Can you guys log into linkedin website?

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lczlcz
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Can you guys log into linkedin website?

Post by lczlcz » 2022-03-22, 21:07

Itried a new installation of PM portable 64 bit and can't log into Linkedin website

Operating system: win 10 enterprise
Browser version: PM 29.4.4
32-bit or 64-bit browser?: 64 bit portable
Problem URL:www.linkedin.com
Browser theme (if not default): default
Installed add-ons: None, I tried using a newly installed PM portable version
Installed plugins: (about:plugins): None

If possible, please include the output of help->troubleshooting information (as text):
Application Basics
------------------

Name: Pale Moon
Version: 29.4.4 (64-bit)
Build ID: 20220115110946
Update Channel: release
User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:68.0) Gecko/20100101 Goanna/4.8 Firefox/68.0 PaleMoon/29.4.4
OS: Windows_NT 10.0
Safe Mode: false

Extensions
----------

Graphics
--------

Features
Compositing: Basic
GPU Accelerated Windows: 0/1 Basic (OMTC) Blocked for your graphics card because of unresolved driver issues.
Asynchronous Pan/Zoom: none
WebGL 1 Driver WSI Info: EGL_VENDOR: Google Inc. (adapter LUID: 00000000000118aa) EGL_VERSION: 1.4 (ANGLE 2.1.0.) EGL_EXTENSIONS: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture_nv12 EGL_EXTENSIONS(nullptr): EGL_EXT_client_extensions EGL_EXT_platform_base EGL_EXT_platform_device EGL_ANGLE_platform_angle EGL_ANGLE_platform_angle_d3d EGL_ANGLE_device_creation EGL_ANGLE_device_creation_d3d11 EGL_ANGLE_experimental_present_path EGL_KHR_client_get_all_proc_addresses
WebGL 1 Driver Renderer: Google Inc. -- ANGLE (Microsoft Basic Render Driver Direct3D11 vs_5_0 ps_5_0)
WebGL 1 Driver Version: OpenGL ES 2.0 (ANGLE 2.1.0.)
WebGL 1 Driver Extensions: GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_NV_pixel_buffer_object GL_OES_mapbuffer GL_EXT_map_buffer_range GL_EXT_color_buffer_half_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_OES_texture_float_linear GL_EXT_texture_rg GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_OES_compressed_ETC1_RGB8_texture GL_EXT_sRGB GL_ANGLE_depth_texture GL_OES_depth32 GL_EXT_texture_storage GL_OES_texture_npot GL_EXT_draw_buffers GL_EXT_texture_filter_anisotropic GL_EXT_occlusion_query_boolean GL_NV_fence GL_EXT_disjoint_timer_query GL_EXT_robustness GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_OES_standard_derivatives GL_EXT_shader_texture_lod GL_EXT_frag_depth GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_discard_framebuffer GL_EXT_debug_marker GL_OES_EGL_image GL_OES_EGL_image_external GL_NV_EGL_stream_consumer_external GL_EXT_unpack_subimage GL_NV_pack_subimage GL_OES_vertex_array_object GL_KHR_debug GL_ANGLE_lossy_etc_decode GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_sync_query GL_CHROMIUM_copy_texture
WebGL 1 Extensions: ANGLE_instanced_arrays EXT_blend_minmax EXT_color_buffer_half_float EXT_frag_depth EXT_shader_texture_lod EXT_texture_filter_anisotropic EXT_disjoint_timer_query MOZ_debug_get OES_element_index_uint OES_standard_derivatives OES_texture_float OES_texture_float_linear OES_texture_half_float OES_texture_half_float_linear OES_vertex_array_object WEBGL_color_buffer_float WEBGL_compressed_texture_etc1 WEBGL_compressed_texture_s3tc WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_depth_texture WEBGL_draw_buffers WEBGL_lose_context MOZ_WEBGL_lose_context MOZ_WEBGL_compressed_texture_s3tc MOZ_WEBGL_depth_texture
