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Typhlosion

In-battle formes

HP:78
Attack:84
Defense:78
Sp. Atk:109
Sp. Def:85
Speed:100
Min (-ve nature, 0 IVs)184
Default236
Max Neutral299
Max Positive328
Max Neutral (+1)448
Max Positive (+1)492
Max Neutral (+2)598
Max Positive (+2)656
NeverUsed
Choice Scarf328
Choice Specs328

Evolutions

Strategies

  • en
Formats:
Written by ThriceElite

Overview

Typhlosion is one of the most dangerous Fire-types in DPP NU, and probably one of the best Choice item users in the tier. It possesses a powerful, accurate, and spammable STAB move in Eruption, a nice Speed tier, and an awesome ability in Blaze. Additionally, it isn't as weak to Stealth Rock as Charizard, losing only 25% per switch in rather than Charizard's 50%.

However, outside of using Choice items, Typhlosion faces stiff competition from Charizard, Magmortar, and other Fire-types for a teamslot, as said alternatives are more adept at using non-Choice sets.

Choice Scarf

Move 1
  • Eruption
    Less power as user's HP decreases. Hits foe(s).
    TypeFire
    CategorySpecial
    Power150 BP
    Accuracy100%
Move 2
  • Flamethrower
    10% chance to burn the target.
    TypeFire
    CategorySpecial
    Power95 BP
    Accuracy100%
  • Fire Blast
    10% chance to burn the target.
    TypeFire
    CategorySpecial
    Power120 BP
    Accuracy85%
Move 3
  • Focus Blast
    10% chance to lower the target's Sp. Def by 1.
    TypeFighting
    CategorySpecial
    Power120 BP
    Accuracy70%
Move 4

Typhlosion is a great late-game cleaner due to its high Speed and an excellent, accurate STAB move in Eruption. It should ideally be spamming Eruption, its main STAB move. When Typhlosion's health is lower, use Flamethrower or Fire Blast instead to benefit from Blaze as much as possible.

Focus Blast is there mainly to damage Regirock. In the last slot, Hidden Power Grass is for foes like Whiscash, Quagsire, and Gastrodon. Hidden Power Rock can be used to OHKO Charizard and gives Typhlosion a better shot at dealing with Fire-types at the price of its perfect Speed IV. Hidden Power Electric hits Charizard and Mantine while retaining a super effective hit on the non-Ground / Water types.

A Timid nature is recommended to outspeed and OHKO Choice Scarf Haunter and Choice Scarf Jynx and makes the most of Typhlosion's good Speed tier.

Regirock and bulky Psychic-types have no issues in handling Typhlosion, so you'll want them taken out. Another Fire-type on your team can lure out Regirock and damage it, while Skuntank can come in and Pursuit trap Psychic-types. Tauros is another good candidate for weakening Regirock.

A spinner is recommended to keep Eruption at maximum power. Hitmonchan and Sandslash are the best entry hazard removers in the tier.

Choice Specs

Move 1
  • Eruption
    Less power as user's HP decreases. Hits foe(s).
    TypeFire
    CategorySpecial
    Power150 BP
    Accuracy100%
Move 2
  • Fire Blast
    10% chance to burn the target.
    TypeFire
    CategorySpecial
    Power120 BP
    Accuracy85%
Move 3
  • Focus Blast
    10% chance to lower the target's Sp. Def by 1.
    TypeFighting
    CategorySpecial
    Power120 BP
    Accuracy70%
Move 4

Choice Specs is for wallbreaking. Spam Eruption at high health. Spam Fire Blast at low health; a Choice Specs Fire Blast enhanced further by Blaze is absurdly powerful.

Focus Blast is there to invalidate Regirock. In the last slot, various Hidden Powers do various things; Hidden Power Grass KOes Pokemon like Whiscash, Quagsire, and Gastrodon, while Hidden Power Electric damages Charizard and Mantine.

A Timid nature lets you turn non-Choice Scarf Jynx and non-Choice Scarf Haunter into roadkill. Maximum Speed is recommended to tie with other base 100s (Charizard in particular) and outspeed base 95s like Haunter and Jynx.

The added power from Choice Specs makes Typhlosion better at damaging Regirock and Hypno. More support in eliminating Regirock and bulky Psychic-types still helps; Skuntank can eliminate the latter, while Tauros or another Fire-type can pressure Regirock or take advantage of a Regirock hit by Focus Blast to wreak havoc.

A spinner is helpful in keeping Typhlosion's HP high. Hitmonchan and Sandslash are the best spinners in DPP NU and are decent at handling Rock-type attacks.

Other Options

In terms of coverage, Earthquake can be run to hit Fire-types, while Hidden Power Water can be used to hit Camerupt. Overheat is not as spammable as Typhlosion's other Fire-type moves and is more situational than the criteria of "be at high HP" that Eruption requires. Sleep Talk can be used over a coverage move if you need a sleep absorber.

