Absolutely amazing game. When Breath of the Wild was released, many of us couldn't imagine bigger and better sandbox game. I thought that BotWAbsolutely amazing game. When Breath of the Wild was released, many of us couldn't imagine bigger and better sandbox game. I thought that BotW was THE ULTIMATE sandbox, but now I know I was wrong.
Breath of the Wild was kind of messiah of sandboxes. No one, ever before, made bigger and better sandbox. Tears of the Kingdom however, is not a messiah, but it's an innovator - it improves the mechanics and adds more.
They say that surface map of Hyrule is the same as it was in Breath of the Wild, but when I'm traversing it, I don't know what to expect behind the corner, even when I spent almost 200hrs in the predecessor. You start in another place of the world, and some places which was relatively safe in BotW are dangerous in TotK and vice versa. On top of that, TotK adds sky islands and underground with their own resources. Underground seems pretty dangerous at first, but if you know how to traverse it, it can be pretty soothing experience with almost no background music and with particles in the air. If you are bored with the gameplay loop on the surface, or in the underground, you can seamlessly go somewhere else.
Breath of the Wild was a game about loneliness. Our protagonist was asleep for 100 years and no one knew who he was. But Tears of the Kingdom is a game about relationships. Relationships you made in BotW. The story take place few years after the ending of BotW and you can see kids grew up, changes in the open world, etc.
Nintendo made the game to be friendly to new players, so you can learn about the story from BotW in different places in Hyrule from different people. I still recommend playing BotW first, because of meeting new friends who are present in TotK, and some side quests changing the open world, in a way which we see now in TotK.
However, there are some plot holes, like, where are the Divine Beasts? Why the sun and the moon are going backwards now?
The soundtrack is very good and in my opinion is better than it was in BotW. Themes of the towns are pretty much the same, but themes in shrines, battle themes are new and feel fresh. And let's not forget about references to older Zelda titles in boss battle themes, and in other places too.
Tears of the Kingdom is a great puzzle sandbox with the vast, open world. Basically all abilities you have are used to solving puzzles. There is no one proper way to solve the puzzles, you can solve it however you want and that's the most important part of this game. It gives the players a lot of satisfaction when they solve the puzzles in their own way, that's why the playthrough would be different for each of us. That was the case in BotW too, but with the abilities such as Ultrahand, or Fuse, the possibilities are endless.
Physics engine is as good as it was in BotW - it's absolutely phenomenal. In TotK it spread its wings to the maximum with the new abilities.
Ultrahand modifies how the player looks at things in Hyrule. Now, a tree is not just another tree, but you can connect trunks and make a raft, or a roof to make a fire when it rains, or you can climb high places, and there are a lot of things like that you can use to achieve your own goals.
Fuse is the developers' answer to durability complains in BotW. Not only fusing something durable to a weapon increases its durability, or something powerful increases its attack power, but it also gives it its properties. For example, when you attach ice fruit to a weapon, it gives freezing attack to it. Again, you can try combining different things in your own, creative way.
On top of that, there is Ascend which gives you the ability to float through ceilings, and which indeed sometimes feels like cheating (as the developers said in an interview), and Recall which rewinds time.
The story was, like it was in BotW, written after they had got gameplay mechanics done. Nintendo had a tough task optimizing it that you can discover it in any order, so it's again in form of memories. However, I recommend discovering it in a "proper" order, as in shown in the Forgotten Temple (from left to right, it's not a spoiler as it's one of the first main quests). The story doesn't have a lot of time relatively to playthrough time, and it's clearly visible that the main point of this game is gameplay. However, you can dive into lore deeper if you want, youtubers make hours-long videos about lore in this game.
The game works in 30 fps, sometimes more stable, sometimes less, sometimes framerate drops to 20-25 fps. But it wasn't a problem for me, for me hardware limitations were visible when something you built vanishes after you wander too far away from that, and it's usually not that far...
But even with that said, Tears of the Kingdom is one of the best games of all time, and it's my top 1 favorite games at the moment.
I give it a solid 10/10.
+ gameplay
+ music
+ mechanics / abilities
+ the ultimate sandbox
+ lore
- plot holes
- hardware limitations
- controlling sages… Expand