Genre and game studies: Toward a critical approach to video game genres
Abstract
Get full access to this article
View all access and purchase options for this article.
References
Cite article
Cite article
Cite article
Download to reference manager
If you have citation software installed, you can download article citation data to the citation manager of your choice
Information, rights and permissions
Information
Published In

Keywords
Authors
Metrics and citations
Metrics
Article usage*
Total views and downloads: 8052
*Article usage tracking started in December 2016
Articles citing this one
Receive email alerts when this article is cited
Web of Science: 0
Crossref: 252
- Training and Certification of Competences through Serious Games
- Exploring the relationship between digital gaming, language attitudes,...
- THE IMPACT OF ANIMATION ON VISUAL LEARNING IN CHILDREN WITH SPECIAL NE...
- The tangled ways to classify games: A systematic review of how games a...
- The role of video games in enhancing managers' strategic thinking and ...
- Playing with the News on Reddit: The Politics Game on r/The_Donald
- Asymmetric VR Game Subgenres: Implications for Analysis and Design
- Analyzing Security and Privacy Risks in Android Video Game Application...
- Persian game localization scene in Iran: taking stock
- “We’ve Forgotten Our Roots”: Bioweapons and Forms of Life in ...
- What role can videogames play in the COVID-19 pandemic?
- Ambiguity in utopian XR-games
- Flawless victory! Investigating search and experience qualities as ant...
- Eyetracking Correlated in the Matching Pairs Game
- After successful fundraising: how overfunding and category spanning af...
- Children’s social problem-solving skills in playing videogames and tra...
- Rewriting rules, changing worlds: Diegetic and ludic forms of metarefe...
- Understanding Genre as Atmospheric Assemblage: The Case of Videogames
- Imagined Past and Future
- Effects of congruity on the state of user presence in virtual environm...
- Dijital Oyun Reklamlarında Oyuncular Tarafından Üretilen Nefret Söylem...
- App-Genres for Children’s Agency – Affordances in Applications Used in...
- Player Experience and Enjoyment: A Preliminary Examination of Differen...
- The influence of video game types on inhibiting interference stimuli u...
- Transmedia Fantasy-JRPG: Kickstarter, Genre Leveraging and Eiyuden Chr...
- Video Games as a Form of Youth Leisure: Socialization Practices and Se...
- Understanding the dark side of gamified interactions on short-form vid...
- Digital Games as Learning Tools: Mapping the Perspectives and Experien...
- Application of Roger Caillois’ Typology in the Strategy Game Genre: A ...
- The effects of video games on communication and social interaction: A ...
- The Role of Intellectual Property Awareness and Motivation in Game Pro...
- Sokak Oyunlarından Sanal Oyunlara Dijital Oyunların Gelişimsel Süreçle...
- The Video Gamer Persona: A Five Factor Study Exploring Personality Ele...
- Insight or ignorance: How collaborative history in a workgroup fits wi...
- References
- Towards Agent-Based Testing of 3D Games using Reinforcement Learning
- Developing a Clearer Understanding of Genre and Mobile Gameplay
- Comparison of children's social problem-solving skills who play videog...
- Commercial video games as a resource for mental health: A systematic l...
- Beyond Genre: Classifying Virtual Reality Experiences
- Exploring emergent co-creative narrative in a strategy video game bran...
- How young adult videogames materialize senses of self through ludonarr...
- Urban Planning Education and Using CityCAD to Transform Our Cities
- Families Playing Animal Crossing Together: Coping With Video Games Dur...
- Exploring Player Understandings of Historical Accuracy and Historical ...
- Expert writers on how to achieve narrative immersion in digital games
- Embodied parallelism and immersion in virtual reality gaming
- An explorer’s journal for machines: Exploring the case of ...
- Adolescent Internet gaming addiction and personality characteristics b...
- Quantas tumbas cabem em megabites
- Gaming Experience as a Nuisance or Confounding Variable in Serious Gam...
- Building the “Complete Game”: An Overview Study of a Development Strat...
- Specific features of the action genre in video games of the late XX – ...
