- Minelaying: +5%
|
Requires all of the following:
|
|
|
High-Speed Operation Stores
|
Equipment:
|
Requires all of the following:
|
|
|
Raiding Capital Ships
|
Only for: Capital Ships
Equipment:
- Surface Visibility: -5.0%
- Heavy Attack: +5%
|
Requires one of the following:
|
|
|
Long Range Engagement Ethos
|
Only for: Capital Ships
Equipment:
- Surface Visibility: -5.0%
- Heavy Attack: +5%
|
Requires all of the following:
|
|
|
High-Quality Optics
|
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Raider Escort Requirements
|
Only for: Screens
Equipment:
- Max Range: +5%
- Max Speed: +5%
|
Requires all of the following:
|
|
|
Unescorted Raider Requirements
|
Only for: Capital Ships
Equipment:
|
Requires all of the following:
|
|
|
Raiding Cruisers
|
Only for: Cruiser
Equipment:
- Surface Visibility: -5.0%
|
Requires one of the following:
|
|
|
Raiding Submarines
|
Only for: Submarine
Equipment:
- Surface Visibility: -5.0%
- Sub Visibility: -5.0%
|
Requires one of the following:
|
|
|
Spotting Tops
|
Only for: Capital Ships, Screens
Equipment:
- Surface Visibility: -5.0%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Large Torpedo Banks
|
Equipment:
|
Requires all of the following:
|
|
|
Mass-Produced Raiders
|
Production:
- Production output: +5.00%
|
Requires all of the following:
|
| Expand Rubin Design Bureau
|
| Affected equipment:
|
Research categories:
|
| Capital Ships, Screens, Submarine
|
All Capital Ship Technologies, All Screen Ship Technologies, All Submarine Technologies
|
| Trait
|
Bonuses:
|
Requirments:
|
| Initial trait
|
Raiding Fleet
|
Equipment:
- Surface Visibility: -5.0%
Mio:
- Military Industrial Organization Research Bonus: +5%
|
Brazil:
|
|
|
Long Range Raiding
|
Equipment:
- Max Range: +5%
- Fuel Usage: +5%
|
Mutually exclusive with:
|
|
|
High Speed Raiding
|
Equipment:
- Max Speed: +5%
- Fuel Usage: +5%
|
Mutually exclusive with:
|
|
|
Diesel Powerplants
|
Equipment:
|
Requires all of the following:
|
|
|
High-Speed Operation Stores
|
Equipment:
- Max Speed: +5%
- Minelaying: +5%
|
Requires all of the following:
|
|
|
High-Speed Operation Stores
|
Equipment:
|
Requires all of the following:
|
|
|
Raiding Capital Ships
|
Only for: Capital Ships
Equipment:
- Surface Visibility: -5.0%
- Heavy Attack: +5%
|
Requires one of the following:
|
|
|
Long Range Engagement Ethos
|
Only for: Capital Ships
Equipment:
- Surface Visibility: -5.0%
- Heavy Attack: +5%
|
Requires all of the following:
|
|
|
High-Quality Optics
|
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Raider Escort Requirements
|
Only for: Screens
Equipment:
- Max Range: +5%
- Max Speed: +5%
|
Requires all of the following:
|
|
|
Unescorted Raider Requirements
|
Only for: Capital Ships
Equipment:
|
Requires all of the following:
|
|
|
Raiding Cruisers
|
Only for: Cruiser
Equipment:
- Surface Visibility: -5.0%
|
Requires one of the following:
|
|
|
Raiding Submarines
|
Only for: Submarine
Equipment:
- Surface Visibility: -5.0%
- Sub Visibility: -5.0%
|
Requires one of the following:
|
|
|
Spotting Tops
|
Only for: Capital Ships, Screens
Equipment:
- Surface Visibility: -5.0%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Large Torpedo Banks
|
Equipment:
|
Requires all of the following:
|
|
|
Mass-Produced Raiders
|
Production:
- Production output: +5.00%
|
Requires all of the following:
|
| Expand Götaverken
|
| Affected equipment:
|
Research categories:
|
| All Battleship, All Cruiser Ships
|
All Capital Ship Technologies, All Cruiser Technologies
|
| Trait
|
Bonuses:
|
Requirments:
|
| Initial trait
|
Battle Line Ship Builders
|
Production:
- Production output: +5.00%
Mio:
- Military Industrial Organization Research Bonus: +5%
|
Brazil:
- At peace with Sweden
- Has invited Götaverken
|
|
|
External Armor Belt
|
Equipment:
|
Mutually exclusive with:
|
|
|
Internal Armor Belt
|
Equipment:
|
Mutually exclusive with:
|
|
|
Hardened Critical Components
|
Equipment:
- Enemy Torpedo critical chance: -5%
|
Requires one of the following:
|
|
|
Advanced Hydrodynamic Design
|
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Advanced Armor Design
|
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Anti-Air Layout Trait
|
Equipment:
|
|
|
|
Secondary Battery Layout
|
Equipment:
|
|
|
|
Gyro-Stabilized Mounts
|
Equipment:
- Anti-air: +5%
- Light Attack: +5%
|
Requires all of the following:
|
|
|
Secondary Fire Director Control
|
Equipment:
- Anti-air: +5%
- Light Gun hit chance: +5%
|
Requires all of the following:
|
|
|
Combat Information Center
|
Equipment:
|
Requires all of the following:
|
|
|
Primary Battery Layout
|
Only for: Capital Ships
Equipment:
|
|
|
|
Super-Heavy Shells
|
Equipment:
- Heavy Attack: +5%
- Heavy piercing: +5%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Semi-Armor-Piercing Shells
|
Equipment:
- Light Attack: +5%
- Light piercing: +5%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
High Velocity Guns
|
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
High capacity dockyard
|
Production:
- Production output: +6.00%
|
Requires one of the following:
Sweden:
|
| Expand Newport News Shipbuilding
|
| Affected equipment:
|
Research categories:
|
| All Carrier Ships, All Cruiser Ships, All Destroyer Ship
|
All Carrier Technologies, All Cruiser Technologies, All Destroyer Technologies
|
| Trait
|
Bonuses:
|
Requirments:
|
| Initial trait
|
Carrier Specialists
|
Only for: Carrier
Equipment:
Production:
- Production output: +5.00%
Mio:
- Military Industrial Organization Research Bonus: +5%
|
Brazil:
- At peace with
United States
- Has invited Newport News Shipbuilding
|
|
|
Long Range Cruising
|
