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Grissly #069: Grissly
Pokémon
#071: Rhyhorn Rhyhorn
070MS
Hantama
Half-Ghost Pokémon
#070
Hantama
Type
Ghost Fighting
Unknown
Abilities
Intimidate or Keen Eye
Gender ratio
25% / 75%
Catch rate
45 (5.9%)
Breeding
Egg groups
Fairy and Human-Like
Hatch time
6400 steps
Height
4'11" 1.5 m
0'0" 0 m
Weight
69.4 lbs. 31.5 kg
0 lbs. 0 kg
Base experience yield
151
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Base friendship
70
Cry

Hantama (Japanese: ハンタマ / Hantama) is a dual-type Ghost/Fighting Pokémon, and is one of the original Fakemon created for Pokémon Altair, Sirius and Vega.

It is not known to evolve into or from any other Pokémon.

Hantama is the counterpart to Spelven in Altair and Sirius, and Procyon and Deneb.

Pokédex Entry[]

Pokédex entry
It can move through solid matter. It is skilled at hunting prey by hiding in the ground or dropping through the ceiling.

Game Locations[]

Availability
None This Pokémon cannot be obtained.
Common
Uncommon
Fossil
Rare Chateau of Time (3F)
One Game Corner at Shamouti Island (5500 Coins)
Evolve

Overview[]

In various aspects, Hantama is one of the best Pokémon to utilize in the Tohoak Region. Hantama cements its status as a powerful Glass Cannon with an amazing offensive typing in Ghost-Fighting, and a vast movepool that grants the kabuki-cat fighter the power to hit every single Pokémon super effectively. Intimidate is a crucial ability since it cushions Hantama's terrible Defense stat and shuts down opposing Physical attackers.

However, even amazing Pokémon have their flaws and Hantama is not an exception. Because of its low defenses, faster Pokémon can one-hit KO Hantama without any problem, and a lack of Shadow Sneak does not help, although it does have priority in Mach Punch. Finally, there are a great amount of Ghost-type and Fighting-type Pokémon who give Hantama stiff competition, mainly due to higher defensive stats, and other noteworthy moves.

Flaws aside, Hantama is easily one of Tohoak's Best, and arguably in this entire ROM Hack series, thanks to an awesome design and superb offensive potential.

Held Items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base Stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 115
108 - 183 211 - 361
Defense: 70
67 - 134 130 - 262
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 50
49 - 112 94 - 218
Speed: 95
90 - 161 175 - 317
Total: 455   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type Effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug ¼×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug ¼×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug ¼×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug ¼×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug ¼×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug ¼×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Moves[]

By Level Up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Leer Normal Status 100% 30
1 Tackle Normal Physical 50 100% 35
5 Karate Chop Fighting Physical 50 100% 25
9 Focus Energy Normal Status —% 30
14 Mach Punch Fighting Physical 40 100% 30
18 Smelling Salts Normal Physical 60 100% 10
22 Detect Fighting Status —% 5
27 Double Kick Fighting Physical 30 100% 30
31 Spite Ghost Status 100% 10
35 Shadow Punch Ghost Physical 60 —% 20
40 Shadow Claw Ghost Physical 70 100% 15
44 High Jump Kick Fighting Physical 130 90% 10
48 Swagger Normal Status 100% 15
53 Sky Uppercut Fighting Physical 85 90% 15
57 Double Team Normal Status —% 15
61 Cross Chop Fighting Physical 100 80% 5
  • A level of "Start" indicates a move that will be known by a Hantama obtained at level 1
  • Bold indicates a move that gets STAB when used by Hantama
  • Italic indicates a move that gets STAB only when used by an evolution of Hantama
  • Moves in yellow cannot be learned by any previous evolutions of Hantama