- Bića i svetovi video igre: teorijska i kulturološka paradigma
- To Each Their Own (Type)
- Adaptive Play
- Motives for Playing Video Games in the Context of Time. Results of Emp...
- En la frontera digital. Didáctica de la literatura y videojuego en el ...
- What is a Visual Novel?
- How the Players Get Their Spots: A Study of Playstyle Emergence in Dig...
- The right to the virtual city: Rural retreatism in open-world video ga...
- InterRings: Towards Understanding Design Micro-games to Fit Daily Work...
- Search-Based Automated Play Testing of Computer Games: A Model-Based A...
- Video Games as Modern Multimodal Products
- The Chronotope of the Threshold in Medieval-Themed Role-Playing Games
- Video Games, Use of
- Narrative categorization in digital game‐based learning: Engagement, m...
- Linkages Between Gameplay Preferences and Fondness for Game Music
- Towards Factor-oriented Understanding of Video Game Genres using Explo...
- Commercial video games and cognitive functions: video game genres and ...
- Knowledge and Experience in Video Game Play: Understanding Individual ...
- I Don't Care as Long as It's Good: Player Preferences for Real-Time an...
- Automated Genre Classification for Gaming Videos
- “Kinda like The Sims... But with ghosts?”: A Qualitative Analysis of V...
- Mediating effect of esports content live streaming in the relationship...
- Antecedents of esports gameplay intention: Genre as a moderator
- Adverse childhood experiences, dissociation, and anxious attachment st...
- Design Features Associated with User Engagement in Digital Games for H...
- “Are You Playing a Shooter Again?!” Deep Representation Learning for A...
- Video Games and Genres
- Player Ready? A Model for Evaluating VR Game Interfaces
- Serious Games as Communicative Tools for Attitudinal and Behavioral Ch...
- World of Warcraft Stats System: Evolution and Casualization
- Making Sense of Genre: The Logic of Video Game Genre Organization
- Female Video Game Players and the Protective Effect of Feminist Identi...
- A new look at the cognitive neuroscience of video game play
- Assessment and Treatment of Internet Gaming Disorder
- A preliminary network analysis on steam game tags
- Brain–Computer Interface Games Based on Consumer-Grade EEG Devices: A ...
- A Meta-analysis of Narrative Game-based Interventions for Promoting He...
- Potential Benefits of Playing Location-Based Games: An Analysis of Gam...
- P2P matchmaking solution for online games
- What role can videogames play in the COVID-19 pandemic?
- The Matter at Hand: A Practice-Theoretical Model of Digital Gaming
- Implementing Adaptive Game Difficulty Balancing in Serious Games
- Video Games
- A Classification of Fantasy in Serious Games
- Investigating the relationship between learning style and game type in...
- Game-Based Learning - Developing a Business Game for Interactive Archi...
- Integrating Science Tasks and Puzzles in Computer Role Playing Games
- Order-fulfillment games
- Testing the difference between appearance and ability customization
- A Study on an Influence of Locomotion Within VR Contents on VR Sicknes...
- The Association Between Video Gaming and Psychological Functioning
- The Game Between Game Theory and Gaming Simulations: Design Choices
- Playing with a Purpose
- Heuristic usability evaluation on games: a modular approach
- “Looking for an Amazing Game I Can Relax and Sink Hours into...”: A St...
- Genre-Spiele zwischen Leinwand und Video Games
- Developing a Clearer Understanding of Genre and Mobile Gameplay
- Developing Design Frameworks and Applications for Future Technologies ...
- Validating gameplay activity inventory (GAIN) for modeling player prof...
- From players to makers: An empirical examination of factors that affec...
- Relationships Between Game Attributes and Cognitive Abilities
- RELAȚIA DINTRE FACTORII DE PERSONALITATE BIG FIVE ȘI DEPENDENȚA DE GAM...
- Overlay Design Methodology for virtual environment design within digit...
- A Critical Review of the Effectiveness of Narrative-Driven Digital Edu...
- Mapping game preferences of older adults
- The impact of play on child development - a literature review
- Children and Minecraft: A survey of children’s digital play
- A Study on the Alt-genre of Digital Game based on User Tags
- Transhistorical perspective of the puzzle video game genre
- General Problem-Solving Styles and Problem-Solving Approaches in Video...
