Isn't that like a day before actual worldwide release of the game
because then they would have never made Sekiro thay took away pretty much all the key elements of Souls formula
Yeah that's why like 90% of people who liked their Souls games also liked Sekiro. Totally just a coincidence though, they definitely have like nothing in common.
Because it was a breath of fresh air, just like AC6 is probably. Other than bonfire/idol that resets the world Sekiro was full on action adventure, closest to a DMC style game
I'm not arguing what is or isn't a Soulslike, it's beating a dead horse at this point. I'm just saying a lot of people obviously consider Sekiro as one, it's probably 50/50 disputed, so obviously people have quite differing opinions of what makes a Soulslike a Soulslike.
A lot of people also will & probably still consider Armored core as a Souls like because ""boss fight""
Half of comments under AC6 gameplay trailers are "mecha souls" & other half is correcting them that its Armored core
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More than half of it, was from autoplaying the video in the form of ads instead of people actually clicking on it
For example, Sekiro trailer with 3.4 million views has more likes than AC6 trailer or Vaati's AC6 video with 1.7m views has almost same number of likes
I mean you gotta love the coping mechanism some people on this subreddit use :-
When people say AC6 is performing abysmally on steam because of piss poor marketing compared to every single upcoming release & prior From soft releases pre launch, even compared to complex niche crpg Baldurs gate 3, they will say that's because it's super niche
On other hand, they also make statements like "yo 7 million views, its so popular, more views than Sekiro trailers" & hilariously enough someone said "I can see AC6 selling as much as Elden ring"
AC will never sell good even with more marketing. BG 3 is also probably the most mainstream friendly CRPG ever made.
I hope the game ends up being a financial disaster that would force From to never make another Armored core
Because it's hilarious with the coping mechanism marketing defenders are coming up with
"BG 3 is also probably the most mainstream friendly CRPG ever made" yeah as someone who just played 10 hrs of the early access you couldn't be more wrong
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I dont remember that
I remember various leaks every year tho
Miyazaki literally said in 2016, they're developing a new Armored core
As far as I remember Miyzaki confirmed they're working on 3 games. One souls like, one new and one old tittle, he in my opinion never said it was Armored Core no matter how self explanatory it could have been.
"We are making a new Armored Core. We are still in the early stages of development. But, I can’t talk about how early it is" - Miyazaki, 2016
https://kotaku.com/miyazaki-gives-clear-answers-on-the-future-of-dark-soul-1786887531
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I don’t have to believe that ac is niche when before the announcement nobody even know tf this game is and the sub is literally dead, yeah like you people forgot that the gameplay trailer from April got like 7 million views, more than any of the previous ac games
Gameplay trailer got 7 million views because its coming from a developer whose last game sold 20 million units
NOT because they were able to incite 7 million people into thinking AC6 will be their next From soft venture, only time will tell how many copies it will actually sell
I think the UI was fleshed out enough, it was my first crpg but had no trouble with it
Witcher 3 is good. For exploration. Elden Ring has some beautiful and amazing locations.
subterranean shunning grounds below Leyndell
why are people so mad about this? what stake does anybody here have in this games success?
Hmmmm let's see, I love From soft & I want AC6 to be a blockbuster hit
Because I want AC7 & AC8, I dont want From to be a Souls game factory
you also have to realize that this series was much more popular in japan than in the west.
they are just putting their money where the bigger market is.
although given the success of elden ring, and them now being a full blown world leading aaa developer, i expect sales outside of japan to far outweigh sales in japan alone. it used to be a niche series but I can see this game selling just as much as elden ring worldwide.
" I can see this game selling just as much as elden ring worldwide"
Elden ring was the second fastest selling open world IP in the last gen only behind RDR2, you know very well that's not gonna happen pal
back when the game didn't even release the subreddit had 250k people because Elden ring had a massive fanbase before it was even out
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Is it literally impossible for posts to at least have the decency to say what game they're posting about? Why is this so difficult?
Yeah should have mentioned the names, from top to bottom:- Skyrim/Elden ring/Zelda TOTK
If Japan can have demo on July 29th then then I'd assume the influencers who got to play the game in Cal, will also be able to reveal their experiences on July 29th ??