Equipment:
- Max Range: +5%
- Fuel Usage: +5%
|
Mutually exclusive with:
|
|
|
High Speed Cruising
|
Equipment:
- Max Speed: +5%
- Fuel Usage: +5%
|
Mutually exclusive with:
|
|
|
Splinter Protection
|
Only for: All Carrier Ships, All Cruiser Ships
Equipment:
|
Requires one of the following:
|
|
|
Transom Stern
|
Equipment:
- Max Speed: +5%
- Fuel Usage: -5%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Underway Replenishment Equipment
|
Equipment:
- Max Range: +5%
- Fuel Usage: -5%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
North Carolina Shipbuilding Company
|
Only for: Screens
Production:
- Production output: +5.00%
|
|
|
|
Secondary Fire Director Control
|
Only for: Screens, Carrier
Equipment:
- Anti-air: +5%
- Light Gun hit chance: +5%
|
|
|
|
Flight Deck Edge AA Mounts
|
Only for: All Carrier Ships
Equipment:
|
Requires all of the following:
|
|
|
Gyro-Stabilized Mounts
|
Equipment:
- Anti-air: +5%
- Light Attack: +5%
|
Requires all of the following:
|
|
|
Rapid Fire Guns
|
Equipment:
- Anti-air: +5%
- Light Attack: +5%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Advanced Fitting Works
|
Production:
- Production output: +5.00%
|
Requires one of the following:
|
|
|
Carrier Flight Operations Center
|
Equipment:
|
Requires all of the following:
|
|
|
Primary Fire Director Control
|
Only for: All Cruiser Ships
Equipment:
|
|
|
|
High Velocity Guns
|
Only for: All Cruiser Ships
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
Plane organizations
Expand
| Expand Empresa Brasileira de Aeronáutica
|
| Affected equipment:
|
Research categories:
|
| All Small and Carrier Planes, All Medium Planes, All Large Planes
|
Aircraft
|
| Trait
|
Bonuses:
|
Requirments:
|
| Initial trait
|
General Aircraft Designer
|
Production:
- Production output: +3.00%
Mio:
- Military Industrial Organization Research Bonus: +5%
|
Brazil:
|
|
|
Conservative Designs
|
Equipment:
|
|
|
|
Fighter Aircraft Specialists
|
Only for: Fighter, Heavy Fighter, Scout Plane
Equipment:
|
Requires all of the following:
|
|
|
High-Speed Design
|
Only for: Fighter, Heavy Fighter, Scout Plane
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Agility Wing Design
|
Only for: Fighter, Heavy Fighter, Scout Plane
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Fighter Aircraft Production
|
Only for: Fighter, Heavy Fighter, Scout Plane
Production:
- Production output: +5.00%
|
Requires one of the following:
|
|
|
Bomber Aircraft Specialists
|
Only for: Close Air Support, Tactical Bomber, Strategic Bomber
Equipment:
|
Requires all of the following:
|
|
|
Bomb Trucks
|
Only for: Close Air Support, Tactical Bomber, Strategic Bomber
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Fast Bombers
|
Only for: Close Air Support, Tactical Bomber, Strategic Bomber
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Bomber Aircraft Production
|
Only for: Close Air Support, Tactical Bomber, Strategic Bomber
Production:
- Production output: +5.00%
|
Requires one of the following:
|
|
|
Naval Aircraft Specialists
|
Only for: Naval Bomber, All Carrier Aircraft, Naval Patrol Bomber
Equipment:
|
Requires all of the following:
|
|
|
Naval Strike
|
Only for: Naval Bomber, All Carrier Aircraft, Naval Patrol Bomber
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Naval Air Patrol
|
Only for: Naval Bomber, All Carrier Aircraft, Naval Patrol Bomber
Equipment:
- Surface detection: +5%
- Agility: +5%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Naval Aircraft Production
|
Only for: Naval Bomber, All Carrier Aircraft, Naval Patrol Bomber
Production:
- Production output: +5.00%
|
Requires one of the following:
|
| Expand Avro
|
| Affected equipment:
|
Research categories:
|
| Strategic Bomber, Naval Patrol Bomber, Transport Plane
|
All Heavy Aircraft Technologies
|
| Trait
|
Bonuses:
|
Requirments:
|
| Initial trait
|
Heavy Aircraft Designer
|
Only for: Strategic Bomber, Naval Patrol Bomber
Equipment:
- Strat. Bombing: +5%
- Agility: -5%
Mio:
- Military Industrial Organization Research Bonus: +5%
|
Brazil:
|
|
|
Reinforced Frames
|
Only for: Strategic Bomber, Naval Patrol Bomber
Equipment:
|
|
|
|
Standardized Alloys
|
Production:
|
Requires all of the following:
|
|
|
Transport Conversions
|
Only for: Transport Plane
Production:
- Production output: +10.00%
|
Requires all of the following:
|
|
|
Drop-Hammer Alloy Straining
|
Only for: Strategic Bomber, Naval Patrol Bomber
Equipment:
- Air Defence: +5%
- Reliability: +5%
|
Requires all of the following:
|
|
|
Refined Secondary Aluminium
|
Only for: Strategic Bomber, Naval Patrol Bomber
Production:
- Production output: +5.00%
- Production resource need: -15.00%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
High-Quality Aluminium Alloys
|
Only for: Strategic Bomber, Naval Patrol Bomber
Equipment:
- Agility: +5%
- Reliability: +5%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Pressurized Cockpit
|
Only for: Strategic Bomber, Naval Patrol Bomber
Equipment:
|
Requires one of the following:
|
|
|
Advanced Turbochargers
|
Only for: Strategic Bomber, Naval Patrol Bomber
Equipment:
|
Requires all of the following:
|
|
|
Extended Rear Fuselage
|
Only for: Strategic Bomber, Naval Patrol Bomber
Equipment:
- Strat. Bombing: +5%
- Naval Attack: +5%
|
|
|
|
Auto-Levelled Bombsights
|
Only for: Strategic Bomber, Naval Patrol Bomber
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Air-Deployed Sonobuoys
|
Only for: Strategic Bomber, Naval Patrol Bomber
Equipment:
- Sub detection: +5%
- Surface detection: +5%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Cockpit-Controlled Remote Gun Turrets
|
