Cyberpunk 2077
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OnesieNinja

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onesieninja

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25 comments

  1. walrus159
    walrus159
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    Lol can you not
    1. gingold
      gingold
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      I think it's a slightly different shade than your version, fwiw
    2. onesieninja
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      please post a line by line compare. i doubt they are similar.


      edit: i just checked the icons, and they are not the same, you modified the neon, i modified the default. The only similarity is that we both copied the anime's gun.

      edit2: actually, i'll post the line by line compare.
    3. onesieninja
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      It's clear to see that she basically copied the official file while I drastically changed it.

      I based mine off of the Default. Look at the icon's, her's looks scuffed and damaged around the grip, exactly like the Neon. While mine is clean like the Default.

      The only similarity I can find is that we both changed the color of the top of the gun, cant do anything besides being similar in that regard. And we both chose to use shiny fine paint. Though, I reclassified mine as metal because it is more like anodizing than painting.


    4. onesieninja
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      The icons are completely different. Her's is based it on the Neon and mine is the Default. Plain as day to see the differences in the textures.
    5. onesieninja
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      She deleted her post gingold's and mine where she said that I duplicated her icon and changed practically nothing compared to her files before I could lock it. She still hasn't unbanned me from the community discord despite now that her allegations have been proven false. She later told me that I was mocking her colorblindness. A good person would have apologized by now.

      Here is the proof that she banned me.

  2. Bigshot0910
    Bigshot0910
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    Since this replaces a variant, does that make it craftable with Enhanced Crafting mod (where you can choose the texture you want your crafted gun to have)?
    1. onesieninja
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      I dont know. If you test it, will you let me know?
  3. Cavik
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    This gun looks better than the other one.  I'd love to see you do the same with David's pistol.
    1. onesieninja
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      Thanks!

      I'll think about that later. There is a David custom start in the works similar to my Lucy's Beginning custom start. I made this specifically so that it'd reliably work with my custom start. I might not need an entire new gun mod for their weapons.
  4. YsmirFrost
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    Honestly prefer the shade of yours a bit more than the other one.

    Endorsed. it's a keeper.
  5. hirokunkun
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    I wanted it to be legendary.
    1. onesieninja
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      XD without a complex script it can't be legendary. Tho, if you want to play my other mod, I made sure to make it legendary!

      You can find the script here: AIO Command Sheet in the UPGRADES section.
    2. onesieninja
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      This is code modified from AIO Command List. It will upgrade all weapons you have equipped to your level and to Legendary:

      P = Game.GetPlayer()
      SSC = Game.GetScriptableSystemsContainer()
      TS = Game.GetTransactionSystem()
      SS = Game.GetStatsSystem()
      CS = SSC:Get(CName.new('CraftingSystem'))
      ItLe = SS:GetStatValue(SOID, 'ItemLevel')
      PoLe = SS:GetStatValue(P:GetEntityID(), 'PowerLevel')
      PoLe2 = SS:GetStatValue(SOID, 'PowerLevel') ok, INV = TS:GetItemList(P)
      R = 'Legendary'
      mod = {  Wea_Handgun = true, }
      for i, v in ipairs(INV) do
       iID = v:GetID()
       itemdata = TS:GetItemData(P, v:GetID())
       SOID = itemdata:GetStatsObjectID()
       vType = Game["gameRPGManager::GetItemType;ItemID"](iID)
       CS['SetItemLevel2'] = CS['SetItemLevel;gameItemData']
       CS:SetItemLevel2(itemdata)
       if mod[vType.value] then
       Game['gameRPGManager::ForceItemQuality;GameObjectgameItemDataCName'](P, itemdata, CName.new(R))
       end
      end
      newItLe = 0
      if ItLe < math.floor(PoLe) * 10 then
       newItLe = math.floor(PoLe - PoLe2) * 10 + 5
       qMOD = Game['gameRPGManager::CreateStatModifier;gamedataStatTypegameStatModifierTypeFloat']('ItemLevel', 'Additive', newItLe)
       SS:AddSavedModifier(SOID, qMOD)
      end
    3. gtimk62012
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      I thought the same then figured this out... if you download (Edgerunners Trigger Shop - Atelier https://www.nexusmods.com/cyberpunk2077/mods/5348) and the requirements (basically the edgerunner mods out) every item will be LEGENDARY-rebecca gun, lucy gun, david gun and jacket all legendary. hope this helps
  6. hardvibe
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    Is it possible to replace the default one? since we can craft it
    1. onesieninja
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      yes, i'll make a separate version for you. Tho, it will make many of the unity's look like lucy's.
    2. onesieninja
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      Updated. Let me know
    3. hardvibe
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      I prefer this over the neon version so most enemies can embrace the awesomeness of Lucy's gun. Actually, I don't know how to turn uncommon into a legendary version that's why I want the craftable version. Thank you! it works nicely
    4. onesieninja
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      <3
      At the bottom of the description page is a script you can run to make it legendary (or any other quality by changing Legendary to Rare/Epic/Uncommon).
  7. SolaceV
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    For some odd reason it's not applying for me. has the default pink and yellow.
    1. onesieninja
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      try the new version. i forgot the yaml file in the first one.
  8. Gojira0
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    Which Unity does this replace?
    1. onesieninja
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      Replaces both of the Neons. I forgot to add the yaml file... with 1.0b the icon should show.
    2. Gojira0
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      Got it, I'll take a look.