GTAForums.Talk Posted May 15, 2014 Share Posted May 15, 2014 (edited) This new concept of the Mental State has apparently changed the way GTA V is played online with white dotted players taking on the red dots and vice-versa. The white dots get bonus RP for killing the red dots, while the latter try to survive the attack for a later fight back. With that said, let's get to the key points. What is the Mental State statistics and how does if affect players? Below, I will explain the concept as well as some exciting tips and tricks to help improve your gameplay. - Mental State statistics is actually an indicator for players' behaviour and reveals how aggressive a player is in GTA Online. Tip #1: One can check their current Mental State stats by holding the D-Pad or choosing stats from the Start Menu. - The longer the meter bar is filled up, it suggests the more aggressive that player is and vice-versa. The trick is to get your Mental State stats bar to the bare minimum or zero. - The other way to indicate a player's Mental State is through the red and white dots on the radar or the mini map in the game. - One can increase their Mental State stats by killing an NPC such as a police officer or even an innocent civilian just walking by the street or by blowing up a vehicle. - The amount by which your Mental State increases depends on whether you are already rated aggressive (red dot) or still a normal friendly player (white dot). - As you progress in your game killing more and more rival players online, your Mental State meter goes up. The transition starts with white dot and becomes pink as you get more aggressive, and finally ends up with red dot (puts rival players on high alert) as you become extremely dangerous with an unstoppable killing spree. - As the player identification colour changes to red, the player is regarded as a psycho and the bounties will change to a skull icon on the map. - The Mental State of the player determines the concept of matchmaking, as you eventually end up playing with group of players who are like minded. For instance, you could only join the red group if you are tagged red and vice-versa. - Quite surprisingly, if a white dot kills a red dot, it does not increase their Mental State at all, while also receiving some bonus RP for the kill. - Besides, killing a cop fills the Mental State meter much quicker than just killing an innocent player. However, the change is incremental and takes a lot of time to actually fill your Mental State meter completely. Tip #2: In case you end up being a red dot psycho and want to revert back to normal (white dot) status, just avoid violence and killing for the next 48 minutes and your Mental State meter will be reset to zero. - Furthermore, killing your friends or crew members will barely have any effect on the Mental State meter. So, that should be some fun... I surely hopes the information I have provided works best for your gameplay and thinking. Please leave a thumbs if you found this thread helpful. Thank you for your time. Edited May 15, 2014 by GTAForums.Talk JclynJean and DBrasco 2 Link to comment Share on other sites More sharing options...
GTAForums.Talk Posted May 15, 2014 Author Share Posted May 15, 2014 Link to comment Share on other sites More sharing options...
LoonySpangles Posted May 15, 2014 Share Posted May 15, 2014 On 5/15/2014 at 8:32 PM, GTAForums.Talk said: A few questions.... A new player (after updating GTA) entering the server with whatever the skill level will have a white or zero mental state right? If that's the case then the system is immediately flawed. Surely it should be a neutral colour/color that hasn't yet been used until the player has been assessed for mental state? Perhaps make it bright yellow or green until the player has been assessed? What about if a hostile player comes charging towards you all guns blazing (with you being white/zero) and you just basically defend yourself, kill them, will you get your mental state increased purely for self defence? Also the seperation of players with consistent mental states, will this create independent servers of harmony or hell? AHHH a peacful GTA world with 16 players playing in bliss mode, as if they are all stoned..... Link to comment Share on other sites More sharing options...
H8GodMode Posted May 15, 2014 Share Posted May 15, 2014 no point in a tutorial... it seems the lobbies are just kids on tank shifts trying to fill the stat up quickly Link to comment Share on other sites More sharing options...
Ooops I Pooped Posted May 18, 2014 Share Posted May 18, 2014 On 5/15/2014 at 11:38 PM, H8GodMode said: no point in a tutorial... it seems the lobbies are just kids on tank shifts trying to fill the stat up quickly First day i got on after the update there had to be 6 or 7 tanks in the first game i joined. Link to comment Share on other sites More sharing options...
GTK0HLK Posted May 18, 2014 Share Posted May 18, 2014 Mental State, really setting it up as a bar, is really not a good idea, cause there are some like i that like 100% stats, and im not one to usually go guns blazing, but people in online cause me to get Red.(if you fire, your out, and on a list) Link to comment Share on other sites More sharing options...
The Byzantine Empire Posted May 19, 2014 Share Posted May 19, 2014 The best tactic is -Don't kill people repeatedly. After shooting a player, don't kill anybody for ten minutes. You will always be a white and clean person. Anytime you want, you can kill somebody for earning bounty or self defence. But if you use this tactic, you will have no problem about your mentality Link to comment Share on other sites More sharing options...