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Deoxys-Attack

In-battle formes

HP:50
Attack:180
Defense:20
Sp. Atk:180
Sp. Def:20
Speed:150
Min (-ve nature, 0 IVs)274
Default336
Max Neutral399
Max Positive438
Max Neutral (+1)598
Max Positive (+1)657
Max Neutral (+2)798
Max Positive (+2)876
Uber
Spell Tag (Adamant)399
Spell Tag (Jolly)438
Choice Band (Adamant)399
Choice Band (Jolly)438
SubPetaya (Mild)399
SubPetaya (Hasty)438

Formes

Strategies

  • en
Formats:
  • Uber
Written by Minority

Overview

Deoxys-A is the best cleaner and revenge killer in Ubers, with the offense to 2HKO most Pokemon in the tier and the Speed to outspeed them all, besides weather sweepers. Its relative ease to keep hidden in the back of a team, combined with the stark variation between its three potential held items, keeps opponents guessing. To back up these traits, Deoxys-A also has an exotic and powerful movepool with everything from Ice Beam to Superpower and Extreme Speed. Extreme Speed's priority, especially, is scarce and invaluable for extra protection against some of the tier's greatest endgame threats, such as Salac Berry Groudon, Salac Berry Kyogre, weather sweepers, and opposing Deoxys-A. However, Deoxys-A remains the ultimate glass cannon, with zero defensive utility outside of priority. It therefore requires revenge killing or smart pivots to get it into play. Additionally, teams explicitly structure themselves against Deoxys-A's movepool by combining Normal-types, Steel-types, and a Fighting-resistant Pokemon, thereby forcing prediction when using a Choice Band or Superpower.

Spell Tag

Move 1
Move 2
  • Shadow Ball
    20% chance to lower the target's Sp. Def by 1.
    TypeGhost
    CategoryPhysical
    Power80 BP
    Accuracy100%
Move 3
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
Move 4
  • Rock Slide
    30% chance to make the foe(s) flinch.
    TypeRock
    CategoryPhysical
    Power75 BP
    Accuracy90%
  • Fire Punch
    10% chance to burn the target.
    TypeFire
    CategorySpecial
    Power75 BP
    Accuracy100%
  • Thunder
    30% chance to paralyze. Can't miss in rain.
    TypeElectric
    CategorySpecial
    Power120 BP
    Accuracy70%

Set Description

Spell Tag gives a small power boost to Deoxys-A's Shadow Ball, which lets Deoxys-A always OHKO Latios and substantially increases its chance at KOing a chipped Latias, while still allowing it to switch between moves. This lets it unleash a surprise coverage move and clean or wallbreak more flexibly. Extreme Speed grants some protection against the few Pokemon capable of revenge killing Deoxys-A, such as Rayquaza, Omastar, Qwilfish, Kabutops, Exeggutor, Shiftry, and opposing Deoxys-A. In addition to Latios and Latias, Shadow Ball also hits Mewtwo, Lugia, Gengar, Shedinja, and Dusclops. Superpower is how Deoxys-A smacks Normal- and Steel-types and is Spell Tag Deoxys-A's strongest move. Rock Slide is great for teams that need to more easily handle Ho-Oh, and it can fish for free turns when paired with paralysis spreaders. Fire Punch pairs with sun teams to deal major damage to conventional Deoxys-A checks such as Forretress, Skarmory, Metagross, and Jirachi. Thunder is a good counterpart for rain teams, making surprising use of Deoxys-A's high Special Attack against Pokemon such as Kyogre and Skarmory. Solar Beam is also an option for teams that really need Deoxys-A to blast through Groudon, and Pursuit helps it securely revenge kill Pokemon such as Latios, Latias, Mewtwo, and potentially other Deoxys-A. Extreme Speed can be potentially dropped for another coverage move on teams that don't necessarily need the extra revenge killing potential. A Jolly nature may be used to provide additional protection against opposing Deoxys-A. Run a Lonely nature if using a special attack such as Fire Punch, Thunder, Solar Beam, or Pursuit.

Team Options

Spell Tag Deoxys-A fits on a wide range of teams, from hyper offense to bulky offense and balance teams, and it requires no specific support. Because Spell Tag Deoxys-A is somewhat customizable in regards to what threats it can bypass, its teammates more often determine the set than the other way around. Common major obstacles for Deoxys-A are Steel-types, most notably Pursuit Metagross, so Magneton and Dugtrio are good choices to trap them, and they make a move choice such as Rock Slide more appealing. A full-health Kyogre or Groudon is an effective check when not running Thunder or Solar Beam, so Spikes setters such as Forretress, Skarmory, Omastar, and Qwilfish are highly effective, and they double as a way to get residual damage on Steel-types. Physical attackers that place strain on defensive Kyogre, Groudon, defensive Latias, and/or Steel-types are also good partners, such as Curse Snorlax, offensive Groudon sets, and Choice Band users such as Metagross, Snorlax, Ho-Oh, Heracross, Rayquaza, and Lugia. Deoxys-A also appreciates a team structure that can combat opposing weather sweepers, so running Groudon, Kyogre, or both is highly recommended.

