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Kotaku Detected

List of folks who work, have worked, or are friends with Kotaku... and beyond!

Kotaku has turned into a more all-encompassing word for everything wrong with the video game industry. This page aims to become a comprehensive directory of individuals who work, have worked, or are in some way related to Kotaku or other game companies that have become websites that have historically shown to care more about pushing activist agendas and narratives instead of conversations about video games.

The initial sections of this page include some of the worst writers, editors, and others who have contributed to the downfall of games journalism over the years for various reasons. Each entry provides relevant information for further research, including their roles, articles, and/or linked video or tweet explanations. Whether you're a researcher, enthusiast, or industry professional, this resource is designed to spotlight the people behind Kotaku's content and hold them accountable for their actions.

For those who do not appear on this list, they have not committed any awful behavior publicly... Yet.

Consider this a curation group, citing facts, as my personal opinions. Your opinion may vary.

All information provided on this page is sourced from easily located, publicly available information.

For more information detailing why the #EndKotaku movement was created, please watch this video.

Previously Worked At Kotaku

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John Walker

Freelance "Journalist" for Kotaku (Previously: Co-Founder of Rock Paper Shotgun)

- Wrote article attacking YouTubers, calling them 'bigots' and 'grifters' in a weak attempt to defend racist Art Director Matt Hanson of Obsidian

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Tom Regan

Freelance "Journalist" for Kotaku (also The Guardian, NME, GQ, GamesRadar, IGN, Inverse, VGC, VG247, and more)

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David Smith

Former Managing Editor, Kotaku AU (Defunct)

 - Wants to 'Hardware Ban' gamers for mean words in a lobby

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Cecilia D'Anastasio

Reporter, Bloomberg News

- Claimed hack Youtubers are stealing their jobs in journalism

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Levi Winslow

Former Staff Writer at Kotaku

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Hayes Madsen

Video Games Trends Writer, Inverse

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Keza MacDonald

Video Games Editor, The Guardia (Former: Kotaku UK)

Friends of Kotaku: Uncovered (FoK:U)

FoK:U is a section dedicated to those who have not have ever worked at Kotaku or on any game in particular, but have displayed resentment towards #KotakuDetected existing, and/or attempted to defend any of the "journalists" listed therein. This also includes some folks who have worked somewhere in the video game industry professionally at some point, as well as any relative information as to why they may no longer be actively employed in it (if applicable).

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Cian Maher

Franchise & Lore Designer, CD Projekt Red (Former "Journalist" for TheGamer.com)

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Jeff Grubb

Reporter, GamesBeat

- Defended Alyssa Mercante's Racism

- Embarrassed Games Media on Giant Bomb Podcast at Summer Game Fest simping hard for Alyssa Mercante

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Jeffrey Rousseau

Unemployed, Former reporter for GameIndustry.biz

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Dani Lolanders

Developer, Black Panther Video Game (Cliffhanger Games/EA)

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Mary Kenney

Sr. Writer, CD Projekt Red (formerly: Associate Narrative Director, Marvel's Wolverine)

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Rebekah Valentine

Senior Reporter, IGN (Prev. GameIndustry.biz, USGamer, PC Gamer, App Trigger, iMore, Android Central, Wirecutter)

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Khee Hoon Chan

Freelance journalist/critic (Prev. bylines in Verge, Vice, Polygon, Rock Paper Shotgun, PC Gamer, Bandcamp, The Indie Game Website, Unwinnable, and Features Editor at TheGamer)

- Co-wrote hit piece (alongside Rebekah Valentine) on the game "Black Myth: Wukong", alleging sexism (and lack of feminist representation) in the development process

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Ryan Easby

Freelance Journalist, NME, PCGamesN, The Escapist, The Gamer, Gayming Magazine

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Sean Murray

Freelance Journalist, Flipboard, PC Gamer, Irish Examiner, USA Network, PlayStation LifeStyle, SmartBrief, TheGamer, TheSportster, Hotcars, Clarkesworld Magazine, Valnet Inc., etc.

DEI Consultation Groups

There seems to have been an influx of companies and groups appearing over the past few years that only exist to siphon money out of government funding and get hired to raise an organization's ESG scores. These consultation groups can intentionally detract from the intended authentic gamer experience of the developer in order to inject "marginalized voices" and forced representation into the game.

