"Nintendo is not asserting patents on genuine technological inventions but trying to monopolize game rules" The patents for the Palworld lawsuit have finally been revealed — filed after the game launch

(Image credit: Pocketpair)

What you need to know

  • Pocketpair, the developers of Palworld, are being sued by Nintendo and The Pokémon Company for patent infringement.
  • Since the lawsuit was filed in September, Pocketpair stated they were not aware of what they were being sued for, and many speculated if it was the throw and catch mechanic.
  • Today Pocketpair have confirmed the 3 patents Nintendo are trying to protect, and they were filed after the games launch on January 19, 2024. Nintendo is seeking 5 million yen plus late payment damages to both them and the Pokemon Company for these infringements.
  • The 3 patents are the creature capture mechanic, creature combat and movement mechanic and the dynamic mounting system.

In the weeks since Nintendo announced its lawsuit against Pocketpair for alleged copyright infringement in the popular Xbox Game Pass game Palworld, the industry has been buzzing with speculation over the specific patents involved. With confirmation that the case doesn't pertain to character designs, many have wondered what Nintendo is really targeting. Today, Pocketpair released a statement detailing the exact mechanics that Nintendo claims infringe on its patents. Notably, these patents were filed only after Palworld’s release on January 19. Nintendo is seeking 5 million yen plus late payment damages to both them and the Pokemon Company for these infringements, so 10 million in total which is equivalent to $65,548 US dollars.

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The statement reads:

"Report on Patent Infringement Lawsuit

As announced on September 19, 2024, The Pokémon Company and Nintendo Co., Ltd. (hereinafter referred to as the "Plaintiffs") have filed a patent infringement lawsuit against us. We have received inquiries from various media outlets regarding the status of the lawsuit, and we would like to report the details and current status of this case as follows:

1: Details of the Lawsuit
The Plaintiffs claim that "Palworld," released by us on January 19, 2024, infringes upon the following three patents held by the Plaintiffs, and are seeking an injunction against the game and compensation for a portion of the damages incurred between the date of registration of the patents and the date of filing of this lawsuit.

2: Target Patents
Patent No. 7545191
[Patent application date: July 30, 2024]
[Patent registration date: August 27, 2024]

Patent No. 7493117
[Patent application date: February 26, 2024]
[Patent registration date: May 22, 2024]

Patent No. 7528390
[Patent application date: March 5, 2024]
[Patent registration date: July 26, 2024]

3: Summary of the Claim
An injunction against Palworld
Payment of 5 million yen plus late payment damages to The Pokémon Company
Payment of 5 million yen plus late payment damages to Nintendo Co., Ltd.

We will continue to assert our position in this case through future legal proceedings.

Please note that we will refrain from responding individually to inquiries regarding this case. If any matters arise that require public notice, we will announce them on our website, etc."

So 3 patents in total, here's what they are and why Nintendo can do this

(Image credit: Windows Central)

Here’s the full breakdown of the patents in question as stated and links to where you can read them in full:

  • Patent No. 7545191: This patent, owned by Nintendo and The Pokémon Company, covers a mechanic for capturing creatures by throwing an object, such as a Poké Ball, in a virtual environment. It involves defining the aiming direction based on player input and determining capture success. Nintendo claims that Palworld’s creature capture system is too similar to this patented gameplay method.
  • Patent No. 7493117: This patent focuses on character movement and collision, specifically in scenarios involving character interactions and pathfinding. It also addresses a mechanic where players engage in battles by launching one creature at another. Nintendo alleges that Palworld’s mechanics around creature combat infringe on this patent.
  • Patent No. 7528390: This patent describes a dynamic mounting system for characters moving across land, air, and water, allowing seamless transitions between different types of terrain. Nintendo argues that Palworld’s use of a similar system for player-controlled creatures and mounts infringes on this patent as well.

