Warning: lots of images!
Over the years we've come to learn from many of the Rare old guard about many of the cancelled projects in Rare's vault (things like the Project Dream tech demo, many of the cancelled Banjo concepts, etc). One thing that's also become fairly obvious over the years is that Conker's Bad Fur Day was never meant to be the franchise's swan song before the Microsoft acquisition, the game's director and designer Chris Seavor has gone on record a few times to talk about his ideas for a sequel (one of the only known ideas was that Conker would have a terrible tenure as king and lose all his money, and that the first part of the game was him escaping from prison), but today he went onto Twitter to share what was intended to be the game's full story. There's a fair degree to digest here but for those who are unable to embed materials here's a brief summary.
(URLs aren't working for some reason right now, go to @conkerhimself on Twitter for source)
There's a lot more here including the structure of the game itself, the increase of parodies, and so forth. Well worth a read.
Over the years we've come to learn from many of the Rare old guard about many of the cancelled projects in Rare's vault (things like the Project Dream tech demo, many of the cancelled Banjo concepts, etc). One thing that's also become fairly obvious over the years is that Conker's Bad Fur Day was never meant to be the franchise's swan song before the Microsoft acquisition, the game's director and designer Chris Seavor has gone on record a few times to talk about his ideas for a sequel (one of the only known ideas was that Conker would have a terrible tenure as king and lose all his money, and that the first part of the game was him escaping from prison), but today he went onto Twitter to share what was intended to be the game's full story. There's a fair degree to digest here but for those who are unable to embed materials here's a brief summary.
(URLs aren't working for some reason right now, go to @conkerhimself on Twitter for source)
- Conker's Bad Fur Day 2 - which had the working title of "Other Bad Day" - compared to the original, would have a much more "deeper" story that would be closer to the action (the original Bad Fur Day had a very gag-focused story with no real antagonist for Conker until the end).
- The Panther King would return as a central antagonist, but he would team up with Greg the Grim Reaper in order to get revenge on Conker.
- Greg disovers a clause that squirrels can stay permanently dead if they are executed by beheading via a state decree.
- The game would have a four-act structure, the main story would concern Berri, while three subplots revolve around Conker regaining the throne, The Panther King's return, and Conker escaping "The Basement" (the afterlife, which is essentially a big club).
- Conker is framed for the death of Don Weaso (who escaped in the first game), and sent to execution.
- It's hinted early that Professor von Kriplespac was to return as the main antagonist, and Berri is held captive in suspended animation.
- You would play as the Panther King in Conker's body for at least one section of the game, regaining all his lost money, and also fight his old "friends" (rip The Raptor and Franky).
- Conker teams up with his newly deceased friends in the afterlife, taking a ferry called the Gigantic to return to the living (where he meets a new love interest; Bunni the Rabbit).
- It culminates in a boss battle against Death and the Panther King/Conker Doppelgänger. Conker beats Death and banishes the Panther King to the prison tower. Conker, now back to life, sporting an eyepatch and a stitched neck, is back as king and plans to wed Bunni.
- In a DKC type credits fakeout, a giant battleship called the DeathStarfish invades the planet. Conker needs to team up with everyone, including the Panther King, to take it on. The final boss ends up being a Berri Cyborg.
There's a lot more here including the structure of the game itself, the increase of parodies, and so forth. Well worth a read.
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