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Armored Core's peak when the trailer came out was higher than Lies of P ever was, not sure what's your point.
So the marketing defenders has resorted to blatant lies
Interesting
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I cant believe theyve given us literally nothing. We havent seen one second of the game, we have no idea what it looks or plays like!! Is this game even real????
Buffoons....
Other than trailers or cropped gameplay,
Where's the raw gameplay footage of AC6?? Similar to every single of their previous releases
Like this, Armored core 5 16 min raw gameplay showcase HUD on [2 months before release] (https://youtu.be/K1dsmQHMZeA)
3.5 min raw gameplay HUD on [7 months before release] (https://youtu.be/EhWWZ4XPMxQ)
Or, Dark souls 3, 16 min gameplay showcase at Gamescom 2015 with HUD,(https://youtu.be/Ha8eRiP0DmI)
Bro added a CGI trailer as gameplay
Also, debunking some of the nonsensical excuses & mental gymnastics marketing defenders here come up with to defend the abysmal marketing of a game that's coming out in a month
Excuse no 1) "they never did extended gameplay previews for the soulsborne or sekiro games"
In reality,
Armored core 5 16 min raw gameplay showcase HUD on [2 months before release] (https://youtu.be/K1dsmQHMZeA)
3.5 min raw gameplay HUD on [7 months before release] (https://youtu.be/EhWWZ4XPMxQ)
7 min team play demo [7 months before release] (https://youtu.be/pYvNxZ5e6lQ)
Sekiro 15 min gameplay showcase with HUD, https://youtu.be/nhuMv_12HVI
Dark souls 3, 16 min gameplay showcase at Gamescom 2015 with HUD, https://youtu.be/Ha8eRiP0DmI
Excuse no2) "Armored core 6 announcement to release date duration is just 8 months, the shortest in From soft history that's why marketing window is compressed"
In reality, Dark souls 3 was released just after 9 months from its announcement & 16 min gameplay was revealed 2 months after announcement.
Announcement:- https://youtu.be/0RAlGv-IW4g
16 min gameplay after 2 months:- https://youtu.be/Ha8eRiP0DmI
But but Elden ring had 2 yrs of silence?? Yeah no shit. The worldwide pandemic heavily affected gaming industry in japan for 2 yrs
can i copy this and share everywhere at anytime when people talk about soulsborne "didnt have marketing" ?
Of course lol, I dont have copyright on it
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No they won't, at least I'm 90% sure.
Reason: Whenever they reveal raw footage of a game, they usually tweet out something hinting towards that prior week i.e. happened with 20 min Elden ring gameplay, they also did prior DS3 AOA
I have seen you before blindly defending their abysmal marketing but seriously, pls I beg you stop. Hell the comments under that tweet are questioning "what is the marketing budget for this game?", "milking the same footage for 20 th time"
These people are fans, not typical twitter trolls if you check their accounts
Worldwide apocalypse would not happen if they release new footage, I have ran out of mental gymnastic technique to make myself believe that marketing is fine because its poor
We dont even have an official discord & Community manager, something Elden ring or Dark souls 3 had year prior release
That's because their budget for AC6 is not even comparable to Dark souls 3 let alone Elden ring
Lmao Elden ring had ads at Time square NYC, Elden ring themed bus
Usually in order to arrange trailers i.e. cinematic shots companies hire a third party, Elden ring cinematic shots in its weekly tweets is captured by another twitter user who's an artist with dev tools & has done the same for other games as well. But you need to pay the guy to do that lol which they will not do for AC6
In case of AC6 they did the cheapest bare minimum work, crop the 4 min footage onto multiple sections & post it weekly, I'm honestly worried about its performance at launch now considering its lack of budget will affect its polish
Elden Ring made a lot of money for them, but not billions, unless you're talking about Yen. Still, you're right. They're not taking a risk.
