No More Room in Hell 2 is a terrifying 8 player co-op action horror experience. Find your friends in the dark and survive - in a dynamic, endlessly replayable zombie apocalypse.
All Reviews:
Mostly Negative (3,185) - 30% of the 3,185 user reviews for this game are positive.
Release Date:
22 Oct, 2024
Developer:
Publisher:
0:32 / 1:19
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Gameplay | No More Room in Hell 2 | Early Access Launch Trailer

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We hope you enjoy this early look at the upcoming No More Room in Hell 2, as we get an opportunity to craft its 1.0 release together.

Releasing the game through Early Access will allow us to open the game's production and growth so our community of players can join us in the journey! More than bringing players in, we want a community who are willing to give us constructive feedback towards our goals for No More Room in Hell 2.”

Approximately how long will this game be in Early Access?

“We expect No More Room in Hell 2 to remain in Early Access until sometime in 2025.”

How is the full version planned to differ from the Early Access version?

“Our goal for the full version is to have additional gameplay features and content that will round out the game experience, along with new maps, customization, firearms, melee weapons, tools, storylines and more.

Some of the biggest highlights to look forward to during Early Access are a Responder Respawn system, Infection, new Zombie Types, and Map 2: Codename “Hospital” (note: these items may be subject to change or cancellation).”

What is the current state of the Early Access version?

“No More Room in Hell 2 in Early Access is a work-in-progress, with many features, content, and overall improvements still in active development, including some aspects of its identity being absent. We look forward to the game rapidly evolving and improving towards its 1.0 launch next year aided by your feedback.

The game’s story will unfold over time, with each map representing a new chapter in the game’s overarching story, and game updates will bring both content and narrative context as you learn more about the virus and humanity’s battle against the undead.

Early Access includes, at launch:
- Power Plant, a fully fleshed out non-linear map that includes over a dozen places of interest that each feature puzzle-like objectives and rewards.
- 8 Player co-op
- Permadeath characters
- Character progression
- Unreal Engine 5 visuals
- Proximity VOIP and "group up" communication systems
- Multiple enemy types and appearances
- Unique “enemy encounter” moments
- Inventory system
- Multiple melee and ranged weapons
- Trap and explosive items
- Zombie dismemberment damage system
- Much more!”

Will the game be priced differently during and after Early Access?

“We expect the price to rise towards the 1.0 release.”

How are you planning on involving the Community in your development process?

“Our team will primarily engage with our community through Discord. We will also involve the community with polls and discussion on our channels in order to source feedback and give our players the opportunity to work with our team to shape the game’s development. http://discord.gg/nmrih”
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Buy No More Room in Hell 2

¥ 3,400
 
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Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

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System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10, 64-bit
    • Processor: Intel Core i5-6600 or Ryzen 3 1200
    • Memory: 12 GB RAM
    • Graphics: GeForce GTX 1650 (4 GB) or Radeon RX 570 (4GB) or Intel Arc 580
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 35 GB available space
    • Additional Notes: Experience: 1080p 30 HZ on Low Graphics Settings with Performance Super Sampling
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10, 64-bit
    • Processor: Core i7-10700K or Ryzen 5 5500GT
    • Memory: 16 GB RAM
    • Graphics: GeForce RTX 2070 (8 GB) or Radeon RX 5700 XT (8 GB)
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 35 GB available space
    • Additional Notes: Experience: 1080p 60 HZ on High Graphics Settings with Quality Super Sampling
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Customer reviews for No More Room in Hell 2

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Showing 1,263 reviews that match the filters above ( Mixed )
Most Helpful Reviews  In the past day
Recommended
1.6 hrs on record
Early Access Review
Posted: 23 October
Direct from Steam
Now I KNOW there are a LOT of bugs, i KNOW there are alot of problems and i genuinely think that this should go back in the oven.

However I played with half a lobby while the other half was dead and we got into a huge horde fight with nothing but a few shells and the indomitable human spirit and that was such a feeling i dont think ive ever felt in any other game.

