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Final Fantasy XVI Dev Has A Terrible Answer For Why The Game Is So White

Naoki Yoshida feels that racial diversity would be a violation of 'narrative boundaries'

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A king sits fancily on his throne.
Screenshot: Square Enix / Kotaku

Two weeks ago, Square Enix released a new story trailer for its upcoming RPG, Final Fantasy XVI. There’s just one noticeable problem—there doesn’t seem to be a single non-white character in it. So IGN asked producer Naoki Yoshida about whether or not the game would feature any Black people or other people of color. Unfortunately, his response made me go “Yikes” in real life.

Yoshida explained that the fantasy world of Valisthea was based on medieval Europe, and they wanted to limit the world culturally and geographically. “Valisthea was never going to realistically be as diverse as say a modern-day Earth…or even Final Fantasy XIV,” he said, as if he was being asked to incorporate every race on the entire planet. “Ultimately, we felt that while incorporating ethnic diversity into Valisthea was important, an over-incorporation into this single corner of a much larger world could end up causing a violation of those narrative boundaries we originally set for ourselves.”

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Which begs the question: Why did they enforce a “whites-only” boundary in the first place?

After acknowledging that the real world is more diverse than Valisthea, he continued, “The story we are telling is fantasy, yes, but it is also rooted in reality.” Which is it, Yoshida? You can’t say that your fictional world isn’t bound to reality, and then use reality to explain why Black people can’t exist in Valisthea. Pick a struggle and stick with it, please.

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What’s really frustrating about all of this is that Black and brown people have always existed in medieval Europe. If the creative leadership had done more research or checked their biases, then they might have noticed that Black people have been living in Britain for two thousand years. Or that some Black Europeans were canonized in the Holy Roman Empire. Or realized that Iberia was under Islamic rule for approximately 500 years. Instead of a realistic imagining of medieval Europe, we got FFXVI instead.

I emailed Square Enix to ask how it decided on whether or not a story element violated the developers’ “narrative boundaries,” and I’ll let you know once I’ve gotten a response.

Square Enix

I just rewatched the latest trailer, the one embedded above, and saw a giant winged lady throw ice shards. Apparently that’s not too over-the-top for fantasy realism, but bringing in real people from different races is a step too far. Localization director Michael-Christopher Koji Fox told IGN that the game drew inspiration from Game of Thrones. But even GoT had Black side characters (albeit represented very poorly). FFXVI might be worse about representation than one of the most white-bread shows on prestige television.

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So why did the developers decide to include only white characters in the trailer? Yoshida has an answer that sounds entirely like a non-answer. “It can be challenging to assign distinctive ethnicities to either antagonist or protagonist without triggering audience preconceptions, inviting unwarranted speculation, and ultimately stoking flames of controversy,” he told IGN.

I believe that the developers can overcome that challenge without blowing up the internet. If the AAA blockbuster God of War: Ragnarök can feature a Black Angrboda as a major character in its Norse mythology, then a totally made-up world can do the same. Especially if the developers are looking to make Final Fantasy into a modern franchise that feels fresh to newcomers to the series.

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These new quotes make me feel very cynical about Yoshida’s comments from a previous interview. In August, he said that he wanted to revitalize the Final Fantasy series, which had become mired in its own longstanding tradition. “In terms of whether Final Fantasy is successfully adapting to industry trends, I believe the series is currently struggling,” he said in the interview with Inverse. You know what doesn’t help with trying to make Final Fantasy not feel like it’s over 30 years old? Giving fans an all-white cast that runs counter to both industry standards and actual history.

For all that Yoshida is lauded for being the man who saved the Final Fantasy franchise, his creativity is also limited by a genre that has never been fair to Black and brown fans around the world. FFXVI may be the most “mature” game in the series, but its outlook on human history is a step backward for modern JRPGs.

Diablo IV: Three Go-To Druid Builds That'll Crush Everything

Harness the wild energy of the Druid with these three solid builds for levels 1 through 50

Two druids stand side-by-side.
Image: Blizzard

Powerful AoEs, the ability to shapeshift into a vicious fursona, the very wrath of nature, these are yours to wield as a Druid in Diablo IV. With a number of different build options, the Druid is as versatile as they are powerful. But where to start?

