Undergraduate student in Computer Science at Purdue University. Developed and operated the community-driven rhythm game Cytoid since 2017. Currently, Tiger organizes community events and develops the client of Cytoid while interning at Microsoft.
Abstract:
How did Cytoid, originally a niche fanmade simulator of the popular rhythm game Cytus, got rid of the label of a “copycat” and evolved into an indie rhythm game recognized by players in and out of the rhythm game community, with 6k+ user levels and 200k+ MAU? What is a UGC (User-generated content) game? How can UGC games attract high-value users and sustainably grow? What is DMCA (Digital Millennium Copyright Act) and why is it essential to tackling copyright issues faced by UGC games? How to pursue the indie game dream as a student or employee with little free time to develop games? The first half of our talk focuses on the above topics while briefly introduces Cytoid’s client-side challenges, including how we addressed the audio delay issue.