It has promise, this has immense potential and i think we should give the devs a chance.
Was this review helpful?
668 people found this review helpful
22 people found this review funny
23
12
5
8
8
5
8
3
4
2
3
44
Recommended
5.1 hrs on record (3.3 hrs at review time)
Early Access Review
Posted: 23 October
Direct from Steam
Hmmm...

Before playing or knowing anything about the game or its series, I was excited.
Before playing or spoiling myself, I looked forward to the gameplay and ideas. (Because its hard to do these type of games)

After reading everyones comments and reviews about NMRIH2 vs. the Original... I came to these thoughts;

After playing it solo, Its fun. A new experience (I have never touched NMRIH because it simply reminded me of L4D)
After adjusting the visual settings, I went from 30 FPS to around 70-80 and it made the zombies even more frightening.
After reading comments on Chivalry 2... I can see how the melee feels just like it... Not saying it bad, but its funny.
After thinking and playing 3.3 hours on it?... Its definitely not bad. Its a bit of a stretch to say "Early Access" - Its more so... Interesting that the original concept of the game was scrapped. but It has a lot of potential to be really good.
I'm going to recommend giving this game a chance to shine, I've played MANY MANY MANY "Full Release Games" from AAA studios that made me drop my jaws in disappointment but this game really made me enjoy its atmosphere and the fright of fighting a horde of zombies alone.

I'm going to give my two cents and give them time to mature and grow because who knows? - you guys are literally pulling a "Helldivers 2" tactic where you will later alter the review to positive.

But... Dont get me wrong, HD2 was a nerf into the grave. (Wonderful start, Fun Middle, Terrible End)

I would say, Maybe give it a shot if you enjoy zombie games, Its pretty good for that. but... due to its lack of content... I would say get it on sale or if they adjust the price to 15$, I think people would change their tunes a bit.

Thats all,
I know people wont read this but Its a very decent idea but the executions and deadline to push games like this can cause things like this to happen.
Was this review helpful?
143 people found this review helpful
1 person found this review funny
6
3
2
2
5
Recommended
0.5 hrs on record
Early Access Review
Posted: 23 October
Direct from Steam
Good game in theory. Needs a bit more time in the oven but I have hope.
Was this review helpful?
407 people found this review helpful
38 people found this review funny
6
23
10
4
Not Recommended
3.9 hrs on record (1.0 hrs at review time)
Early Access Review
Posted: 23 October
Direct from Steam
I'm a veteran of NMRIH 1. My favorite zombie game of all time. While there are a few poor game design choices in NMRIH 2, it's overall pretty solid.

However, the networking is horrible and there are too many bugs to count. Wait a few months until they fix all the bugs and do a content drop or two.
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515 people found this review helpful
14 people found this review funny
2
29
3
2
6
Not Recommended
1.6 hrs on record
Early Access Review
Posted: 23 October
Direct from Steam
The gameplay loop kinda reminds me of Hunt showdown and the graphics are nice. If they are quick with adding content, fixing bugs, and polishing the game this could be a fantastic zombie game. At the end of the day this isn't No more room in hell, this a PvE zombie extraction shooter using an exciting IP to gain traction.

With that being said the performance is awful and there isn't a whole lot of content for 29.99. Hopeful the devs are cooking but man the high ping ,poor performance, no private lobbies/ offline mode is killing the fun.
Was this review helpful?
218 people found this review helpful
4 people found this review funny
3
4
1
Not Recommended
3.1 hrs on record
Early Access Review
Posted: 23 October
Direct from Steam
Plays nothing like the mod for those checking this out who had played NMRIH1, so be warned.

Overall my experience has been pretty negative with this one.

To be honest, I'm not even sure how the hell they can advertise this as a "8 player co-op action horror experience", when nobody spawns together and most players just end up dying anyway before meeting someone else but yet you're expected to group up on an oversized map whilst as an individual player you hold less power and agency as you did when you were solo in NMRIH1? I don't know, it just confuses me a touch by what TB decided to do here.