As part of the legal action, Nintendo is seeking damages from Pocketpair for using these systems—despite the fact that the patents were filed after Palworld’s launch. Is this legally sound? I reached out to Florian Mueller, a patent expert and friend of Windows Central who has provided us with for insight on this case before when reaching out to experts in the field to weigh in. Mueller, author of IPFray, who explained how Nintendo are using a 'Parent Patenting' system:

"The patent laws of many countries allow filing patent applications that are derived from earlier-filed ones. In that case, the priority date is the one of the original application. In this case, Nintendo claims earlier priority dates but opportunistically filed for derivative patents that were designed to read on Palworld. Other patent holders have done similar things in their disputes. The biggest issue here is that Nintendo is not asserting patents on genuine technological inventions but trying to monopolize game rules, which the patent system was never meant to cover."

In this case, Nintendo claims earlier priority dates but opportunistically filed for derivative patents that were designed to read on Palworld.

Florian Mueller - IPFray

So yes, it's all legal, if not a little underhanded. What Nintendo have done here is file new patents, based on patents filed back in 2021.

Patent laws vary by country, with the U.S., for instance, offering a one-year grace period post-disclosure for filing. Japan, however, has a “first-to-file” system, granting the patent to whoever files first, regardless of when the invention was disclosed. Filing patents after a game's launch is legal as long as it's within permitted timelines. While Nintendo’s actions are technically legal, this strategy has raised questions about the ethics of its approach, with some gamers viewing it as an attempt to corner gameplay elements and 'punch down' on Palworld who have been experiencing record-breaking success on Xbox Game Pass in with the recent launch onto PlayStation (though pointedly, not in Japan).

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"A clear case of bullying"

(Image credit: Windows Central)

Mueller has documented his thoughts at length on the matter over at GamesFray, the sister site to IPFray which provided commentary on gaming legal matters, for example the Activision Blizzard acquisition by Microsoft. In Mueller's breakdown he describes Nintendo's use of the parent patenting system as "a clear case of bullying. Nintendo is a far older and larger company than Pocketpair with extensive experience in patent prosecution and patent infringement litigation."

What Mueller also points out, is that Nintendo isn’t after huge damages (the amount requested is relatively small of around $66,000). The real threat to Pocketpair is Nintendo’s request for an injunction—a court order that would stop Palworld from being sold in Japan. Because Palworld achieved most of its success on Xbox (which isn’t as popular in Japan), Nintendo’s patents only target its smaller Japanese sales, but this still poses a significant threat to Pocketpair’s future.

Palworld have already stated that they regret that they will have to "allocate significant time to matters unrelated to game development due to this lawsuit." But have recently made announcements that Palworld is headed to mobile as well as launching free skins into the game for all players.

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Jen is a News Writer for Windows Central, focused on all things gaming and Microsoft. Anything slaying monsters with magical weapons will get a thumbs up such as Dark Souls, Dragon Age, Diablo, and Monster Hunter. When not playing games, she'll be watching a horror or trash reality TV show, she hasn't decided which of those categories the Kardashians fit into. You can follow Jen on Twitter @Jenbox360 for more Diablo fangirling and general moaning about British weather. 

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Xbox rolls out update to its accessories app to help with minor thumbstick issues

(Image credit: Jennifer Young - Windows Central)

What you need to know

  • Xbox recently rolled out an update to consoles to improve the Xbox accessories app, giving you more...control over your controllers.
  • The app allows for thumbstick and trigger calibration to help with minor issues and you can map mouse inputs to your Elite controller.
  • The update also introduces more customization for gamerpics and home backgrounds.

Hot off the back of news with can now make friends on Xbox, we have had another dashboard update which lets us tinker with our controllers. Here's everything you need to know about the Xbox Accessories update.

More control over your controller

The thumbstick calibration tool in the Xbox Accessories app on both console and PC is now available for the Xbox Elite Series 2 (Image credit: Microsoft)

No this isn't a silver bullet for stick drift issues, but it should help in minor calibration issues you may be having with your Xbox controllers that aren't a result of wear and tear.

Thumbstick Calibration for Xbox Elite Wireless Controller Series 2

The Xbox Accessories app now supports thumbstick recalibration for the Xbox Elite Wireless Controller Series 2 on both console and PC. This feature lets you fine-tune your sticks to fix minor issues like drift or uneven input, saving you the hassle of repairs, replacements, or lengthy support calls.