Only for: Strategic Bomber, Naval Patrol Bomber
Equipment:
|
Requires one of the following:
|
|
|
Flying Fortress
|
Only for: Strategic Bomber, Naval Patrol Bomber
Equipment:
- Air Defence: +15%
- Range: +15%
- Agility: -5%
- Fuel Usage: +5%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Advanced Instruments
|
Only for: Strategic Bomber, Naval Patrol Bomber
Equipment:
- Strat. Bombing: +5%
- Naval Targetting: +5%
|
Requires all of the following:
Mutually exclusive with:
|
| Expand Bloch
|
| Affected equipment:
|
Research categories:
|
| All Medium Planes, Transport Plane
|
All Medium Aircraft Technologies
|
| Trait
|
Bonuses:
|
Requirments:
|
| Initial trait
|
Multi-Role Tactical Aircraft
|
Only for: All Medium Planes
Equipment:
- Surface detection: +5%
- Ground Attack: +5%
|
Brazil:
- At peace with France
- Has invited Bloch
|
|
|
Narrow Build
|
Only for: All Medium Planes
Equipment:
Production:
|
|
|
|
Mixed Material Construction
|
Only for: All Medium Planes
Production:
|
|
|
|
Multi-Role Transport
|
Only for: Transport Plane
Production:
|
Requires all of the following:
|
|
|
Refined Engines
|
Only for: All Medium Planes
Equipment:
|
Requires all of the following:
|
|
|
Twin-Tail
|
Only for: All Medium Planes
Equipment:
|
Mutually exclusive with:
|
|
|
Reinforced Wing Braces
|
Only for: All Medium Planes
Equipment:
|
Mutually exclusive with:
|
|
|
Expanded Cockpit
|
Only for: All Medium Planes
Equipment:
- Ground Attack: +5%
- Strat. Bombing: +5%
|
Requires one of the following:
Mutually exclusive with:
|
|
|
Metal Nose Replacement
|
Only for: All Medium Planes
Equipment:
|
Requires one of the following:
Mutually exclusive with:
|
|
|
Streamlined Fuselage
|
Only for: All Medium Planes
Equipment:
- Air Defence: +5%
- Maximum Speed: +5%
|
Requires all of the following:
|
|
|
Adaptable Build
|
Only for: All Medium Planes
Equipment:
Production:
- Production output: +5.00%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Heavy Fighter Specialization
|
Only for: All Medium Planes
Equipment:
- Range: +5%
- Air Attack: +5%
- Air Defence: +5%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Tactical Bomber Specialization
|
Only for: All Medium Planes
Equipment:
- Range: +5%
- Ground Attack: +5%
- Air Defence: +5%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Skip Bombing
|
Only for: All Medium Planes
Equipment:
|
|
|
|
High-Frequency Direction Finding
|
Only for: All Medium Planes
Equipment:
- Sub detection: +5%
- Naval Attack: +3%
|
Requires all of the following:
|
| Expand Fiat Aviazione
|
| Affected equipment:
|
Research categories:
|
| All Small and Carrier Planes, All Medium Planes, Transport Plane
|
All Light Aircraft Technologies, All Medium Aircraft Technologies
|
| Trait
|
Bonuses:
|
Requirments:
|
| Initial trait
|
Range Focused Aircraft Designer
|
Only for: All Small and Carrier Planes, All Medium Planes
Equipment:
- Naval Attack: -10%
- Max Speed: +10%
|
Brazil:
|
|
|
Large Rudders and Flaps
|
Only for: All Medium Planes
Equipment:
|
|
|
|
Variable Dihedral
|
Only for: All Medium Planes
Equipment:
- Range: +10%
- Reliability: +10%
|
|
|
|
High Capacity Ammunition
|
Only for: All Small and Carrier Planes, All Medium Planes
Equipment:
|
|
|
|
Improved Air Frame Strength
|
Only for: All Medium Planes
Equipment:
|
Requires all of the following:
|
|
|
Glider Hook Modifications
|
Only for: Transport Plane
Equipment:
|
Requires all of the following:
|
|
|
Advanced Production Techniques
|
Only for: All Small and Carrier Planes, All Medium Planes
Equipment:
Production:
- Production output: +10.00%
|
- Owner:
- Has researched: Advanced Machine Tools
|
|
|
Low Drag Wings
|
Only for: All Small and Carrier Planes, All Medium Planes
Equipment:
- Range: +10%
- Maximum Speed: +10%
|
Requires all of the following:
|
|
|
High Altitude Fighter Development
|
Only for: All Small and Carrier Planes
Equipment:
- Agility: +5%
- Air Attack: +3%
|
Requires all of the following:
|
|
|
Strafing Techniques
|
Only for: All Small and Carrier Planes, All Medium Planes
Equipment:
|
Requires all of the following:
|
|
|
Long Range Modifications
|
Only for: All Small and Carrier Planes, All Medium Planes
Equipment:
|
Requires all of the following:
|
|
|
Anti Interception Tactics
|
Only for: All Medium Planes
Equipment:
|
Requires all of the following:
|
|
|
High Explosive Payload
|
Only for: All Medium Planes
Equipment:
- Ground Attack: +10%
- Strat. Bombing: +15%
|
Requires all of the following:
|
|
|
Long Range Fighters
|
Only for: All Small and Carrier Planes
Equipment:
- Range: +15%
- Agility: +15%
|
Requires all of the following:
|
|
|
Heavy Fighters
|
Only for: All Medium Planes
Equipment:
- Air Attack: +15%
- Range: +10%
|
Requires all of the following:
|
|
|
Tactical Bombers
|
Only for: All Medium Planes
Equipment:
- Strat. Bombing: +15%
- Range: +10%
|
Requires all of the following:
|
| Expand MiG Design Bureau
|
| Affected equipment:
|
Research categories:
|
| Fighter and Carrier Fighter, Close Air Support, Carrier Close Air Support
|
All Fighter Technologies, All CAS Technologies
|
| Trait
|
Bonuses:
|
Requirments:
|
| Initial trait
|
Light Aircraft Designer
|
Equipment:
- Agility: +5%
- Maximum Speed: +5%
- Air Attack: +5%
|
Brazil:
|
|
|
Expanded Production Facilities
|
Production:
|
|
|
|
Fixed Tailwheels
|
Equipment:
|
Requires all of the following:
|
|
|
Removable Wings
|
Equipment:
Production:
|
Requires all of the following:
|
|
|
Liquid-Cooled Engines
|
Equipment:
- Maximum Speed: +5%
- Agility: +5%
|
|
|
|
Maritime Duties
|
Equipment:
- Range: +5%
- Naval Attack: +5%
|
Requires all of the following:
|
|
|
Advanced Aerodynamics
|