This guide covers Storm, Pulverizer, and Shapeshifting Druids. We’ll start by discussing what your first 15 levels should ideally look like, followed by the best choices leading up to level 50.

Diablo IV’s branching skill trees can make for a number of versatile builds, some of which might even involve hybridizing the builds we’re about to delve into. Nonetheless, these three, more focused paths are excellent ways to get rolling with a new Druid, all the way to level 50.

1: Storm Druid - Levels 1-15

To start, spend your first few points by acquiring Storm Strike and unlocking Enhanced Storm Strike and Fierce Storm Strike. Fierce Storm Strike has the chance to make enemies Vulnerable, which means they’ll take an additional 20 percent damage. This is an exceedingly effective status affliction, which makes it an easy choice over the Wild Storm Strike.

A Druid strikes an enemy and sends them into Vulnerable status.
Screenshot: Blizzard / Kotaku

Moving onto the next skill grouping, grab Lightning Storm. Feel free to max this one out by investing up to five points in it at your own pace, but be sure to unlock Enhanced Lightning Storm and Primal Lightning Storm. Primal Lightning Storm has a nice chance to Immobilize enemies, so on top of hitting foes with Vulnerability from Fierce Storm Strike, we’re stacking our debuffs.

Now you’ll want to grab some passive skills before taking more attacks. Heart of the Wild will increase your Spirit by three, which you should follow up with Abundance for increased Spirit generation. You can invest up to two more skill points in each of these abilities.

As you approach level 15, grab Cyclone Armor and Ravens. Take Cyclone Armor up to Innate and Ravens up to Ferocious (roar). Innate Cycle and Ferocious Ravens further augment your ability to place enemies into Vulnerable status.

2: Pulverizer Druid - Levels 1-15

For a Pulverizer build that is wonderfully tanky but can still hit like a truck, get started with Maul, Enhanced Maul, and then Fierce Maul to increase your attack range. This gets you into bear form, but that’s only the beginning.

Now it’s time to make that bear work even harder with Pulverize. After you’re comfortably ursine you’ll want Enhanced Pulverize and Primal Pulverize. This path enhances your tanking capabilities, with Primal Pulverize reducing incoming damage from afflicted enemies by 20 percent for four seconds.

A screenshot shows the Primal Pulverize ability in Diablo IV.
Screenshot: Blizzard / Kotaku

Next up you should acquire some passives. Since we’re looking at tank scenarios, grab Predatory Instinct to increase critical strike chance against nearby enemies. Follow this up with Iron Fur for increased defenses while in werebear mode. You can invest up to three points in each of these.

After your passives, grab Earthen Bulwark and its Enhanced variant, followed by Preserving Earthen Bulwark. Preserving Earthen Bulwark will Fortify you, reducing incoming damage by 10 percent. After this, get Debilitating Roar, its enhanced version, and then Innate Debilitating Roar, as this will slow down advancing hordes.

For the remaining few levels on your path to level 15 (and thus the Druid class quest), juice up existing skills. We recommend bringing Pulverize up as high as you can until the Druid class quest opens up.

3: Shapeshifting (Bear or Wolf) Druid - Levels 1-15

This build starts differently depending on your preferred transformation. If you prefer to focus on the werebear form, start with Maul, Enhanced Maul, and Fierce Maul. Or to kick things off as a shapeshifting werewolf, invest your first three skill points into Claw, Enhanced Claw, and Wild Claw. Fierce Claw’s poison ability isn’t bad, but the additional chance for a second strike with Wild Claw makes it a little more preferable. Your playstyle might change your preference.

