Yasumasa Yamada Interview: SNK Veteran on the Sound of Fighting
Yasumasa Yamada was one of the most important musicians at SNK. You might not be familiar with the name, as he was always credited under aliases (e.g. YAMAPY-1) and collectives, but his legacy is a huge one.
During his time at the company, he balanced responsibilities such as composition, sound design, and sound programming on numerous fighting games. He led the sound for the Art of Fighting trilogy and Samurai Shodown titles, between contributing to the arranged albums, rhythm games, and, of course, the King of Fighters franchise. He even designed Neo Geo’s logo sound and was involved in producing the sound driver for the Hyper Neo Geo 64.
As the first English interview with an ex-SNK musician, this feature gives a special insight into one of most incredible sound teams to have ever existed. Yamada gives special insight into creating game audio for SNK’s fighting games, giving emphasis to the importance of sound design and programming. He goes on to discuss his current work, including game music, techno units, and television commercials. Many thanks to Tetsuya Shibata, who made this entire interview possible.
Interview Credits
Interview Subject: Yasumasa Yamada
Interviewer: Chris Greening
Translation & Localisation: Tetsuya Shibata, Gerardo Iuliani
Editor: Chris Greening
Coordination: Tetsuya Shibata
Support: Don Kotowski
Interview Content
Chris: Yasumasa Yamada, it is an honour to talk to you today. First of all, could you tell us about what led you to become a game sound creator? What is your musical background, education, and influences?
Yasumasa Yamada: I initially had a job related to interior design, as it was pretty rare to have a job as a game music creator back then. But upon hearing they were taking applicants for the SNK sound team from a friend, I took the chance during a day off work to go to an interview and send them a demo tape. After all, I had enjoyed computer games and making sounds through synthesizers ever since I was child. If I hadn’t had that day off from work, most likely I wouldn’t be who I am now.
As for the music that influenced me up to that point, it would be techno and dance tracks, as well as movie soundtracks. Everything I know about music was self-taught, so I actually didn’t know how to read scores or develop chords when I first entered the SNK sound team.