And I'll point out this game's biggest 'positive' right now and that's the price, it's priced pretty nicely at £24.99. But the pricing does not cover up the fact this game has massive problems even if it's 'early access'. Difficulty wise, it's "harder" than NMRIH1 and not in the good way. It's "unfun" difficulty, chore-like even, it doesn't give me the feel of being challenged by the game or the maps like in NMRIH1 but more as if the devs are trying to clonk me on the head with their game design diploma repeatedly at every possible moment, think nmo_suzhou's finale but all over the map if the spawns instead were not scripted and instead constant and dynamically placed around you to keep the oppression up.

This game doesn't feel fair in the challenge department whereas in NMRIH1 most of your deaths would eventually fall down to you messing up or biting off more than you can chew, in NMRIH2 it's kind of forced especially with the fact everyone spawns separately with very little starting ability to fend off zeeks that are always on your back. It feels somewhat cheap and coupled with the character permadeath extraction shooter mechanics that were slapped in and well you've got quite frankly one of the biggest confusions ever for a sequel, considering the non-TB NMRIH2 was almost complete but got scrapped FOR THIS VERSION which I'm still trying to wrap my head around and understand why this happened in the first place.



So my biggest gripes with this game so far;
The stamina system is awfully balanced; Four light swings with any weapon and you're out of breath, heavy attacks drain you even faster and shoving takes a lot too. I don't remember NMRIH1 being this bad, or at least, NMRIH1's melee in tandem with the stamina system was both better paced and better balanced.

Melee system and balance is complete garbage; You'd think with TB jumping on, the devs of Chivalry, that you'd get a melee system which is supposed to be an upgrade from NMRIH1, infact they decided to make it an absolute downgrade in terms of feel and balance. So far I just feel as if aiming my attacks at the head seems pointless, along with heavy attacks with most weapons, most noticeably the starting weapons, being way less effective than just shove and light attack spamming. Ontop of that I cannot tell which weapon is supposed to be more effective than the other at dispatching zeeks, at least with NMRIH1 you could get a feel for the melee weapon hierarchy and even then a lot of melee weapons in NMRIH1 were closely matched with one another, you didn't feel defenceless unless you only had a maglite. MOST melee weapons are weak and give you no real agency at all, which is a massive problem considering you start off on your own and the current spawn system is way too oppressive, have fun spending 4 to 6 light attacks to take down one zombie whilst two more spawn near you or the objective you're working on.
Not only that, I've had trouble telling just how far my melee attacks can reach as well as the reach of the zombies towards my person, as your altered FoV doesn't scale the viewmodel to your current FoV, so if you stray away from the default, have fun with an additional learning curve.

Zombie variants that make no sense; Why does a zombie, covered in blood with red eyes magically takes more damage than all the other zombies that aren't as bloody? NMRIH1 didn't have this, infact in NMRIH1 the only zeeks that could potentially take more damage generally were the military zombies with helmets on outside of difficulty modifiers, so why does this game do things so half-baked? Instead TB should probably make it so if a zombie has a stab-vest or military outfit on, MAKE those ones more tanky instead, not "lol blood here more chonk", it's bad especially when you have a mob of zeeks altogether. And quite frankly it was a rude surprise when I found out I had to waste four or so stamina bars in melee back to back just to expend this one zeek that had the +1 blood cloak of divine protection equipped, that gave it godlike protection from blunt force trauma to the head.

Infinitely spawning zombies and runners inside objective areas; What the ♥♥♥♥ is this, nmo_suzhou on crack? If my character is unable to effectively clear zeeks of any kind because melee is generally weaker and slower than it was in NMRIH1 and ammo is hard to come by but also really easy to end up going through with the current spawn system. What chance do I have solo after every other player has died at the start of the game to finish the match? Seemingly none, that's what. At least with most NMRIH1 maps barring a few exceptions, you could slowly but surely carve your way through the crowd as well as dodge through, but this isn't as easily done in NMRIH2 as zeeks seem to just spawn in constantly, either around you or nearby you, or ontop of objectives, making it more cumbersome than it should be to progress the match. And before people go "but NMRIH1 had infinitely spawning zombies all over the map", yes, but like I pointed out, you could at least make some room and push forward to the objective, especially in a team, as there's a grace window for zombie respawns in a zombie spawn area for most NMRIH1 maps, which is not the case for NMRIH2!

