Vangers: One For the BEEB - DS Yoshi Falls

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thatguyif
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Re: Vangers: One For the Road - N64 Sherbet Land

Post by thatguyif »

Catabo wrote: 6 days ago You know, this game is a good metaphor for puberty. There are all these new words and concepts you need to learn, everything's vaguely disgusting, and your colleagues can't stop talking about beebs and refuse to tell you what's the big deal with them.
That sounds more like late (precocious) childhood more than puberty

Honestly, I can't help but notice: There's a lot of weird analogues between this and what Russia was like in the 1990s (which is to say: very, very shitty after the Soviet Union fell). I wonder how much what was happening around this dev's life affected the game he created
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Re: Vangers: One For the Road - Daisy Circuit

Post by camwoodstock »

we'd like to let the record show we were tempted to name the thread after a battle course today

&: raocow mentions in the video description that "eruojank" is a real term, and like, to an extent, I get that. Y'know, because this is a game by a Russian team. But also, we see this game and we totally get the vibe moreso that this game's jank just kind of... Comes from the territory of being a shareware PC game. A lot of them are like this regardless of origin, it turns out--it doesn't make them any less janky, though. ;p
thatguyif wrote: 6 days ago Honestly, I can't help but notice: There's a lot of weird analogues between this and what Russia was like in the 1990s (which is to say: very, very shitty after the Soviet Union fell). I wonder how much what was happening around this dev's life affected the game he created
&: I remember when the Soviet Union had to desperately pull out of existence and left a bunch of human-country hybrids roaming about. (...I know what you meant, I just wanted to say "human-country hybrids".)
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Re: Vangers: One For the Road - DS Desert Hills

Post by camwoodstock »

extremely funny how the thing in this game thus far that has scared raocow the most is "the game drops pretense and just gives a clear objective for once"
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Re: Vangers: One For the Road - Dry Dry Ruins

Post by camwoodstock »

today on "thing in this game that made us laugh:" raocow tries to enter a door and, wile failing to do so, the game flashes a bright, contrasting "DOMINANCE -1" in the top center of the playfield. we get the feeling the cause of that was entirely unrelated to the door troubles but also, we think more games need to do shit like that,
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Re: Vangers: One For the Road - Dry Dry Ruins

Post by KobaBeach »

i agree;
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Re: Vangers: One For the Road - Dry Dry Ruins

Post by EllenHouraisan »

Love how the counselors keep telling raocow that Glorx is dangerous and he should be wary of all the things that live there, and yet the first thing he does is walk straight into one of their camps and is immediatelly made a slave. I love old RPGs (sometimes).
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Re: Vangers: One For the Road - Dry Dry Ruins

Post by KobaBeach »

raocow's mechos just being tossed and turned willy nilly has a very innocent feel to it. what a cute little battle car..

(im taking my time with watching these, an ep is like 30 minutes and this game is actually interesting)
EllenHouraisan wrote: 3 days ago Love how the counselors keep telling raocow that Glorx is dangerous and he should be wary of all the things that live there, and yet the first thing he does is walk straight into one of their camps and is immediatelly made a slave. I love old RPGs (sometimes).
i feel like it should be known that someone once gifted planescape torment to raocow for some reason. i'd gift him the remaster of romancing saga 1 ps2 for True Pain but >menu command based
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Re: Vangers: One For the Road - Dry Dry Ruins

Post by raocow »

look man I wanted to save and you can only save indoors :(
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Re: Vangers: One For the Road - Dry Dry Ruins

Post by EllenHouraisan »

raocow wrote: 3 days ago look man I wanted to save and you can only save indoors :(
Oh, I get it, I'm not trying to poke fun (sorry if that's how it came across). I just think it's really funny how games like this are so willing to just be mean. Like, you don't even get any chance to defend yourself, it just goes "fuck you, you're a slave now." Which also helps to sell the notion that you're a tiny bug person with very little agency in the world. You walk into a different hive, they ain't gonna greet you with open arms.
KobaBeach wrote: 3 days ago i feel like it should be known that someone once gifted planescape torment to raocow for some reason. i'd gift him the remaster of romancing saga 1 ps2 for True Pain but >menu command based
I've been toying with the idea of trying Planescape Torment again. I initially dropped it very early because it is hilariously overwritten (I vehementely disagree with anyone who says it's one of the best written games ever) and spends most of its opening dumping literally every little aspect of the worldbuilding on you, which always pisses me off. Just let me explore this world and slowly discover those things, dammit! But after having actually learned more about the Planescape lore from actual TTRPGs, it does sound fascinating, so I'm almost inclined to see if it will do anything interesting with this lore if I stick around with it. It probably won't, is the problem.

