ValliSoftware Posted March 30, 2019 Share Posted March 30, 2019 (edited) I create a new drum map template that defaults to Logic's GM mapping, which is what Logic Drummer uses. The name of the script is RedirectLogicDrummerToAny and looks like the following: To use this script, load your 3rd party drum kit and make an alias from Logic Drummer to the 3rd party drum track. Load this script on the 3rd party drum track, NOT on the Logic Drummer track. To drive other 3rd party drummers, just map the Logic Drummer drum piece to the 3rd party drum piece. As an example, I used RedirectLogicDrummerToAny as a template and created the following Drum Maps RedirectLogicDrummerToAD2 - for Addictive Drums 2 RedirectLogicDrummerToEZD2 - for EZ Drummer 2 RedirectLogicDrummerToSD3 - for Superior Drummer 3 Edited January 18, 2022 by ValliSoftware 1 Quote Link to comment Share on other sites More sharing options...
Atlas007 Posted March 30, 2019 Share Posted March 30, 2019 Thanx for sharing! Quote Link to comment Share on other sites More sharing options...
ValliSoftware Posted March 30, 2019 Author Share Posted March 30, 2019 So the Logic Drummer Electronic kits are implemented as a Track Stack. So you can still use the RedirectLogicDrummerToEZD2 script. This video shows out you can use the script to have Logic Drummer give you ideas playing your favorite 3rd party drum instrument. In this case, EZD2 Hip-Hop! Quote Link to comment Share on other sites More sharing options...
Rolomoto Posted August 14, 2019 Share Posted August 14, 2019 Thanks! Quote Link to comment Share on other sites More sharing options...
Artsmads Posted September 12, 2019 Share Posted September 12, 2019 Hi, is there an easy way to edit the script for this type of drum map with copy paste? I like to use the Scripter with Drum Machine Designer. There's a remapper preset for Drum Machine Designer but all of the kits are slightly different. Some of them have two kicks, three snares etc. It be nice to adjust the map based on the kit. Unless there are presets online that I'm missing. This is the best source I've been able to find. Thanks for the drummer presets! Quote Link to comment Share on other sites More sharing options...
shaunjohannes Posted April 3, 2020 Share Posted April 3, 2020 Hey:-) Sorry for the noob question but how do I install the script for it to work in Logic? Thanks for this BTW...it solves a huge problem for a friend of mine!!! PEace Quote Link to comment Share on other sites More sharing options...
ValliSoftware Posted April 3, 2020 Author Share Posted April 3, 2020 shaunjohannes said: Hey:-) Sorry for the noob question but how do I install the script for it to work in Logic? Thanks for this BTW...it solves a huge problem for a friend of mine!!! PEace Here's a simple video that shows now to use this script to have Logic Drummer play UltraBeat. In this setup, you can apply it to other 3rd party drum instruments as well. Quote Link to comment Share on other sites More sharing options...
chris4stix Posted September 4, 2020 Share Posted September 4, 2020 I"d like to resurrect this thread and also ask ValliSoftware how to install the RedirectLogicDrummerToAny script in Logic Pro x. How do you get it into Logic and into the insert effects area? Can you explain how this is done? I made a midi track from a drummer track and want to use the midi track to trigger Addictive Drums 2. I don't see any way to do this, and I've searched everywhere! I've set AD 2 to GM and that doesn't work. Any help appreciated. Thanks! Quote Link to comment Share on other sites More sharing options...
ValliSoftware Posted September 5, 2020 Author Share Posted September 5, 2020 chris4stix said: I"d like to resurrect this thread and also ask ValliSoftware how to install the RedirectLogicDrummerToAny script in Logic Pro x. How do you get it into Logic and into the insert effects area? Can you explain how this is done?I made a midi track from a drummer track and want to use the midi track to trigger Addictive Drums 2. I don't see any way to do this, and I've searched everywhere! I've set AD 2 to GM and that doesn't work. Any help appreciated. Thanks! When you say you created a MIDI file from Logic Drummer, you dragged to yellow Drummer region to an empty instrument track to get a green MIDI region, correct? Can you zip and post that MIDI file. To Install the scripts.... Unzip the above file and put the whole LogicDrummerDrumMaps folder into this folder Music/Audio Music Apps/Plug-In Settings/Scripter On your MIDI track, load the Scripter MIDI-FX plug in and you should see the LogicDrummerDrumMaps folder and when select it you'll see the actual scripts to choose from. Quote Link to comment Share on other sites More sharing options...
