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Bakeko #100: Bakeko
Pokémon
#102: Blitzune Blitzune
101MS
Plasmox
Generator Pokémon
#101
Plasmox
Type
Electric
Unknown
Abilities
Static or Lightning Rod
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg groups
Fairy and Mineral
Hatch time
5120 steps
Height
1'04" 0.4 m
0'0" 0 m
Weight
12.6 lbs. 5.7 kg
0 lbs. 0 kg
Base experience yield
92
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Base friendship
70
Cry

Plasmox (Japanese: プラズン / Plasun) is an Electric-type Pokémon, and is one of the original Fakemon created for Pokémon Altair, Sirius and Vega.

It evolves into Blitzune when exposed to a Thunder Stone.

It has become an Electric/Fairy type in Pokémon Deneb and Procyon, along with its evolution.

Pokédex Entry[]

Pokédex entry
It enjoys generating electricity. Many people use one as a power source for their homes.

Game Locations[]

Availability
None This Pokémon cannot be obtained.
Common Routes 514-516, Lightning Island (1F-B2F)
Uncommon
Fossil
Rare
One
Evolve

Overview[]

Explanation about what kind of Pokémon it is.

Held Items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base Stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 30
90 - 137 170 - 264
Attack: 60
58 - 123 112 - 240
Defense: 50
49 - 112 94 - 218
Sp.Atk: 75
72 - 139 139 - 273
Sp.Def: 55
54 - 117 103 - 229
Speed: 70
67 - 134 130 - 262
Total: 340   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type Effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Notes:
  • If this Pokémon has Lightningrod, the effectiveness of  Electric-type  moves is 0×.

Moves[]

By Level Up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Tackle Normal Physical 50 100% 35
1 Tail Whip Normal Status 100% 30
6 Thunder Shock Electric Special 40 100% 30
11 Mach Bolt Electric Special 40 100% 30
15 Thunder Wave Electric Status 100% 20
20 Pursuit Dark Physical 40 100% 20
25 Spark Electric Physical 65 100% 20
29 Feint Attack Dark Physical 60 —% 20
34 Energize Electric Status —% 40
39 Discharge Electric Special 80 100% 15
43 Vengeance Dark Physical 60 100% 10
48 Agility Psychic Status —% 30
53 Dark Resolve Dark Special 120 100% 5
57 Thunder Electric Special 120 70% 20
62 Double-Edge Normal Physical 120 100% 15
  • A level of "Start" indicates a move that will be known by a Plasmox obtained at level 1
  • Bold indicates a move that gets STAB when used by Plasmox
  • Italic indicates a move that gets STAB only when used by an evolution of Plasmox
  • Moves in yellow cannot be learned by any previous evolutions of Plasmox

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMSteel TM04 Magnet Bomb Steel Physical 60 —% 20
TMElectric TM05 Thunder Wave Electric Status 100% 20
TMNormal TM06 Headbutt Normal Physical 70 100% 15
TMRock TM09 Rock Slide Rock Physical 75 90% 10
TMGhost TM11 Shadow Claw Ghost Physical 70 100% 15
TMPsychic TM12 Amnesia Psychic Status —% 20
TMNormal TM13 Substitute Normal Status —% 10
TMElectric TM14 Shine Bomb Electric Physical 65 100% 30
TMBug TM15 Signal Beam Bug Special 75 100% 15
TMDark TM17 Dark Pulse Dark Special 80 100% 15
TMWater TM18 Aqua Bolt Water Special 70 90% 20
TMSteel TM23 Iron Tail Steel Physical 100 75% 15
TMElectric TM26 Zap Cannon Electric Special 120 50% 5
TMNormal TM34 Baton Pass Normal Status —% 40
TMGhost TM35 Confuse Ray Ghost Status 100% 10
TMElectric TM42 Discharge Electric Special 80 100% 15
TMRock TM45 Diamond Blast Rock Special 100 100% 10
TMSteel TM46 Magnet Force Steel Special 100 90% 15
TMDark TM47 Night Slash Dark Physical 70 100% 15
TMNormal HM05 Flash Normal Status 100% 20
TMFighting HM06 Rock Smash Fighting Physical 40 100% 15
  • Bold indicates a move that gets STAB when used by Plasmox
  • Italic indicates a move that gets STAB only when used by an evolution of Plasmox
  • Moves in yellow cannot be learned by any previous evolutions of Plasmox

By Move Tutor[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP 
Dark Resolve Dark Special 120 100% 5
Dig Ground Physical 80 100% 10
Giga Spark Electric Physical 120 80% 5
Hidden Power Normal Special 100% 15
Icicle Crash Ice Physical 85 90% 10
Nasty Plot Dark Status —% 20
Rest Psychic Status —% 10
Shadow Clamp Ghost Physical 90 90% 20
Toxic Poison Status 90% 10
  • Bold indicates a move that gets STAB when used by Plasmox
  • Italic indicates a move that gets STAB only when used by an evolution of Plasmox
  • Moves in yellow cannot be learned by any previous evolutions of Plasmox

By Breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Block Normal Status —% 5
Crash Impact Normal Physical 140 80% 5
Double-Edge Normal Physical 120 100% 15
Flail Normal Physical 100% 15
Flash Cannon Steel Special 80 100% 10
Frustration Normal Physical 100% 20
Giga Impact Normal Physical 150 90% 5
Endure Normal Status —% 10
Hyper Beam Normal Special 150 90% 5
Iron Head Steel Physical 80 100% 15
Light Screen Psychic Status —% 30
Metal Sound Steel Status 85% 40
Mirror Coat Psychic Special 100% 20
Mud-Slap Ground Special 20 100% 20
Nasty Plot Dark Status —% 20
Overheat Fire Special 140 90% 5
Rage Normal Physical 20 100% 20
Rain Dance Water Status —% 5
Rapid Spin Normal Physical 20 100% 40
Reflect Psychic Status —% 20
Return Normal Physical 100% 20
Roar Normal Status 100% 20
Rock Tomb Rock Physical 50 80% 10
Safeguard Normal Status —% 25
Screech Normal Status 85% 40
Skull Bash Normal Physical 100 100% 15
Stone Edge Rock Physical 100 80% 5
Thunder Fang Electric Physical 65 95% 15
Wild Charge Electric Physical 90 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Plasmox
  • Bold indicates a move that gets STAB when used by Plasmox
  • Italic indicates a move that gets STAB only when used by an evolution of Plasmox

Evolution[]

Plasmox
Unevolved
Plasmox
 Electric 
Thunder Stone
Use Thunder Stone
Blitzune
First evolution
Blitzune
 Electric 


Sprites[]

Front Back Front shiny Back shiny
GenderM Plasmox Plasmoxb GenderM Plasmoxs Plasmoxsb

Trivia[]

Design Origin[]

Name Origin[]

Plasmox is a combination of plasma and fox. Plasmox's Japanese name, Plasun, is a corruption of "plasma".

Notes[]

Bakeko #100: Bakeko
Pokémon
#102: Blitzune Blitzune
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