Simplified inventory and firearm calibres; The new inventory is both a blessing and a curse and is probably one of the better things they've done for NMRIH2, the big issue is that now the weight and capacity of an item is completely ignored, so you can probably carry a lot more high value items than you should be able to. At least with NMRIH1's system, you had to balance ammo with utility and even consider just how much room your melee weapon would take up along with your guns, which is no longer the case with NMRIH2. As for firearms, ammo has been completely simplified into types rather than calibres, this is better for accessibility and newcomers but also means you have way more incentive to hog and horde ammo now as it's light/heavy/shotgun/magnum/pistol rounds instead. If they had kept it as calibres such as .45acp or 5.56mm etcetera, you would see more teamplay on the resource side of things as it was in the first game, with players organising their ammo between eachother. NMRIH2 misses this by a mark and whilst you can be a packmule for other players in NMRIH2, by holding onto extra rounds. But with inventory system being slot based, you are discouraged from that.

It's been released in EA whilst undercooked; TB have decided to release this now, without the major selling point of a zombie game, that being the infection mechanic and whilst I understand they need feedback and so on to develop the game better, they already kind of spat in everyone's drink by scraping the previous pre-TB NMRIH2 and instead releasing an extraction shooter which nobody to my knowledge expected NMRIH1's sequel to turn out as. And of course, bugs, bugs, bugs, but bugs and glitches are to be expected with early access titles so no point talking about 'em.



I'll be honest, I was hoping for this game to pop off and prove me wrong. I really did but with how it's came out right now, I would recommend everyone to stay away from this one until after a few major patches come out, maybe then I'll change my tune but in it's current iteration it is such a chore to play.
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251 people found this review helpful
9 people found this review funny
17
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12
Not Recommended
2.1 hrs on record
Early Access Review
Posted: 23 October
Direct from Steam
No More Hope in Hell

Wow. Early Access is an understatement.

Teleporting zombies, disappearing zombies, unbindable keys which were previously bound, broken voice chat, floating heads, gibs attached to zombies floating, buttons become unusable after vaulting sometimes. Massive lag spikes, server errors, unskippable cutscenes when launching, and menu bugs already.

This developer is no longer to be trusted.

Bugs with hit reg, bugs with teleporting zombies, bugs with zombies hitting you from 15 ft away, bugs with vaulting over stuff, bugs that make it so you cannot interact after vaulting sometimes, floating guns, floating heads and invisible bodies, invisible walls, buggy voice chat, floating and ascending zombie bodies, the list goes on. Oh and zombies can disappear into thin air.

Edit: Finished a run, survived, it was fun for what it's worth. But I don't feel that $30 is justified for this slop.

Refunded
Was this review helpful?
388 people found this review helpful
13 people found this review funny
8
25
2
2
4
Not Recommended
0.3 hrs on record
Early Access Review
Posted: 23 October
Direct from Steam
- The devs abandoned the roots of NMRIH.

- There's no modding support.

- Just one map.

- Awful performance.

- Forces you to play MP(?)

- Hitboxes are abhorrently bad.

- Combat is not fluid, zombies latch onto you randomly and hit through walls.

- Inventory system changed for the worse compared to NMRIH. Overcomplicated.

- Issues listed by youtuber testers persisted past release.

- Uses EASY ANTICHEAT for a COOP game. It's known for breaking tools such as TS-notifier.

- The game is NOT worth 29 euro and WILL NOT be anytime soon. Do not buy it in it's current state, with the current price. 10 euro is the /most/ I would ever give it in it's current state.
Was this review helpful?
680 people found this review helpful
28 people found this review funny
12
58
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9
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2
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2
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31
Not Recommended
2.4 hrs on record (2.3 hrs at review time)
Early Access Review
Posted: 23 October
Direct from Steam
Hello. I have 2,000 Hour of Playtime On the first NMRIH. As a huge fan of the game, I will give my 2 cents.

Unfortunately in its current state it is nearly unplayable. Zombies take insane levels of punishment and the feedback from player to zombie is incredibly weak to the point that I wonder what I'm doing to them damage wise.
I will list complaints.

