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Krabby

In-battle formes

HP:30
Attack:105
Defense:90
Sp. Atk:25
Sp. Def:25
Speed:50
Min (-ve nature, 0 IVs)9
Default11
Max Neutral14
Max Positive15
Max Neutral (+1)21
Max Positive (+1)22
Max Neutral (+2)28
Max Positive (+2)30
Little Cup
Krabulous (Sweeper)14
Choice Scarf14

Evolutions

Strategies

  • en
Formats:
  • LC
Written by Dubulous

Overview

Krabby's great Attack and Defense can make him very difficult to handle. In spite of his vulnerability to special attacks, proper team support can make Krabby a very formidable sweeper. If Krabby manages to get both a Swords Dance and an Agility boost, the opponent's only real hope is to chip away at Krabby with priority attacks. Krabby also has a great ability in Shell Armor, which means that a critical hit will never put an end to his sweep.

Krabulous (Sweeper)

Move 1
Move 2
  • Crabhammer
    High critical hit ratio.
    TypeWater
    CategoryPhysical
    Power90 BP
    Accuracy85%
Move 3
  • Return
    Max 102 power at maximum Happiness.
    TypeNormal
    CategoryPhysical
    Accuracy100%
Move 4

Krabby is blessed with a great base Attack, but his middling Speed and subpar Special Defense hinder his ability to pull off a sweep without a boost. Krabby attains perfect coverage through the use of two moves, Crabhammer and Return, so he can use the two remaining move slots to set up for a sweep. With an Adamant nature and after a Swords Dance, Krabby reaches an astronomical 44 Attack, which has a chance to OHKO every Pokemon in Little Cup, with the exception of Slowpoke. Krabby can also be effective without Swords Dance, however. X-Scissor is the recommended replacement, since, with a Life Orb, Krabby has a chance to OHKO Slowpoke if Stealth Rock is in play.

The idea of this set is to come in on a Pokemon who cannot threaten Krabby, like Bronzor or a weak physical attacker, and Agility on the switch. With the boost, Krabby reaches 28 Speed, which is surpassed only by Choice Scarf variants of Elekid, Diglett, and Voltorb. Fortunately, these are very rare sights in Little Cup.

Oran Berry is the recommended item so that Krabby can still get a boost off even if your opponent does not switch. Life Orb can also be an effective item, as it provides the extra oomph to turn some 2HKOs into OHKOs. If you go with Life Orb, dual screen support is recommended to preserve some of Krabby's durability. The EVs maximize Krabby's Attack and Speed while gaining a point in HP and Defense to help with his survivability. Shell Armor prevents a critical hit from prematurely ending his sweep, though Hyper Cutter can be used if you are worried about Intimidate users like Ekans and Snubbull.

Choice Scarf

Move 1
  • Crabhammer
    High critical hit ratio.
    TypeWater
    CategoryPhysical
    Power90 BP
    Accuracy85%
Move 2
  • Return
    Max 102 power at maximum Happiness.
    TypeNormal
    CategoryPhysical
    Accuracy100%
Move 3
  • Rock Slide
    30% chance to make the foe(s) flinch.
    TypeRock
    CategoryPhysical
    Power75 BP
    Accuracy90%
Move 4
  • Brick Break
    Destroys screens, even if the target is immune.
    TypeFighting
    CategoryPhysical
    Power75 BP
    Accuracy100%
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
  • X-Scissor
    No additional effect.
    TypeBug
    CategoryPhysical
    Power80 BP
    Accuracy100%

Although a maximum Speed of 14 is mediocre at best, Krabby outspeeds all unboosted Pokemon in Little Cup with a Choice Scarf attached. Krabby also has a great Attack stat, allowing him to do substantial damage even without help from Swords Dance or a Choice Band. The combination of Crabhammer and Return will hit every Pokemon in Little Cup for at least neutral damage, while the other moves provide for additional coverage.

Crabhammer and Return are the primary attacks on this set, since they provide unresisted coverage. Rock Slide will hit Mantyke who expect to absorb a Crabhammer for super effective damage. Brick Break provides further coverage, and it can also break any screens that your opponent has set up. Superpower can be used if you want to hit harder, but the resulting Attack and Defense drop means that Krabby cannot stay in for long. Additionally, X-Scissor can be used if Grass- and Psychic-types give you trouble.

