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    Yu-Gi-Oh! Master Duel PVP Surrender Opponent
    Old 5th February 2022, 09:37 AM   #1
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    Talking Yu-Gi-Oh! Master Duel PVP Surrender Opponent

    As the title says.
    Konami screwed up big time, you can make the opponent give up!
    Only works on your own turn, then simply activate "surrender opponent", confirm, opponent surrenders.

    In addition, a "No Surrender" feature is built in, which allows to surrender at any time, but the surrender is not counted, the game has virtually never taken place (for you).

    Information:
    directx 11 present gets hooked & some overlays can make the cheat not show up.
    For example, if you are using RivaTuner, you must disable RivaTuner for Master Duel.

    dl (when approved):
    https://www.unknowncheats.me/forum/d...=file&id=36166

    You could make your own dll with the following functions:

    How it works:
    Code:
    1. void PVP_ComDoCommand(int player, int position, int index, int commandId)
    2. {
    3. uintptr_t address = gameAssembly + 0x62BC00; //void YgomGame.Duel.Engine.PVP_ComDoCommand(int player, int position, int index, int commandId)
    4.  
    5. return ((void (*)(int, int, int, int))address)(player, position, index, commandId);
    6. }
    7.  
    8. bool IsMyself(int player)
    9. {
    10. uintptr_t address = gameAssembly + 0x627890; //bool YgomGame.Duel.Engine.IsMyself(int player)
    11.  
    12. return ((bool (*)(int))address)(player);
    13. }
    then just call
    Code:
    1. //send surrender command with the id of the opponent
    2. if (IsMyself(0)) PVP_ComDoCommand(1, 0, 0, 11);
    3. else PVP_ComDoCommand(0, 0, 0, 11);
    4. std::cout << "opponent surrendering..\n";
    in your main loop

    Because many of you are reporting it doesn't work, my signature obviously bricked hard.
    In the following lines I will provide a full noob proof how to compile your own surrender .dll tutorial.

    First step: download and install visual studio (desktop development with c++).
    Create a new project, search for the dll template (just search for dll and select Dynamic-Link Library with the c++, windows and library tags.
    Change your build configuration to Release and x64 (the project will start in Debug x86).
    Then right click on your project in the solution explorer (right side), select Properties -> C/C++ -> Precompiled Headers -> change precompiled header to "Not Using Precompiled Headers"

    Select everything in your dllmain.cpp and replace it with the following code:

    Code:
    1. #include <Windows.h>
    2. #include <iostream>
    3.  
    4. HINSTANCE dllHandle;
    5. uintptr_t gameAssembly;
    6. FILE* stream;
    7.  
    8. void PVP_ComDoCommand(int player, int position, int index, int commandId)
    9. {
    10. uintptr_t address = gameAssembly + 0x62BC00; //void YgomGame.Duel.Engine.PVP_ComDoCommand(int player, int position, int index, int commandId)
    11.  
    12. return ((void (*)(int, int, int, int))address)(player, position, index, commandId);
    13. }
    14.  
    15. bool IsMyself(int player)
    16. {
    17. uintptr_t address = gameAssembly + 0x627890; //bool YgomGame.Duel.Engine.IsMyself(int player)
    18.  
    19. return ((bool (*)(int))address)(player);
    20. }
    21.  
    22. DWORD exit(std::string output = "\nunloading..\n")
    23. {
    24. std::cout << output << std::endl;
    25. Sleep(2000);
    26. fclose(stream);
    27. FreeConsole();
    28. FreeLibraryAndExitThread(dllHandle, 0);
    29. return NULL;
    30. }
    31.  
    32. DWORD WINAPI attach()
    33. {
    34. AllocConsole();
    35. freopen_s(&stream, "CONOUT$", "w", stdout);
    36.  
    37. //get GameAssembly.dll address, if it doesn't even exist -> exit
    38. gameAssembly = (uintptr_t)GetModuleHandle(L"GameAssembly.dll");
    39. if (!gameAssembly) exit("GameAssembly.dll not found\n");
    40.  
    41. //output text
    42. std::cout << "**can only be activated on your own turn**\n\n";
    43. std::cout << "'F1' = surrender opponent\n";
    44. std::cout << "'F2' = unload tool\n\n";
    45.  
    46.  
    47. //cheat loop
    48. while (true) {
    49.  
    50. //surrender hotkey
    51. if (GetAsyncKeyState(VK_F1) & 1)
    52. {
    53. //send surrender command with the id of the opponent
    54. if (IsMyself(0)) PVP_ComDoCommand(1, 0, 0, 11);
    55. else PVP_ComDoCommand(0, 0, 0, 11);
    56. std::cout << "opponent surrendering..\n";
    57. }
    58.  
    59. //unload hotkey
    60. if (GetAsyncKeyState(VK_F2) & 1) exit();
    61.  
    62. Sleep(1);
    63. }
    64.  
    65. return NULL;
    66. }
    67.  
    68. BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason_for_call, LPVOID lpResreved)
    69. {
    70. switch (reason_for_call)
    71. {
    72. case DLL_PROCESS_ATTACH:
    73. dllHandle = hModule;
    74. DisableThreadLibraryCalls(hModule);
    75. CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)attach, NULL, NULL, NULL);
    76. break;
    77. }
    78. return TRUE;
    79. }
    You should now be able to build the dll. If you get some errors feel free to contact me, I'll try to help.
    You can inject the dll with pretty much any injector, but I would recommend Xenos for you (I know this works and you can find the download here on UC).

    If this doesn't work for you (if nothing shows up on your screen after you pressed 'F1' on your own turn), it means that the offsets needs to be updated.
    I will explain an easy way on how to get the offsets, that everyone should be able to follow. All you need is cheat engine.

    How to update surrender offsets:

    Open cheat engine and attach to masterduel.exe. A new menu should appear at the top, labeled "Mono". Click on it and select ".Net Info".
    A new window will pop up.
    On the left side select "Assembly-CSharp.dll", in the "Classes" window, search for "duel.engine" and select "YgomGame.Duel.Engine".
    At the bottom right side there will be a new window with all methods that are in that class. Scroll through the list and search for "PVP_ComDoCommand".
    Double click that entry. The disassembler should now show up and it should look like this:
    https://prnt.sc/26qewdx
    Write down the address one instruction above the PVP_ComDoCommand function and add 1 to it.
    We have to do this because cheat engine doesn't tell us the address, it just tells us the function name (if anyone knows how to get CE to display the address instead of the name, I would appreciate a little tip ).
    Now do the same with the IsMyself() function. Its also in the Engine class.

    All you have to do now is change the offets in your dllmain for the given functions (and dont forget to add the 1!).

    Last edited by traumspieler; Yesterday at 03:37 AM. Reason: instructions
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    Old 6th February 2022, 04:46 AM   #2
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    Thanks for your sharing! And I would like to ask is it possible to modify data in a PVP duel such as the number of trap cards being activated?t
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    Old 6th February 2022, 11:08 AM   #3
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    Do you have a video to show it?
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    Old 6th February 2022, 11:50 AM   #4
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    Quote:
    Originally Posted by freestylez01 View Post
    Do you have a video to show it?
    Yeah, but doesn't show the "new" surrender-doesn't-count feature & I'm too lazy to make a new video