WebGL 2 Driver WSI Info: EGL_VENDOR: Google Inc. (adapter LUID: 00000000000118aa) EGL_VERSION: 1.4 (ANGLE 2.1.0.) EGL_EXTENSIONS: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture_nv12 EGL_EXTENSIONS(nullptr): EGL_EXT_client_extensions EGL_EXT_platform_base EGL_EXT_platform_device EGL_ANGLE_platform_angle EGL_ANGLE_platform_angle_d3d EGL_ANGLE_device_creation EGL_ANGLE_device_creation_d3d11 EGL_ANGLE_experimental_present_path EGL_KHR_client_get_all_proc_addresses
WebGL 2 Driver Renderer: Google Inc. -- ANGLE (Microsoft Basic Render Driver Direct3D11 vs_5_0 ps_5_0)
WebGL 2 Driver Version: OpenGL ES 3.0 (ANGLE 2.1.0.)
WebGL 2 Driver Extensions: GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_NV_pixel_buffer_object GL_OES_mapbuffer GL_EXT_map_buffer_range GL_EXT_color_buffer_half_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_OES_texture_float_linear GL_EXT_texture_rg GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_OES_compressed_ETC1_RGB8_texture GL_EXT_sRGB GL_ANGLE_depth_texture GL_OES_depth32 GL_EXT_texture_storage GL_OES_texture_npot GL_EXT_draw_buffers GL_EXT_texture_filter_anisotropic GL_EXT_occlusion_query_boolean GL_NV_fence GL_EXT_disjoint_timer_query GL_EXT_robustness GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_OES_standard_derivatives GL_EXT_shader_texture_lod GL_EXT_frag_depth GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_discard_framebuffer GL_EXT_debug_marker GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_NV_EGL_stream_consumer_external GL_EXT_unpack_subimage GL_NV_pack_subimage GL_EXT_color_buffer_float GL_OES_vertex_array_object GL_KHR_debug GL_ANGLE_lossy_etc_decode GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_sync_query GL_CHROMIUM_copy_texture GL_EXT_texture_norm16
WebGL 2 Extensions: EXT_color_buffer_float EXT_texture_filter_anisotropic EXT_disjoint_timer_query MOZ_debug_get OES_texture_float_linear WEBGL_compressed_texture_etc WEBGL_compressed_texture_etc1 WEBGL_compressed_texture_s3tc WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context MOZ_WEBGL_lose_context MOZ_WEBGL_compressed_texture_s3tc
Hardware H264 Decoding: No; Hardware video decoding disabled or blacklisted
Audio Backend: wasapi
Direct2D: Blocked for your graphics card because of unresolved driver issues.
DirectWrite: false (10.0.19041.1566)
GPU #1
Active: Yes
Description: DisplayLink USB Device
Vendor ID: 0x000b
Device ID: 0x000b
Drivers: Unknown
Subsys ID: 0000000b
RAM: Unknown
GPU #2
Active: No
Description: NVIDIA GeForce RTX 2060
Vendor ID: 0x10de
Device ID: 0x1f15
Driver Version: 26.21.14.4276
Driver Date: 3-15-2020
Drivers: C:\Windows\System32\DriverStore\FileRepository\nvmi.inf_amd64_7e89df90b0b8d992\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nvmi.inf_amd64_7e89df90b0b8d992\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nvmi.inf_amd64_7e89df90b0b8d992\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nvmi.inf_amd64_7e89df90b0b8d992\nvldumdx.dll C:\Windows\System32\DriverStore\FileRepository\nvmi.inf_amd64_7e89df90b0b8d992\nvldumd.dll,C:\Windows\System32\DriverStore\FileRepository\nvmi.inf_amd64_7e89df90b0b8d992\nvldumd.dll,C:\Windows\System32\DriverStore\FileRepository\nvmi.inf_amd64_7e89df90b0b8d992\nvldumd.dll,C:\Windows\System32\DriverStore\FileRepository\nvmi.inf_amd64_7e89df90b0b8d992\nvldumd.dll
Subsys ID: 12bc1462
RAM: 6144
Diagnostics
AzureCanvasAccelerated: 0
AzureCanvasBackend: skia
AzureContentBackend: cairo
AzureFallbackCanvasBackend: cairo
Decision Log
D3D11_COMPOSITING:
Blocklisted; failure code BLOCKLIST_FEATURE_FAILURE_UNKNOWN_DEVICE_VENDOR
D3D9_COMPOSITING:
Blocklisted; failure code BLOCKLIST_FEATURE_FAILURE_UNKNOWN_DEVICE_VENDOR
DIRECT2D:
unavailable by default: Direct2D requires Direct3D 11 compositing
D3D11_HW_ANGLE:
unavailable by default: D3D11 compositing is disabled
disabled by env: D3D11 compositing is disabled