A screenshot of Diablo IV shows the Claw ability.
Screenshot: Blizzard / Kotaku

Next up, if you prefer bear form, take Pulverize, Enhanced Pulverize, and Raging Pulverize. The shapeshifting Druid isn’t as much of a tank as the Pulverizer build, so the ability to stun enemies with Raging Pulverize is a slightly better option here (though if you wanted a more tanky shapeshifter, you may want to consider Primal Pulverizer instead). Alternatively, if you want a werewolf form, grab Shred, Enhanced Shred, and Primal Shred. Of course, you can have both forms, but for the first stretch of 15 levels it might be wise to invest in just one form for now, and wait until after the Druid class quest to go wild.

You can be a bit flexible with your passive skills here. Grabbing both Heart of the Wild and Predatory Instinct is a good call, and you should follow that up with Digitigrade Gait to juice your movement speed in werewolf form or go with Iron Fur if you’re investing in the bear form.

Grab Blood Howl if you’re investing in werewolf form or Debilitating Roar if you’re more into being a direbear. Take whichever one you chose to its Enhanced variant, followed by the Preserving variant as well.

Finally, grab Wolves.

Druid class quest and Spirit Boons

When you hit level 15, the “Druid: Spirits of the Lost Grove” quest will automatically appear in your quest log. Enemies will start dropping Spirit Offerings at this point. Head on over to the Tur Dulra stronghold and clear it out to finish this quest. You’ll be able to turn Spirit Offerings into powerful Spirit Boons.

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Much like in real life, you’ll have four spirits: Wolf, Snake, Deer, and Eagle. Deer Spirit boons are great for reducing damage and will be of interest if you’re building a tanky druid. Wolf boons will help cool down companion abilities. The Eagle boons are excellent for improving your attacks. And Snake is particularly good for Storm and Pulverizer builds, given the increased healing from Masochistic, and increased chance of a cooldown reduction on your ultimate from Calm Before the Storm.

Levels 16-50 for Storm, Pulverizer, and Shapeshifting Druid

On your way to level 50, you’ll want to be boosting all your abilities as much as possible, but there are a number of other critical skills you’ll want to grab.

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Storm Druid: Level 16-50

Once you’ve cleared the Druid Class quest, acquire all three ranks of Nature’s Reach. Then, grab Hurricane and take it to Savage Hurricane. Unlock Elemental Exposure, Charged Atmosphere, and Bad Omen to increase your damage potential against vulnerable enemies. Select Cataclysm as your ultimate, bringing it all the way to Supreme status. And Pick Perfect Storm at the end of the skill tree. As you fill out the rest of the skill tree on the way to 50, invest in upping all skills you have to their max. You may also wish to consider grabbing some of these extra skills:

  • Circle of Life
  • Trample (Enhanced, and Savage)
  • Endless Tempest
  • Natural Disaster

Pulverizer Druid: Level 16-50

Your first goal after level 15 is to up your Pulverize all the way to rank 5. Then, grab Trample and enhance it with Natural. Invest in Grizzly Rage Prime and Supreme. Poison Creeper, Enhanced, and Brutal are also worthwhile investments. Grizzly Rage should be your Ultimate; max it out. Also, get Defensive Posture, Ursine Strength, Ancestral Fortitude, Vigilance, and Mending. In addition to continuing to max out ranks in every skill, you’ll also want Wild Impulses (all three ranks) Predatory Instinct, Crushing Earth, and Stone Guard.

Shapeshifting Druid: Level 16-50

Like all of these builds, your path to 50 is wisely spent on increasing the ranks of all existing skills. Upgrade Wolves to Ferocious. Get Rabies and take it to Natural. Grizzly Rage is a natural choice for your Ultimate. To increase your poison output, grab the Neurotoxin and Envenom passives. In addition to your wolves, you may also wish to grab Ravens, taking them up to Ferocious. Also consider Poison Creeper, going up to Brutal. Defensive Posture, Thick Hide, Quick Shift, Natural Fortitude, and Heightened Senses should all be in your arsenal. Take Bestial Rampage from the end of the skill tree. Continue maxing out everything you have on your path to level 50.


Effective Diablo IV character builds are often a precise science, but if you understand the basic elements of the game and the options available to your class, you still have a lot of room to get experimental. Following one of the builds in this guide will help you cover the Druid class basics and should open the door to more interesting builds should you so choose.

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