    https://www.youtube.com/watch?v=waJ_XCXv2x4
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    Old 7th February 2022, 12:37 PM   #5
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    Thanks a lot for sharing this, its a great way to exploit the game and rank up easily
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    Old 7th February 2022, 01:44 PM   #6
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    hope this approve soon
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    Old 7th February 2022, 02:46 PM   #7
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    Recognitions This certification is awarded to forum staff members that are educated in the fields of reverse engineering and file analysis. All forum staff members with this certification have successfully gone through the process of becoming certified, which includes an individual assessment by upper staff, and the requirement of passing an internal file analysis examination. Anyone with a File Analysis certification is trusted by upper staff to be able to safely and competently approve files within UnKnoWnCheaTs, and only forum staff members that are certified file analyzers have permission to approve files within the UnKnoWnCheaTs downloads section. File Analyzer
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    Yu-Gi-Oh! Master Duel PVP Surrender Opponent
    • SHA256: aad11afc11a99d734aba9e232e5b9c94b8f2d3fe8d33bac0dca451946b6f5533 - masterduel_helper.zip
    • SHA256: 3cdae07123f4ffbe500dd0431f06a2d1d45b1527b8eafabed04fd218aa59f2b1 - masterduel_helper.vmp.exe
    Interested in how we analyze files? Click here to find out.


    Download: https://www.unknowncheats.me/forum/d...=file&id=36166

    Thanks for sharing!
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    Old 7th February 2022, 04:20 PM   #8
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    I figure out how to make it work, just need to add some more work, thanks PAL it work so well.

    Last edited by neofreegame; 7th February 2022 at 04:35 PM.
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    Old 7th February 2022, 04:38 PM   #9
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    didn't work for me, instead of green mine all red menu..can u help me great sir?
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    Old 7th February 2022, 05:01 PM   #10
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    only function that works seems to be hide and unload tool
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    Old 7th February 2022, 05:02 PM   #11
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    Quote:
    Originally Posted by neofreegame View Post
    I figure out how to make it work, just need to add some more work, thanks PAL it work so well.
    Nothing happens when I try to launch it (maybe because I'm doing it on a VM but not sure) how did you make it work?
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    Old 7th February 2022, 06:08 PM   #12
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    i follow the video and its not working
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    Old 7th February 2022, 07:26 PM   #13
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    pretty sure its been patched
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    Old 7th February 2022, 07:38 PM   #14
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    Quote:
    Originally Posted by neofreegame View Post
    I figure out how to make it work, just need to add some more work, thanks PAL it work so well.
    How did you manage to make it work? I also just get the text in red and nothing works except for hide and unload.
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    Old 7th February 2022, 08:55 PM   #15
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    It's not working. What's the usage guide? After launching the EXE nothing happens. Pressing F1, F2 etc. also does nothing. The file is VMProtected so I can't tell what it does, so is it a troll? I think the surrender mod isn't even possible.
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    Old 7th February 2022, 09:07 PM   #16
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    Quote:
    Originally Posted by eddy977 View Post
    Nothing happens when I try to launch it (maybe because I'm doing it on a VM but not sure) how did you make it work?
    Ok it injects normally outside of VM but the surrender option doesn't work, only "hide cheat" and "unload" works
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    Old 7th February 2022, 09:25 PM   #17
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    Quote:
    Originally Posted by ZeedKaiser View Post
    didn't work for me, instead of green mine all red menu..can u help me great sir?
    Is the surrender opponent (f2) hotkey also red?
    It is possible that from region to region the offsets are different.
    For this I actually had a pattern scanner built in, unfortunately I don't know il2cpp very well and therefore use the classic native game hacking methods.

    I will update this post with an guide on how to do it yourself and which function gets exploited.

    Quote:
    Originally Posted by eddy977 View Post
    Nothing happens when I try to launch it (maybe because I'm doing it on a VM but not sure) how did you make it work?
    Do you have rivatuner or msi afterburner installed? Or the discord overlay?
    If rivatuner, set application detection level to none and restart the game

    Should work on a vm, I'm also using it on a KVM, just checked with the official download and it works for me
    https://youtu.be/z7Dn4HcFFYU

    Last edited by traumspieler; 7th February 2022 at 09:38 PM. Reason: url
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    Old 7th February 2022, 09:47 PM   #18
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    thank you
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    Old 7th February 2022, 10:03 PM   #19
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    also having trouble with activating f2, unload and hide/display work. f2 stays red
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    Old 7th February 2022, 10:07 PM   #20
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    Work Perfectly, nice Job traumspieler
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