New Mod: Sengoku Jidai

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pat0467
Posts: 27
Joined: Mon Jun 09, 2008 4:52 pm
Location: Belgium

New Mod: Sengoku Jidai

Post by pat0467 »

Hi all :)

My work on my mod are at 75% :)
I made a short presentation....

Sengoku Jidai (or the Warring States period) is a mod in the XVI and XVII century Japan...
Info here --> http://en.wikipedia.org/wiki/Sengoku_period
If you want play with a taste like in "Ran" or "Kagemusha" (Kurosawa movies)

Regimes:
20 regimes/clans (15 minor and 5 major)
Amako
Asai
Asakura
Chosokabe
Date
Hojo
Hosokawa
Imagawa
Miyoshi
Mogami
Mori
Oda
Otomo
Ouchi
Satomi
Shimazu
Takeda
Tokugawa
Uesugi
Urakami


---> 95% finish all nearly real Mon/Heraldy is made for HQ unit (national Flag and ID made !).



Map:
200x200
Not very exact but look good at my taste :)

-----> 60% made (need to make new city/shiro or castle icon)



Units:
Unit = Rentai (regiment)
HQ = Taisho (general)
Class: Hohei (infantry) ; Kihei (cavalry); Houhei (Artillery); Nihei (baggage)

---> 100% made (easy work lol)



Units type:
Ashigaru/samourai/Sohei/kirishitan exist in 3 class: Light armored; medium Armored and Heavy Armored !
No artillery in this mod sorry :(
- Heimin
- Heimin Yari
- Heimin Oyumi (light x-bow = light infantry Support like mortar and machinegun)
- Heimin koufu (Enginneer 1EP fight like Heimin Yari)
- Ashigaru Satsu (Infantry scout)
- Ashigaru Yari (Standard Infantry)
- Ashigaru Te-Yari (infantry specialised versus Cavalry)
- Ashigaru Naginata (infantry specialised versus Infantry)
- Ashigaru Koufu (Engineer 2EP fight like Ashigaru Yari)
- Ashigaru Yumi (bow = infantry Support like mortar and machinegun)
- Ashigaru Teppo (Musquet = infantry Support like mortar and machinegun cheap but research needed)
- Samurai Satsu (Cavalry Scout)
- Samurai Yari (Standard Cavalry)
- Samurai Te-Yari (Cavalry specialised versus Cavalry)
- Samurai Naginata (Cavalry specialised versus Infantry)
- Samurai Yumi (Bow = Cavalry Support like mortar and machinegun)
- Sohei Satsu (Budhist Monk-Soldier fanatical)
- Sohei Yari
- Sohei Te-Yari
- Sohei Naginata
- Sohei Yumi
- Soehi Teppo
- Sohei Koufu
- Yamabushi Satsu (Like sohei but have less penalities in mountain movement)
- Yamabushi Yari
- Yamabushi Te-Yari
- Yamabushi Naginata
- kirishitan Satsu (Like Sohei but Christians)
- kirishitan Yari
- kirishitan Te-Yari
- kirishitan Naginata
- kirishitan Yumi
- kirishitan Teppo
- Yahajiki (Ballista anti structure)
- Tosekiki (Catapult anti-structure)
- Morutari (Gun anti-structure)
- Wagon (need a good japanese name for this land transfer unit !)
- Taisho (General or Staff giving combat bonus ONLY)
- Daimyo (Staff giving morale bonus !)
- Special daymo (5 ingame 1 by player each a great charcter like Oda Nobunaga/takeda Shingen etc... heavy morale bonus units)
- Ship need some work 3 class...

-------> 90% made (all new icon ! with a japaneese taste :)


Special Unit:
- Ninja or assassin (special air movement Bridge killer, suicide attack on daymo and heir unit)
- Shinobi or spy (special air movement recon unit)
- Daimyo andf Heir (1 by player/clan heavy political poiint cost heavy morale lost if lost !)