You can now also extend the life of your Xbox Elite Wireless Controller Series 2 by replacing worn or damaged parts like thumbsticks, paddles, and the D-pad. Replacement parts are available directly through Microsoft. If you've never taken apart an Xbox controller before, you may want to watch a Youtube video but it's not too difficult with a careful hand and a trusty bottle of isopropyl alcohol.

If you’re repairing the controller yourself, remember to use the thumbstick recalibration tool after replacing the base or circuit board, as these can affect calibration. Keep in mind, however, that some issues, like drift from regular wear, may not be fixable purely by using the new Xbox accessories app.

Trigger calibration for Xbox wireless controller and Xbox Elite Series 2

Trigger calibration is also available (Image credit: Microsoft)

If you're dealing with minor trigger issues on your Xbox wireless controller or Xbox Elite Series 2, you can now use a self-guided calibration tool in the Xbox Accessories App to adjust the triggers yourself.

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More thumbstick mapping options to improve accessibility on Xbox Elite Series 2 and Xbox adaptive controller

You can now map your thumbstick cardinal directions to specific buttons on the Xbox Elite Wireless Controller Series 2 or Xbox Adaptive Controller (Image credit: Microsoft)

Using the new Xbox accessories app, you can now map the thumbsticks on your Xbox Elite Wireless Controller Series 2 or any external joysticks connected to the Xbox Adaptive Controller to buttons or keyboard inputs. To get started, simply create a new profile or edit an existing one in the Xbox Accessories app and explore the new thumbstick mapping options.

Mouse mapping inputs

You can now map your Xbox Elite Series 2 or Xbox Adaptive controller thumbstick or joystick movements to control the mouse cursor. Plus, you can assign buttons to left, right, and middle mouse clicks. For this feature on PC, make sure your controller is connected via USB.

Customization opens up for Gamerpics and backgrounds

(Image credit: Microsoft)

There have been a few tweaks to both gamerpics and backgrounds, not just within this update but over the past couple of months as shared by Eden Marie over on Twitter. For example, you can now set your Home background to change and feature game art as you move around the dashboard.

In addition, Xbox has lowered the minimum image size requirement for custom gamerpics, so you can now use screenshots and achievement art directly as your gamerpic. You can also crop images before setting them as your Home background.

Make the most of the Xbox accessories app

To make the most of these new features, it’s important to have a controller that suits your needs. Whether you're looking for enhanced customization, better durability, or just an overall upgrade, choosing the right Xbox controller can make all the difference. Thankfully we've summarized the best Xbox controllers, some of which are on sale in early Black Friday deals. So check these out to find the perfect match for you and take advantage of these new updates.

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Jen is a News Writer for Windows Central, focused on all things gaming and Microsoft. Anything slaying monsters with magical weapons will get a thumbs up such as Dark Souls, Dragon Age, Diablo, and Monster Hunter. When not playing games, she'll be watching a horror or trash reality TV show, she hasn't decided which of those categories the Kardashians fit into. You can follow Jen on Twitter @Jenbox360 for more Diablo fangirling and general moaning about British weather. 

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"We’ll definitely do more consoles in the future, and other devices." Xbox lead Phil Spencer says more consoles are coming after Xbox Series X|S.

Microsoft launched revisions of its existing consoles earlier this year. (Image credit: Future)

What you need to know

  • Microsoft Gaming CEO Phil Spencer spoke with Rolling Stone about how the company will have more consoles "and other devices" in the future.
  • Spencer's comments come as Microsoft rolls out an advertising campaign that emphasizes how different devices are all Xbox.
  • Spencer also notes that right now, most Xbox player growth is happening in Cloud gaming and on Windows PC.

Console-centric players don't need to worry about Xbox options going anywhere.

That's according to Microsoft Gaming CEO Phil Spencer, who spoke with Rolling Stone about how Microsoft is trying to grow Xbox across Cloud gaming and PC. While this is a big focus right now, the company won't be abandoning the concept of consoles, with more to come after Xbox Series X|S.