Equipment:
- Maximum Speed: +5%
- Agility: +5%
|
|
|
|
Fuselage Ordinance Rack
|
Equipment:
- Maximum Speed: +5%
- Agility: +5%
|
Requires all of the following:
|
|
|
Ongoing Developmental Upgrades
|
Production:
Mio:
- Military Industrial Organization Research Bonus: +5%
|
Requires all of the following:
|
|
|
Heavier Airframe
|
Equipment:
- Air Attack: +5%
- Ground Attack: +5%
- Naval Attack: +5%
- Air Defence: +5%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Maximum Wing Loads
|
Equipment:
- Maximum Speed: +5%
- Agility: +5%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Gun Pods
|
Equipment:
- Ground Attack: +10%
- Agility: -3%
- Air Attack: +5%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Multi-Purpose Aircraft
|
Equipment:
- Air Attack: +5%
- Ground Attack: +5%
- Naval Attack: +5%
|
Requires one of the following:
Mutually exclusive with:
|
|
|
Fighter Specialization
|
Equipment:
- Air Attack: +5%
- Agility: +3%
- Maximum Speed: +5%
|
Requires one of the following:
Mutually exclusive with:
|
|
|
Close Air Support Specialization
|
Equipment:
- Ground Attack: +5%
- Air Defence: +5%
|
Requires one of the following:
Mutually exclusive with:
|
|
|
Flexible Design
|
Equipment:
- Range: +5%
- Air Defence: +5%
- Air Attack: +2%
- Ground Attack: +2%
|
Requires all of the following:
|
|
|
Fighter Expertise
|
Equipment:
- Range: +5%
- Maximum Speed: +5%
- Air Attack: +5%
|
Requires all of the following:
|
|
|
Close Air Support Expertise
|
Equipment:
- Ground Attack: +5%
- Range: +5%
- Air Defence: +5%
|
Requires all of the following:
|
| Expand SAAB
|
| Affected equipment:
|
Research categories:
|
| Fighter and Carrier Fighter, Close Air Support, Carrier Close Air Support
|
All Fighter Technologies, All CAS Technologies
|
| Trait
|
Bonuses:
|
Requirments:
|
| Initial trait
|
Standardized Production
|
Equipment:
- Agility: +5%
- Maximum Speed: +5%
- Air Attack: +5%
Production:
- Production output cost: -10.00%
Mio:
- Military Industrial Organization Research Bonus: +10%
|
Brazil:
- At peace with Sweden
- Has invited SAAB
|
|
|
Expanded Production Facilities
|
Production:
|
|
|
|
Fixed Tailwheels
|
Equipment:
|
Requires all of the following:
|
|
|
Removable Wings
|
Equipment:
Production:
|
Requires all of the following:
|
|
|
Forefront of Aeroplane development
|
Equipment:
- Fuel Usage: -3%
- Range: +8%
- Agility: +3%
- Air Defence: +5%
Production:
- Production output cost: +3.00%
- Production resource need: -10.00%
|
Requires all of the following:
|
|
|
Liquid-Cooled Engines
|
Equipment:
- Maximum Speed: +5%
- Agility: +5%
|
|
|
|
Maritime Duties
|
Equipment:
- Range: +5%
- Naval Attack: +5%
|
Requires all of the following:
|
|
|
Advanced Aerodynamics
|
Equipment:
- Maximum Speed: +5%
- Agility: +5%
|
|
|
|
Fuselage Ordinance Rack
|
Equipment:
- Maximum Speed: +5%
- Agility: +5%
|
Requires all of the following:
|
|
|
Ongoing Developmental Upgrades
|
Production:
Mio:
- Military Industrial Organization Research Bonus: +5%
|
Requires all of the following:
|
|
|
Heavier Airframe
|
Equipment:
- Air Attack: +5%
- Ground Attack: +5%
- Naval Attack: +5%
- Air Defence: +5%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Maximum Wing Loads
|
Equipment:
- Maximum Speed: +5%
- Agility: +5%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Gun Pods
|
Equipment:
- Ground Attack: +10%
- Agility: -3%
- Air Attack: +5%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Multi-Purpose Aircraft
|
Equipment:
- Air Attack: +5%
- Ground Attack: +5%
- Naval Attack: +5%
|
Requires one of the following:
Mutually exclusive with:
|
|
|
Fighter Specialization
|
Equipment:
- Air Attack: +5%
- Agility: +3%
- Maximum Speed: +5%
|
Requires one of the following:
Mutually exclusive with:
|
|
|
Close Air Support Specialization
|
Equipment:
- Ground Attack: +5%
- Air Defence: +5%
|
Requires one of the following:
Mutually exclusive with:
|
|
|
Flexible Design
|
Equipment:
- Range: +5%
- Air Defence: +5%
- Air Attack: +2%
- Ground Attack: +2%
|
Requires all of the following:
|
|
|
Fighter Expertise
|
Equipment:
- Range: +5%
- Maximum Speed: +5%
- Air Attack: +5%
|
Requires all of the following:
|
|
|
Close Air Support Expertise
|
Equipment:
- Ground Attack: +5%
- Range: +5%
- Air Defence: +5%
|
Requires all of the following:
|
| Expand North American Aviation
|
| Affected equipment:
|
Research categories:
|
| All Small and Carrier Planes, All Medium Planes, Transport Plane
|
All Light Aircraft Technologies, All Medium Aircraft Technologies
|
| Trait
|
Bonuses:
|
Requirments:
|
| Initial trait
|
Light Long-Range Aircraft
|
Only for: All Small and Carrier Planes, All Medium Planes
Equipment:
|
Brazil:
|
|
|
Large Rudders and Flaps
|
Only for: All Medium Planes
Equipment:
|
|
|
|
Variable Dihedral
|
Only for: All Medium Planes
Equipment:
- Range: +10%
- Reliability: +10%
|
|
|
|
High Capacity Ammunition
|
Only for: All Small and Carrier Planes, All Medium Planes
Equipment:
|
|
|
|
Improved Air Frame Strength
|
Only for: All Medium Planes
Equipment:
|
Requires all of the following:
|
|
|
Glider Hook Modifications
|
Only for: Transport Plane
Equipment:
|
Requires all of the following:
|
|
|
Advanced Production Techniques
|
Only for: All Small and Carrier Planes, All Medium Planes
Equipment:
Production:
- Production output: +10.00%
|
- Owner:
- Has researched: Advanced Machine Tools
|
|
|
Outsourced Engines
|
Only for: All Small and Carrier Planes
Equipment:
- Agility: +5%
- Max Speed: +5%
|
Requires all of the following:
Brazil:
|
|
|
Low Drag Wings
|
Only for: All Small and Carrier Planes, All Medium Planes
Equipment:
- Range: +10%
- Maximum Speed: +10%