Important Modified Preferences
------------------------------

browser.cache.disk.capacity: 1048576
browser.cache.disk.parent_directory: D:\Downloads\Programs\PM\User\Palemoon\Profiles\Default
browser.cache.disk.smart_size.first_run: false
browser.download.importedFromSqlite: true
browser.places.smartBookmarksVersion: 4
browser.startup.homepage_override.buildID: 20220115110946
browser.startup.homepage_override.mstone: 4.8.3
extensions.lastAppVersion: 29.4.4
gfx.crash-guard.d3d11layers.appVersion: 29.4.4
gfx.crash-guard.d3d11layers.deviceID: 0x000b
gfx.crash-guard.d3d11layers.feature-d2d: false
gfx.crash-guard.d3d11layers.feature-d3d11: false
gfx.crash-guard.status.d3d11layers: 2
media.hardware-video-decoding.failed: false
network.cookie.prefsMigrated: true
places.history.expiration.transient_current_max_pages: 122334
privacy.sanitize.migrateFx3Prefs: true
ui.osk.debug.keyboardDisplayReason: IKPOS: Touch screen not found.

user.js Preferences
-------------------

Your profile folder contains a user.js file, which includes preferences that were not created by Pale Moon.

Important Locked Preferences
----------------------------

Places Database
---------------

JavaScript
----------

Incremental GC: true

Accessibility
-------------

Activated: false
Prevent Accessibility: 1

Library Versions
----------------

NSPR
Expected minimum version: 4.25
Version in use: 4.25

NSS
Expected minimum version: 3.52.3
Version in use: 3.52.3

NSSSMIME
Expected minimum version: 3.52.3
Version in use: 3.52.3

NSSSSL
Expected minimum version: 3.52.3
Version in use: 3.52.3

NSSUTIL
Expected minimum version: 3.52.3
Version in use: 3.52.3

thosrtanner
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Posts: 343
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Location: UK

Re: Can you guys log into linkedin website?

Post by thosrtanner » 2022-03-23, 21:15

there are plenty of threads already on the subject of linkedin not working. put 'linkedin' in the search box

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lczlcz
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Posts: 22
Joined: 2021-03-10, 19:23

Re: Can you guys log into linkedin website?

Post by lczlcz » 2022-03-23, 22:15

I don't see any solution though. people here don't use it?
thosrtanner wrote:
2022-03-23, 21:15
there are plenty of threads already on the subject of linkedin not working. put 'linkedin' in the search box

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Nigaikaze
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Re: Can you guys log into linkedin website?

Post by Nigaikaze » 2022-03-23, 22:58

lczlcz wrote:
2022-03-23, 22:15
I don't see any solution though. people here don't use it?
I personally don't use it, but previous threads have mentioned LinkedIn's use of WebComponents being an issue. If that is the case, you'll have to use another browser for that site for the time being because WebComponents support in Pale Moon is still being worked on.
Nichi nichi kore ko jitsu = Every day is a good day.

Attronarch
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Posts: 56
Joined: 2016-03-21, 12:35

Re: Can you guys log into linkedin website?

Post by Attronarch » 2022-03-24, 06:45

lczlcz wrote:
2022-03-23, 22:15
I don't see any solution though. people here don't use it?
thosrtanner wrote:
2022-03-23, 21:15
there are plenty of threads already on the subject of linkedin not working. put 'linkedin' in the search box
I use another browser to access LinkedIn.

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lczlcz
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Re: Can you guys log into linkedin website?

Post by lczlcz » 2022-03-24, 13:22

Got it. many thanks to the two replies above.
I am using another browser. Was hoping I can include it into PM.
thanks again.
Nigaikaze wrote:
2022-03-23, 22:58
lczlcz wrote:
2022-03-23, 22:15
I don't see any solution though. people here don't use it?
I personally don't use it, but previous threads have mentioned LinkedIn's use of WebComponents being an issue. If that is the case, you'll have to use another browser for that site for the time being because WebComponents support in Pale Moon is still being worked on.

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