The EVs are relatively simple, allowing Krabby to hit a sky-high 22 Attack and 21 Speed. Krabby also gets an extra point in both HP and Defense, providing him with more survivability. Shell Armor should be used to prevent a critical hit from ruining your day.

Other Options

Krabby does not have many other moves to work with. He learns Flail, which can be used with a Focus Sash to net a surprise KO. However, Krabby's subpar Speed stat makes it unlikely that you will score more than a single KO. Krabby could run a Choice Band set with the same moves as the Choice Scarf set, but his mediocre Speed remains an issue.

Double-Edge is illegal with Agility but can be used over Return on the Choice Scarf set to add a bit more attacking power, though the recoil damage often outweighs the boost. Krabby learns Iron Defense to boost its already sky-high Defense stat, but his vulnerability to special attacks makes it gimmicky at best. He also learns Knock Off, which can be used to get rid of pesky Oran Berries, but Krabby is often better off trying to KO through them.

Checks and Counters

Any bulky special attacker can beat Krabby in most cases. Chinchou can switch in on either of Krabby's set-up moves and either outspeed him or survive an unboosted Return and OHKO with Thunderbolt. Mantyke is immune to Crabhammer and can threaten Krabby with a super effective Hidden Power. Croagunk is a great counter to Krabby, since he can come in on Crabhammer unscathed and inflict massive damage with Vacuum Wave.

Credits

Formats:
  • LC

Moves

 
Power
Accuracy
PP
30
Raises the user's Speed by 2.
 
Power
Accuracy
PP
20
Raises the user's Sp. Def by 2.
 
Power
60
Accuracy
100%
PP
5
10% chance to raise all stats by 1 (not acc/eva).
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
120
Accuracy
70%
PP
5
10% chance to freeze foe(s). Can't miss in Hail.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, even if the target is immune.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target's HP is 50% or less.
 
Power
20
Accuracy
100%
PP
30
10% chance to lower the foe(s) Speed by 1.
 
Power
65
Accuracy
100%
PP
20
10% chance to lower the target's Speed by 1.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
90
Accuracy
85%
PP
10
High critical hit ratio.
 
Power
50
Accuracy
95%
PP
30
No additional effect.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
80
Accuracy
100%
PP
10
Dives underwater turn 1, strikes turn 2.
 
Power
120
Accuracy
100%
PP
15
Has 1/3 recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
40
Accuracy
100%
PP
40
Always leaves the target with at least 1 HP.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
10
Accuracy
95%
PP
20
Power doubles with each hit, up to 160.
 
Power
Accuracy
30%
PP
5
OHKOs the target. Fails if user is a lower level.
 
Power
Accuracy
PP
10
For 5 turns, hail crashes down.
 
Power
Accuracy
PP
30
Raises the user's Defense by 1.
 
Power
Accuracy
PP
30
Eliminates all stat changes.
 
Power
Accuracy
100%
PP
15
Varies in power and type based on the user's IVs.
 
Power
95
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
Accuracy
PP
15
Raises the user's Defense by 2.
 
Power
20
Accuracy
100%
PP
20
Target's item is lost and it cannot obtain another.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
50
Accuracy
95%
PP
35
10% chance to raise the user's Attack by 1.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
PP
15
Weakens Electric-type attacks to 1/2 their power.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
50
Accuracy
80%
PP
10
100% chance to lower the target's Speed by 1.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
80
Accuracy
75%
PP
20
No additional effect.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
40
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
65
Accuracy
100%
PP
20
30% chance to make the target flinch.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Attack and Defense by 1.
 
Power
95
Accuracy
100%
PP
15
Hits adjacent Pokemon. Power doubles on Dive.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
PP
30
Raises the user's Attack by 2.
 
Power
40
Accuracy
100%
PP
10
If the user has no item, it steals the target's.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack and Defense by 1.
 
Power
Accuracy
85%
PP
10
Badly poisons the target.
 
Power
55
Accuracy
100%
PP
30
No additional effect.
 
Power
60
Accuracy
100%
PP
20
20% chance to confuse the target.
 
Power
15
Accuracy
70%
PP
15
Traps and damages the target for 2-5 turns.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
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