|
Requires all of the following:
|
|
|
Strafing Techniques
|
Only for: All Small and Carrier Planes, All Medium Planes
Equipment:
|
Requires all of the following:
|
|
|
Light Aircraft Development
|
Only for: All Small and Carrier Planes
Equipment:
- Agility: +5%
- Ground Attack: +5%
- Air Attack: +2%
|
Requires all of the following:
|
|
|
Long Range Modifications
|
Only for: All Small and Carrier Planes, All Medium Planes
Equipment:
|
Requires all of the following:
|
|
|
Anti Interception Tactics
|
Only for: All Medium Planes
Equipment:
|
Requires all of the following:
|
|
|
High Explosive Payload
|
Only for: All Medium Planes
Equipment:
- Ground Attack: +10%
- Strat. Bombing: +15%
|
Requires all of the following:
|
|
|
Long Range Fighters
|
Only for: All Small and Carrier Planes
Equipment:
- Range: +15%
- Agility: +15%
|
Requires all of the following:
|
|
|
Heavy Fighters
|
Only for: All Medium Planes
Equipment:
- Air Attack: +15%
- Range: +10%
|
Requires all of the following:
|
|
|
Tactical Bombers
|
Only for: All Medium Planes
Equipment:
- Strat. Bombing: +15%
- Range: +10%
|
Requires all of the following:
|
|
Materiel organizations
Expand
| Expand Amadeo Rossi
|
| Affected equipment:
|
Research categories:
|
| Infantry Equipment
|
Infantry Weapons
|
| Trait
|
Bonuses:
|
Requirments:
|
| Initial trait
|
Infantry Weapons Manufacturer
|
Equipment:
Production:
Mio:
- Military Industrial Organization Research Bonus: +5%
|
|
|
|
Drum Pattern Sights
|
Equipment:
|
|
|
|
Reinforced Stocks
|
Equipment:
- Soft attack: +3%
- Reliability: +3%
|
|
|
|
Bolt-Action Rifles
|
Equipment:
Production:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Semi-Auto Rifles
|
Equipment:
- Soft attack: +3%
- Breakthrough: +3%
Production:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Medium Machine Guns Production
|
Equipment:
|
Requires one of the following:
|
|
|
Advanced Barrel Forging
|
Production:
|
Requires one of the following:
|
|
|
Mass Rifle Production
|
Production:
Mio:
- Design Team Assign Cost: -30%
|
Requires all of the following:
|
|
|
Quality Materials
|
Equipment:
|
Requires all of the following:
|
|
|
Improved Small Arms Bullet Design
|
Equipment:
- Soft attack: +5%
- Breakthrough: +3%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Armor-Piercing Rounds
|
Equipment:
- Piercing: +25%
- Hard attack: +5%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Heavy Anti-Armor Ammunition
|
Equipment:
- Hard attack: +10%
- Piercing: +25%
|
|
|
|
Vehicle Mounted Capabilities
|
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Improved Rifle Recoil
|
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Anti-Vechicle Land Mines
|
Equipment:
|
Requires one of the following:
|
| Expand Companhia Brasileira de Cartuchos
|
| Affected equipment:
|
Research categories:
|
| Infantry Equipment, Support Equipment
|
Infantry Weapons, Support technology
|
| Trait
|
Bonuses:
|
Requirments:
|
| Initial trait
|
Support Equipment Manufacturer
|
Mio:
- Military Industrial Organization Research Bonus: +5%
|
|
|
|
Material Recycling
|
Only for: Support Equipment
Production:
- Production resource need: -15.00%
|
|
|
|
Scrap Melting
|
Only for: Support Equipment
Equipment:
Production:
- Production resource need: -10.00%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
High-Quality Material Blend
|
Only for: Support Equipment
Production:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Mass Production
|
Only for: Support Equipment
Production:
|
Requires one of the following:
|
|
|
Research Program
|
Mio:
- Military Industrial Organization Research Bonus: +6%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Efficient Scale-up
|
Only for: Support Equipment
Production:
- Production output: +5.00%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Private Scientists Program
|
Mio:
- Military Industrial Organization Research Bonus: +5%
|
|
|
|
Private Tenders
|
Mio:
|
Requires all of the following:
|
|
|
Anti-Tank Rifle
|
Only for: Infantry Equipment
Equipment:
|
|
|
|
Single-Shot Man-Portable Anti-Tank System
|
Only for: Infantry Equipment
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Small Sidearms
|
Only for: Infantry Equipment
Equipment:
|
Requires all of the following:
|
|
|
Light Mortar
|
Only for: Infantry Equipment
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Pontoons
|
Only for: Infantry Equipment
Equipment:
|
Requires all of the following:
|
| Expand Departamento de Artilharia
|
| Affected equipment:
|
Research categories:
|
| Towed Artillery, Towed Anti-Tank, Towed Anti-Air, Towed Rocket Artillery
|
All Artillery technologies
|
| Trait
|
Bonuses:
|
Requirments:
|
| Initial trait
|
Artillery Manufacturer
|
Production:
- Production output cost: -3.00%
Mio:
- Military Industrial Organization Research Bonus: +5%
|
|
|
|
Mobile Limbers
|
Equipment:
|
Mutually exclusive with:
|
|
|
Stable Platforms
|
Equipment:
|
Mutually exclusive with:
|
|
|
Hydraulic Recoil System
|
Equipment:
|
Requires one of the following:
|
|
|
Improved Direct Fire Targeting
|
Only for: Towed Anti-Tank
Equipment:
- Piercing: +5%
- Hard attack: +5%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Advanced Anti-Air Targeting
|
Only for: Towed Anti-Air
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Advanced Trajectory Calculations
|
Only for: Towed Artillery, Towed Rocket Artillery
Equipment:
- Hard attack: +100%
- Breakthrough: +5%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Sliding Beach Block
|
Equipment:
- Soft attack: +3%
- Breakthrough: +3%
|
Requires all of the following:
|
|
|
Rapid Fire
|
Only for: Towed Anti-Tank, Towed Anti-Air
