Enemies can “hold” Spite Pouches in TTYD without you being able to tell!
TTYD Battle Bits #026: Star Power Level
The amount of Star Power you gain by attacking in TTYD is possible to calculate exactly!
For more information on the differences between the international and Japanese GameCube releases’ Star Power regeneration (notably which moves have increased Stylish multipliers, or were missing Stylish commands entirely, in the latter), check out this Super Mario Files video on the subject.
TTYD Battle Bits #025: Switched-up Spoils
By popular request, here’s a short description of how item drop logic changed for the Switch version of TTYD, following up from Battle Bits #023!
For more information on the original game’s item drop routine, you can read my full article on the matter, and for the tables used by the Switch version, you can see this spreadsheet (with the base weights changed to percentages, since they always sum to exactly 1,000).
TTYD Battle Bits #024: Banking Badges
Almost every badge TTYD supports stacking the effects of can be farmed infinitely from enemies!
For more information on badge drops, you can check out previous articles for:
TTYD Battle Bits #023: Nary a Drop
Getting an item or badge drop that enemies aren’t holding from battle in TTYD is a surprisingly rare occurrence!
For more information on item drops, as well as how coin, heart and flower drops are determined, check out my previous article on battle rewards.