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Cuppa #103: Cuppa
Pokémon
#105: Spelven Spelven
104MS
Kapwondo
Kappa Pokémon
#104
Kapwondo
Type
Water Fighting
Unknown
Abilities
Water Absorb or Swift Swim
Gender ratio
50% / 50%
Catch rate
120 (15.7%)
Breeding
Egg group
Water 1
Hatch time
3840 steps
Height
3'11" 1.2 m
0'0" 0 m
Weight
63.9 lbs. 29.0 kg
0 lbs. 0 kg
Base experience yield
141
Leveling rate
Medium Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Base friendship
70
Cry

Kapwondo (Japanese: テペトラー / Tepetorā) is a dual-type Water/Fighting Pokémon, and is one of the original Fakemon created for Pokémon Altair, Sirius and Vega.

It evolves from Cuppa starting at level 28.

Pokédex Entry[]

Pokédex entry
The secret technique behind its strength is that it twists its waist around whenever it launches an attack.

Game Locations[]

Availability
None This Pokémon cannot be obtained.
Common
Uncommon
Fossil
Rare Nephrite City : Fishing with Super Rod
One
Evolve Cuppa

Overview[]

Kapwondo is a green kappa-like Pokémon.

It has webbed hands and feet with yellow claws, a yellow beak, and a red ring around each of its eyes. Its shell is made up of a red carapace and a yellow plastron marked with a red cross. It also has a yellow and white "sara" (plate) that resembles a traditional kasa hat.

Despite the cool design, Kapwondo is unfortunately outclassed, thanks to its average stats. There are so many Pokémon that share either one of the kappa's typing that can perform a much fulfilling role as a Physical, Special, or Mixed Attacker than it.

Too many examples: Selody, R'duckulus, Diaduna, Starmie, Lapras, Lucario, Mienshao, Skelachone, Octillery, Drizzlob, Blastoise, Correncid, Combound, Hantama, Billserk, Mercenade, and many more...

While its stats leave some things to be desired, it may still find a place in your party with its access to all HMs except for Fly or Strength. Even then, the latter of those is available to it in Vega Minus. With the width of movesets available to almost all Pokemon in Vega, it is very possible to have a team with very strong diversity while still leaving a slot in the party. It's an unflattering position, but perhaps the best Kapwondo can hope for.

Held Items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base Stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 90
85 - 156 166 - 306
Defense: 80
76 - 145 148 - 284
Sp.Atk: 95
90 - 161 175 - 317
Sp.Def: 75
72 - 139 139 - 273
Speed: 70
67 - 134 130 - 262
Total: 480   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type Effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
None
Notes:

Moves[]

By Level Up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Bubble Water Special 20 100% 30
1 Pound Normal Physical 40 100% 35
1 Water Gun Water Special 40 100% 25
1 Water Sport Water Status —% 15
7 Water Sport Water Status —% 15
12 Water Gun Water Special 40 100% 25
16 Tickle Normal Status 100% 20
19 Aqua Jet Water Physical 40 100% 20
25 Smelling Salts Normal Physical 60 100% 10
30 Rain Dance Water Status —% 5
34 Aura Sphere Fighting Special 90 —% 20
37 Vital Throw Fighting Physical 70 —% 10
43 Swagger Normal Status 90% 15
48 Drain Punch Fighting Physical 75 100% 10
52 Detect Fighting Status —% 5
55 Magnum Punch Fighting Special 95 100% 15
61 Close Combat Fighting Physical 120 100% 5
66 Superpower Fighting Physical 120 100% 5
  • A level of "Start" indicates a move that will be known by a Kapwondo obtained at level 1
  • Bold indicates a move that gets STAB when used by Kapwondo
  • Italic indicates a move that gets STAB only when used by an evolution of Kapwondo
  • Moves in yellow cannot be learned by any previous evolutions of Kapwondo

