Earendel

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Creating Games, Mods, Artwork

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Magic Hamster
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Get updates on what I'm working on,  previews before release, playable demos, help out with testing if you want, chat on Discord.

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Flying Squirrel
$2
 / month

Once you have supported $20 of more (from any tier) you can have a planet or moon based on your own design added to Space Exploration.

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Winter Wolf
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Shadow Cat
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Pegasus
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Fire Drake
$50
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Griffon
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Majestic Unicorn
$250
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Phoenix
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Dragon
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Earendelの最近の投稿
Locked
Xenorkyd Planet

9月19日

Some planets are hot, some are cold, some are dry and some are oceans, some are lush with plants, and some are infested with… other life....

4

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Hiding transitions with decoratives

8月16日

With Alien Biomes V3, I'm trying to keep the number of tilesets to a minimum. As a result, there are lots of situations where the colour dif...

3

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Uranium Planet

7月16日

Here’s the current Uranium planet map generation and a mockup of one of the biomes. This biome shows some signs of life, but there will be o...

1

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Snowy rocks & transition tilesets

6月17日

Here’s some snowy terrain transition testing. I think the snowy rocks turned out well. The snow layer is hand-painted so it took a while to...

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Floods & Vitamelange

5月16日

On vitamelange planets one of the central mechanics will be flooding. The planets will be dominated by large lakes. Each lake will have a......

6

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Iridium Planet

4月13日

This is the iridium planet so far. There are a few very work-in-progress things. The image on the left is the map and accurately shows what...

7

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Vulcanite Planet

3月15日

Here is the Vulcanite planet. Rivers of lava, volcanoes, and red desert. It’s still a work in progress but is a big improvement over the cur...

9

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First look at new planets

2月14日

To the left is a Water planet. It’s a pretty nice place to crash-land. There are abundant basic resources in a convenient balance to make a...

4

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System maps preview

1月13日

Here's a preview of the new system maps and the graphics for special planet types....

1

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Interstellar map preview

2022年12月30日

This is still a work in progress, but here's a preview of the 0.7 interstellar map so far. Beyond the nebula background, you might notice...

4

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Space Exploration Logo

2022年5月26日

Here's the long awaited Space Exploration Logo. Space Exploration version 0.6 is starting to stabilise so there's a bit of time for thing...

2

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General update

2022年4月16日

I don't want to give too much context to the image, it's a sneak peek of some future content....

3

Space capsule navigation

2022年1月23日

2

Space Elevator Testing

2021年10月7日

2

2021年8月14日

The space elevator is big, really big. It's about 26 tiles wide, which means a lot of pixels to fill. It is also highly detailed, and detail work takes a long time. 

A task like this, working at the highest quality, could take a long time even working full time, so there's no way I can do that. What I can do is shift some of the work from 3D to 2D by just painting on some details, and that is most of what I'm doing now. Even so it is taking a while because I can't work on this full time, I only have certain evenings and parts of weekends. 

I can't just spend months with all my spare time on the space elevator either, that would mean neglecting the general mod updates, discord server management, and the growing team of contributors. Generally only 10-50% of my time can go to the space elevator. It's getting there though, I'm hoping to have a version in closed testing in the next month. 

7

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Space Elevator WIP

2021年5月7日

8

11

2020年11月17日

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Unnamed Ship Nose Variations

2020年10月6日

For a long time I've intended to some "flying craft" to the list of vehicles I've made. Here are 8 variations, what do you think?...

8

Some times it is hard to focus on what I'm supposed to be doing so I start working on some side content early, just because I feel like doing that sort of activity.

This is a half-done missile turret.

You may notice that this post does not have the "Space Exploration" tag, and that is no accident. The missile turret will fit into the SE tech tree, but it won't be part of SE directly. Initially it may be part of AAI Industry, however the long-term plan is to split AAI Industry into 2 mods, one focussed on mid-to-late game planetary tech and military equipment, and the other focussed on expanding the pre-electricity tech.  To be clear, SE will require the military and mid-late tech mod but not the pre-electric mod. I haven't decided on names for the new mods yet. 

Bonus points if you know what the quote is from.

7

Earendel

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