• Abilities
  • Builds
  • Stats

Metagross Builds, Abilities, Stats, And Evolutions

Physical Attacker

Melee

Intermediate

All-Rounder

Level
1
1
  • 3100

  • 160

  • 90

  • 20

  • 70

  • 0%

  • 0%

  • Lifesteal only applies to auto attacks

    0%

Note: Only auto attacks can critically strike. Metagross's Critical-Hit rate increases at levels 5 and 9.

Beldum

Evolves At 5

Metang

Evolves At 9

Clear Body

Passive Ability

Reduces the duration of hindrance effects by 10% when enemy players are nearby. The more enemy players there are, the more the hindrance effects are reduced, up to a maximum of 5 enemy players (50% max).

Attack

Auto Attack

Becomes a boosted attack with every third attack, striking with an increased area of attack. When a boosted attack hits, the cooldown of Iron Defense, Meteor Mash or Gyro Ball is reduced by 10%. If multiple targets are hit, the cooldown is instead reduced by 20%.

Click to Show Value
100% Atk + 0 x (Level - 1) + 0

Click to Show Value
140% Atk + 0 x (Level - 1) + 0

Iron Defense

Move 1

unite-db cooldown icon 8.00s Buff

Gain a shield lasting 5s and gain a boosted attack. That boosted attack deals additional damage.

Click to Show Value
100% Atk + 0 x (Level - 1) + 200

Click to Show Value
100% Atk + 4 x (Level - 1) + 50

Iron Defense Upgrade Choices

Meteor Mash

unite-db cooldown icon 11.00s Melee

The user charges power in their fist, dealing damage to enemies in an area up to 4x and slowing them by 20% for 3s while granting the user a shield for 3s. Enemies may dodge the charging damage by moving out of the area. The more enemies that this move hits, the more shield the user gains (stacking up to 8 times) and the more damage is dealt with the next basic attack. The next basic attack hits with a hard punch fired like a meteor, dealing damage to enemies in an area of effect. The level of charge depends on how many hits were made during the charging.

Click to Show Value
25% Atk + 0 x (Level - 1) + 80

Click to Show Value
55% Atk + 2 x (Level - 1) + 100

Click to Show Value
150% Atk + 2 x (Level - 1) + 400

Click to Show Value
175% Atk + 2 x (Level - 1) + 430

Click to Show Value
200% Atk + 2 x (Level - 1) + 460

Click to Show Value
225% Atk + 2 x (Level - 1) + 500

Restores HP when the punch hits enemies.

Gyro Ball

unite-db cooldown icon 5.00s Melee

Spin rapidly, dealing damage to nearby enemies. Hitting enemies with the outer edge of the spin grants a shield to the user for 3s. The shield stacks based on the number of targets hit up to a maximum of 6 times, with wild Pokémon granting 1 stack and enemy players granting 3 stacks.

Click to Show Value
150% Atk + 10 x (Level - 1) + 450

Click to Show Value
50% Atk + 0 x (Level - 1) + 80

On expiration of shield duration, converts 30% the remaining shield to healing.

Tackle

Move 2

unite-db cooldown icon 8.50s Dash

Scan in a designated direction. If the scan hits an enemy, the user then charges toward the enemy hit, dealing damage.

Click to Show Value
150% Atk + 6 x (Level - 1) + 200

Tackle Upgrade Choices

Zen Headbutt

unite-db cooldown icon 6.00s Dash

Fires a psychic wave in a designated direction. If the move hits an enemy, the user then charges toward the enemy hit, dealing damage and throwing them for 0.8s.

Click to Show Value
150% Atk + 6 x (Level - 1) + 200

After dealing damage with Zen Headbutt, reduce incoming damage by 20% for 2s.

Magnet Rise

unite-db cooldown icon 10.00s Buff

Levitates for up to 4s using electrically-generated magnetism, increasing the user's movement speed by 60% diminishing by 15% every second. If a basic attack is made while levitating, the user will fall to the ground forcefully, dealing damage to nearby enemies and knocking them up for 0.6s. This basic attack can lunge at a target crossing terrain and obstacles.

Click to Show Value
230% Atk + 5 x (Level - 1) + 250

While levitating, reduce incoming damage by 30%.

Compute and Crush

Unite Move

unite-db cooldown icon 134s 120000 Dash

Unlocks at level 9

Quickly analyzes the position of nearby enemies, granting a shield based on the number of enemies analyzed. When 2 or fewer enemies are analyzed, lunge towards the enemy with the lowest HP, leaving it unable to act for 0.8s and dealing damage to it thrice, with the third hit dealing damage based on the target's missing HP. If an enemy is knocked out by this move, the user recovers 30% of its Unite Move gauge. If there are three or more analyzed, lunge toward the enemy with the lowest HP, dealing damage to nearby enemies and creating a wall around the user. If a wall is created, Compute and Crash may be used again to take down the wall.

Click to Show Value
100% Atk + 2 x (Level - 1) + 200

Click to Show Value
100% Atk + 3 x (Level - 1) + 200

Click to Show Value
180% Atk + 4 x (Level - 1) + 250

Click to Show Value
60% Atk + 0 x (Level - 1) + 150

Unite Buffs (6s duration):

30% Movement Speed, 30% CDR, 20% Max HP Shield