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMNormal TM06 Headbutt Normal Physical 70 100% 15
TMFighting TM08 Bulk Up Fighting Status —% 20
TMRock TM09 Rock Slide Rock Physical 75 90% 10
TMPsychic TM12 Amnesia Psychic Status —% 20
TMNormal TM13 Substitute Normal Status —% 30
TMDark TM17 Dark Pulse Dark Special 80 100% 15
TMWater TM18 Aqua Bolt Water Special 70 90% 20
TMIce TM20 Icy Wind Ice Special 55 95% 15
TMPoison TM22 Poison Jab Poison Physical 80 100% 20
TMGround TM25 Raze Earth Ground Special 120 100% 15
TMIce TM27 Haze Ice Status —% 30
TMFighting TM31 Brick Break Fighting Physical 75 100% 15
TMGhost TM35 Confuse Ray Ghost Status 100% 10
TMGround TM37 Mud Bomb Ground Special 65 85% 10
TMFighting TM41 Focus Blast Fighting Special 120 70% 5
TMRock TM45 Diamond Blast Rock Special 100 100% 10
TMPsychic TM48 Psycho Punch Psychic Physical 75 100% 20
TMNormal HM01 Cut Normal Physical 50 95% 30
TMWater HM03 Surf Water Special 95 100% 15
TMNormal HM05 Flash Normal Status 100% 20
TMFighting HM06 Rock Smash Fighting Physical 40 100% 15
TMWater HM07 Waterfall Water Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Kapwondo
  • Italic indicates a move that gets STAB only when used by an evolution of Kapwondo
  • Moves in yellow cannot be learned by any previous evolutions of Kapwondo

By Move Tutor[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP 
Icicle Crash Ice Physical 85 90% 10
Rest Psychic Status —% 10
Shadow Clamp Ghost Physical 90 90% 20
Hidden Power Normal Special 60 100% 15
Dark Resolve Dark Special 120 100% 5
Wave Splash Water Physical 100 90% 10
Toxic Poison Status 90% 10
Hydro Pump Water Special 120 80% 5
Nasty Plot Dark Status —% 20
  • Bold indicates a move that gets STAB when used by Kapwondo
  • Italic indicates a move that gets STAB only when used by an evolution of Kapwondo
  • Moves in yellow cannot be learned by any previous evolutions of Kapwondo

By Breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Astonish Ghost Physical 30 100% 15
Aura Sphere Fighting Special 90 —% 20
Belly Drum Normal Status —% 10
Counter Fighting Physical 100% 20
Deluge Water Special 140 90% 5
Double Team Normal Status —% 15
Double-Edge Normal Physical 120 100% 15
Fake Out Normal Physical 40 100% 10
Focus Energy Normal Status —% 30
Foresight Normal Status —% 40
Hail Ice Status —% 10
Ice Beam Ice Special 95 100% 10
Ice Punch Ice Physical 75 100% 15
Mud Shot Ground Special 55 95% 15
Muddy Water Water Special 95 85% 10
Rain Dance Water Status —% 5
Safeguard Normal Status —% 25
Shadow Punch Ghost Physical 60 —% 20
Snatch Dark Status —% 10
Submission Fighting Physical 80 80% 25
Torment Dark Status 100% 15
Whirlpool Water Special 35 85% 15
  • Bold indicates a move that gets STAB when used by Kapwondo
  • Italic indicates a move that gets STAB only when used by an evolution of Kapwondo
  • Moves in yellow cannot be learned by any previous evolutions of Kapwondo

By a Prior Evolution[]

By a prior evolution
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Cuppa Bubble Beam Water Special 65 100% 20
Cuppa Water Pulse Water Special 60 100% 20
Cuppa Flatter Dark Status 100% 15
Cuppa Scald Water Special 80 100% 15
Cuppa Work Up Normal Status —% 30
Cuppa Muddy Water Water Special 95 85% 10
  • Bold indicates a move that gets STAB when used by Kapwondo
  • Italic indicates a move that gets STAB only when used by an evolution of Kapwondo

Evolution[]

Cuppa
Unevolved
Cuppa
 Water 
Rare Candy
Level 28
Kapwondo
First evolution
Kapwondo
 Water  Fighting 


Sprites[]

Front Back Front shiny Back shiny
GenderM Kapwondo Kapwondob GenderM Kapwondos Kapwondosb

Trivia[]

Design Origin[]

Kapwondo is based on the kappa, a yōkai in Japanese folklore. Its being a Fighting type may be inspired by the kappa's prowess in sumo wrestling.

Name Origin[]

Tepetora may be a combination of Tepeto, a kappa-like kaiju monster from the Ultraman franchise, and kawatora (川虎, literally "river tiger"), a synonym for "kappa".

Kapwondo is a portmanteau of kappa and Taekwondo.

Notes[]

Cuppa #103: Cuppa
Pokémon
#105: Spelven Spelven
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