
First of all, thank you for your incredible support!
I've decided to make future Patreon posts public, starting with this post. My content is only usable with the generated license, and the scripts themselves are available through this projects' website, so this makes knowing what I'm doing and what's available easier to find :)
Now about the update and its contents:
Demo mode
A demo mode has been added in this update. This demo runs for 15 minutes before disabling itself, and can be activated 4 times per game session. This demo mode enables the full script, so you can check if your wheel properly works with this script and take other features for a test drive.
Surface force feedback effects
While GTA V's world is quite detailed, it also contains large patches of "offroad" materials which are physically perfectly flat. Force feedback now responds to the surface the vehicle is driving on, giving a surface-dependent rumble through the steering wheel. If you're interested or want to play around with settings, the new surface_feedback.ini file contains the settings per material, and you can globally turn up or turn down the new effect.
Unrecognized devices
After system or driver updates, or after moving around devices on USB ports, the script used to not recognize previously set up devices anymore. While this was fixable through digging around in Gears.log and setting the new IDs in settings_wheel.ini, this was cumbersome. Starting with this new update, additional information about the set up devices is saved, and will be used on future startups to verify and update the new device IDs.
This will only be effective from 5.7.0 onwards, so if you're already actively having this issue, it may not immediately resolve itself after installing.
Textual improvements
More interactive descriptions are now present for settings affected by "Enhanced Steering" to make enabling or disabling synced steering animations easier.
Names and descriptions of force feedback settings have been changed to better represent what they do, such as "Detail effect multiplier" becoming "Suspension FFB strength" and more.
Internal improvements
Ever since I added support for DirectInput wheels some 8 years ago, the code has mostly been left alone if stuff didn't break. There were a few peculiarities in how the devices and force feedback were set up, which may have caused some issues with some wheels. Almost all of that is now rewritten to be more stable and maintainable.
As settings have their defaults set internally, the settings are removed from the .ini files included with the release archive. On first launch of the game, these will be populated, if you still prefer to poke around in Notepad and want to edit settings from scratch. Note that you do not have to replace any files for an update!
For update instructions and other information, check the online readme or the readme pdf in the release archive.
Downloads