I will try my best to get the Custom Character Edition back online but it will take some time most likely!
This Pack finally has Custom Characters and Custom Kart Parts! But there is also a version without them if you prefer it that way.
The 104 best currently availabe CTs for MK8DX in a single Pack!
standart_version_no_yuzu_-_sitbar_s_ct_pack_v301_cb7ef.zip
yuzu_version_-_sitbar_s_ct_pack_v301_fba9d.zip
Hey sitbar i know you don't respond to the comments a lot but if you see this is really like to know, now that ctgp makers found a way to add extra courses without replacing any and also (I think) figured out how to make multiple objects of the same assets (like having both the bell in the cathedral and the anchor in shipyard at the same time) is that something we could possibly see get added to this? Idk if that's possible or not but it would be cool, I feel like your mod pack is a lot more user friendly than ctgp
Do you have any plans to ask the autors of the cups if they can be added into CTGPDX anytime soon, it would be really cool to see them in it and that ways we could have them and vanilla tracks at the same time.
Wow Nintendo copyright strikes the video what a fail Nintendo, get with the times!
On an unrelated note, im a little bit confused why there's 2 N64 Bowser Castles but no gcn Bowser Castle anymore. Is this an oversight or intentional?
I just tested the current 3.0 release for the first time on the Ryujinx emulator, and before I even play the tracks I'm unexpectedly getting random but consistent crashes on the menu screens when I go forward and back on some selections. This never happened to me on the 3.0 demo version.
Is this happening to anyone else?
If you want to play "Honeymoon Lune" make sure, you drive the LEFT way at this section. The right way is broken (like Sitbar told us). NPCs will crash, if they drive the right way, but you can finish the map with no problems, when using the left road.
Gpdx bowser's castle:
- bug, intangible polygon walls right in the middle of the path on many portions of the circuit, unplayable (no matter the character I think)
Koopa Beach 1:
- The "Bowser Castle" over Bowser mod causes very flashy bright lights on certain portions of the circuit, unplayable
(it seems to be due to its flashy fx? I don't know if other mods can cause the error)
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But I thank you for this titanic work!
And even more to update the mods!
I introduce people around me in my clinic and let other patients play!
guys on honeymoon lune just choose the left path the track still works! and the music is dope. just choose the left one till sit fixes it when he can.
Bowser's castle GPDX audio is muffled/quiet compared to course noises and character sounds.
just a audio tweak the music would sound cooler not quiet
First, thanks very much for a really great pack. I like the experience!
If you take suggestions to improve this pack even further, here they are (most of them are based on my opinion, which you maybe will share).
GCN Mario Circuit crashes on Yuzu (somehow Boshi Skatepark didn't in my case)
Race timer/route time should be off in 2 Player Mode (Split-Screen) if possible, as it overlays the item field. If there is no way to allow it only in non-split-screen scenario, it should be removed completely
3DS Wuhu Loop Track should be taken out - textures are to poor imho, there are some other better tracks left here at gamebanana which could be a good replacement and a well choice for the pack, I think
Changed drivers would be a nice addition, such as Lederhosen Luigi, Sunshine Mario, Meowser, Sonic (like in Mario Kart Omega Pack)...
Maybe also a few changed cars and carparts could be included as well (like in Mario Kart Omega Pack)
Maybe it is also possible to make the new 96 tracks to work in addition to the vanilla tracks, CTGP Deluxe seem to have that made possible
Speedmeter would be a nice addition
Thanks again and good luck on the further improvements you already planned.