please post a line by line compare. i doubt they are similar.
edit: i just checked the icons, and they are not the same, you modified the neon, i modified the default. The only similarity is that we both copied the anime's gun.
edit2: actually, i'll post the line by line compare.
It's clear to see that she basically copied the official file while I drastically changed it.
I based mine off of the Default. Look at the icon's, her's looks scuffed and damaged around the grip, exactly like the Neon. While mine is clean like the Default.
The only similarity I can find is that we both changed the color of the top of the gun, cant do anything besides being similar in that regard. And we both chose to use shiny fine paint. Though, I reclassified mine as metal because it is more like anodizing than painting.
She deleted her post gingold's and mine where she said that I duplicated her icon and changed practically nothing compared to her files before I could lock it. She still hasn't unbanned me from the community discord despite now that her allegations have been proven false. She later told me that I was mocking her colorblindness. A good person would have apologized by now.
Since this replaces a variant, does that make it craftable with Enhanced Crafting mod (where you can choose the texture you want your crafted gun to have)?
I'll think about that later. There is a David custom start in the works similar to my Lucy's Beginning custom start. I made this specifically so that it'd reliably work with my custom start. I might not need an entire new gun mod for their weapons.
I thought the same then figured this out... if you download (Edgerunners Trigger Shop - Atelier https://www.nexusmods.com/cyberpunk2077/mods/5348) and the requirements (basically the edgerunner mods out) every item will be LEGENDARY-rebecca gun, lucy gun, david gun and jacket all legendary. hope this helps
I prefer this over the neon version so most enemies can embrace the awesomeness of Lucy's gun. Actually, I don't know how to turn uncommon into a legendary version that's why I want the craftable version. Thank you! it works nicely
<3 At the bottom of the description page is a script you can run to make it legendary (or any other quality by changing Legendary to Rare/Epic/Uncommon).
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edit: i just checked the icons, and they are not the same, you modified the neon, i modified the default. The only similarity is that we both copied the anime's gun.
edit2: actually, i'll post the line by line compare.
I based mine off of the Default. Look at the icon's, her's looks scuffed and damaged around the grip, exactly like the Neon. While mine is clean like the Default.
The only similarity I can find is that we both changed the color of the top of the gun, cant do anything besides being similar in that regard. And we both chose to use shiny fine paint. Though, I reclassified mine as metal because it is more like anodizing than painting.
Here is the proof that she banned me.
I'll think about that later. There is a David custom start in the works similar to my Lucy's Beginning custom start. I made this specifically so that it'd reliably work with my custom start. I might not need an entire new gun mod for their weapons.
Endorsed. it's a keeper.
You can find the script here: AIO Command Sheet in the UPGRADES section.
P = Game.GetPlayer()
SSC = Game.GetScriptableSystemsContainer()
TS = Game.GetTransactionSystem()
SS = Game.GetStatsSystem()
CS = SSC:Get(CName.new('CraftingSystem'))
ItLe = SS:GetStatValue(SOID, 'ItemLevel')
PoLe = SS:GetStatValue(P:GetEntityID(), 'PowerLevel')
PoLe2 = SS:GetStatValue(SOID, 'PowerLevel') ok, INV = TS:GetItemList(P)
R = 'Legendary'
mod = { Wea_Handgun = true, }
for i, v in ipairs(INV) do
iID = v:GetID()
itemdata = TS:GetItemData(P, v:GetID())
SOID = itemdata:GetStatsObjectID()
vType = Game["gameRPGManager::GetItemType;ItemID"](iID)
CS['SetItemLevel2'] = CS['SetItemLevel;gameItemData']
CS:SetItemLevel2(itemdata)
if mod[vType.value] then
Game['gameRPGManager::ForceItemQuality;GameObjectgameItemDataCName'](P, itemdata, CName.new(R))
end
end
newItLe = 0
if ItLe < math.floor(PoLe) * 10 then
newItLe = math.floor(PoLe - PoLe2) * 10 + 5
qMOD = Game['gameRPGManager::CreateStatModifier;gamedataStatTypegameStatModifierTypeFloat']('ItemLevel', 'Additive', newItLe)
SS:AddSavedModifier(SOID, qMOD)
end
At the bottom of the description page is a script you can run to make it legendary (or any other quality by changing Legendary to Rare/Epic/Uncommon).