chris4stix Posted September 5, 2020 Share Posted September 5, 2020 Hi ValliSoftware. Yes I dragged the yellow Drummer region to an empty instrument track to get a green MIDI region. I know I can move midi notes around in the piano roll to get what I want from AD2, but in reality I need a E Drum set to really take advantage of playing AD 2. I did fool around with a keyboard last night and I can just play the parts in that way too. I don't think using midi tracks from drummer is going to take advantage of AD 2's full potential without a lot of work. I may try your script and see what happens. Many thanks ValliSoftware, much appreciated! Quote Link to comment Share on other sites More sharing options...
anp27 Posted November 18, 2020 Share Posted November 18, 2020 ValliSoftware said: I create a new drum map template that defaults to Logic's GM mapping, which is what Logic Drummer uses. Hi Vallis, thanks so much for this. I would like to create a map for NI Studio Drummer using your "To Any" map but I don't know where to begin, any tips? Quote Link to comment Share on other sites More sharing options...
ValliSoftware Posted November 18, 2020 Author Share Posted November 18, 2020 (edited) anp27 said: ValliSoftware said: I create a new drum map template that defaults to Logic's GM mapping, which is what Logic Drummer uses. Hi Vallis, thanks so much for this. I would like to create a map for NI Studio Drummer using your "To Any" map but I don't know where to begin, any tips? So there's no Maracas in Studio Drummer, so I mapped that to the cowbell. We always need more cowbell. In order to hear the cowbell, you need to change the MIDI Channel on the track that NI Studio Drummer is on from "All" to "1". That's if you specify Maracas in Logic Drummer. I've attached a new script for NI Studio Drummer. If any of the mappings are wrong, update and repost so others can get that update too. Edited January 18, 2022 by ValliSoftware Quote Link to comment Share on other sites More sharing options...
anp27 Posted November 18, 2020 Share Posted November 18, 2020 ValliSoftware said: I've attached a new script for NI Studio Drummer. If any of the mappings are wrong, update and repost so others can get that update too. Wow thanks for the speedy reply! Just tested it, everything is working perfectly including the tambourine, cowbell, etc... YOU ROCK!!!!!!! Many thanks EDIT: Just tested with some NI Abbey Road Drummers I own, 50s, 60s, 70s, 80s Drummer, they're all working perfectly as well! Quote Link to comment Share on other sites More sharing options...
ValliSoftware Posted November 18, 2020 Author Share Posted November 18, 2020 anp27 said: ValliSoftware said: I've attached a new script for NI Studio Drummer. If any of the mappings are wrong, update and repost so others can get that update too. Wow thanks for the speedy reply! Just tested it, everything is working perfectly including the tambourine, cowbell, etc... YOU ROCK!!!!!!! Many thanks EDIT: Just tested with some NI Abbey Road Drummers I own, 50s, 60s, 70s, 80s Drummer, they're all working perfectly as well! Cool. I already had a script created for Abbey Roads and I figured the mapping for the kit pieces would be the same for all NI drums, but that's why I was able to get this quick for. you. Quote Link to comment Share on other sites More sharing options...
ValliSoftware Posted November 18, 2020 Author Share Posted November 18, 2020 (edited) anp27 said: ValliSoftware said: I've attached a new script for NI Studio Drummer. If any of the mappings are wrong, update and repost so others can get that update too. Wow thanks for the speedy reply! Just tested it, everything is working perfectly including the tambourine, cowbell, etc... YOU ROCK!!!!!!! Many thanks EDIT: Just tested with some NI Abbey Road Drummers I own, 50s, 60s, 70s, 80s Drummer, they're all working perfectly as well! Here's another script you might be interested in. Sometimes the velocity for a certain kit piece can be louder that what I want, so for individual kit pieces, I can overwrite what Logic Drummer sent to what I want instead. So if the kick is too loud, in this example pic, I set the velocity to 40 and what I do is pick a random value between 35-45 and play that instead, otherwise, I leave the Velocity "As Is". Place this script above the mapping script on your NI Sudio Drummer. Edited January 18, 2022 by ValliSoftware Quote Link to comment Share on other sites More sharing options...
anp27 Posted November 18, 2020 Share Posted November 18, 2020 ValliSoftware said: Here's another script you might be interested in. Once again, THANK YOU This script is super useful and is working very well! Quote Link to comment Share on other sites More sharing options...
anp27 Posted December 1, 2020 Share Posted December 1, 2020 ValliSoftware said: Place this script above the mapping script on your NI Sudio Drummer. Hey Vallis, I'd like to create an Addictive Drums 2 map so that I can preview my external MIDI drum files (Studio Drummer, etc) directly within the AD2 Beats page so that they play back with the correct mapping. Would you happen to know how I can go about doing this? Quote Link to comment Share on other sites More sharing options...