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Consulting

Sweet Baby Inc.

Sweet Baby Inc. is a Canadian narrative development and consultation studio based in Montreal. Founded by former Ubisoft developers, including scriptwriter Kim Belair and product manager David Bédard, the company consults on video game narratives during development to promote diversity, equity, and inclusion within game narratives and studios.

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Consulting

HIT Detection

Hit Detection is a video game consulting firm with a global presence. We bring decades of experience in games media, consumer electronics, and interactive entertainment to deliver the most comprehensive and accurate insights to clients who have trusted us for many years. Among the esteemed clientele that we are able to publicly reveal, we have provided services to the likes of Bloober Team, Remedy, and Sega.

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Consulting

Black Girl Gamers

BLACK GIRL GAMERS ®  IS A MULTI-PLATFORM AND INCLUSIVE COMMUNITY POWERED ORGANISATION THAT KEEPS OVER 10,000+ BLACK WOMEN GAMERS SAFE ONLINE

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Consulting

Splendid Communications

Our purpose is to deliver creative work that makes a positive cultural and commercial impact.

From our strategic thinking to the way we generate ideas, work with clients, engage the media, create buzz on social, co-create with influencers and connect with the public, our key challenge is always: how do we connect brands with real people in their real lives to truly make an impact?

Being People-First, we believe that team diversity enriches our collaborative culture and our work for clients. We are keen to meet candidates from all backgrounds so please get in touch if your skills, experience and attitude match ours.

Whether you’re looking for a new agency or a new home for your career, we’d love to meet you.

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Consulting

GaymerX

GaymerX is a LGBTQ-focused gaming annual convention focused on games and gaming culture.

We focus on creating a fun and safe space for gamers and gaymers of all identities to have fun and hang out with like-minded folks. GaymerX is a “queer space”, in that many of the panels revolve around queer issues or queer devs,  but GaymerX and the GX events are made for everyone and everyone is welcome!

GaymerX was founded in 2012 by Matt Conn via Kickstarter. The campaign was set to be funded at $25,000 but quickly soared over $90,000 causing the event to expand to a much larger venue than originally intended.

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Consulting

SilverString Media

Silverstring Media is a critically-acclaimed game studio and narrative design firm. 
With a team full of unique voices, we create hopeful, imperfect worlds, and we fill digital spaces with love and cosmic awe.

- Nothing of note (yet)

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Consulting

Weird Ghosts

An impact fund for studios led by underrepresented founders across Canada.
We support video game studios with studio development training, catalytic investments, and community in order to build strong, impactful teams of underrepresented makers who are shaping the future of games.

- Nothing of note (yet)

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Consulting

NNESAGA LTD

"Multi-awarding winning leading gaming & media entertainment organization that is dedicated to celebrating & pushing diversity, inclusion, representation & equity."

- Nothing of note (yet)

Non-Profit/Social Impact/Investment Firms

The "non-profit" organizations listed here utilize donations and/or government funding to directly impact and redirect the narrative of a video game toward a different perspective. Often stating "marginalized" or "under-represented" groups or lifestyles. 

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Non-profit "mental health" organization

Take This

Our Mission is to decrease the stigma, and increase the support for, mental health in the game enthusiast community and inside the game industry.

Our Vision is a game community that welcomes and supports people experiencing mental health challenges, and that recognizes the humanity and mental health of game creators.

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Non-profit "under-represented genders" organization

SavePoint Industry Gathering

Overview
Welcome to SavePoint Industry Gathering, a 501(c)3 non-profit organization created exclusively for game industry professionals from gender underrepresented communities, such as non-binary individuals, members of the transgender and genderqueer communities, and women, to connect with one another both virtually and in-person.

Nothing of note (yet)

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Non-profit arm of social impact investment firm

Baby Ghosts

Overview

Baby Ghosts is the nonprofit arm of social impact investment firm Weird Ghosts, delivering year-round programs to support underrepresented game developers and founders in Canada.

Are We Missing Someone?

Tag me on Twitter @SmashJT with details, or email at info@SmashJT.com

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