Elden ring grossed well above 1 billion dollars though, it sold 20 million units*60 so that's 1.2 billion dollars
This is getting downvoted mainly because its in a sub of AC fans but its actually accurate. AC6 isn't getting nearly as much attention as elden ring did. I do think it will be a success but fromsoft is very clearly taking a risk on it
It's from their smaller team as well, I think Game Informer article mentioned something like 1/3 rd of the entire team working on it, so roughly 115 people
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what do you want a 15h demo? in what world do you live? They released reveals, gameplay trailer/footage and interviews, you want them to suck you off too? shut up an wait a month ffs
A proper gameplay showcase that all of their games had including AC V
I'm just waiting to see how worse the marketing can get, I mean From never focused too much on marketing but they used to do the bare minimum stuff
But how do manage to outperform that? Because they dropped the ball with AC6
They do blow souls games out of the water when it comes to combat complexity and depth of options. More extreme but it's kinda like skyrim, skyrim offers a lot of options to build your character and kill enemies but the actual combat is still shit. Elden ring is noticeable better of course but is still more about creating a build and going to town rather then combat complexity. It's fun and good for that but the actual combat mechanics lag behind other action games imo so to me saying elden ring combat is better then most action games like many say here is laughable to me. It's an obvious con of the genre.
Also darks souls 3 and previous souls game also allowed raw positioning and spacing to dodge attacks. Making bosses have insane combos, input reading and variable delayed attacks is pretty unnecessary and breaks the basic hard but fair idea of the whole franchise.
Also on top of my head, crudible knights, margit, morgot, godskins, Godfrey, radagon have varied degrees of input reading.
Every NPC and alot of mobs you fight has them reading your ranged inputs to the point they dodge even if you aren't actually aiming for them. https://www.reddit.com/r/Eldenring/comments/tlpp9w/input_reading_be_like/
It's very prevelant in the game.
Normally you can defeat enemies and dodge things by observing them first, they rewarded gathering knowledge and using that in a skillfully way. In ER? That is now replaced by trail and error. Oh you thought that combo end was safe? Well enjoy a dagger in the face as I react to your position. Oh you thought that huge wind up move had logical timing? Nope, watch me bring my weapon down immediately in a ridiculous looking way just to gotcha you. Oh you thought you were safe standing behind me? Well too bad many attacks have so much ridiculous tracking it doesnt matter. Oh you expect this duo boss to have mechanics tailored to them being so? Nope it's just 2 bosses fought previously together spamming their attacks.
Trail and error goes directly against what made the previous games so great, hard but fair. Elden ring just made everything hard for the sake of it, it doesn't feel natural anymore. You can now clearly feel where the devs troll you and subvert expectations constantly to get you off gaurd. And the only way to win is exploiting that. It just doesn't feel organic anymore.
At least we can agree malenia us a shit boss for too many reasons.
"skyrim offers a lot of options to build your character and kill enemies but the actual combat is still shit"
I don't necessarily agree because Skyrim being a 2011 game, all the different things it was doing simultaneously, it's combat was serviceable for it's time but it certainly did not age well
"To me saying elden ring combat is better then most action games like many say here is laughable to me" ---- I never once said that or compared Souls combat with character action games, I always said action RPG & character action games are going for different ways
"They do blow souls games out of the water when it comes to combat complexity and depth of options, the actual combat mechanics lag behind other action games"
Again you're comparing character action with action RPG. Of course character action having a limited set of arsenal has way more permutations & combinations attatched to it, but it also comes with aspects like level gated parries & plethora of other things. That does not make one better or worse imo.
Can you create whackiest build possible in a character action game i.e. like equipping bubble blower & completing the entire game or coming up with the worst possible combinations or something like stone shield that can face tank waterfowl that does not require "gitting gud"?? These types of stuff are typically doable in an action RPG because they provide the options. Something like parrying Mohg below required level was possible only because it was a Souls action RPG, what I'm looking forward to from an Elder scrolls & Souls game is not the same for DMC or God of war. Action games dont even have stamina to make the combo shuffling seamless
"In ER? That is now replaced by trail and error. Oh you thought that combo end was safe? Well enjoy a dagger in the face as I react to your position. Oh you thought that huge wind up move had logical timing? Nope, watch me bring my weapon down immediately in a ridiculous looking way just to gotcha you. Oh you thought you were safe standing behind me? Well too bad many attacks have so much ridiculous tracking it doesnt matter"
Duo bosses in Elden ring have been universally criticized for. A lot of the duo bosses were also adjusted post patches where the one boss is remains more passive during initial phase i.e. Crucible duo but still they are just throwing two bosses together, so huge step back from previous entries
But the input reading & unpredictable positional combo were more of an issue I had with Malenia where there wasn't a way I found to punish her mid combos. Other than probably Malenia or Godskin fatty, all the bosses you mentioned had dozens of exploitable windows mid combos I found which made the encounters enjoyable, jumping above was always viable, They probably had input reading(during estus chugging) but during the combat flow it didn't become a pain in the ass like Malenia
How so?
