The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Square
Publisher: Square
Released: 1997, PlayStation
Final Fantasy Tactics was, for many people, their first strategy RPG ever. Featuring an engaging story, excellent graphics and music, and an incredibly intricate gameplay system, this game is a classic all around. It has quite a bit in common with Tactics Ogre, an earlier strategy RPG, mainly because the two games were developed by the same teams.
And, of course, it has its fair share of unused content. With unused battle maps, overpowered debug command sets, extra playable characters, fully intact NPC and enemy data left hidden from view, and a whole mess of music left orphaned in the west with the removal of some minigames, Final Fantasy Tactics was pretty much the reason to own a GameShark back in the late 1990s.
All Featured BlurbsDid You Know...
- ...that the original arcade version of Donkey Kong has a congratulatory message to those who could decompile the game?
- ...that close to half of the mutants in S.T.A.L.K.E.R.: Shadow of Chernobyl were cut, some of which would later appear in S.T.A.L.K.E.R.: Call of Pripyat?
- ...that the Teenage Mutant Ninja Turtles arcade game has an unused laser gun power-up?
- ...that Rugrats: Time Travelers has an unused graphic of a CD labeled "Microsoft World Domination 99"?
- ...that in Mega Turrican, there are unused graphics that have Mario and Sonic frozen in carbonite?
- ...that part of a phone call from the white nationalist organization Combat 18 was left in Front Mission: Gun Hazard?
- ...that at least 49 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Descent to Undermountain is what happens when one tries to retrofit RPG gameplay onto an engine made for a six degrees of freedom FPS. The development of the game was significantly rushed with features being cut and developers running into constant difficulty working with the engine.
Pictured here is a small peek behind the scenes of a render for TSR logo in LightWave. Other programs opened are 3D Studio R4, Photoshop 3.0, and a couple of internal tools.
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