Guide to Experience, Items, and Treasures
Map Sector | Difficulty | Terrain |
Start | Very Easy | 3 Grass, 2 Forest |
Forest West I | Easy | 7 Forest, 1 Grass |
Lava West II | Medium | 8 Waste, 3 Lava |
Mountain West III | Hard | 7 Cave, 2 Cavelava, 2 Cavewater |
Snow East III | Hard | 9 Snowfield, 2 Water |
Grass East II | Medium | 8 Grass, 1 Tundra, 1 Forest |
Water East I | Easy | 9 Water, 2 Grass, 1 Forest |
Clouds | Very Hard | 9 Clouds |
Map Tiles are shown in clockwise order from the starting sector.
Left Shop has Food & Revivers
Top Treasure is Heart (+5 HP)
Right Shop has All 3 Items
Base experience level for animals encountered in this sector: 5
Chances for animals being randomly generated in this sector:
Animal | Odds | Animal | Odds | Animal | Odds | ||
Cat | 1/21 | Elephant | 2/21 | Lion | 2/21 | ||
Croc | 2/21 | Fire Beetle | 2/21 | Penguin | 1/21 | ||
Dragon | 1/21 | Gorilla | 1/21 | Python | 2/21 | ||
Eagle | 1/7 | Grizzly | 2/21 | Unicorn | 2/21 |
Bottom-Right Shop has All 3 Items
Bottom-Left Treasure is Magic-Plus (+2 Magic Spells)
Top-Center Treasure is Heart-Plus (+10 HP Additional Healing After Combat)
Base experience level for animals encountered in this sector: 10
Chances for animals being randomly generated in this sector:
Animal | Odds | Animal | Odds | Animal | Odds | ||
Dragon | 2/21 | Gold Dragon | 1/21 | Puppet | 2/21 | ||
Eagle | 2/21 | Gorilla | 2/21 | Python | 1/21 | ||
Elephant | 2/21 | Grizzly | 2/21 | Trike | 1/21 | ||
Fairy | 2/21 | Lion | 1/21 | Unicorn | 1/7 |
Left Shop has Food & Revivers
Top-Left Treasure is Fire-CT (+2 CT for Fire animals)
Top-Center Treasure is Fire-Plus (+2 Fire Spells)
Right Shop has All 3 Items
Base experience level for animals encountered in this sector: 20
Chances for animals being randomly generated in this sector:
Animal | Odds | Animal | Odds | Animal | Odds | ||
Battering Ram | 1/21 | Fairy | 2/21 | Python | 1/21 | ||
Blue Dragon | 1/21 | Fire Beetle | 1/21 | Storm Mare | 1/21 | ||
Camel | 1/21 | Foxbat | 1/21 | T-Rex | 2/21 | ||
Dragon | 2/21 | Gold Dragon | 1/21 | Trike | 1/21 | ||
Eagle | 2/21 | Phoenix | 1/7 | Vulture | 1/21 |
Top-Right Shop has Food & Revivers
Top-Left Treasure is Crystal (Hold Up to 6 Crystals)
Bottom-Right Shop has Randomizers
Base experience level for animals encountered in this sector: 35
Chances for animals being randomly generated in this sector:
Animal | Odds | Animal | Odds | Animal | Odds | ||
Battering Ram | 1/21 | Ghost | 1/21 | Shadow | 1/21 | ||
Cobra | 2/21 | Golem | 1/21 | Skeleton | 1/21 | ||
Croc | 1/21 | Grizzly | 2/21 | T-Rex | 1/21 | ||
Cyclops | 2/21 | Octopus | 1/21 | Unicorn | 1/21 | ||
Dragon | 1/21 | Polar Bear | 1/21 | Vulture | 1/21 | ||
Fairy | 1/21 | Raptor | 1/21 | Werewolf | 1/21 |
Bottom Shop has Food & Revivers
Top-Right Treasure is Magic-AC (+1 AC for Magic animals)
Top-Left Treasure is Brute-PW (+2 PW for Brute animals)
Center Shop has All 3 Items
Base experience level for animals encountered in this sector: 30