“We’ll definitely do more consoles in the future, and other devices,” Spencer says. This comes as Microsoft is launching an aggressive advertising campaign showcasing how different devices like a laptop, ASUS ROG Ally, or even a Meta Quest 3 headset are really all Xbox.

“Our biggest growth in Xbox players is on PC and cloud,” Spencer says. “The console space all up isn’t growing, across all of them. We love those customers, but in terms of continuing to expand and grow Xbox, it’s about PC, it’s about cloud, ad [sic] it’s about making our games more available in more places.”

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Consoles and other devices all playing a role

The other devices Spencer refers to are almost assuredly handheld Xbox models, something the Xbox chief has hinted at for a while and outright confirmed will happen, though it's currently years away.

Xbox Series X sales overtook Xbox Series S in the U.S. earlier this year, and while there's a number of factors at play, it's been made abundantly clear that Microsoft believes in providing a console as an option, but not as the sole centerpiece of its plans, which are really about getting Xbox Game Pass and Xbox Cloud Gaming on every possible device.

It's certainly an interesting approach, but it also means the company has a ton of irons all in the fire. The Xbox ecosystem is still not 100% unified, something Spencer has admitted in discussing how it's fair for players to expect Xbox Play Anywhere support for all their games, including Diablo 4's Vessel of Hatred expansion, which does not currently support the feature.

Microsoft has grand ambitions for mobile gaming, including a store that'll allow players to enjoy the games they already own, but these features have seen repeated delays. We'll have to wait and see how it all pans out.

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The Xbox Series X Digital Edition ditches the disc drive to give you $50 in additional savings. The white console is otherwise largely unchanged, but it's perfect for anyone that is fine sticking to digital games that still wants the best possible experience.

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Samuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on Xbox and PC gaming on Windows Central. You can find him on Twitter @SamuelTolbert.

  • Lurking_Lurker_Lurks
    My god the implications of this are terrifying. It does seem like it'd only affect Japan, but still this would affect the whole gaming world. Those mechanics are stables in the monster catching genre. My favorite monster catcher in the modern age was Cassete Beasts and the only major difference there is you use Cassete tapes instead of a ball. It's stuff like this that makes it impossible for me to support Nintendo anymore even though I love their games. God. Imagine if Microsoft tried to pull the same BS with all the IP and patents they now own between Xbox, Zenimax, and ABK. Imagine if after Doom (the original doom), the publishers had sued all the "Doom Clones". We really REALLY have to rein in all this copyright and patent nonsense. Those laws exist to encourage the creative arts and competition. The way corporations like Nintendo and Disney are abusing them to bully and scare (or outright deny) other creative from doing anything remotely similar to them (often decades later) is insane. Heck, these laws were really only intended to help the individual creatives. Not the massive money printing machines that bought the rights to everything. This remind me of when DC sued Captain Marvel (Shazam) for being a "Superman Clone" (really because the Shazam comic book was out selling Superman) and won because it was really early days for comics back then. It's awful because ever since Captain Marvel (Shazam) has suffered for it. Even stuff like no longer being able to call the book Captain Marvel because during the time it was out of print, Marvel comics came about. DC ended up with the rights and they don't give the character nearly the spotlight it deserves. A very interesting and really good take on Superheroes that people just liked more has been screwed over because a larger company abused the rules to stifle competion (and ultimately the whole industry), and here we are again, and again, and again. I hate it. Nintendo is really the type of company to send their fans a cease and desist for sharing fan art online. Now they're taking that attitude to the whole industry.
    Reply
  • Cruxis
    😆 🤣 this is the most ridiculous thing I've ever seen, like I had my suspicious about what a infringement they might try and sue for, but 3 that's insane, and 2 of them are even exclusive to pokemon, and have been around for ever, but even the main issue one wasn't a new concept with pokemon, pokemon only made creature capturing popular, but creature battle, has been around for ever, and the way palworld does isn't even remotely close to pokemon, and mounting and riding creatures has been a thing in many many games.

    so like seriously Nintendo/pokemon devs, don't even have a leg to stand on here, and I really hope who ever is the judge of this lawsuit realizes that, and just dismisses it and laughs at Nintendo/pokemon devs for being dumb.
    Reply