Equipment:
- Soft attack: +10%
- Hard attack: +4%
- Air Attack: +4%
|
|
|
|
Advanced Barrel Forging
|
Production:
|
|
|
|
Big Guns
|
Only for: Towed Artillery, Towed Rocket Artillery
Equipment:
|
|
|
|
Gun Mass Production
|
Production:
Mio:
- Design Team Assign Cost: -15%
|
Requires all of the following:
|
|
|
Super Charges
|
Only for: Towed Artillery, Towed Rocket Artillery
Production:
Mio:
- Design Team Assign Cost: -15%
|
Requires all of the following:
|
|
|
Light Weight Barrels
|
Equipment:
- Breakthrough: +6%
- Defense: +10%
Production:
- Production output cost: -3.00%
|
Requires all of the following:
|
| Expand Fábrica Nacional de Motores
|
| Affected equipment:
|
Research categories:
|
| Truck, Mechanized, Motorized Rocket Artillery
|
All Motorized and Mechanized Technologies
|
| Trait
|
Bonuses:
|
Requirments:
|
| Initial trait
|
Automotive Manufacturer
|
Mio:
- Military Industrial Organization Research Bonus: +5%
|
Brazil:
- One of the following must be true:
|
|
|
Composite Cargo Bed
|
Only for: Truck, Motorized Rocket Artillery
Equipment:
|
Mutually exclusive with:
|
|
|
Steel Cargo Bed
|
Only for: Truck, Motorized Rocket Artillery
Equipment:
Production:
- Production resource need: +2.00%
|
Mutually exclusive with:
|
|
|
All Wheel Drive
|
Only for: Truck, Motorized Rocket Artillery
Equipment:
|
Requires one of the following:
|
|
|
Attached Wood Gas Generator
|
Only for: Truck, Motorized Rocket Artillery
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
High-Powered Engine
|
Only for: Truck, Motorized Rocket Artillery
Equipment:
- Fuel Usage: +5%
- Maximum Speed: +5%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Side-Mounted Medium Machine Guns
|
Equipment:
|
|
|
|
Armored Pulpit Mount
|
Equipment:
|
Requires all of the following:
|
|
|
Advanced Artillery Racks
|
Only for: Motorized Rocket Artillery
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Heavy Mounted Machine Gun
|
Only for: Mechanized, Truck
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Mounted Light Anti-Tank Gun
|
Only for: Mechanized
Equipment:
- Piercing: +10%
- Hard attack: +2%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Open Chassi
|
Only for: Mechanized
Equipment:
|
Mutually exclusive with:
|
|
|
Closed Chassi
|
Only for: Mechanized
Equipment:
|
Mutually exclusive with:
|
|
|
Bulletproof panels
|
Only for: Mechanized
Equipment:
|
Requires one of the following:
|
|
|
Light Flame Projectors
|
Only for: Mechanized
Equipment:
|
Requires all of the following:
|
|
|
Land Mine Racks
|
Only for: Mechanized
Equipment:
- Defense: +6%
- Maximum Speed: -2%
|
Requires all of the following:
|
| Expand GAZ
|
| Affected equipment:
|
Research categories:
|
| Truck, Mechanized, Motorized Rocket Artillery
|
All Motorized and Mechanized Technologies
|
| Trait
|
Bonuses:
|
Requirments:
|
| Initial trait
|
Automotive Manufacturer
|
Mio:
- Military Industrial Organization Research Bonus: +5%
|
Brazil:
|
|
|
Composite Cargo Bed
|
Only for: Truck, Motorized Rocket Artillery
Equipment:
|
Mutually exclusive with:
|
|
|
Steel Cargo Bed
|
Only for: Truck, Motorized Rocket Artillery
Equipment:
Production:
- Production resource need: +2.00%
|
Mutually exclusive with:
|
|
|
All Wheel Drive
|
Only for: Truck, Motorized Rocket Artillery
Equipment:
|
Requires one of the following:
|
|
|
Attached Wood Gas Generator
|
Only for: Truck, Motorized Rocket Artillery
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
High-Powered Engine
|
Only for: Truck, Motorized Rocket Artillery
Equipment:
- Fuel Usage: +5%
- Maximum Speed: +5%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Side-Mounted Medium Machine Guns
|
Equipment:
|
|
|
|
Armored Pulpit Mount
|
Equipment:
|
Requires all of the following:
|
|
|
Advanced Artillery Racks
|
Only for: Motorized Rocket Artillery
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Heavy Mounted Machine Gun
|
Only for: Mechanized, Truck
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Mounted Light Anti-Tank Gun
|
Only for: Mechanized
Equipment:
- Piercing: +10%
- Hard attack: +2%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Open Chassi
|
Only for: Mechanized
Equipment:
|
Mutually exclusive with:
|
|
|
Closed Chassi
|
Only for: Mechanized
Equipment:
|
Mutually exclusive with:
|
|
|
Bulletproof panels
|
Only for: Mechanized
Equipment:
|
Requires one of the following:
|
|
|
Light Flame Projectors
|
Only for: Mechanized
Equipment:
|
Requires all of the following:
|
|
|
Land Mine Racks
|
Only for: Mechanized
Equipment:
- Defense: +6%
- Maximum Speed: -2%
|
Requires all of the following:
|
| Expand Scania-Vabis
|
| Affected equipment:
|
Research categories:
|
| Armored Car
|
Armored Cars
|
| Trait
|
Bonuses:
|
Requirments:
|
| Initial trait
|
Armored Car Designer
|
Equipment:
|
Brazil:
- At peace with Sweden
- Has invited Scania-Vabis
|
|
|
Simplified Suspension
|
Equipment:
|
|
|
|
Crew Ergonomics
|
Equipment:
- Maximum Speed: +2%
- Defense: +2%
|
|
|
|
Reinforced Wheels
|
Equipment:
- Reliability: +5%
- Maximum Speed: +5%
|
Requires all of the following:
|
|
|
Command Upgrades
|
Equipment:
|
Requires all of the following:
|
|
|
Standardized Components
|
Production:
|
Requires all of the following:
|
|
|
Improved Tooling
|
Production:
|
Requires all of the following:
|
|
|
Mass Production
|
Production:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Quality Improvements
|
Equipment:
- Armor: +10%
- Defense: +10%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Defensive Equipment
|
Equipment:
- Soft attack: +2%
- Defense: +2%
|
|
|
|
Long-Barreled Guns
|
Equipment:
- Piercing: +5%
- Hard attack: +5%
|