Choice Band

Move 1
Move 2
  • Shadow Ball
    20% chance to lower the target's Sp. Def by 1.
    TypeGhost
    CategoryPhysical
    Power80 BP
    Accuracy100%
Move 3
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
Move 4
  • Double-Edge
    Has 1/3 recoil.
    TypeNormal
    CategoryPhysical
    Power120 BP
    Accuracy100%
  • Rock Slide
    30% chance to make the foe(s) flinch.
    TypeRock
    CategoryPhysical
    Power75 BP
    Accuracy90%

Set Description

Choice Band maximizes Deoxys-A's power to bust through bulky threats, especially Kyogre and Groudon, when cleaning or wallbreaking. Extreme Speed grants some protection against the few Pokemon capable of revenge killing Deoxys-A, such as Rayquaza, weather sweepers, and opposing Deoxys-A. Shadow Ball is mainly for Latios and Latias, but it also hits Mewtwo, Lugia, Gengar, Shedinja, and Dusclops, and it is fairly spammable if Normal-types have been eliminated. Superpower is how Deoxys-A breaks through Normal- and Steel-types, but it can be unfavorable to lock into due to Ghost-types, Latios, Latias, and the Attack drops. Double-Edge is the strongest reliable move available to Deoxys-A, dealing high damage to key targets such as Kyogre, Groudon, and Ho-Oh without locking Deoxys-A into Superpower or Shadow Ball, moves which more common foes are resistant or immune to. Rock Slide is for teams that need to more easily bypass Ho-Oh, and it can fish for free turns when paired with paralysis spreaders. Fire Punch can be used on sun teams to surprise typical Choice Band Deoxys-A switch-ins, such as Forretress, Skarmory, Metagross, and Jirachi. Pursuit is also a worthy option to securely revenge kill Pokemon such as Latios, Latias, Mewtwo, and potentially other Deoxys-A. A Jolly nature may be used to provide additional protection against opposing Deoxys-A. Run a Lonely nature if using a special attack such as Fire Punch or Pursuit.

Team Options

Choice Band Deoxys-A fits on hyper offense and bulky offense teams as the most immediately powerful cleaner around. The major obstacles for its cleaning are Pokemon that deny it from easily clicking Double-Edge or Shadow Ball, which are primarily Steel-types, especially Pursuit Metagross. Magneton, Dugtrio, and Spikes setters, such as Forretress, Skarmory, Omastar, and Qwilfish, are highly effective at trapping and removing them or chipping them down. Physical attackers that place strain on defensive Kyogre, Groudon, defensive Latias, and/or Steel-types are also good partners, softening up these targets for Deoxys-A to clean; Curse Snorlax, offensive Groudon sets, and Choice Band users such as Metagross, Snorlax, Ho-Oh, Heracross, Rayquaza, and Lugia all accomplish this. Some of the few Pokemon that can outspeed Deoxys-A are weather sweepers, so running Groudon, Kyogre, or both is highly recommended to help keep the weather in your favor. Blissey is also a notable partner, as it can stonewall most Latios and Latias sets, giving Deoxys-A a safe switch into these threats if it's locked into Superpower.

SubPetaya

Move 1
Move 2
  • Ice Beam
    10% chance to freeze the target.
    TypeIce
    CategorySpecial
    Power95 BP
    Accuracy100%
Move 3
  • Thunder
    30% chance to paralyze. Can't miss in rain.
    TypeElectric
    CategorySpecial
    Power120 BP
    Accuracy70%
Move 4
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%

Set Description

Substitute eases Deoxys-A's reliance on prediction and also allows it to activate Petaya Berry, which turns it into a powerful specially-based cleaner. BoltBeam covers most of the tier, and with maximum Special Attack investment, Ice Beam even OHKOes Latios when boosted. Superpower bypasses BoltBeam checks such as Blissey, Snorlax, Tyranitar, Regice, and Umbreon. A Hasty nature allows Deoxys-A to outspeed standard Salac Berry Groudon and Heracross at the cost of some power, which is notable for teams weak to these threats. 30 HP IVs are utilized to activate Petaya Berry on the third Substitute. Thunderbolt can be used instead of Thunder if using this set without rain support, but it is substantially less likely to secure KOs on Kyogre and Ho-Oh.

Team Options

This set functions best when using Thunder, which entails a rain team with Kyogre, and like with physical Deoxys-A, this set also appreciates Kyogre helping neutralize sun sweepers. A rain sweeper such as Omastar or Qwilfish can provide a defense against opposing Deoxys-A. SubPetaya Deoxys-A cannot hit Shedinja, so Spikes support from Forretress, Skarmory, Omastar, or Qwilfish is essential, and this also helps pressure Steel-types. Steel-types that take neutral damage from Superpower and Thunder, like Metagross, are also effective checks to this set, so running Magneton or Dugtrio to trap them is also effective.

Other Options

Physical Deoxys-A has a fourth moveslot that is rather flexible, but most of the other moves it gets, such as Psycho Boost, Focus Punch, Spikes, and Knock Off, are far less useful that what's already been discussed.