------> 10% made beacuse i'm not good with event :(



Research:
Sorry fotr the name i need some idea :(
- Budhist supporter (can buy Sohei and yamabushi unit but Block "Kirishitan Supporter")
- Kirishitan Supporter (can buy Kirishitan unit but block "Buddist Supporter")
- Teppo (musquet and Morutari/gun)
- Light Armor (can buy light armor)
- Medium Armor (can buy medium armor)
- Heavy Armor (can buy heavy unit)
- Ninja clan (can buy ninja)
- Shinobi master (can buy shinobi)
- Geisha (special event other player must drink a beer a bad joke...)

-----> 50% made need work on text, need to find how make ninja/shinobi as player option at the begining of the game and perhaps more to come...



Event:
Nowhere :(
I try to copy event from other scenario ...
But i must made some event like Ikko-ikky (peasant revolt) Wako raid on china and some other idea (version 2 for many events)

---> 1% made



Action Cards:
Nowhere :(

---> 5% made (i have good picture for Ikko-ikky revolt and season lol).



Total nearly 70% made :)
Estimate time for finish alone 1-2 months (version 1 with nearly noevents !)
As you can read many work before i can say many more :(
When i find how taking sreenshot i send that :)



Thx all and sorry for my bad english....
pat0467
Posts: 27
Joined: Mon Jun 09, 2008 4:52 pm
Location: Belgium

RE: New Mod: Sengoku Jidai

Post by pat0467 »

Some screen and image here


Image
Attachments
Ashigaru Te-Yari.gif
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pat0467
Posts: 27
Joined: Mon Jun 09, 2008 4:52 pm
Location: Belgium

RE: New Mod: Sengoku Jidai

Post by pat0467 »

The Mori Clan national flag for HQ ...
20 other Flag sand ID are made :)
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pat0467
Posts: 27
Joined: Mon Jun 09, 2008 4:52 pm
Location: Belgium

RE: New Mod: Sengoku Jidai

Post by pat0467 »

Some picture for a daimyo thx google research...
Attachments
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pat0467
Posts: 27
Joined: Mon Jun 09, 2008 4:52 pm
Location: Belgium

RE: New Mod: Sengoku Jidai

Post by pat0467 »

A picture for Tosekiki Unit (catapult)
Picture find in the roman mod thx :) :)
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pat0467
Posts: 27
Joined: Mon Jun 09, 2008 4:52 pm
Location: Belgium

RE: New Mod: Sengoku Jidai

Post by pat0467 »

Some unit symbol and flags
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Grymme
Posts: 1776
Joined: Sun Dec 16, 2007 5:06 pm
Contact:

RE: New Mod: Sengoku Jidai

Post by Grymme »

Sounds really interesting and fun (and ambitious). Maybe you could upload your work so far so that people (me :)) could look (and maybe) help. I can help with eventwriting and other stuff if you have any questions. Lunaticus is a real hero when it comes to events also (he is the one i ask for help).
 
So,, show us what youve got...  
My Advanced Tactics Mod page
http://atgscenarios.wordpress.com

30+ scenarios, maps and mods for AT and AT:G
pat0467
Posts: 27
Joined: Mon Jun 09, 2008 4:52 pm
Location: Belgium

RE: New Mod: Sengoku Jidai

Post by pat0467 »

Thx Grymme :)

I'm an old player with very low computer skill so i learn slowly lol

I need help for... upload my work :(

How can i send you my work ?
I have wrote many email send some photo but never send a scenario for AT lol

I search and send my work in 1 or 2 day :)

Grymme
Posts: 1776
Joined: Sun Dec 16, 2007 5:06 pm
Contact:

RE: New Mod: Sengoku Jidai

Post by Grymme »

Hi
 
Here is a tutorial on how to package your scenario
 
http://www.matrixgames.com/forums/tm.asp?m=1745180
 
After you have created a zip file with the files in them you should get yourself an account (if you dont already have one) and upload it at the AT community page where all the other scenarios are. Its located here
 
http://www.matrixgames.com/forums/tt.asp?forumid=491
 
To many excellent mods get finished to 60-70 % and then the author tires and the work is lost. Better then to upload it so that someone else can finish it.
 
