I HATE ROGUELIKIFICATION OF INDIE GAMES I HATE THAT EVERY INDIE GAME HAS TO HAVE PROCEDURALLY GENERATED LEVELS AND 1000 HOURS OF REPLAY VALUE TO BE CONSIDERED WORTH THE MONEY PLEASE JUST GIVE ME A HAND DESIGNED COMPLETE SINGLEPLAYER EXPERIENCE I'M FUCKING BEGGING YOU
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This is literally the only reason I'm not playing cult of the lamb btw
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i like that hive knight, though. and his weird dog
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but dont you want more barren procedurally generated levels with the same five assets
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OH BOY, that generic enemy generated here, oh, theres 3 this time, cool! Hey, remember in MEGA MAN when you went to the Fire level, and all the enemies were fire themed, and they didnt appear in the ice level?
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Mind if I steal this?
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shovel knight dig looks really good and fun but yeah way too many games that have no reason to be roguelikes are roguelikes now...... hoping this Stops soon
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i've tried like 4 different roguelikes and just could not stick with them, so i always get a little disappointed when the hot new indie craze is a roguelike
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I’m so glad fellow haters of the roguelike bandwagon exist im genuinely so sick of “x but roguelike” being every indie game
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There are VERY few exceptions for me but Rogues are easily one of my least favorite games/genres out there.
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What does Subnautica have to do with any of this
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i played almost all the big roguelikes and i hate them
everytime i just think "i sure would love this if i wasnt meant to die repeatedly and start over everytime in the same procedurally generated area"
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everytime i look at steam and see the game that looks cool it's a roguelike i swear to god
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Wandersong :)
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Literally the best part about the shovel knight series is the fact that the platforming and level design was so good and it's so replayable but I tried pocket dungeon and got bored almost immediately idk roguelites never really clicked
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I already have king
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Thank you Nightmargin
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But Ed, don't you wanna play shovel knight with randomly generated bad level designs?
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Dont get me wrong I love a good rougelike but ive been DYING for another game like Eastward, Owlboy, Va11ha11a, and even Undertale. Everything right now is trying to be a farming sim or rougelike and its driving me crazy. Oh cute indie ga- stardew valley again.
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Can I sell you on katana zero
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fr there have been so many indie roguelikes made after rebirth came out it's exhausting, I wanna support indie devs but I also don't want to be expected to sacrifice 5 years from my lifespan just to experience what I paid for
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The one thing that make me truly love a game is a solid sense of place, a feeling that you are part of a world.
Rougelikes just go "no I don't think we'll have that".
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That seems more about roguelites than roguelikes. Many roguelikes have long runs (10+ hours) so you have time to feel that you are a part of the world.
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You think that's bad? Imagine being a roguelike fan. RL used to be such a solid and well defined genre that you could trace the genealogy of every game all the way back to the original Rogue. Now it's just a tag that they add to any game with random level generation
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Before: Caves of Qud is a roguelike, it is influenced by ADOM, which is influenced by Hack, which is a clone of the original Rogue.
Now: Fortnite is a roguelike because loot is procedurally generated, there's permadeath and every run is unique
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imo this was the worst offender
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