There's still no modern replacement for freelancer. I'll need to give this a go.
I know. Crazy they haven't released this game digitally still. Would make a ton of money on it I think.
The creators of Elite or X4 just need to release a less hardcore tuned for speed version.
I feel it wouldn't be that big of a undertaking if the game is already made. It's mostly balance and pace from there.
I also think Forza Horizon should introduce a Gran Turismo mode.
Everspace 2 is a close runner up. But it's still in early access so features and stuff might change down the road.
I suggest checking out Spacebourne
https://store.steampowered.com/app/732240/SpaceBourne/
and Rebel Galaxy Outlaw
https://www.gog.com/en/game/rebel_galaxy_outlaw
IMO, they make for great modern replacements.
There is also Everspace 2, though that one is in early access, but that is a great replacement as well.
I just watched a trailer and some gameplay footage, it looks just like an older space sim.
I’m sure I’m missing something, what is it?
with all the bullshit open world games you'd think someone would use this idea to make something half decent. maybe ubisoft couldn't figure out where to put towers in space so they didn't try.
Rebel Galaxy Outlaw reproduces the gameplay of Privateer (which preceeded Freelancer) remarkably faithfully - for better or worse.
Chorus is that only thing that's come close for me. The dog fighting in that game is amazing but it doesn't have the trading and rpg features of Freelancer if that's what you're into.
I like that Chrous. Not the same but the closest I've found. A but more rpg like
Everspace 2 might be able to fill that Freelancer-shaped hole. It's still in early access, but seems to be shaping up pretty well.
There's an indie game called Void Destroyer 2 which is kind of like Freelancer (don't bother with the inferior Void Destroyer 1 which was more of a proof of concept and the dev abandoned to work on the better sequel)
All time favorite game, so sad to see it become abandonware that hasn't been revisited outside of this fan project
Same for me. Top of the list. I replay it every few years. The story, the world, the gameplay. Incredible.
As a teenager I stayed awake for a weekend to play Freelancer through from start to finish. No intention of doing that, just couldn't stop playing.
This is the only game of my entire decades spanning gaming life where this has happened. Truly an amazing game.
Man I found my disk today, but then remembered I don't have a CD Drive anymore. :/
I miss freelancer. I wish we had a modern day analog.
You can always find a cheapo external CD drive and burn the disc to an ISO file.
archive dot org has your disc image just use virtual drive like old daemon tools or anything else.
Has anyone here tried Darkstar One? I was browsing this ModDB site and came across an article where the creator of Freelancer went on to make a spiritual successor game in 2006. It's only 10 bucks on steam so I'm thinking about trying it out.
Dark star one was great. If memory serves, you are stuck with one ship that evolves as opposed to buying new ships. But the story is good and combat is good too.
Played through Darkstar One back when it released, was a reasonable space game though it lacked quite a bit in in-depth design.
The evolving ship was a cool idea, and the game did succeed at being a similar style in play to games like Freelancer. Don't remember much of the intricacy of the story, but it was reasonable - if a bit clichéd and shallow in places.
My main issue with the game though is how it repeatedly tries - and fails - to be dark and serious in tone.
I started playing it back when it was new - I thought it was cool then, but my system could barely run it lol. It is a bit like Freelancer, but iirc had a grittier aesthetic
You can get Darkstar One Steam key on Gamersgate for $1.49, they are a reputable third party store.
I remember playing it when it first came out. It was fine, a competent space shooter. I played it once, but never again. In contrast, I've played through Freelancer several times - DarkStar One is not as long or interesting or deep as Freelancer.
It's often on sale for $2 on GOG.
This game set me up for my future of playing games like Vendetta and Eve focusing on freight and mining because I used to just do long-haul freighter runs in Freelancer with a spreadsheet of trade goods prices in different systems to work out optimal profits, and just run from enemies while firing backwards in turret mode when I had to.
Good times.
Except for that one time I didn't realise that the auto docking hadn't engaged and I flew a freighter full of ridiculous amounts of cargo straight into a planet's atmosphere and exploded.
I remember going to buy a copy of freelancer on release.
Had sold out but the bloke at the shop sold me on a new space MMO he just started playing, I remember my partner at the time thought "Eve" on our bank statement was a porn site.
There's also Librelancer (Win and Linux) which is an open source Freelancer re-implementation project.
Freelancer was the shit. Used to play it on my 2000 Compaq Presario win xp with 2gb of DDR.
Good old Compaq Presario. So many hours of Delta force 1 & 2 online. Made my first online buddies there. Good times.
My computer couldn't run it, I used to go down to a PC cafe after school and spend 3 dollars an hour playing this and Crimson Skies.
Still one of my favourite games of all time. Space games these days feel like they're adding too much, focusing on too little and being complex for the sake of being complex. Coupled with trying to be too realistic in their approach instead of just focusing on the actual fun parts.
Freelancer was a pretty simple arcadey type game that just worked. Easy to pick up and very fun to play.
Have you tried Rebel Galaxy Outlaw? It came out a couple years ago and is more akin to Privateer than it is Freelancer, but it definitely focuses on just being a fun dog fighting open sim-lite space game. It's also on sale on gog right now for like $7. It's decent.
I missed playing it back in the day because it didn't work with a joystick and I loved my joystick.
I am surprised and amazed that people other than I loved this game.
The internet is wonderful.