ValliSoftware Posted December 1, 2020 Author Share Posted December 1, 2020 anp27 said: ValliSoftware said: Place this script above the mapping script on your NI Sudio Drummer. Hey Vallis, I'd like to create an Addictive Drums 2 map so that I can preview my external MIDI drum files (Studio Drummer, etc) directly within the AD2 Beats page so that they play back with the correct mapping. Would you happen to know how I can go about doing this? Are you asking how to preview Studio Drummer Grooves with Addictive Drums 2. Sorry, I just wanted to double check. Quote Link to comment Share on other sites More sharing options...
anp27 Posted December 1, 2020 Share Posted December 1, 2020 ValliSoftware said: anp27 said: Hey Vallis, I'd like to create an Addictive Drums 2 map so that I can preview my external MIDI drum files (Studio Drummer, etc) directly within the AD2 Beats page so that they play back with the correct mapping. Would you happen to know how I can go about doing this? Are you asking how to preview Studio Drummer Grooves with Addictive Drums 2. Sorry, I just wanted to double check. StudioDrummer Grooves.png Yeah so I’ve actually extracted the raw Studio Drummer files and imported them into Addictive Drums 2’s UI. I can play them in the AD2 Beats page but the problem is the mapping is incorrect. Quote Link to comment Share on other sites More sharing options...
ValliSoftware Posted December 2, 2020 Author Share Posted December 2, 2020 anp27 said: Yeah so I’ve actually extracted the raw Studio Drummer files and imported them into Addictive Drums 2’s UI. I can play them in the AD2 Beats page but the problem is the mapping is incorrect. Before importing, you'd need to edit the GM.AD2Map file in the External MIDI Folder. This is the contents of the Place MIDI files here.txt Place external MIDI files in this folder and then choose “Refresh MIDI Library” in the Help Button [?] menu. Contact support if you need any further assistance. -- PowerMap feature -- If importing midi files with for example GM mapping that needs to be remapped, create a folder named GM and in that folder put your map file named GM.AD2Map. Then all midi files in that folder and subfolders will be remapped using GM.AD2Map. This works for any mapping, just follow the steps above but use your map of choice as name. In Addictive Drums open the External MIDI folder You'll see the above readme file but go into the GM folder, that's the GM.AD2Map file that you'll need to modify to support NI Studio Drum midi files. Open the Addictive Drums 2 Keymap PDF file to know which mapping numbers you'll need to modify. Make sure to look into the Native Instruments Documentation folders for each kit (in this example I show Studio Drummer), there you'll see the mapping PDF files for each kit. Quote Link to comment Share on other sites More sharing options...
anp27 Posted December 2, 2020 Share Posted December 2, 2020 ValliSoftware said: Before importing, you'd need to edit the GM.AD2Map file in the External MIDI Folder. Thanks! I followed the instructions as closely as I was able to comprehend them, made the edits and though I'm not entirely sure that I did everything 100% correctly the NI MIDI files do sound like they're more "correct" now compared to what I heard previously. Cheers and thanks again for all your help Quote Link to comment Share on other sites More sharing options...
ValliSoftware Posted January 13, 2021 Author Share Posted January 13, 2021 (edited) Wow, I thought I posted this. If you want to change out the drum pieces in Logic Drummer, this script will do that. So I specify Tamborine in Logic Drummer, but the Map I have will actually play a ride bell now. Edited January 18, 2022 by ValliSoftware Quote Link to comment Share on other sites More sharing options...
ValliSoftware Posted January 13, 2021 Author Share Posted January 13, 2021 Quick example of that last script I posted. Quote Link to comment Share on other sites More sharing options...
Zipfunk Posted January 26, 2021 Share Posted January 26, 2021 I know this is an older post but thank you. This saved me a ton of work. Drew Quote Link to comment Share on other sites More sharing options...
Zipfunk Posted January 26, 2021 Share Posted January 26, 2021 ValliSoftware said: I create a new drum map template that defaults to Logic's GM mapping, which is what Logic Drummer uses.The name of the script is RedirectLogicDrummerToAny and looks like the following: RedirectLogicDrummerToAny.png To use this script, load your 3rd party drum kit and make an alias from Logic Drummer to the 3rd party drum track. Load this script on the 3rd party drum track, NOT on the Logic Drummer track. To drive other 3rd party drummers, just map the Logic Drummer drum piece to the 3rd party drum piece. As an example, I used RedirectLogicDrummerToAny as a template and created the following Drum Maps RedirectLogicDrummerToAD2 - for Addictive Drums 2 RedirectLogicDrummerToEZD2 - for EZ Drummer 2 RedirectLogicDrummerToSD3 - for Superior Drummer 3 Thank you for this. Quote Link to comment Share on other sites More sharing options...