If I do return to it, I'll roleplay a clueless rube who doesn't listen to anyone unless what they say is immediately pertinent. :demo:
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KobaBeach
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Re: Vangers: One For the Road - Dry Dry Ruins

Post by KobaBeach »

EllenHouraisan wrote: 3 days ago I've been toying with the idea of trying Planescape Torment again. I initially dropped it very early because it is hilariously overwritten (I vehementely disagree with anyone who says it's one of the best written games ever) and spends most of its opening dumping literally every little aspect of the worldbuilding on you, which always pisses me off. Just let me explore this world and slowly discover those things, dammit! But after having actually learned more about the Planescape lore from actual TTRPGs, it does sound fascinating, so I'm almost inclined to see if it will do anything interesting with this lore if I stick around with it. It probably won't, is the problem.
Well don't ask me about overwritten games, I'm the sort of person who really likes Gagharv, where a lot of the NPCs are Trails-core conversational rather than one or two textboxes long (and it owns). Biggest difference is that Trails is bigger on NPC subplots and anime-esque dialogue, and of course, there's just more dialogue over all. I'll give PS:T a shot eventually though, it's absolutely on my list.
EllenHouraisan wrote: 3 days ago If I do return to it, I'll roleplay a clueless rube who doesn't listen to anyone unless what they say is immediately pertinent. :demo:
That's always a super fun way to replay western style RPGs, though I do wanna make a guided playthrough where I do the most with a semi-recommended build first before going ham in nonsense builds. Jinxed is a definite pick for Fallout 1&2 in terms of future traits. Very sad 3 onwards don't have that, Bethesda is so cowardly. I also wanna do an Unga Bunga build sometime where I have bare minimum intelligence, again it just sounds Fun.

Really need to get started on quests at The Hub...
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Re: Vangers: One For the Road - Dry Dry Ruins

Post by KobaBeach »

i love feenger so much y'all. if something happened to him i would kill everyone in the raocow "fandom"/cult of personality and then myself

i need to find a way to shove an injoke from this into mosts
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Re: Vangers: One For the Road - Dry Dry Ruins

Post by KobaBeach »

Feenger Will Be Real In 8 Hours.gif
Feenger Will Be Real In 8 Hours.gif (643.35 KiB) Viewed 223 times
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Re: Vangers: One For the Road - Dry Dry Ruins

Post by Catabo »

Can one simply go to Glorx, get the cirt, and bring it back to the Eleepods without engaging with the Beeboorats at all? I take it that if you can do that, you just get beebs instead of game progression? Or is it impossible to get access to cirt without first getting enslaved? (answer in a spoiler tag if u want)
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Re: Vangers: One For the Road - Dry Dry Ruins

Post by raocow »

to answer from my point of view:

I don't even know what cirt *is*

it's not on my compass or anything so
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Re: Vangers: One For the Road - Dry Dry Ruins

Post by camwoodstock »

KobaBeach wrote: 3 days ago Feenger Will Be Real In 8 Hours.gif
oh are we doing this now. we need to share this image (it's big so in spoilers)
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(somehow, against all odds, we are not the original author of this image. found this on an all-but-abandoned vangers subreddit and it was one of the top posts)
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Re: Vangers: One For the Road - Dry Dry Ruins

Post by Catabo »

My particular curiosity here is that the word looks like "dirt" so i figure it's some extra-special dirt that the Eleepods want, but it seems like a fool's errand to ask the player to find dirt in a world that already appears entirely composed of dirt because everything's made of voxels.
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Re: Vangers: One For the Road - Dry Dry Ruins

Post by KobaBeach »

camwoodstock wrote: 2 days ago (somehow, against all odds, we are not the original author of this image. found this on an all-but-abandoned vangers subreddit and it was one of the top posts)
i literally only managed to get to the talesweaver private server im in due to a pinned link in a practically abandoned english language talesweaver subreddit so i feel u (please take note that the game is korean and it never left east asia)
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Re: Vangers: One For the Road - SNES Mario Circuit 3

Post by Catabo »

We're now entering the adulthood-metaphor part of the game, in which you have to participate in the (Beeboo)rat race whether you want to or not. As in the game, there are ways around it, but they're hard to find.
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Re: Vangers: One For the Road - SNES Mario Circuit 3

Post by camwoodstock »

Catabo wrote: 1 day ago We're now entering the adulthood-metaphor part of the game, in which you have to participate in the (Beeboo)rat race whether you want to or not. As in the game, there are ways around it, but they're hard to find.
this feels closer to the part where you get an incredibly awkward summer job and it's just, the worst, for everyone involved
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Re: Vangers: One For the BEEB - Moo Moo Meadows

Post by KobaBeach »

beeb and goz are probably the best currency terms i've heard in rpgs. they sound like commodore amiga scrimblo names
goz is from arc the lad 2&3 and most likely kijin fukkatsu?, im not sure if it's in the ps2 games

pg from bravely is also nice because it sounds like pig
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Re: Vangers: One For the BEEB - Moo Moo Meadows

Post by Grounder »

Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: Vangers: One For the BEEB - Moo Moo Meadows

Post by camwoodstock »

Grounder wrote: 1 day ago
thank God someone else noticed the moo moo meadows thread name. we find it very... well we wouldn't say it's "amusing" but it does invoke strong emotion that what we consider the first true angrycow of the lp to be on the same episode we landed on. well. this as the thread name,
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Re: Vangers: One For the BEEB - Moo Moo Meadows

Post by Grounder »

speculation below
you're gonna have to get through the guy constantly denying you entry
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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