If you want to send it to me specifily then you can pack it with zip or rar and send it to my email:    grymme @ hotmail . com
 
I am also terrible at coding and graphics, but have learned most of the editor with blood,sweat and tears :)
 
 
My Advanced Tactics Mod page
http://atgscenarios.wordpress.com

30+ scenarios, maps and mods for AT and AT:G
Joshuatree
Posts: 507
Joined: Sun Dec 30, 2007 9:58 am
Location: Netherlands

RE: New Mod: Sengoku Jidai

Post by Joshuatree »

Thx for your work Pat. This sure was a gap in the scenario bank, and we all love "Ran" or "Kagemusha". It's a huge map I see and I guess you're the only one qualified enough to make this one.
 
(by the way, your english is pretty good... I've seen much worse, and most of us are... past their teens anyway [:D] ) 
srndac
Posts: 95
Joined: Thu Dec 13, 2007 3:03 pm

RE: New Mod: Sengoku Jidai

Post by srndac »

Don't want to be the partybreaker here but I just have to point out a little bit of trivia:
Do you know why you couldn't find the Japanese word for wagon?
BECAUSE THERE WERE NO WAGONS IN SENGOKU JIDAI JAPAN!

Why? As I can gather, there were two important reasons:
1. the roads were awful back then - and wheels+mud aren't such a great combination - as anybody who owns a car knows. Plus - the daimyo's were mostly interested in warfare - and paving a road won't bring you any mounted and armoured samurai - other than the enemy's of course ... [8|]
2. there is so many rivers and streams in Japan that it would have been VERY expensive to bridge them all. And again - ease of transport won't bring any samurai to your camp - other than enemy's ones ... again.

So who provided transport? Peasants!
Buddhism says that everyone have their place in the world - and Peasants were there to work. So - was there ever a better way to fulfill their role in the Great Scheme of things than to carry the much needed food to the armies of their liege lords that were somewhere far away besieging a castle? And if they should fall in the execution of this great duty - their place in heaven will be guaranteed - as one less mouth means more food for the well-fed samurai.

Ahem ... sorry - I got a bit carried away there.
I think Tokugawa gave this order in his 'rulebook' - but it was probably there sooner.

Anyway - that's my 2 cents.
Looking forward to play the mod!
cheers!
Srndac
pat0467
Posts: 27
Joined: Mon Jun 09, 2008 4:52 pm
Location: Belgium

RE: New Mod: Sengoku Jidai

Post by pat0467 »

Srndac...
In Kagegumusha, on my DvD in chapter 11, at the begining you can see a messenger (Tsukai Ban) entering in a castle at his left you can see a cart/wagon with an ashigaru working near... just before Oda Nobunaga leaving his castle
You can see Oda Nobunage "Mon" on this cart/wagon...

In "Taiko" and "DBBA", 2 miniatures wargames, you have army list for samurais with "baggage" or "wagon"...
Dixon miniuature provide miniature for this wargames --> http://dixonminiatures.co.uk/dixoncatal ... maintype=3
You can find a "rice cart" (baggage army)

But...
Heimin can have a carrying capacity, like "Coolie" ---> http://en.wikipedia.org/wiki/Coolie

Perry Miniature provide miniatures for many wargame in his samurai list you can see a Heimin lke a coolie ---> http://www.perry-miniatures.com/index2.html
In attachement you can see a beautiful painted miniature for a coolie last on the right...


For me  "road", "waggon" and other units a more an abtract idea than a physical reality, nobody can say exactly where a road was made in XV century japan ...

