No More Room in Hell 2 is a terrifying 8 player co-op action horror experience. Find your friends in the dark and survive - in a dynamic, endlessly replayable zombie apocalypse.
All Reviews:
Overwhelmingly Negative (967) - 15% of the 967 user reviews for this game are positive.
Release Date:
22 Oct, 2024
Developer:
Publisher:
0:16 / 1:19
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Gameplay | No More Room in Hell 2 | Early Access Launch Trailer

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We hope you enjoy this early look at the upcoming No More Room in Hell 2, as we get an opportunity to craft its 1.0 release together.

Releasing the game through Early Access will allow us to open the game's production and growth so our community of players can join us in the journey! More than bringing players in, we want a community who are willing to give us constructive feedback towards our goals for No More Room in Hell 2.”

Approximately how long will this game be in Early Access?

“We expect No More Room in Hell 2 to remain in Early Access until sometime in 2025.”

How is the full version planned to differ from the Early Access version?

“Our goal for the full version is to have additional gameplay features and content that will round out the game experience, along with new maps, customization, firearms, melee weapons, tools, storylines and more.

Some of the biggest highlights to look forward to during Early Access are a Responder Respawn system, Infection, new Zombie Types, and Map 2: Codename “Hospital” (note: these items may be subject to change or cancellation).”

What is the current state of the Early Access version?

“No More Room in Hell 2 in Early Access is a work-in-progress, with many features, content, and overall improvements still in active development, including some aspects of its identity being absent. We look forward to the game rapidly evolving and improving towards its 1.0 launch next year aided by your feedback.

The game’s story will unfold over time, with each map representing a new chapter in the game’s overarching story, and game updates will bring both content and narrative context as you learn more about the virus and humanity’s battle against the undead.

Early Access includes, at launch:
- Power Plant, a fully fleshed out non-linear map that includes over a dozen places of interest that each feature puzzle-like objectives and rewards.
- 8 Player co-op
- Permadeath characters
- Character progression
- Unreal Engine 5 visuals
- Proximity VOIP and "group up" communication systems
- Multiple enemy types and appearances
- Unique “enemy encounter” moments
- Inventory system
- Multiple melee and ranged weapons
- Trap and explosive items
- Zombie dismemberment damage system
- Much more!”

Will the game be priced differently during and after Early Access?

“We expect the price to rise towards the 1.0 release.”

How are you planning on involving the Community in your development process?

“Our team will primarily engage with our community through Discord. We will also involve the community with polls and discussion on our channels in order to source feedback and give our players the opportunity to work with our team to shape the game’s development. http://discord.gg/nmrih”
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Buy No More Room in Hell 2

¥ 3,400
 
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Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

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System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10, 64-bit
    • Processor: Intel Core i5-6600 or Ryzen 3 1200
    • Memory: 12 GB RAM
    • Graphics: GeForce GTX 1650 (4 GB) or Radeon RX 570 (4GB) or Intel Arc 580
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 35 GB available space
    • Additional Notes: Experience: 1080p 30 HZ on Low Graphics Settings with Performance Super Sampling
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10, 64-bit
    • Processor: Core i7-10700K or Ryzen 5 5500GT
    • Memory: 16 GB RAM
    • Graphics: GeForce RTX 2070 (8 GB) or Radeon RX 5700 XT (8 GB)
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 35 GB available space
    • Additional Notes: Experience: 1080p 60 HZ on High Graphics Settings with Quality Super Sampling
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Customer reviews for No More Room in Hell 2

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Showing 151 reviews that match the filters above ( Mostly Negative )
Most Helpful Reviews  In the past day
Recommended
0.5 hrs on record
Early Access Review
Posted: 23 October
Direct from Steam
Good game in theory. Needs a bit more time in the oven but I have hope.
Was this review helpful?
73 people found this review helpful
7 people found this review funny
4
Recommended
0.3 hrs on record
Early Access Review
Posted: 23 October
Direct from Steam
First 10 minutes of the game..