Connection is abysmal

Poor frames (not too bad)

Zombies are way too loud and made frankly ridiculous noises sometimes

Zombie attacks almost never actually connect with my player

I am failing to kill zombies point blank...With a 12 Gage shotgun.

Guns are Miss named (licensing or not, bruh moment.

The down but not out system is, in all honestly, absolutely awful and should NOT be in the game. having 20 zombies stand over me and slightly stomp me to death while I stand up is RIGHT OUT.

The loot system... why? Light ammo? Heavy Ammo? Magnum ammo? why cant you just bring back round types verbatim like 7.62x39?

Inventory system blows. The Original had a very intuitive system where the size of an item affected its impact on your inventory. Now a battery is valued like a full sized shotgun.

Sprinters look.. not good. Really not good. They look like my niece chasing me down the hall.

50% of the Original Games Features are absent.

Zombie Children

Infection

Suicide

Survival Mode

Difficulty Options

Skin and character Voice Options

Etc

Good stuff

This game takes place in my hometown. I live South of Reading, and It realistically portrays it well. (Needs about 200000 more train tracks though (joking))

Alot of Beautiful Set pieces, whoever set that up should be proud of themselves. The Factory looks downright menacing.

The Weapon animations and textures are very good.

TBh to save time ill just say, ALL of the texture work is an A+ in work.

Objectives are interesting, Detailed, and Require genuine effort

Hordes look proper horrifying, seeing my first big one made me ♥♥♥♥ myself.

Voice actors did an excellent job (Molotov is iconic)

Sprinting and stamina is balanced very well (This was a huge issue in the first game)

Alot of effort was done for first person visuals

The gameplay of started isolation is a great choice compared to the first game (though i fear for custom maps, if that will even be possible anymore)

Overall, id wait. It-ll get better. Those 2000 hours where for a reason.
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54 people found this review helpful
2
2
2
5
Not Recommended
0.2 hrs on record
Early Access Review
Posted: 23 October
Direct from Steam
In conclusion, don't buy this game. It seems like it's going to fail in its attempt to appeal to a wider audience.

I don't understand what they were thinking by bringing out an alpha version and asking us to buy it. Even if I try to understand, I can't see why they would remove all the strengths of the previous game—such as the inventory system, user mods, and detailed features—and still call this a sequel. The optimization is awful, to the point where it disrupts gameplay.

You'd be better off playing No More Room in Hell 1, which is free and supports user mods. This game is not a sequel; it's a completely different game.

결론부터 말하면 사지마세요. 대중성을 노리려다 망할것같네요.

그리고 게임이 거의 완성 된것도 아니고 알파버전을 들고 와서 사달라는건 무슨 생각인진 모르겠고 이해한다고해도
전작에 있던 장점인 인벤토리 시스템, 유저모드, 디테일 이런 장점들을 싹다 없애놓고 이딴걸 후속작이라고 파는 이유를 모르겠네...

최적화도 거지같고 플레이에도 지장을 줄정도로 심해요. 차라리 그냥 무료게임에 유저모드까지 할수있는 노 모어 룸 인헬 1 하세요.

이게임은 후속작이 아닌 완전히 다른게임입니다.
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295 people found this review helpful
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22
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Recently Posted
Mooserator
0.1 hrs
Early Access Review
Posted: 23 October
Direct from Steam
it crashed 5 ♥♥♥♥♥♥♥ times before it started, trash game let the studio die
The Rizzler
2.2 hrs
Early Access Review
Posted: 23 October
Direct from Steam
Product received for free
100/100.
Absolutely nothing wrong with this masterpiece. I will be solely playing this until until No More Room In Hell 3 comes out. Please don't update the game or make any changes because it is perfect just the way it is.

I will be recommending this game to all my friends and family so they have the pleasure of experiencing this orgasmic beauty.
Dario
1.9 hrs
Early Access Review
Posted: 23 October
Steam Key
Product received for free
The game is in Early Access, which is understandable.
However, I think there are quite a 'few' bugs:
- First, I was surprised to see zombies doing the moonwalk, which isn’t bad but needs fixing.
- Then, I saw one moving in place like when you move the zombie's asset model with the mouse.
- I also saw one either flickering vertically or teleportation of zombie.
- Zombies are supposed to be dumb, but they overdid it, bcs some can’t even climb or get around simple obstacles.
- Or they just get stuck on something, probably caught between the world of the living and the dead, causing their model to glitch...

