Metagross
Physical Attacker
Note: Only auto attacks can critically strike. Metagross's Critical-Hit rate increases at levels 5 and 9.
Beldum
Evolves At 5
Metang
Evolves At 9
Clear Body
Passive Ability
Reduces the duration of hindrance effects by 10% when enemy players are nearby. The more enemy players there are, the more the hindrance effects are reduced, up to a maximum of 5 enemy players (50% max).
Attack
Auto Attack
Becomes a boosted attack with every third attack, striking with an increased area of attack. When a boosted attack hits, the cooldown of Iron Defense, Meteor Mash or Gyro Ball is reduced by 10%. If multiple targets are hit, the cooldown is instead reduced by 20%.
Iron Defense
Move 1
8.00s
Buff
Gain a shield lasting 5s and gain a boosted attack. That boosted attack deals additional damage.
Iron Defense Upgrade Choices
Meteor Mash
11.00s
Melee
The user charges power in their fist, dealing damage to enemies in an area up to 4x and slowing them by 20% for 3s while granting the user a shield for 3s. Enemies may dodge the charging damage by moving out of the area. The more enemies that this move hits, the more shield the user gains (stacking up to 8 times) and the more damage is dealt with the next basic attack. The next basic attack hits with a hard punch fired like a meteor, dealing damage to enemies in an area of effect. The level of charge depends on how many hits were made during the charging.
Restores HP when the punch hits enemies.
Gyro Ball
5.00s
Melee
Spin rapidly, dealing damage to nearby enemies. Hitting enemies with the outer edge of the spin grants a shield to the user for 3s. The shield stacks based on the number of targets hit up to a maximum of 6 times, with wild Pokémon granting 1 stack and enemy players granting 3 stacks.
On expiration of shield duration, converts 30% the remaining shield to healing.
Tackle
Move 2
8.50s
Dash
Scan in a designated direction. If the scan hits an enemy, the user then charges toward the enemy hit, dealing damage.
Tackle Upgrade Choices
Zen Headbutt
6.00s
Dash
Fires a psychic wave in a designated direction. If the move hits an enemy, the user then charges toward the enemy hit, dealing damage and throwing them for 0.8s.
After dealing damage with Zen Headbutt, reduce incoming damage by 20% for 2s.
Magnet Rise
10.00s
Buff
Levitates for up to 4s using electrically-generated magnetism, increasing the user's movement speed by 60% diminishing by 15% every second. If a basic attack is made while levitating, the user will fall to the ground forcefully, dealing damage to nearby enemies and knocking them up for 0.6s. This basic attack can lunge at a target crossing terrain and obstacles.
While levitating, reduce incoming damage by 30%.
Unlocks at level 9
Quickly analyzes the position of nearby enemies, granting a shield based on the number of enemies analyzed. When 2 or fewer enemies are analyzed, lunge towards the enemy with the lowest HP, leaving it unable to act for 0.8s and dealing damage to it thrice, with the third hit dealing damage based on the target's missing HP. If an enemy is knocked out by this move, the user recovers 30% of its Unite Move gauge. If there are three or more analyzed, lunge toward the enemy with the lowest HP, dealing damage to nearby enemies and creating a wall around the user. If a wall is created, Compute and Crash may be used again to take down the wall.
Unite Buffs (6s duration):
30% Movement Speed, 30% CDR, 20% Max HP Shield