Minute 1: Unskippable cut scene to start game

Minute 3: Makes it into main screen to see headless model

Minute 5: while loading into lobby model finally gains head

Minute 7: running around mine shaft getting smacked by zombies while trying to use pipe that never hits first

Minute 10: still no gun found and zombies jump into air repeatedly while moaning at you and not being able to move

Minute 13: Smacking zombie 8 times in the head with pipe zombie does not die.

Minute 14: Zombie kills me

6/10 would def try to kill zombie again
Was this review helpful?
76 people found this review helpful
29 people found this review funny
Not Recommended
0.5 hrs on record
Early Access Review
Posted: 23 October
Direct from Steam
LOL Such unfinished game, not even close to Alpha / Beta. The developer should be condemned for selling this,
Was this review helpful?
103 people found this review helpful
6 people found this review funny
7
Not Recommended
0.3 hrs on record
Early Access Review
Posted: 23 October
Direct from Steam
- The devs abandoned the roots of NMRIH.

- There's no modding support.

- Just one map.

- Awful performance.

- Forces you to play MP(?)

- Hitboxes are abhorrently bad.

- Combat is not fluid, zombies latch onto you randomly and hit through walls.

- Inventory system changed for the worse compared to NMRIH. Overcomplicated.

- Issues listed by youtuber testers persisted past release.

- Uses EASY ANTICHEAT for a COOP game. It's known for breaking tools such as TS-notifier.

- The game is NOT worth 29 euro and WILL NOT be anytime soon. Do not buy it in it's current state, with the current price. 10 euro is the /most/ I would ever give it in it's current state.
Was this review helpful?
195 people found this review helpful
8 people found this review funny
18
2
4
2
2
16
Not Recommended
1.5 hrs on record (0.7 hrs at review time)
Early Access Review
Posted: 23 October
Direct from Steam
Wow. Early Access is an understatement.

Teleporting zombies, unbindable keys which were previously bound, broken voice chat.

Server errors, unskippable cutscenes when launching, and menu bugs already.

Edit: Can't even load into the menu now after changing some settings.
Was this review helpful?
125 people found this review helpful
3 people found this review funny
10
Not Recommended
0.2 hrs on record
Early Access Review
Posted: 23 October
Direct from Steam
In conclusion, don't buy this game. It seems like it's going to fail in its attempt to appeal to a wider audience.

I don't understand what they were thinking by bringing out an alpha version and asking us to buy it. Even if I try to understand, I can't see why they would remove all the strengths of the previous game—such as the inventory system, user mods, and detailed features—and still call this a sequel. The optimization is awful, to the point where it disrupts gameplay.

You'd be better off playing No More Room in Hell 1, which is free and supports user mods. This game is not a sequel; it's a completely different game.

결론부터 말하면 사지마세요. 대중성을 노리려다 망할것같네요.

그리고 게임이 거의 완성 된것도 아니고 알파버전을 들고 와서 사달라는건 무슨 생각인진 모르겠고 이해한다고해도
전작에 있던 장점인 인벤토리 시스템, 유저모드, 디테일 이런 장점들을 싹다 없애놓고 이딴걸 후속작이라고 파는 이유를 모르겠네...

최적화도 거지같고 플레이에도 지장을 줄정도로 심해요. 차라리 그냥 무료게임에 유저모드까지 할수있는 노 모어 룸 인헬 1 하세요.

이게임은 후속작이 아닌 완전히 다른게임입니다.
Was this review helpful?
116 people found this review helpful
5 people found this review funny
10
4
6
Not Recommended
1.5 hrs on record (1.0 hrs at review time)
Early Access Review
Posted: 23 October
Direct from Steam
I'm a veteran of NMRIH 1. My favorite zombie game of all time. While there are a few poor game design choices in NMRIH 2, it's overall pretty solid.

