Author Topic: Transferpak mod and Loader-App  (Read 137126 times)

1 Member and 1 Guest are viewing this topic.

Offline sysopgrace

  • Newbie
  • *
  • Posts: 36
  • Karma: +3/-0
    • View Profile
Re: Transferpak mod and Loader-App
« Reply #90 on: January 22, 2018, 06:17 AM »
i don't believe so, but i can't say it for sure

I can say for sure it does not work with my x7

This may be asking a lot of you but would you be able to update the loader for this?

Offline LuigiStar

  • Full Member
  • ***
  • Posts: 124
  • Karma: +1/-0
    • View Profile
Re: Transferpak mod and Loader-App
« Reply #91 on: January 27, 2018, 10:38 AM »
i don't believe so, but i can't say it for sure

I can say for sure it does not work with my x7

This may be asking a lot of you but would you be able to update the loader for this?
We tested it thousands of times and it didn't work, because EDGBX use PSRAM instead of FLASH (that's why you can't start last game immediately). He have also tested writing a ROM back to the cartspace before loading a game with libgbpak, but with no results.

Of course, if saturnu or someone who knows about libgbpak had an EDGB X he could probably find out what's the problem by debugging...

Greetings.
Everdrives: ED64, EDGB V1, EDGB X7.

Other flashcarts: EZ Flash IV, EMS USB Smart Card 64.

Offline sysopgrace

  • Newbie
  • *
  • Posts: 36
  • Karma: +3/-0
    • View Profile
Re: Transferpak mod and Loader-App
« Reply #92 on: March 05, 2018, 09:35 PM »
If this is a matter of money or simply getting an x7 into someone's hands that can be arranged. PM me at your leisure - I'm a developer as well and I know the game. I have no pretensions that you MUST do something for me if you get an x7 or whatever. So let me know.

Offline Exorbitant87

  • Newbie
  • *
  • Posts: 1
  • Karma: +0/-0
    • View Profile
Re: Transferpak mod and Loader-App
« Reply #93 on: September 21, 2018, 09:34 AM »
Hi guys,

has anyone of you managed successfully to load pokemons from a Pokemon version (red,blue,yellow/ silver,gold) on the Everdrive GBX7 into Pokemon Stadium 1/2 on the Everdrive 64? I don‘t mean playing the Gameboy games using the built-in emulator. I mean having the Pokemons available for battles in Pokemon Stadium? If yes, could you please tell me how you did it step by step? I would be grateful:-) After reading all comments, it was not clear to me if someone managed to accomplish this, given that it may be required to modify Pokemon Stadium itself. This is because Pokemon Stadium does not know how to handle the GBX7’s menu etc.

Cheers

Exo

Offline stoz

  • Newbie
  • *
  • Posts: 9
  • Karma: +0/-0
    • View Profile
Re: Transferpak mod and Loader-App
« Reply #94 on: September 25, 2018, 01:57 AM »
Hi Exorbitant87. It's not currently working with the EDGB X3/X5/X7, only the original EDGB (which is no longer for sale).

Offline Nizdazen

  • Newbie
  • *
  • Posts: 5
  • Karma: +0/-0
    • View Profile
Re: Transferpak mod and Loader-App
« Reply #95 on: September 11, 2022, 10:47 PM »
Just to clarify, this only works on using BOTH the (EDGB v1) and a (ED64 that is version 3 and below)?

Or has anyone gotten this to work on a ED64 x7?
« Last Edit: September 12, 2022, 06:08 PM by Nizdazen »

Offline Twibat

  • Newbie
  • *
  • Posts: 1
  • Karma: +0/-0
    • View Profile
Re: Transferpak mod and Loader-App
« Reply #96 on: December 15, 2023, 09:04 AM »
Were there ever patches made for the N64 games so that modding the Transfer Pak isn't required? I generally dislike making permanent mods, and it'd be nice to not have to do that

Offline elenion

  • Newbie
  • *
  • Posts: 38
  • Karma: +5/-0
    • View Profile
Re: Transferpak mod and Loader-App
« Reply #97 on: December 16, 2023, 11:34 AM »
That would be an excessive amount of work. Just get original Pokemon games or a one-game flashable cart.

Offline nuu

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 3388
  • Karma: +141/-2
    • View Profile
Re: Transferpak mod and Loader-App
« Reply #98 on: December 16, 2023, 03:08 PM »
Or get the real game cartridge and an adapter for transferring the save file.

Offline kmksoulja

  • Sr. Member
  • ****
  • Posts: 264
  • Karma: +12/-0
    • View Profile
Re: Transferpak mod and Loader-App
« Reply #99 on: May 05, 2024, 11:39 PM »
I have the original everdrive GB that I would be willing to trade for the newer revision of the everdrive gb x7 if anybody is wanting to make that trade. I don't really ever see myself doing this mod tbh.

Online fabax

  • Newbie
  • *
  • Posts: 2
  • Karma: +0/-0
    • View Profile
Re: Transferpak mod and Loader-App
« Reply #100 on: July 19, 2024, 01:08 PM »
Hello,

sorry for the necro-bump.
After doing the mod I was testing saturnu's codes for Mario Tennis, and found an issue: writes to the GB cartridge would fail.
Well, here's my revised version (PAL):

81122228 0000
8112222A 0000
81122410 0000
81122412 0000

Done the hard way, by NOOPing BNEZ instructions until I found the correct one. ;)
Tested: character unlocks works both way, EXP does transfer & n64 data is shown in GB mode.

Off topic:
I had issues with Stadium 2 while using a patched crystal rom. (the "at startup ask for clock setup" one, useful as the original everdrive GB does not have a RTC clock) It would read / write saves correctly, but the game boy tower would throw an error. Well, I double checked the GB header - there's another checksum, the "global" one. It is not checked by super / game boys. Useless? GB tower does check it! So please fix it if you care about GB tower + a patched rom.