Additional options include a set with Solar Beam and Sunny Day and a Substitute / Protect / Toxic / Flamethrower set with maximum Speed.

In terms of alternative items, Charcoal and Expert Belt can be used to bluff a Choice item. Life Orb's HP-sapping effect clashes with Eruption and is done better by Charizard and Magmortar. For non-Choice sets in general, you're probably better off using Charizard (due to its STAB Air Slash, Roost, Ground immunity, and boosting moves) or another Fire-type.

Checks and Counters

Politoed is the best initial switch-in to Typhlosion, as it isn't Pursuit-weak. Other good initial switch-ins to Typhlosion are bulky Psychic-types such as Slowking, Hypno, and Grumpig, but all of these dislike Skuntank, which is often paired with Fire-types. Regirock is a good check to Typhlosion if it avoids Focus Blast. Lickilicky and Poliwrath are other viable switch-ins to Typhlosion, though Poliwrath is less adept at handling Choice Specs Typhlosion.

Strong priority users like Skuntank, Hitmonchan, and Floatzel can damage Typhlosion and limit the strength of its Eruption. Any non-Choice Scarf set is revenge killed by Tauros, Floatzel, and strong Choice Scarf users like Medicham.

Stealth Rock and other entry hazards reduce the strength of Typhlosion's Eruption. Beware of pushing Typhlosion into Blaze range while wearing it down, however.

Other checks and counters to Typhlosion exist, but they are on the uncommon side: Whiscash, Quagsire, and Gastrodon handle it if they avoid Hidden Power Grass, specially defensive Camerupt and Flareon can check Typhlosion if it lacks Earthquake, and Mantine fends off Typhlosion if it lacks Hidden Power Electric. Do note that Mantine and Flareon are hindered by a Stealth Rock weakness, though.

Credits

Formats:

Moves

 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, even if the target is immune.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
 
Power
40
Accuracy
100%
PP
40
If the user has no item, it steals the target's.
 
Power
75
Accuracy
95%
PP
10
50% chance to lower the target's Defense by 1.
 
Power
50
Accuracy
95%
PP
30
No additional effect.
 
Power
Accuracy
PP
40
Raises the user's Defense by 1.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
120
Accuracy
100%
PP
15
Has 1/3 recoil.
 
Power
30
Accuracy
100%
PP
30
Hits 2 times in one turn.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
100
Accuracy
50%
PP
5
100% chance to confuse the target.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Power doubles on Dig.
 
Power
40
Accuracy
100%
PP
25
10% chance to burn the target.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
150
Accuracy
100%
PP
5
Less power as user's HP decreases. Hits foe(s).
 
Power
80
Accuracy
100%
PP
30
10% chance to make the target flinch.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
120
Accuracy
85%
PP
5
10% chance to burn the target.
 
Power
75
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
95
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
60
Accuracy
100%
PP
25
10% chance to burn the target. Thaws user.
 
Power
120
Accuracy
100%
PP
15
Has 1/3 recoil. 10% chance to burn. Thaws user.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
 
Power
150
Accuracy
100%
PP
20
Fails if the user takes damage before it hits.
 
Power
Accuracy
PP
40
Fighting, Normal hit Ghost. Evasiveness ignored.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
10
Accuracy
95%
PP
20
Power doubles with each hit, up to 160.
 
Power
18
Accuracy
80%
PP
15
Hits 2-5 times in one turn.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
5
More power the slower the user than the target.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
100
Accuracy
90%
PP
10
10% chance to burn the foe(s).
 
Power
Accuracy
100%
PP
15
Varies in power and type based on the user's IVs.
 
Power
Accuracy
PP
40
Raises the user's Attack by 1.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
80
Accuracy
100%
PP
15
30% chance to burn adjacent Pokemon.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
120
Accuracy
75%
PP
5
No additional effect.
 
Power
80
Accuracy
85%
PP
20
No additional effect.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
140
Accuracy
90%
PP
5
Lowers the user's Sp. Atk by 2.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
Accuracy
100%
PP
20
Forces the target to switch to a random ally.
 
Power
90
Accuracy
85%
PP
20
20% chance to confuse the target.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
50
Accuracy
80%
PP
10
100% chance to lower the target's Speed by 1.
 
Power
30
Accuracy
90%
PP
20
Power doubles with each hit. Repeats for 5 turns.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
Accuracy
100%
PP
20
Does damage equal to the user's level.
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
Accuracy
100%
PP
20
Lowers the target's accuracy by 1.
 
Power
40
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
35
Accuracy
95%
PP
35
No additional effect.
 
Power
90
Accuracy
100%
PP
20
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
75
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
85%
PP
10
Badly poisons the target.
 
Power
Accuracy
75%
PP
15
Burns the target.
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