Combination of various tools from Nautilus plugin.
It is a bit similar to the Heat Method
I didn’t compare with Tweener but it seems similar except it is in 3d.
Arm brace
In order to explain that, here a little script. A mesh is created here with 2 holes. The components in the middles allows to put some weights on each vertex of the mesh. 0 is on the border of the mesh and 1 everywhere else.
The component Smooth Weights on Mesh smooth these values but keep them constant on naked edges. The results depends on the number of iterations.
Using theses weights on each vertex it is possible to make some Mesh Iso Splitting (500 itterations)
3000 itterations
it is also possible to change these values to vectors using Vector On Mesh Vertices from Scalar Weights
If angle is 0° or 180°, it is the classical Gradient Flow
Then these vectors could be used to make field lines with Flow on Mesh along Vectors
And if you want less cluterd graph use Clean Overlapping Curves, choose wisely D as it could be very very long !!!
Funny to see the result with values fixed at boundary
And not fixed
TweenCurveOnMesh.gh (23.0 KB)
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Feb 24
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