In this mod i try to made some compromise between playability and realism, i can make a unit like "Baggage" with foot movement (peasant pulling cart and peasant carring supply)
 
Name: Baggage or Ni
Movement type: Foot
Fight: Like a truck or an horse in other AT scenario
Landcap: 1000

And/or a new unit
Name: Heimin Ninpu
Movement type: Foot
Fight: Extremly bad Pow/Powdef --> 1
Landcap: 100  
Cost: Very cheap



I try to have japanese name for each unit (a glossary come with the screnario and inside each unit description)
I have this name  ---> http://www.freedict.com/onldict/jap.html






English
Japanese

coolie
ninpu, kumosuke, kuurii, ninsoku, ku-ri-




ninpu
---> coolie, carrier, labourer





English
Japanese

baggage
ni






Ninpu
---> coolie, carrier, labourer



What do you think ?
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pat0467
Posts: 27
Joined: Mon Jun 09, 2008 4:52 pm
Location: Belgium

RE: New Mod: Sengoku Jidai

Post by pat0467 »

Very nice coolie miniatures here too....
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srndac
Posts: 95
Joined: Thu Dec 13, 2007 3:03 pm

RE: New Mod: Sengoku Jidai

Post by srndac »

Aha! There's the catch!
When you wrote wagon, the first picture that popped into my mind was heavy-duty, four-wheeled, horse(or ox)-drawn european wagon - so I went in to correct.
In hindsight I see I should have mentioned the carts - my mistake - sorry.

Oh yeah, the units will be great - I can see that already.
And will be much more detailed than I have dreamt of for my Sengoku Jidai mod (never started - not enough time).

Just a thought: how do you plan to represent Diplomacy?
Meaning: bullying your neighbours into joining you, treacherous backstabbing, hostages, warrior monks ... and other sneaky, cunning and downright despicable deeds carried out by the daimyos?

cheers
srndac
pat0467
Posts: 27
Joined: Mon Jun 09, 2008 4:52 pm
Location: Belgium

RE: New Mod: Sengoku Jidai

Post by pat0467 »

The first version (0.1) is very basic and not really historical, somewhere between 16-17th century, a big "what if" :)
-20 factions all with nearly same power all in peace at the begining.
- Basic event, copy from other scenarios, some basic diplomacy war/peace/give sypply/share recon...



I hope this mod giving fun to others players someone work on the events and create their version :)



The second version (0.2) nearly same but...
- With Korea !
- Ainu attack on Hokkaido settlement (like partisan event)
- Ikko-Ikky revolt


I want Ninja too, but in option, so player can use it if they want only... 


Advancement:

- I have read tutorial for packaging my scenario and all is zipped, a great victory on my computer for me !
But i must try, again, to send that on the community site, each time i have problem with that :(

- Units 99% (must work on pictures for the ship) 
- Special Unit 50% (must find how making Ninja as an option so many search on other scenario)
- Map 90% (since i have read Srndac post i ghave find a good map with the road and the postal system, so i work on the road more accurate)
- Nedd work on resizing picture for Loctype unkwon % or hour on this work :(
- Event 15% nearly nowhere :(
- Itemtype 10% (recopy work on paper only 1-2 hour !)

ETA: next week i hope a complete version 0.1


My small map library : 
http://www.jnto.go.jp/eng/location/maps/index.html
http://www.japanese-castle-explorer.com/map.html?marker=42
And the base map in attachement (only with japan in version 0.1 but as you can see easy to use it for Korea/China in version 0.2)

Map too big in attachement sorry :( the basic map will be add in the zipped file so any player can work on the map overlay :) :)
pat0467
Posts: 27
Joined: Mon Jun 09, 2008 4:52 pm
Location: Belgium

RE: New Mod: Sengoku Jidai

Post by pat0467 »

Some news....


Map 99%
Unit 99%
Special Unit 75%
Naval unit 99%
ItemType 99%
Research 99%
Event nowhere lol
Sending to community site 0% (need help)

I have find how taking screenshot !
So, this week end, i hope posting the first screenshots :) :)

Somework on resizing Picture i need to find how i can resize lol


I have made a "legend" on the north-west corner of the map, all unit and location symbol are explain :)



Some informations on Units....


