GDC Europe & Gamescom 2015

GDC Europe & Gamescom 2015

August 13, 2015 News

Last week we returned from Cologne, Germany and the sensory overload that is the combination of GDC Europe and Gamescom. Io-Interactive went to GDC Europe with two presentations – one on sound propagation and another on the tools we use to build our large levels. Both went down a storm with the crowd and we’ll put up slides from both presentations on this site very soon.

At the same time, our extremely friendly recruitment people from the IOI HR department spent time talking to a lot of very promising candidates about jobs and careers here at IOI. We’re expanding quite considerably at the moment so if you’re interested in working here, now’s a good time to drop over to the JOBS page and have a look.

HITMAN_Gamescom_AtticShot

At Gamescom, we locked our Studio Head Hannes Seifert in a room and filled it with as many journalists as possible. That turned out to be a great idea as Hannes spent the time demoing our new HITMAN game to the likes of Destructoid and IGN. We did let him out once in a while but mostly so that he would be able to do live interviews with the likes of Twitch (jump to the 31:15 mark) and PlayStation Access.

On the Gamescom show floor (well, technically speaking in a bespoke cinema) we presented a HITMAN walkthrough of the Showstopper level. We’re looking to share that walkthrough wider in the near future so keep an eye out for that.

Lastly, we want to give a HUGE thank you to everyone who took the time to come to see us at both GDC Europe and Gamescom. We can’t wait to show you more in the coming months.

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