In souls games the majority of combat encounters can be solved by either using ranged spells to kill enemies before they get to you or spamming r1 to stunlock to death.
In GoW even the first enemies require you to dodge/parry and crowd control them more.
ER did try to add complexity but only did so by threading a very thin line of difficult but fair. Enemies input read you, have endless combos depending on your position, spam AoE... It's no secret this made a lot of players unhappy with the boss design because imo the games aren't made to have that kind of depth in its combat.
"To me many action games blow souls games out of the water because souls games are still heavily rpg. They're about the amount of options and builds you get. Unlike action games that give fewer options but have much more depth in those options"
A very weird take since you answered the question by yourself, why can't both of the genres co exist lmao?? Character action games dont blow Souls or action RPG combat system out of the water because like you said they have entirely different design philosophy. Why is even Souls a genre because afaik they did not invent stamina based combat system ?
Proper positioning, Observing telegraphed attacks, combo recover windows, staggers & punishing them during mid combos are the only things one needs to keep in mind when it comes to Elden ring. There are only very few bosses that do "input/frame 1 animation reading", as you said Elden ring bosses have endless combos & AOE but majority of them are exploitable. Delayed attacks & posotional combos are the key factors that made it different from r1/roll spam bosses of Dark souls 3. Elden ring bosses are still r1/roll spam(if you limit yourself to that kind of play style) but they are nearly as useful as they were in Dark souls 3 because of positional combos. Aggressive bosses like Morgott/Malekith/Radagon/Godfrey can be punished heavily mid combo i.e. every time Radagon does the triple hammer slam bait attack after jumping above the AOE you get free jump attack or Godfrey's infinite stomps can be jumped over or roll fowraded into jump attack or r1 attack attack. There are like countless examples for each boss.
Malenia on the other hand is a shit tier boss because afaik there's no way to punish her combo, only possible counter is punishing her poor poise
Only something like Hybrid battle mage can yield some degree of arsenal complexity unlike something like vanilla build dual greatsword
Out of the vast options of viable of weapons, incantations, sorcery & ashes of war available, I chose the combo of (Catch flame+Adula's Moonblade+Stone of Gurranq+Gavel Haima), some people may prefer simpler combinations like(greatblade phalanx+grandeur) but that's as far as you go in Elden ring in terms of arsenal complexity.
But since its an action RPG, Back when patch 1.06 launched I simply did a dual greatsword power stance jump attack build that featured nothing but doge roll jump attack, had the most fun with it because I was going aggressivley powerstancing inflicting massive poise damage. Last time with 1.08 I went with reduvia+dagger which was equivalent to dual mac 10 provoding an entirely different experience
Its not exclusive to Elden ring because that's how action RPG play in general, providing different options
Basic things like parrying is level gated or something like jumping is not possible in God of war because it was not developer's vision while designing combat system. None of the bosses in God of war are designed in way where Souls type movement is required, comparing the two is pointless
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Its on track with Elden ring though... only difference is Elden Ring had the first play test by now
& a 20 min gameplay showcase
Fun fact: Compared to every single From soft release in the entire last gen AC6 is their most poorly marketed game
From never spends much resources on marketing but at least they used to do the bare minimum stuff i.e. Sekiro, Elden ring, Dark souls 3, Bloodborne had raw gameplay showcased with HUD months & months prior release, not to mention things like network test where people like us got to play Elden ring, Dark souls 3 months before launch
Dark souls 3 hands on gameplay was showcased almost 8 months prior launch, they are doing a hilariously poor job with AC6
That was week 1, I'll be posting AC6 gif on r/gaming every week to grab more attention
it funny how FromSoft appears to have given up on marketing that fans now are trying to market the game themselves lol
People loved the gameplay, if you check the comments but you'll also see a lot of people asking "What game is it"
& its coming out in less than 2 months