Ninja:
- Are optional (when i find how making them optional lol)
- Need research (Genin I, Junin II, Chonin III and Kage)
- High Hide value and a good recon value
- They are paradrop
- Anti Supply, bridge destroyer and sabotage (antistructure)
- Ninja Kage (clan master) are like air unit with lifting capacity, so they send other Ninja in mission...
- High Cost


Shinobi:
- Are optional
- Need Research
- High recon value and a good hide value
- Can escape Kill/retreat
- They are like an air unit they make recon fly from location
- Shinobi Kage (clan master are like carrier but landbased, so they send other shinobi like carrier


Naval units:
- Senpaku (cargo unit)
- Kobayo (light war junk)
- Sekibune (medium war junk 100 crew with taiho/canon light anti-structure ---> Obunaga use it in Sengoku Jidai)
- Atakebune (heavy war junk 200-300 crew with taiho/canon good anti-structure)

Source --> http://forums.samurai-archives.com/viewtopic.php?t=3735 and Turnbull book :)


More this weekend and i hope sending the version0.1 this week or the next one (spring break here lol)
pat0467
Posts: 27
Joined: Mon Jun 09, 2008 4:52 pm
Location: Belgium

RE: New Mod: Sengoku Jidai

Post by pat0467 »

First try to post a screenshot...

VICTORY !

Tomorrow many more :)
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Sengoku Jidai Pic 1.jpg
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jjdenver
Posts: 2337
Joined: Thu Nov 01, 2007 11:07 pm

RE: New Mod: Sengoku Jidai

Post by jjdenver »

looks nice!
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
pat0467
Posts: 27
Joined: Mon Jun 09, 2008 4:52 pm
Location: Belgium

RE: New Mod: Sengoku Jidai

Post by pat0467 »

The unit system are totaly new...

For helping players i have made a "legend" on the map for explaining the unit...

Attachments
SengokuJi..corner.jpg
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pat0467
Posts: 27
Joined: Mon Jun 09, 2008 4:52 pm
Location: Belgium

RE: New Mod: Sengoku Jidai

Post by pat0467 »

The unit system....


Unit Type:

- Heimin (peasant irregular soldier)
- Ashigaru (regular soldier)
- Samurai (elite knight-soldier)
- Sohei (Monk-Soldier more resistance than ashigaru come with "resaerch")
- Yamabushi (extraordinary monk-soldier martial artist come with "research")
- Kirishitan (Christian follower like Sohei come with "research" but Sohei/yamabushi block Kirishitan)
- Siege Engine (Oyumi/Yahajiki/Tosekiki classical ballista and catapult good antistructure, many more in next version siege tower maku screen etc...)
- Canon (Ishibiya/morutari/taiho or culverin/Mortar/canon very good anti structure)
- Taisho (General and his staff like staff in other AT scenario)
- Ship (Sernpuku=cargoship Kobayo=destroyer sekibune=cruiser and Atakebune= Battleship)
- Shinobi and Ninja (some explain later very special unit incoming as optional)


Unit Speciality:

We use a weapon name for a special training and equipement...
- Yari (Spear = tandard unit)
- Te-yari (Spear t shaped vs cavalry)
- Naginata (Polearm vs infantry)
- Yumi (Bow support unit like Machinegun/mortar in other AT scenario)
- Teppo (Musquet exactly same unit but cheaper than yumi if "research" are made, more easy to fire with musquet)
- Nippu (collie used for landtransfer based on an idea from Srndac thx to him !!!)
- Koufu (Sapper like engineer in other AT scenario Heimin Koufu are bad in fight and 1EP Ashigaru Koufu better in fight and 2Ep etc...)
- Senku (Scout very good recon)


Unit Class:

- Light or Low or Genin (for Ninja/Shinobi)
- Medium or Middle or Chunin (for Ninja/Shinobi) come with "Haramaki" research for standard unit (better armor).
- Heavy or High or Jonin (for Ninja/Shinobe) come with "Domaru" research for standard unit (better armor).



I hope my unit-symbol system are intuitive :)



More easy to understand with the picture in attachement...
Attachments
Sengoku Ji..explain).jpg
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