The map is great, at least in my opinion, I have no complaints about it. As for the graphics and models, maybe the zombies need a bit of tweaking, but it's better to fix the animations and those bugs than the models. When it comes to models and graphics, they're top notch for the price of 28 euros or whatever it is in your country. The game has some 'storyline' elements, though I’m not sure how much of a spoiler it would be to mention them, as there’s no concrete plot.

There are other issues, but I’ve mentioned the ones that stood out to me the most. Even the optimisation isn’t that bad. While I don’t think the game deserves "mostly positive" reviews, I also don’t think it deserves "mostly negative." I was as objective as possible. I feel bad leaving a negative review because the game has a solid foundation, the game has good base. I usually hate giving developers bad ratings, I don’t know why, but I’m pretty lenient when it comes to reviews. The developers did a good job, but there’s still work to be done, a lot of... What more can I say? There are enough negative reviews out there and mine doesn’t need to be one of them.
MarcoDXB
4.7 hrs
Early Access Review
Posted: 23 October
Direct from Steam
Good zombie survival game! It feels like Left 4 Dead but better and harder.
Needs more time in the oven since it's still in Alpha stage but overall Im having very good time :)
saltdprk
2.4 hrs
Early Access Review
Posted: 23 October
Direct from Steam
Buggy and incomplete, but it's EA. The fact that my buddy and I squaded up and successfully played a mission with people from all over the world, all while fighting hordes and coordinating and working together is a testament to what this game will be when it's actually finished. I went in with very low hopes from all the negative reviews, and came out pleasantly surprised, which is hard in the stagnant world of videogames. Will keep playing and look forward to future improvements!
Ricky Spanish
4.4 hrs
Early Access Review
Posted: 23 October
Direct from Steam
Let them cook. this game has so much to offer. in time this game will be a gem and in the mean time im still having a ball playing this game with friends. and every friend I have played with i've made in game. this game rocks and I am having a blast playing it even with the bugs. no mission is the same.

Really looking forward for the future that this game has.
walter, cadavroid
3.7 hrs
Early Access Review
Posted: 23 October
Direct from Steam
It's a rocky start, but it will get better.
If you're too lazy to read past this, you can have my shortened opinion here; give it some time to cook, because it's going to be a hell of a game once it comes together a bit better.

Early Gripes
Alright, get real for a second.

Contrary to what some people may be saying in negative reviews, this game is not many things.
It is nowhere close to a triple A title (seriously, no AAA studio would release a game for 30 dollars nowadays, why have some people said this?)
This game is not finished.
This game is NOT the first NMRiH.
This game is not flawless, but this game is also not a dumpster fire.
Most importantly, this game is not dead in the water yet.

Gameplay

The CRC needs volunteers, Responder. The other place is full, and now the dead walk the earth.

The gameplay loop is there. 8 survivors load into a match on a fairly large map, one you could walk for a good, long while in and make it between maybe 3 compounds. You get gear, you find supplies (both of the meta progression variety and the in-match ordinance variety,) you complete your objectives which can differ based on the compound, you keep your friends alive and you extract. At its core, it is a roguelike extraction game, which in the current market is kind of a dime a dozen admittedly. However, unlike the usual slop cycle you'll be put through with Tarkov or any of its hundreds of offshoots, you are purely at liberty to co-operate with your fellow man rather than screwing them over at every possible turn. Combat is slow and fairly gritty, like swinging pipes at actual unfeeling, walking corpses. Something I'd like to mention (and something that The Forever Winter, another extraction shooter, tried to do but executed poorly,) you're not 'that guy' until you get some skill under your belt, so you're going to be struggling with walkers until you find a better weapon. In the beginning, they're scattered on the roads and in shacks, but by the end, they're swarming, ravenous, and ready to bite down on you like animals. With any luck, you come out of it unscathed, but more realistically, you're going to take some injuries that add up slowly. With another person, this becomes far easier, but the odds of going undetected are fairly slim. You can absolutely choose to not help any person in the lobbies you find, but when it comes down to the wire, an extra pair of hands is always good to have, and you have ZERO chance of living if you don't give teamwork at least a small try, especially in the home stretch of your mission.