- Video Game Genres
- Evaluating Affective User-Centered Design of Video Games Using Qualita...
- Digital Educational Games
- Playing to Wait
- Does game rules work as a game changer? Analyzing the effect of rule o...
- ‘Instant Karma’—Moral Decision Making Systems in Digital Games
- Romance
- Counterfactual Communities: Strategy Games, Paratexts and the Player’s...
- A meta-analysis with examination of moderators of student cognition, a...
- Establishing Video Game Genres Using Data-Driven Modeling and Product ...
- Game Design Principles in a Game Programming Framework
- What Is a Game?
- Genre-Spiele zwischen Leinwand und Video Games
- Gamification und Innovationskommunikation: Konturierung von Industrie ...
- Počítačové hry a jejich místo v životě člověka
- A hybrid bipartite graph based recommendation algorithm for mobile gam...
- The effectiveness of using in-game cards as reward
- Exploring relatedness in single-player video game play
- "Silhouettes of Strange Illuminated Mannequins"
- Michezo Video: Nairobi’s gamers and the developers who are promoting l...
- What We Know About Games...
- Associations Between Avid Action and Real-Time Strategy Game Play and ...
- Content structure is king: An empirical study on gratifications, game ...
- Why Video Game Genres Fail: A Classificatory Analysis
- Beyond Diagonal Sciences: Applying Roger Caillois’s Concepts of Symmet...
- Effects of cognition demand, mode of interactivity and brand anthropom...
- Investigating the Impact of Gaming Habits, Gender, and Age on the Effe...
- ¿Existe influencia del sistema verbal en la 'jugabilidad' de un videoj...
- The Use of ASCII Graphics in Roguelikes...
- A Survey of Learning Classifier Systems in Games [Review Article]
- Gamers and Video Game Culture: An Introduction for Counselors
- Introduction: Videogames as Performances
- How to Do Things with Images
- Strategic Design: Breaking Mental Models Initiates Learning in Video G...
- What Older People Like to Play: Genre Preferences and Acceptance of Ca...
- Game-based learning and Gamification to promote engagement and motivat...
- Un essai de typologie à l’appui de l’utilisation des jeux par les aîné...
- Optimization of Quality of Service for a Cloud Gaming System using Lay...
- The effects of happiness types and happiness congruity on game app adv...
- RELAȚIA DINTRE FACTORII DE PERSONALITATE BIG FIVE ȘI DEPENDENȚA DE GAM...
- An instrument to build a gamer clustering framework according to gamin...
- Mike the Knight in the neo-liberal era
- The only way you can dream: interfaces and intolerable spaces in Chris...
- Learning game design and software engineering through a game prototypi...
- Tangible Interface for Controlling Toys-To-Life Characters Emotions
- Parody as brand: The case of [adult swim]’s paracasual advergames
- The Pedagogical Benefits of SimCity in Urb...
- Personality and video gaming: Comparing regular gamers, non-gamers, an...
- Video gaming in adolescence: factors associated with leisure time use
- The Effect of Simulations and Games on Learning Objectives in Tertiary...
- Behind Media Lines: Von Video/Spiel-Konvergenzen, digitalen Medienkult...
- Three Perspectives on Video Game Learning
- Interprocedurality
- Narcissus plays video games
- Methodology for digital interactive products development for mobile de...
- The Game Genre Map
- Issues and advances in research methods on video games and cognitive a...
- Action video game training for cognitive enhancement
- A proposal of quality model for mobile games
- A Lexical Approach to Study Computer Games and Game Play Experience vi...
- Gamified Pedagogy: From Gaming Theory to Creating a Self-Motivated Lea...
- A Systematic Review and Meta-analysis of Interventions for Sexual Heal...
- Online Games and Genre
- Digital Games and Science Fiction
- Video Games and Creativity
- A Utilitarian Antagonist: The Zombie in Popular Video Games
- What’s the cultural difference between the West and the East? The cons...
- From Simulation to Imitation...