However, the networking is horrible and there are too many bugs to count. Wait a few months until they fix all the bugs and do a content drop or two.
Was this review helpful?
32 people found this review helpful
4 people found this review funny
2
Not Recommended
0.6 hrs on record
Early Access Review
Posted: 23 October
Direct from Steam
Aside from the technical issues, it's just not NMRIH. Heroes and other trend chasing choices were bad choices. Watering down ammo to 3 generic types was a bad choice.
Was this review helpful?
48 people found this review helpful
2 people found this review funny
4
2
Not Recommended
0.8 hrs on record (0.1 hrs at review time)
Early Access Review
Posted: 23 October
Direct from Steam
A zombie game that doesn't release with infection in early access, wild. How do you mess up by not putting in infection when you have a prime example (NMRIH 1) right in front of you?
Was this review helpful?
71 people found this review helpful
4 people found this review funny
3
Not Recommended
1.6 hrs on record
Early Access Review
Posted: 23 October
Direct from Steam
The gameplay loop kinda reminds me of Hunt showdown and the graphics are nice. If they are quick with adding content, fixing bugs, and polishing the game this could be a fantastic zombie game. At the end of the day this isn't No more room in hell, this a PvE zombie extraction shooter using an exciting IP to gain traction.

With that being said the performance is awful and there isn't a whole lot of content for 29.99. Hopeful the devs are cooking but man the high ping ,poor performance, no private lobbies/ offline mode is killing the fun.
Was this review helpful?
20 people found this review helpful
1 person found this review funny
Recently Posted
Zanzi
0.8 hrs
Early Access Review
Posted: 23 October
Direct from Steam
Plays nothing like the mod for those checking this out who had played NMRIH1, so be warned.

Overall my experience has been pretty negative with this one.

To be honest, I'm not even sure how the hell they can advertise this as a "8 player co-op action horror experience", when nobody spawns together and most players just end up dying anyway before meeting someone else but yet you're expected to group up on an oversized map whilst as an individual player you hold less power and agency as you did when you were solo in NMRIH1? I don't know, it just confuses me a touch by what TB decided to do here.

And I'll point out this game's biggest positive right now and that's the price, it's priced pretty nicely at £24.99. But the pricing does not cover up the fact this game has massive problems even if it's 'early access'. Difficulty wise, it's harder than NMRIH1 and not in the good way. It's "unfun levels of difficulty", it doesn't give me the feel of being challenged by the game or the maps like in NMRIH1 but more as if the devs are trying to clonk me on the head with their game design diploma repeatedly at every possible moment, think nmo_suzhou's finale but all over the map if the spawns instead were not scripted and instead constant and dynamically placed around you to keep the oppression up.

This game doesn't feel fair in the challenge department whereas in NMRIH1 most of your deaths would eventually fall down to you messing up or biting off more than you can chew, in NMRIH2 it's kind of forced especially with the fact everyone spawns separately with very little starting ability to fend off zeeks that are always on your back. It feels somewhat cheap and coupled with the character permadeath extraction shooter mechanics that were slapped in and well you've got quite frankly one of the biggest confusions ever for a sequel, considering the non-TB NMRIH2 was almost complete but got scrapped FOR THIS VERSION which I'm still trying to wrap my head around and understand why this happened in the first place.



So my biggest gripes with this game so far;
The stamina system is awfully balanced; four light swings with any weapon and you're out of breath, heavy attacks drain you even faster and shoving takes a lot too. I don't remember NMRIH1 being this bad, or at least, NMRIH1's melee in tandem with the stamina system was both better paced and better balanced.

Melee system and balance is complete garbage; you'd think with TB jumping on, the devs of Chivalry that you'd get a melee system which is supposed to be an upgrade from NMRIH1, infact they decided to make it a absolute downgrade in terms of feel and balance. So far I just feel as if aiming my attacks at the head seems pointless, along with heavy attacks with most weapons, most noticeably the starting weapons being way less effective than just shove and light attack spamming. Ontop of that I cannot tell which weapon is supposed to be more effective than the other at dispatching zeeks, at least with NMRIH1 you could get a feel for the melee weapon hierarchy and even then a lot of melee weapons in NMRIH1 were closely matched with one another, you didn't feel defenceless unless you were stuck with a kitchen knife or your hands. I know that the starting melee weapons give you no real agency at all, which is a massive problem considering you start off on your own and zeeks tend to spawn in a radius around the player pretty consistently and constantly, have fun spending 6 or so light melee swings to take down one zombie whilst two more spawn near you.
Not only that, I've had trouble telling just how far my melee attacks can reach as well as the reach of the zombies towards my person, as your altered FoV doesn't scale the viewmodel to your current FoV, so if you stray away from the default, have fun with an additional learning curve.