Requires all of the following:
|
|
|
Heavy Anti-Tank Gun
|
Equipment:
- Armor: +5%
- Hard attack: +5%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Officer Support Car
|
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
| Expand Ford Motor Company
|
| Affected equipment:
|
Research categories:
|
| Truck, Mechanized, Motorized Rocket Artillery
|
All Motorized and Mechanized Technologies
|
| Trait
|
Bonuses:
|
Requirments:
|
| Initial trait
|
Automotive Manufacturer
|
Equipment:
Mio:
- Military Industrial Organization Research Bonus: +5%
|
Brazil:
|
|
|
Composite Cargo Bed
|
Only for: Truck, Motorized Rocket Artillery
Equipment:
|
Mutually exclusive with:
|
|
|
Steel Cargo Bed
|
Only for: Truck, Motorized Rocket Artillery
Equipment:
Production:
- Production resource need: +2.00%
|
Mutually exclusive with:
|
|
|
All Wheel Drive
|
Only for: Truck, Motorized Rocket Artillery
Equipment:
|
Requires one of the following:
|
|
|
Attached Wood Gas Generator
|
Only for: Truck, Motorized Rocket Artillery
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
High-Powered Engine
|
Only for: Truck, Motorized Rocket Artillery
Equipment:
- Fuel Usage: +5%
- Maximum Speed: +5%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Side-Mounted Medium Machine Guns
|
Equipment:
|
|
|
|
Armored Pulpit Mount
|
Equipment:
|
Requires all of the following:
|
|
|
Advanced Artillery Racks
|
Only for: Motorized Rocket Artillery
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Heavy Mounted Machine Gun
|
Only for: Mechanized, Truck
Equipment:
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Mounted Light Anti-Tank Gun
|
Only for: Mechanized
Equipment:
- Piercing: +10%
- Hard attack: +2%
|
Requires all of the following:
Mutually exclusive with:
|
|
|
Open Chassi
|
Only for: Mechanized
Equipment:
|
Mutually exclusive with:
|
|
|
Closed Chassi
|
Only for: Mechanized
Equipment:
|
Mutually exclusive with:
|
|
|
Bulletproof panels
|
Only for: Mechanized
Equipment:
|
Requires one of the following:
|
|
|
Light Flame Projectors
|
Only for: Mechanized
Equipment:
|
Requires all of the following:
|
|
|
Land Mine Racks
|
Only for: Mechanized
Equipment:
- Defense: +6%
- Maximum Speed: -2%
|
Requires all of the following:
|
|
| Conscription Law |
Economy Law |
Trade Law
|
Volunteer Only
- 1.5% Recruitable population
|
Civilian Economy
- 35% Expected number of factories put on Consumer Goods
- –30% Factory construction speed
- +30% Factory (type) conversion cost
- –40% Fuel gain per oil
- –25% Fuel capacity
|
Export Focus
- 50% Resources to market
- +5% Research speed
- +10% Factory/Dockyard output
- +10% Construction speed
- +20% Civilian intelligence to others
- +10% Navy intelligence to others
- +10% Construction line speed boost multiplier
|
*For 1936 and 1939 Laws are the same.
Representing its industrial mobilization through Vargas' early years, Brazil has many factories, but very few dedicated to military purposes.
 Year
|
 Military Factories
|
 Naval Dockyards
|
 Civilian Factories
|
 Fuel Silos
|
 Building Slots
|
| 1936
|
3
|
2
|
18 (-7)
|
0
|
20
|
| 1939
|
4
|
5
|
19 (-7)
|
0
|
31
|
*Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
These factories give Brazil a head start compared to a lot of other nations in the area when building up their industry further, with the closest South American nation in industrial capacity being Argentina. If one however wishes to become a major world player, expansion of one's industry must be a priority from the very beginning, as the Brazilian industrial base is by no means comparable to that of the majors.
Brazil starts with very few resources, many of which are sent to the markets, and will need to import most resources if it wishes to become a greater power. However, most resources can be found in countries nearby if one wishes to go down a more aggressive path, with Venezuela containing an abundance of oil, Argentina and Bolivia a large supply of tungsten, and Chile controlling about half of South America's steel. Additionally, the European colonies just north of Brazil have a large abundance of Aluminium, with especially the British and Dutch being valuable. If one wishes to go on without conquering, Brazil contains the following resources within its own borders:
 Year
|
 Oil
|
 Aluminum
|
 Rubber
|
 Tungsten
|
 Steel
|
 Chromium
|
| 1936
|
0
|
4 (-2)
|
32 (-16)
|
0
|
4 (-2)
|
0
|
| 1939
|
0
|
4 (-2)
|
32 (-16)
|
0
|
4 (-2)
|
0
|
*These numbers represent the available resources for production at start of the game. Numbers in red indicate how many resources are reserved for export due to trade laws.
This is a community maintained wiki. If you spot a mistake, please help with fixing it.
The size of the Brazilian Army is rather small at the beginning, with only 7 divisions available at game start, two of them being cavalry. While this in itself could be enough to defeat some of the smaller nations in immediate proximity, it is advisable that Brazil build up their forces before attempting full scale war. Especially
Uruguay,
Paraguay and
Bolivia provide easy targets in the early game. The navy is rather small, but big enough to challenge most of the other South American nations. It will however need a build up if it is to stand a chance against the major navies. Brazilian air capacity is rather limited, but once again perfectly on par with the other South American nations, thus giving it a regional edge during air warfare.
With a reserve pool of 547,530, Brazil starts in a favorable position to both expand its military, and wage small scale wars in the proximity, without having to worry too much about little manpower.
