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BruteWarsItems

Page history last edited by PBworks 14 years ago

Go to Brute Wars Animal Guide

 

Go to Spell Guide

 

Go to Sector Maps

 

Experience Levels

 

If an animal is awake at the end of the battle, it gains 1 level; otherwise, it loses 1 level. Level 0 is the minimum and level 50 is the maximum. The only effect of experience is to slightly improve animal statistics. Every five levels gives the animal +1 hit point. At level 20, the animal gains an additional +1 counterstrike. At level 35, the animal gains an additional +1 power. At level 50 ("MAX"), the animal gains an additional +1 action. (These rules apply equally to friendly and enemy animals.)

 

Bug (+1 AC loss): Randomized animals arriving at level 50 don't receive an extra action immediately. Break camp and return to camp, and they will get their extra action.

 

LvlHPPWACCT
0 0 0 0 0
5 1 0 0 0
10 2 0 0 0
15 3 0 0 0
20 4 0 0 1
25 5 0 0 1
30 6 0 0 1
35 7 1 0 1
40 8 1 0 1
45 9 1 0 1
MAX 10 1 1 1

 

Experience level modifiers are applied cumulatively with treasure modifiers and terrain modifiers.

 

Shell Shops

 

You can carry up to 30 of each item. It is necessary to stockpile enough food (and revivers) to carry you safely to the next food shop. Randomizers should probably be used immediately; unused randomizers are lost whenever you cross map boundaries.

 

Randomizer (Question Mark) (Cost: 5 points buys 10)

 

The selected animal is replaced by a random animal from this overland map sector. The new animal arrives with full hit points and is the same experience level as your discarded animal. All your randomizers are lost when you move to a new map sector (through the white double-arrow circles). Therefore, in order to get creatures from the new map sector, you have to fight your way to the randomizer shop.

 

Food (Apples) (Cost: 5 points each)

 

Each of your animals heals a random amount of hit points; usually about 13-14, but possible as high as 21 (when used in a Castle?).

 

Reviver (Syringe) (Cost: 10 points each)

 

The reviver restores an unconscious animal to half their total hit points. When used in a Castle circle, a single reviver will revive all of your animals.

 

Treasure Chests

 

Heart: (Cost: 100. Location: Top on Start.)

All your animals get +5 hit points.

 

Heart-Plus: (Cost: 200. Location: Top-Center on West.)

All your conscious animals heal +20 hit points after combat instead of +10.

 

Crystal: (Cost: 100. Location: Top on Mountain.)

Your maximum crystal level is 6 instead of 3.

 

Crystal-Up: (Cost: 200. Location: Right on East.)

You start each combat with half a crystal of magic.

 

Brute-Plus: (Cost: 100. Location: Top on East II.)

+2 Brute spell power.

 

Fire-Plus: (Cost: 100. Location: Right on West II.)

+2 Fire spell power.

 

Magic-Plus: (Cost: 100. Location: Lower-Left on West.)

+2 Magic spell power.

 

Water-Plus: (Cost: 100. Location: Left on East.)

+2 Water spell power.

 

Brute-PW: (Cost: 150. Location: Left on East III.)

All your Brute clan animals get +2 PW.

 

Fire-CT: (Cost: 150. Location: Top-Left on West II.)

All your Fire clan animals get +2 CT.

 

Magic-AC: (Cost: 150. Location: Right on East III.)

All your Magic clan animals get +1 AC.

 

Water-HP: (Cost: 150. Location: Right on East II.)

All your Water clan animals get +5 HP.

 

Bug: The Magic-AC treasure doesn't work. It only gives +1 action to your current magic clan animals, not any future magic animals received through randomization. The +1 action is lost if you save and reload your game.


Brute Wars Animal Guide

Brute Wars Spell Guide

Brute Wars Item Guide

Brute Wars Sector Maps

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