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMNormal TM01 Swords Dance Normal Status —% 30
TMElectric TM05 Thunder Wave Electric Status 100% 20
TMNormal TM06 Headbutt Normal Physical 70 100% 15
TMFighting TM08 Bulk Up Fighting Status —% 20
TMRock TM09 Rock Slide Rock Physical 75 90% 10
TMGhost TM11 Shadow Claw Ghost Physical 70 100% 15
TMNormal TM13 Substitute Normal Status —% 10
TMGrass TM16 Energy Ball Grass Special 80 100% 10
TMDark TM17 Dark Pulse Dark Special 80 100% 15
TMPoison TM22 Poison Jab Poison Physical 80 100% 20
TMSteel TM23 Iron Tail Steel Physical 100 75% 15
TMGround TM25 Raze Earth Ground Special 120 100% 15
TMGhost TM30 Shadow Ball Ghost Special 80 100% 15
TMFighting TM31 Brick Break Fighting Physical 75 100% 15
TMDark TM33 Devastate Dark Physical 120 85% 5
TMNormal TM34 Baton Pass Normal Status —% 40
TMGround TM37 Mud Bomb Ground Special 65 85% 10
TMFire TM38 Raging Flame Fire Physical 110 100% 10
TMGrass TM39 Wood Hammer Grass Physical 120 100% 15
TMFighting TM41 Focus Blast Fighting Special 120 70% 5
TMFire TM44 Will-O-Wisp Fire Status 75% 15
TMRock TM45 Diamond Blast Rock Special 100 100% 10
TMDark TM47 Night Slash Dark Physical 70 100% 15
TMPsychic TM48 Psycho Punch Psychic Physical 75 100% 20
TMNormal HM01 Cut Normal Physical 50 95% 30
TMNormal HM04 Strength Normal Physical 80 100% 15
TMFighting HM06 Rock Smash Fighting Physical 40 100% 15
  • Bold indicates a move that gets STAB when used by Hantama
  • Italic indicates a move that gets STAB only when used by an evolution of Hantama
  • Moves in yellow cannot be learned by any previous evolutions of Hantama

By Move Tutor[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP 
Shadow Clamp Ghost Physical 90 90% 20
Hidden Power Normal Special 100% 15
Rest Psychic Status —% 10
Toxic Poison Status 90% 10
Icicle Crash Ice Physical 85 90% 10
Psygatling Psychic Physical 120 90% 5
Dark Resolve Dark Special 120 100% 5
Nasty Plot Dark Status —% 20
Raid Bug Physical 100 100% 10
  • Bold indicates a move that gets STAB when used by Hantama
  • Italic indicates a move that gets STAB only when used by an evolution of Hantama
  • Moves in yellow cannot be learned by any previous evolutions of Hantama

By Breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Aerial Ace Flying Physical 60 —% 20
Bide Normal Physical —% 10
Blaze Kick Fire Physical 85 90% 10
Counter Fighting Physical 100% 20
Destiny Bond Ghost Status —% 5
Drain Punch Fighting Physical 75 100% 10
Fake Out Normal Physical 40 100% 10
Fire Punch Fire Physical 75 100% 15
Force Palm Fighting Physical 60 100% 10
Frustration Normal Physical 100% 20
Giga Impact Normal Physical 150 90% 5
Grudge Ghost Status —% 5
High Jump Kick Fighting Physical 130 90% 10
Icicle Punch Ice Physical 100 90% 10
Jump Kick Fighting Physical 100 95% 10
Mega Kick Normal Physical 120 75% 5
Rain Dance Water Status —% 5
Return Normal Physical 100% 20
Revenge Fighting Physical 60 100% 10
Rolling Kick Fighting Physical 60 85% 15
Shadow Clamp Ghost Physical 90 90% 20
Sunny Day Fire Status —% 5
Taunt Dark Status 100% 20
Thunder Punch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Hantama
  • Bold indicates a move that gets STAB when used by Hantama
  • Italic indicates a move that gets STAB only when used by an evolution of Hantama

Evolution[]

Hantama
Unevolved
Hantama
 Ghost  Fighting 


Sprites[]

Front Back Front shiny Back shiny
GenderM Hantama Hantamab GenderM Hantamas Hantamasb

Trivia[]

  • No other Pokémon has the same type combination as Hantama.

Design Origin[]

Hantama is based on a hanrei, or a half-human, half-ghost entity. It's also based on onna-kabuki (women's kabuki), which is classical Japanese dance-drama.

Its design also seems to be eerily inspired by the concept of Schrödinger's cat, being that it is both dead and alive.

Name Origin[]

Hantama's name is a combination of "han" (half) and "tama" (soul)

Notes[]

Grissly #069: Grissly
Pokémon
#071: Rhyhorn Rhyhorn
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