Army
|
 |
Infantry
|
5
|
 |
Cavalry
|
2
|
 |
Total divisions |
7 |
7
|
 |
Manpower used |
57.50k |
57.50k
|
Division composition list
Expand
| Division |
Name list |
Support companies |
Combat battalions
|
| Divisao de Infantaria |
Infantry |
|
8x Infantry
|
| Divisao de Cavalaria |
Cavalry |
|
8x Cavalry
|
| * marks a company or division that is removed in the 1939 start.
^ marks a company or division that is only available in the 1939 start.
|
The Brazilian Expeditionary Force or BEF (Portuguese: Força Expedicionária Brasileira; FEB) consisted of about 25,700 men and women arranged by the army and air force to fight alongside the Allied forces in the Mediterranean Theater of World War II. This air–land force consisted of (replacements included): a complete Infantry Division, a Liaison flight, and a Fighter squadron.[1]
It fought in Italy from September 1944 to May 1945, while the Brazilian Navy as well as the Air Force also acted in the Battle of the Atlantic from the middle of 1942 until the end of the war. During almost eight months of its campaign, fighting at Gothic Line and in the 1945 final offensive, the BEF managed to take 20,573 Axis prisoners, consisting of two generals, 892 officers, and 19,679 other ranks. Brazil was the only independent South American country to send ground troops to fight overseas, losing 948 men killed in action across all three services during the Second World War.
Navy
|
 |
Battleship
|
2
|
2
|
 |
Light cruiser
|
2
|
2
|
 |
Destroyer
|
8
|
8
|
 |
Submarine
|
1
|
4
|
 |
Convoy
|
50
|
 |
Total ships |
13 |
13 |
16 |
16
|
 |
Manpower used |
11.40k |
11.40k |
16.00k |
16.00k
|
Brazil starts with eight Para Class Destroyers(NRB Mato Grosso, NRB Santa Catharina, NRB Sergipe, NRB Marnhao, NRB Alagoas, NRB Paraiba, NRB Rio Grande do Norte, NRB Piaui and NRB Rio Grande do Sul), one Humayta Class submarines (four in 1939), two Light Cruiser Bahia Class(NRB Bahia and NRB Rio Grande do Sul) and two Early Heavy Ship Minas Geras Class(NRB Minas Gerais and NRB Sao Paulo).
Air Force
|
 |
Carrier Fighter
|
30
|
 |
Total planes |
30 |
30 |
30 |
30
|
 |
Manpower used |
1.5k |
1.5k |
1.5k |
1.5k
|
Brazil has a small air force composed of three wings of 10 Carrier fighters each, totalling up to 30 aircraft.
The below is one of many player suggested strategies for Brazil. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.
Brazil finds itself in a unique geographical location and can potentially change the course of the upcoming war should it choose to align itself with the Axis or Comintern.
At the start of the game, the player should focus on expanding Brazil's industry. Having a large industry is vital for any nation and Brazil is no exception. Military factories should come first as Brazil has far fewer of them compared to its much more robust civilian sector.
While industrialization is underway, the Brazilian military should also be expanded. This, however, may not be an easy task as Brazil has very little resources on its territory which hampers military buildup. Brazil happens to possess 30 units of rubber which can make small-scale vehicle production possible while importing oil can allow Brazil to potentially field and maintain a motorized army, something that can easily be a decisive factor against countries lacking motorized equipment.
Once the player builds up enough political power to elect a government adviser, Brazil stands at a crossroads; Defensive or Aggressive focus? Should the player choose to be aggressive, then the next choice will be what ideology to pursue;
Fascism or
Communism? The choice is up to the player but the +7% manpower obtainable from Fascism is a thing worth taking into consideration.
Should the player choose fascism, they will gain 7% additional manpower and Brazil can ally itself with the Axis and open up a new front in South America, bringing the war closer to the United States and depriving it of the advantage of being protected by the Atlantic and Pacific Oceans.
Should the player go for communism, Brazil could join the Comintern and, again, bring the worker's revolution into the Americas and deprive the USA of its geographical advantage.
Early conquests are a race against time, as the United States guarantees the independence of all American countries. The USA however, will not act on its guarantee unless the aggressor is from outside the Americas. Guarantees may be lost, allowing intervention: see reference for details. No matter how well entrenched the Brazilians are, holding off a full-power American military is a very hard task to do, the player's best bet is to hold off the US military long enough to drain their manpower reserve completely which is beyond tedious and grinding.
As such, Brazil will have to secure enough resources and land to hold its own against the Americans before the United States gains the ability to act on its guarantees.
A communist Brazil can invade and conquer neighboring South American countries to obtain resources with Venezuela containing an abundance of oil, Argentina and Bolivia a large supply of tungsten, and Chile controlling about half of South America's steel. Additionally, the European colonies just north of Brazil have a large abundance of Aluminium, with especially the British and French being valuable.
Successfully conquering all of South America could yield Brazil enough resources and factories to make it a major power on par with the others and there is technically nothing stopping Brazil from continuing its advance into Central and North America, conquering the United States is a worthwhile achievement as the number of factories and resources the player can obtain this way cannot be understated. Securing Liberia early in the game will also be useful, since it is a good spot to launch naval invasions into Europe
Should the player successfully defeat every other nation in the Americas and conquer the whole continent, Brazil will likely at this point have become powerful enough to take its fate into its own hands and freely decide what to do next.
Ambitious to say the least, Brazil could quite possibly betray its allies and launch a world conquest from here, although that may be dependent on what the rest of the world looks like by this point. However, beware of Venezuela and Peru and it is advised to coup them to your targeted ideology or become fascist. This is done so there is no risk of them joining a fascist faction
Snakes on a plane As Brazil, capture Rome with paratroopers.
|
And the snake smoked As Brazil, in the allies, capitulate Germany while controlling Berlin.
|
Bad Ending - The whole world is now Brazil Control every state in the world
|
The Merry Band As communist brazil ruled by Lampião, occupy Nottingham
|
I'm Home! As Brazil occupy every core of Portugal
|
Cispaltine War 2, Electric Boogaloo As Either Brazil or Argentina, be in a faction with Uruguay while at war with Brazil/Argentina
|
Proactive Defense As any communist South or central American country, occupy Washington D.C.
|
Rumble in the Jungle Own all Amazon states as any South American nation.
|
URSAL Be Communist and own all of South America
|