MusiquedeReve Posted February 22, 2021 Share Posted February 22, 2021 ValliSoftware said: I create a new drum map template that defaults to Logic's GM mapping, which is what Logic Drummer uses.The name of the script is RedirectLogicDrummerToAny and looks like the following: RedirectLogicDrummerToAny.png To use this script, load your 3rd party drum kit and make an alias from Logic Drummer to the 3rd party drum track. Load this script on the 3rd party drum track, NOT on the Logic Drummer track. To drive other 3rd party drummers, just map the Logic Drummer drum piece to the 3rd party drum piece. As an example, I used RedirectLogicDrummerToAny as a template and created the following Drum Maps RedirectLogicDrummerToAD2 - for Addictive Drums 2 RedirectLogicDrummerToEZD2 - for EZ Drummer 2 RedirectLogicDrummerToSD3 - for Superior Drummer 3 Thanks for this - I have a question though: I downloaded the Script and inserted it on the aliased track The aliased track is set to NI Butch Vig Drums However, whether I have the Script on or off in the MIDI FX makes no difference to the drums being played Here is a screenshot of just one the Butch Vig Drums layout with the Script next to it Are there parameters I would need to change in the Script editor to ensure they were lined up in each kit within Butch Vig Drums as naturally, every kit in Butch Vig Drums is routed differently - YIKES! Thank you Quote Link to comment Share on other sites More sharing options...
ValliSoftware Posted February 23, 2021 Author Share Posted February 23, 2021 ChromeCrescendo said: Thanks for this - I have a question though: I downloaded the Script and inserted it on the aliased track The aliased track is set to NI Butch Vig Drums However, whether I have the Script on or off in the MIDI FX makes no difference to the drums being played When Drummer sends a Side Stick, the snare at C#1 in Butch Vig drums will get played, not the RimShot at A1. You would need to update the script for Side Stick to A1, not C#1. I would look at the MIDI Pad names on Butch Vig drums and match the corresponding Logic Drummer name, then I would change the number on the script to match Butch Vig drums Midi number. Quote Link to comment Share on other sites More sharing options...
MusiquedeReve Posted February 23, 2021 Share Posted February 23, 2021 ValliSoftware said: ChromeCrescendo said: Thanks for this - I have a question though: I downloaded the Script and inserted it on the aliased track The aliased track is set to NI Butch Vig Drums However, whether I have the Script on or off in the MIDI FX makes no difference to the drums being played vigdrumsetup2.png When Drummer sends a Side Stick, the snare at C#1 in Butch Vig drums will get played, not the RimShot at A1. You would need to update the script for Side Stick to A1, not C#1. I would look at the MIDI Pad names on Butch Vig drums and match the corresponding Logic Drummer name, then I would change the number on the script to match Butch Vig drums Midi number. Oh wow, ok - each Butch Vig kit is different so, would I, ultimately, have to design different scripts for each separate kit? Quote Link to comment Share on other sites More sharing options...
ValliSoftware Posted February 23, 2021 Author Share Posted February 23, 2021 ChromeCrescendo said: Oh wow, ok - each Butch Vig kit is different so, would I, ultimately, have to design different scripts for each separate kit? If Butch Vig didn't reuse for example, C1 as kick, C#1 as snare, etc... across all their kits, that's a poor design. But to answer your question, yes you'd have to create a new script for each kit. I would take a look at the kits again, I'm pretty sure they have C1 for kick, C#1 for snare, etc... for all their kits. Quote Link to comment Share on other sites More sharing options...
MusiquedeReve Posted February 23, 2021 Share Posted February 23, 2021 ValliSoftware said: ChromeCrescendo said: Oh wow, ok - each Butch Vig kit is different so, would I, ultimately, have to design different scripts for each separate kit? If Butch Vig didn't reuse for example, C1 as kick, C#1 as snare, etc... across all their kits, that's a poor design. But to answer your question, yes you'd have to create a new script for each kit. I would take a look at the kits again, I'm pretty sure they have C1 for kick, C#1 for snare, etc... for all their kits. Kick is always C1 Sanne is always C#1 However, certain kits have claps, FX, even one labeled "Misc." that differ from kit to kit Quote Link to comment Share on other sites More sharing options...
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