- Evidence-based guidelines for wise use of electronic games by children
- “Critic-proofing” of the cognitive aspects of simple games
- Mobile game recommendation using touch gestures
- Youth-Created Avatars, Sites, and Role-Playing in the Virtual Game ...
- Categorization of Digital Games in English Language Learning Studies: ...
- Virtual Justice: Testing Disposition Theory in the Context of a Story-...
- Game audio — an investigation into the effect of audio on player immer...
- Play Buddies or Space Invaders? Players’ Attitudes Toward In-Game Adve...
- The Gamification of Advertising: Analysis and Research Directions of I...
- Does game self‐congruity increase usage and purchase?
- Design Recommendations for Digital Game Design within an Ageing Societ...
- How Are Agile Methods and Practices Deployed in Video Game Development...
- World of Trivia: A Player versus Player Game in the Web of Data with U...
- INNER SPEECH GENERATION IN A VIDEO GAME NON-PLAYER CHARACTER: FROM EXP...
- Video Game Genre Affordances for Physics Education
- Older adults as 21st century game designers
- Modeling game usage, purchase behavior and ease of use
- Assessment Needs Analysis for Developing Mobile Apps to Encourage Proa...
- Emergence of Gamified Commerce
- Matchballs – A Multi-Agent-System for Ontology-Based Collaborative Lea...
- Interface Analysis: Notes on the “Scopic Regime” of Strategic Action i...
- Modeling the effect of self-efficacy on game usage and purchase behavi...
- Mechanic/aesthetic videogame genres
- Rules, Rhetoric, and Genre: Procedural Rhetoric in Persona 3
- Gamers and gaming context: Relationships to critical thinking
- The Process of Learning in a Simulation Strategy Game: Disciplinary Kn...
- Fostering 21st Century Skill Development by Engaging Students in Authe...
- Mindfulness and Video Game Play: A Preliminary Inquiry
- Research Note
- Convergence of Online Gaming and E-Commerce
- Video Game Genre Affordances for Physics Education
- Dynamiques ludiques
- An Interactivity-based Framework for Classifying Digital Games
- Bilingual practices and the social organisation of video gaming activi...
- Learning from SimCity: An empirical study of Turkish adolescents
- Literary and Historical 3D Digital Game—Based Learning: Design Guideli...
- Computer Gaming Scenarios for Product Development Teams
- Effects of different scenarios of game difficulty on player immersion
- What games studies can teach us about videogames in the English and Li...
- An Analysis of Design Strategies for Creating Educational Experiences ...
- A Review of Humor for Computer Games: Play, Laugh and More
- Action and Puzzle Video Games Prime Different Speed/Accuracy Tradeoffs
- “No Quitting without Saving after Bad Events”: Gaming Paradigms and Le...
- Extending the Reference Method for Game Production: A Situational Appr...
- Training Games and GIS
- Gender and Cultural Differences in Perceiving Game Characters of Digit...
- A Mixed-Method Approach on Digital Educational Games for K12: Gender, ...
- Gender differences in game activity preferences of middle school child...
- Classification as Culture: Types and Trajectories of Music Genres
- Techno-Babel: Re-Pre-Positioning Narratives and New Media
- 3D Game Content Distributed Adaptation in Heterogeneous Environments
- Let Me Take You to The Movies...
- Computer Gaming Scenarios for Product Development Teams
- Using Reason Racer to Support Argumentation in Middle School Science I...
- Using Reason Racer to Support Argumentation in Middle School Science I...
- Using Reason Racer to Support Argumentation in Middle School Science I...
- Games, Simulations, and Simulation Games for Learning
- Games, Claims, Genres, and Learning
- Mitigating Negative Learning in Immersive Spaces and Simulations
- Classifying Serious Games
Figures and tables
Figures & Media
Tables
Get access
Get access
Get access
Access options
If you have access to journal content via a personal subscription, university, library, employer or society, select from the options below:
Access journal content via a university, library or employer subscription.
NASAGA members can access this journal content using society membership credentials.
Alternatively, view purchase options below:
Purchase 24 hour online access to view and download content.
Access journal content via a DeepDyve subscription or find out more about this option.