Recently, a group of dedicated fans completed a two-year-long project to translate the Game Boy Advance title MOTHER 3, the Japanese sequel to Earthbound, into English. After thousands of grueling hours of translation and hacking, the team emerged victorious to the loving sobs of fans everywhere. Ars had a chance to speak with three members of the translation team, including team lead Tomato and two of his colleagues, Reid and Byuu. Here's what they had to say about the project.
Ars: Tell us briefly about Mother 3 and what the game means for Western gamers.
Reid: MOTHER 3 is the sequel to EarthBound, an old SNES RPG which came out in 1995. EarthBound was a caricature of American pop culture—calm suburbs terrorized by UFO's and aliens, Mr. T lookalikes, constant music references to bands like the Beatles, the Doors, and David Bowie, evil robots right out of 1950's sci-fi flicks, zombies... the list goes on.
MOTHER 3's advertising slogan, on the other hand, is "strange, funny, and heartrending," and it really hits on all three cylinders. The game is more serious and focused on storytelling, and its themes are surprisingly complex. That's not to say that it takes itself too seriously, though, as the humor that made EarthBound great is still there in spades. There aren't a lot of other games that can spark earnest debate on Marxism (hello, Bioshock fans!), consumer culture, and the relativity of evil, all while maintaining a self-effacing sense of humor.
Ars: Why so much work for an unreleased MOTHER title?
Reid: At the risk of sounding like a wild-eyed otaku, the series is brilliant. The care and thought that Shigesato Itoi (the creator) puts into his work is stunning, and it would be a genuine nerd-tragedy if one of his greatest accomplishments was forever stuck in Japan.
It's also important to understand our history as fans. We've been waiting for this game through 13 years of delays, downgrades, and cancellations. We've organized countless petitions and events in support of the MOTHER series, and despite the attention and support we've received from the gaming community, Nintendo has consistently ignored us.
The petitions are a good example of our efforts. Instead of just collecting signatures with petitiononline, we developed our own software and put our staff to work checking every signature. Our final attempt, the MOTHER 3 petition, gathered 31,000 signatures—that's 819 pages, 3 columns per page, 6pt font, not including the 1,200 handwritten signatures we got from all over the world. We printed out a couple copies, bound them, and shipped them to NCL (Japan) and NoA alongside an album full of artwork. That was the last we heard of it.