Kevin Edwards ( Retro Videogame development )@KevEdwardsRetroAlso don't forget it was ALL written in assembly language - just 2 programmers. Scrums, sprints etc would have added more time to the schedule - totally no need for them back then, and possibly not today!ポストを翻訳午後4:11 · 2023年12月23日·104 件の表示6 件のいいね