Checks and Counters

Steel-types: Metagross and Jirachi resist most of Deoxys-A's moves, and they can take a Superpower or Thunder. Metagross is one of the few Deoxys-A switch-ins, boasting good bulk and the ability to KO or even Pursuit trap it. Jirachi has slightly less physical bulk and lacks Pursuit. Forretress and Skarmory share most of their resistances, are also neutral to Superpower, and have high physical bulk, but a +1 Thunder KOes them. Skarmory can also phaze Substitute variants.

Defensive Kyogre and Groudon: Although they struggle against the SubPetaya set, defensive Kyogre and Groudon can comfortably tank physical Deoxys-A's attacks, being major obstacles for a successful clean.

Pursuit: In addition to Metagross, Pokemon such as Dusclops, Tyranitar, and opposing Deoxys-A can threaten it with Pursuit, and the former two can switch into some of Deoxys-A's attacks.

Defensive Ho-Oh and Lugia: Defensive Ho-Oh and Lugia have the physical bulk to take most physical attacks and are effective against Petaya Berry Deoxys-A in sun, but they can fall to Rock Slide and/or Thunder.

Defensive Latias: It does take major damage from a Choice Band-boosted Shadow Ball, but defensive Latias can tank any Deoxys-A attack and KO back with Dragon Claw.

Swampert: Bulky and difficult for Deoxys-A to hit effectively, especially for the SubPetaya set, Swampert can tank Deoxys-A's attacks and KO back.

Revenge Killers: Extreme Speed users such as Rayquaza and opposing Deoxys-A, as well as Deoxys-S and weather sweepers such as Omastar, Exeggutor, Kabutops, Qwilfish, and Shiftry, are the only Pokemon that can attack before Deoxys-A. Omastar and Kabutops especially resist Extreme Speed and have good physical bulk.

Protect: Although a somewhat uncommon move, Protect can scout out Choice Band Deoxys-A's moves, allowing for a safe response.

Credits

Formats:
  • Uber

Moves

 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
30
Raises the user's Speed by 2.
 
Power
Accuracy
PP
20
Raises the user's Sp. Def by 2.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, even if the target is immune.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk and Sp. Def by 1.
 
Power
Accuracy
PP
20
Raises the user's Defense and Sp. Def by 1.
 
Power
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
 
Power
50
Accuracy
95%
PP
30
No additional effect.
 
Power
120
Accuracy
100%
PP
15
Has 1/3 recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
100
Accuracy
100%
PP
15
User gains 1/2 HP inflicted. Sleeping target only.
 
Power
100
Accuracy
50%
PP
5
100% chance to confuse the target.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
80
Accuracy
100%
PP
5
Usually goes first.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
75
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
Accuracy
70%
PP
20
Lowers the target's accuracy by 1.
 
Power
150
Accuracy
100%
PP
20
Fails if the user takes damage before it hits.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
Accuracy
100%
PP
15
Varies in power and type based on the user's IVs.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
95
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
75
Accuracy
100%
PP
15
10% chance to freeze the target.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
Accuracy
PP
15
Raises the user's Defense by 2.
 
Power
20
Accuracy
100%
PP
20
Target's item is lost and it cannot obtain another.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
120
Accuracy
75%
PP
5
No additional effect.
 
Power
80
Accuracy
85%
PP
20
No additional effect.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
Accuracy
100%
PP
20
If hit by special attack, returns double damage.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
PP
15
A sleeping target is hurt by 1/4 max HP per turn.
 
Power
Accuracy
100%
PP
15
Does damage equal to the user's level.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
140
Accuracy
90%
PP
5
Lowers the user's Sp. Atk by 2.
 
Power
Accuracy
PP
10
Copies the target's current stat stages.
 
Power
40
Accuracy
100%
PP
20
Power doubles if the targeted foe is switching out.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
20
Heals the user by 50% of its max HP.
 
Power
Accuracy
PP
20
For 5 turns, physical damage to allies is halved.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
20
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
50
Accuracy
80%
PP
10
100% chance to lower the target's Speed by 1.
 
Power
Accuracy
PP
25
For 5 turns, protects user's party from status.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
Accuracy
100%
PP
20
Does damage equal to the user's level.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
10
The user and the target trade Abilities.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
Accuracy
PP
10
User steals certain support moves to use itself.
 
Power
40
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
Accuracy
PP
20
Hurts grounded foes on switch-in. Max 3 layers.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Attack and Defense by 1.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
Accuracy
100%
PP
20
For 2 turns, the target can't use status moves.
 
Power
Accuracy
PP
20
Fails when used.
 
Power
120
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
95
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
100%
PP
20
Paralyzes the target.
 
Power
Accuracy
100%
PP
15
Target can't select the same move twice in a row.
 
Power
Accuracy
85%
PP
10
Badly poisons the target.
 
Power
60
Accuracy
100%
PP
20
20% chance to confuse the target.
 
Power
15
Accuracy
85%
PP
20
Traps and damages the target for 2-5 turns.
 
Power
100
Accuracy
50%
PP
5
100% chance to paralyze the target.
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