That's where the game is unique. With so many approaches to the game, the ability to sneak around the undead, the ability to simply crack as many skulls as you can, and the ability to either run like a track meet directly to your goals or take the tourist's approach of slowly gathering supplies, one thing never changes; helping each other is key. You may feel inclined to weigh the risk, to not want to lose the character you've extracted countless times with, but you need to remember that losing people gets you closer to your inevitable demise than suffering a few scratches.

As an example, my second run went fairly smoothly. I had plenty of ammo, plenty of meds, some explosives and a decent pair of weapons to keep myself alive. Two people were around to help, but the rest had died before we could regroup. In the final sequence of the mission, the pressure of continuous zombies attracted by the sounds of the black-starting power plant and the finer detail of having to keep the machines functioning ended in our death. In the end, we were spread too thin, and we died one by one. But if we had maybe even one more person, we could've pulled through.

Co-op with consequences is a very apt phrase they've used to describe this. Between the short-term risk of immediate injury and death and the long-term risk of being too short-handed to accomplish your goals, you WILL be forced to make your choice between living now and dying later or risking your life to save someone who could be the deciding factor in whether your team extracts battered but alive or joins the undead populace. That being said, it never will be easy. You will die, you will lose characters, but it's a part of the game.

That being said.

It is an Early Access title.

And this review is a day one review for said early access title.

That entails that in no way is this product finished. People complained they did not have infection on release, but they've said it is planned and coming soon. People have complained there is only one map (oddly enough. Really, I feel I've barely explored it so far,) and yet they already have another map on the roadmap. People have been complaining about the lack of workshop content and the like and... realistically, that won't happen. This isn't a fault of the developers, nor the engine, nor anything. This is by design, since if you could put a character with meta progression into a player-generated world, there is little barring the player who generated it from making the easiest level with the most possible meta-progression items in the shortest space and time. Unless you curated them all or locked meta-progression to official, the game would immediately unbalance by the virtue of people immediately shooting Responders up to max level.

More validly, people have complained about the servers, which they were VERY quick to put forth their plan to fix such. People complain about the rubberbanding and teleporting zombies, which falls under the servers, which they will be fixing shortly. A lot of animation bugs, movement bugs and what have you are all planned for fixing ASAP, and the developers are vocal about it, so please, give them some time.

This game is rough, right now. With enough time, this can end up a staple of zombie media, the very thing NMRiH1 looked up to. We just need to give it a chance and not review bomb it over nostalgia for what the game was and for launch issues of an early access title that has explicitly been defined as 'unfinished'.

Father President
1.5 hrs
Early Access Review
Posted: 23 October
Direct from Steam
I never played the first game, so I am coming into this game just to play a new shiny zombie game.

In short, the bugs and performance of this EA title makes this game unplayable for me.

After hearing that there has been very little change to the build in 3 years I am putting my money elsewhere.
boogiebass22
1.8 hrs
Early Access Review
Posted: 23 October
Direct from Steam
Fun game, but way too many game breaking bugs.
Nerdy
1.4 hrs
Early Access Review
Posted: 23 October
Direct from Steam
The Devs have addressed and talked about the ongoing and pre-hotfix issues.

What is solved/being repaired bit-by-bit: Lagging/Ping issues. They solved this by fixing their matchmaking and region priority.

What isn't fixed: Visual bugs, input canceling, audio skips/stutters, performance for average-low end setups

I just did an extraction (my first and only run) and it is and it is not intense. The beginning was rough due to not having any idea how strong I am against a zombie and being alone but once you find others, the game because pretty easy (as long as your group knows how to communicate and tackle objectives cooperatively). All and all, I recommend the game if you believe the devs would keep working hard at it. I suggest waiting if you want more actions taken by the devs before investing
1 person found this review helpful