Rebel Galaxy: outlaw scratches some of the same itches, though admittedly I got bored of it after a few hours and hopped back in to Everspace 2. I still have my original cd of freelancer and would love to check out the hd remake
Between this, and Underspace, I love that Freelancer-like games are coming back. I loved Freelancer. Controls were simple, gameplay was fun, and the world building was really neat.
I'm not sure how Chris Roberts went from Freelancer to Star Citizen, design wise, but frankly I'm not excited about SC. It's just too much. I don't want to spend 2 hrs in transit during a game session. I like the more arcade style of gaming, now that I'm older and have less time for games. SC is a Hardcore gaming experience, and that's fine, but not for me.
I'm hyped to fire up FL again. This is great news.
The problem with Star Citizen is the same one that saw MS give him the boot from Freelancer, he just keeps adding more and more shit and never finishes anything.
Hence why Star Citizen is still in an alpha state 7 years later and no sign of it leaving alpha anytime soon either.
Freelancer is sadly a game that has yet to be matched by anything, newer games seem intent on making shit as complex as possible or built around multiplayer instead of a good single player experience. Shame really but Freelancer still has dedicated moders.
Soooo any games over time were praised "as the next Freelancer" but none came even close.
Remember Darkstar One? I do, I bought it and it was shit honestly. Characters were cringe af, and the Gameplay was cheap.
And it had a REALLY nasty Denuvo, so now you can't even play it anymore on newer windows without using a crack. Fuck this shit.
Rebel Galaxy, same Spiel. Touted as "the new Freelancer", but it didn't even come close. The story was a snooze fest and Gameplay repetitive that I couldn't even finish it.
What they all lacked was the same gripping story and world building that Freelancer had. Likeable characters (ffs i still remember Trent and Juno but none of Darkstar One lol)
There is a small rp community called discovery freelancer that has the game available for free to download on their page.
There's an active multiplayer server up but different mod set than this. https://discoverygc.com/
Such an amazing game. Spent most of my time playing this on the Discovery RP server. Absolutely insane game.
Ahh this takes me back. I have fond memories playing this game. When I first heard that the dude who made this was making Star Citizen I was so excited. sigh
Really is awesome to see this game still going. I used to play this online when the Internet here was still dial up and it was charging my dad what he thought at the time was a good deal, a penny a minute. One 500 odd phone bill later and the Internet was soon removed.
amazing..still one of the best space games ive ever played.. X series is good.. but such a grind, and the learning curve is steep
i still have the original Freelancer CD
What I always liked about Freelancer was how simple the combat and travel is
One of the problems with most of the games that have tried to ape it is how ridiculously ornate and complicated they make everythng
Or
Worse
How they drop you into this massive breathing world with no real lessons on how to fly or play
Freelancer's first few hours are spent just getting you used to the controls and the ways you can make money and play - and the characters and story are so well written that you don't really notice or mind
Imagine what this game could have been if Chris Roberts wasn't such a control freak. If Microsoft hadn't stepped in we wouldn't have even seen this empty shell of a game on release.
For anyone who isn't familiar with the game check out the MandaloreGaming video for Star Citizen, he goes into how Roberts derailed the development of Freelancer the same way he is doing right now for Star Citizen but there is no oversight from Microsoft this time to keep his ego in check because he is self publishing this time.
can't believe it's been 5 years since that video and star citizen still didn't release.
I just watched a trailer and some gameplay footage, it looks just like an older space sim.
I’m sure I’m missing something, what is it?
I wouln't even call it a space SIM, it was more arcady. The flight model especially.
Not to say it was a bad thing though. Personally, I was always more of an X guy, Freelancer was nice but lacked depth in some areas. The story campaign was cool though.
Wtf
When? Where?
This is the game i wanted from star citizen and instead i got years worth of wait and clunky game.
How hard it is to make freelancer 2.0 ffs?
Soooo any games over time were praised "as the next Freelancer" but none came even close.
Remember Darkstar One? I do, I bought it and it was shit honestly. Characters were cringe af, and the Gameplay was cheap.
And it had a REALLY nasty Denuvo, so now you can't even play it anymore on newer windows without using a crack. Fuck this shit.
Rebel Galaxy, same Spiel. Touted as "the new Freelancer", but it didn't even come close. The story was a snooze fest and Gameplay repetitive that I couldn't even finish it.
What they all lacked was the same gripping story and world building that Freelancer had. Likeable characters (ffs i still remember Trent and Juno but none of Darkstar One lol)
When World of Warcraft first launched, it was incredibly authentic, and So rich with areas to explore, quests to do with stories about each character that we're coherent and made sense. Every single thing in the game gave you a reason to give a crap about it. Now, you get expansion after expansion of nothing but shallow quests that don't even remotely make sense, pointless grinds designed like a terrible second job at a retail store, features of the game that were once easy to obtain locked behind even more grinding, punishment systems designed so that you feel guilty for having a life. Look at any MMO out there right now, and you will see that this is the case for all of them. Even Elder Scrolls Online, the newest and most unique, supposedly, of all MMOs. Daily login rewards that can't possibly be claimed after the day is over if you happen to have a life and miss a day. The story has become just bullshit and terrible. Every single steam DLC reflects how the quality has diminished and is getting much worse. They hardly put any effort into it anymore ......
Why are MMOs moving away from being authentic and very well designed, to being these pointless grinds?
Edit: Love how the angry wow nerds feel obligated to message me and tell me I'm too lazy to work for rewards in a game when in fact I'm stuck working 50 to 60 hours a week just to provide for my family. Yeah, I'm definitely so lazy /s