Zombie variants that make no sense; why does a shambler that is covered in blood with red eyes magically take more melee swings than all the other zombies that aren't as bloody? NMRIH1 didn't have this, infact in NMRIH1 the only zeeks that took could potentially take more damage generally were the military zombies with helmets on outside of difficulty modifiers, so why does this game do this the way they do? Instead TB should probably make it so if a zombie has a stab-vest or military outfit on, MAKE those ones more tanky just like NMRIH1, not "lol blood here more chonk", it's bad and awful and quite frankly was a rude surprise when I found out I had to waste three stamina bars back to back just to expend this one zeek that had the +1 blood cloak of magical divine protection equipped, that gave it protection from blunt force trauma to the head.

Infinitely spawning zombies and runners inside objective areas; what the ♥♥♥♥ is this, nmo_suzhou on crack? If my character is unable to effectively clear zeeks of any kind because melee is generally weaker and slower than it was in NMRIH1 and ammo is hard to come by but also really easy to end up going through with the current spawn system. What chance do I have as a solo player after every other solo responder has died at the start of the game to finish the match? Seemingly none, that's what. At least with most NMRIH1 maps barring a few exceptions, you could slowly but surely carve your way through the crowd as well as duck and dive, but this isn't as much of the case in NMRIH2 as zeeks seem to just spawn anywhere you aren't looking, around you and nearby you. And before people go "but NMRIH1 had infinitely spawning zombies all over the map", yes, but like I pointed out, you could at least make some room and push forward with the objective, especially in a team, which is less of the case in NMRIH2, doubly so if you're on your own, which is crap at the moment, given everyone spawns separately from one another.

Simplified inventory and firearm calibres;, Whilst I do think the new inventory is both a blessing and a curse and is probably one of the better things they've done for NMRIH2, the big issue is that now the weight and capacity of an item is completely ignored, so you can probably carry a lot more high value items than you should be able to. At least with NMRIH1's system, you had to balance ammo with utility and even consider just how much room your melee weapon would take up along with your guns, which is no longer the case with NMRIH2. As for firearms, the calibres have been completely simplified, this is better for accessibility and newcomers but also means you have way more incentive to hog and horde ammo now, as pistol rounds work for ALL pistols, there's no longer 9mm, 22lr or 45acp, which before would have created some aspect of cooperative teamplay with inventory management, with people giving those that could use those calibres the appropriate ammo for their gun and so on, NMRIH2 technically misses this by a mark and whilst you can be a packmule for other players in NMRIH2, by holding onto extra rounds, with the new inventory system, you don't really need to.

It's been released in EA whilst undercooked; TB have decided to release this now, without the major selling point of a zombie game, that being the infection mechanic and whilst I understand they need feedback and so on to develop the game better, they already kind of spat in everyone's drink by scraping the previous pre-TB NMRIH2 and instead releasing an extraction shooter which nobody to my knowledge expected NMRIH1's sequel to turn out as. And of course, bugs, bugs, bugs, but bugs and glitches are to be expected with early access titles so no point talking about 'em.



I'll be honest, I was hoping for this game to pop off and prove me wrong. I really did but with how it's came out right now, I would recommend everyone to stay away from this one until it's released a few major patches, maybe then I'll change my tune but in it's current iteration it might look good graphically but it is such a chore to play.
Taffy
1.9 hrs
Early Access Review
Posted: 23 October
Steam Key
I did like this game, but it's definetly not ready to be out as an Early Access game. I never played first NMRIH I can't compare inventory system, controls and etc but none of those so far was an issue for ME. I hope this will get fixed ASAP, there is a potential for this game to be good. There my lags/bugs/issues I encountered in three games:

Got connected to CN sever somehow
Guns doesnt feel accurate
There is a performance issue
Networking issue make some games simply unplayable
Unkillable zombie
Invisible zombie that didnt took damage from shotgun but took damage from melee weapon
Zombies were hitting me through the wall
Didn't let me use syringe to revive myself but min later i got revived anyway
Stellar Harbour
1.5 hrs
Early Access Review
Posted: 23 October
Direct from Steam
The most important part, the melee combat feels bad, you could just copy the framework of Chivalry 2 and that would be perfect, sometimes zombies will just slide towards you and attack right away, so mostly players abuse places zombies can't reach, like car hoods
Bing._
2.1 hrs
Early Access Review
Posted: 23 October
Direct from Steam
The launch of this game is so awful, genuinely I've had two games and one I found that there were invincible zombies and I sprayed blood from my body when I tried to blow them up, to the second a stuttering mess where I couldn't run the entire game.
Purple
1.5 hrs
Early Access Review
Posted: 23 October
Direct from Steam
Scary with the horror + lag

would recommend
Spoke
2.0 hrs
Early Access Review
Posted: 23 October
Direct from Steam
It's unfortunately nearly unplayable due to server issues. Scoreboard shows 25 ping but combat feels like i'm playing with around 500. Teleporting zombies, unregistered hits and the like. Avoid for now.
Moon Tiara Action!
0.4 hrs
Early Access Review
Posted: 23 October
Direct from Steam
I don't even know what to type here. I was so excited for this to come out, yet I knew better. They didn't even bother preparing for launch.

First round in as soon as I spawned my flashlight was bugged until I was knocked down and it began to function normally after I got up. Not a big deal, EA and all, however you're telling me nobody in play testing experienced this OR you decided it was acceptable to release with bugs like this? Zombies look placeholder, they sound like sex noises. The melee is possibly worse than the first, plus the desync and lag from P2Ping with 300ms players.

The world is pitch black so you need to rely on a flashlight (which may be bugged out) yet the light has a limited battery amount that you then need to loot. In reality, in case anyone wants to say muh realism, this is ♥♥♥♥♥♥♥ stupid because LED light batteries last DAYS. They also work and provide more than a narrow cone of light. So if you want me have a ♥♥♥♥♥♥♥♥ light source, at least don't make me have to feed it every 5 minutes.

The UI arrows that stay showing could have easily been remediated (we don't want to stare at that ♥♥♥♥) by only showing the arrows when you show your wristwatch/compass. Things that were in the first and even implemented in their 2021 build of this are now missing. (Infection, child zombies, various weapons.) Their "in concept" portion of the roadmap, things that aren't even in development right now, include a second map. There's not even more than one map here? What was wrong with the smaller scale objective based maps inspired by classic Romero movies and original ideas? Couldn't even port in some smaller scale maps to this? Oh no because now we are CRC Responders with persistent characters and Torn Banner wants some of that Hunt Showdown player base.

Congrats on rushing your release. You made your window. There's no more room in Steam for games this bad.
DM
0.7 hrs
Early Access Review
Posted: 23 October
Direct from Steam
The ingredients are there, they have not been cooked. They haven't even been taken out of the package yet. Understand its an early access but it has terrible lag due to peer to peer service. Virtually unplayable.
Hixaiko
1.1 hrs
Early Access Review
Posted: 23 October
Direct from Steam
why in gods sake would you release this game in this state ??? you had early access players/streamers or reviewers and instead of letting them give you honest reviews of the state of this game, you make them say it is at least okay(no clue if they were kinda forced but it feels forced after playing myself) but it is not it is in a sorry state in launch, worse then any game that i have ever played, dsyncing of zombies that punch you and then teleport away
the swinging of some weapons feel super stupid clunky and that from a Dev team that made chivalry, ♥♥♥♥♥♥♥ hell

where was the dedication to this game? Why did you decide to change so much from the core concept of NMRiH 1?
because it was niche? as if 70 k positiv reviews for the first game mean nothing and not a lot of people do write reviews.
oh and no modding options as well ?? yeah you guys just bought the name and that is it.

there is potential but that is all
0xABCDEF
1.5 hrs
Early Access Review
Posted: 23 October
Direct from Steam
No