Chances for animals being randomly generated in this sector:
Animal | Odds | Animal | Odds | Animal | Odds | ||
Blue Dragon | 1/21 | Gold Dragon | 1/21 | Shadow | 1/21 | ||
Cat | 1/21 | Gorilla | 1/21 | Shark | 2/21 | ||
Eagle | 1/21 | Grizzly | 2/21 | T-Rex | 1/21 | ||
Fairy | 1/21 | Penguin | 2/21 | Werewolf | 1/21 | ||
Fire Beetle | 1/21 | Polar Bear | 2/21 | Whale | 2/21 | ||
Frog | 1/21 | |
Bottom Shop has Food & Revivers
Bottom-Right Treasure is Water-HP (+5 hp for Water animals)
Top Treasure is Brute (+2 Brute Spells)
Center Shop has Randomizers
Base experience level for animals encountered in this sector: 20
Chances for animals being randomly generated in this sector:
Animal | Odds | Animal | Odds | Animal | Odds | ||
Battering Ram | 1/21 | Frog | 2/21 | Polar Bear | 1/21 | ||
Blue Dragon | 2/21 | Ghost | 2/21 | Raptor | 1/21 | ||
Elephant | 1/21 | Gold Dragon | 1/21 | T-Rex | 1/7 | ||
Fire Beetle | 1/21 | Phoenix | 1/21 | Trike | 1/7 | ||
Foxbat | 2/21 |
Top-Left Shop has Food & Revivers
Bottom-Left Treasure is Water-Plus (+2 Water Spells)
Bottom-Right Shop has All 3 Items
Bottom-Right Treasure is Crystal-Up (Start each combat with 1/2 crystal of magic)
Base experience level for animals encountered in this sector: 10
Chances for animals being randomly generated in this sector:
Animal | Odds | Animal | Odds | Animal | Odds | ||
Blue Dragon | 4/21 | Ghost | 1/21 | Shark | 2/21 | ||
Croc | 2/21 | Octopus | 2/21 | Unicorn | 2/21 | ||
Eagle | 2/21 | Polar Bear | 2/21 | Whale | 2/21 | ||
Fairy | 1/21 | Puppet | 1/21 |
All non-Castle terrain is Clouds (Magic +1 AC, Magic +1 Spells)
Top Shop has All 3 Items
Base experience level for animals encountered in this sector: 40
Chances for animals being randomly generated in this sector:
Animal | Odds | Animal | Odds | Animal | Odds | ||
Cobra | 2/21 | Fairy | 2/21 | Shadow | 2/21 | ||
Dragon | 1/7 | Phoenix | 1/7 | Trike | 1/7 | ||
Eagle | 2/21 | Puppet | 2/21 | Unicorn | 2/21 |
Boss statistics are final values after modifiers, including +5 hp and +1 CT bonus from the Castle. All bosses are clan-less.
Castle | Boss | Attack | HP | PW | AC | CT | Minions |
Bottom Left | Belomy | Any | 88 | 4 | 4 | 2 | 5 Golems |
Bottom Right | Arma | Back | 82 | 8 | 2 | 4 | 5 Vultures |
Top Left | Void | Front | 94 | 9 | 2 | 3 | 5 Werewolves |
Top Right | N-SAN | 3-Way | 92 | 5 | 3 | 6 | 5 Skeletons |
Final Center | Trivarian | Back | 99 | 8 | 3 | 4 | 2 Shadows, 2 Cyclops, 1 Raptor |
Icon | Terrain Effect |
Shell Shop | Offers Randomizers and/or Food and/or Revives |
Treasure | Sells One Treasure |
Castle | Enemy HP +5, Enemy CT +1 |
Cave | Shadow PW +1, Shadow CT +1 |
Cavelava | Shadow PW +1, Fire Spells +1 |
Cavewater | Shadow PW +1, Water Spells +1 |
Clouds | Magic AC +1, Magic Spells +1 |
Forest | Magic CT +1, Magic Spells +1 |
Grass | Brute PW +1, Brute CT +1 |
Lava | Fire CT +1, Fire Spells +1 |
Snowfield | Brute PW +1, Water CT +1 |
Tundra | Brute PW +1, Water Spells +1 |
Waste | Shadow PW +1, Fire Spells +1 |
Water | Water PW +1, Water Spells +1 |