porting UE4 maps cross engines

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philoosopher
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porting UE4 maps cross engines

Post by philoosopher » Wed Feb 17, 2021 1:23 pm

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Last edited by philoosopher on Sat Apr 03, 2021 12:21 am, edited 1 time in total.

Klaus
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Re: porting UE4 maps cross engines (well, eventually :D)

Post by Klaus » Thu Feb 18, 2021 11:39 am

Looks very promising !
Do you think it could also apply to Unreal Engine 3 games ?

bstrn
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Re: porting UE4 maps cross engines (well, eventually :D)

Post by bstrn » Fri Feb 19, 2021 6:44 am

Any way you could have it export the entire map as .fbx/.blend/gltf? Txt file is useful for a few things, mainly matching lights, but porting cross-engine would be 5000x easier that way. Fbx/.blend especially because they store light data and can be imported into unity easily. If not, would the umodel author be interested in implementing your code?

Also, will you be releasing any of this for the rest of us to try?

Makoto
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Re: porting UE4 maps cross engines (well, eventually :D)

Post by Makoto » Tue Feb 23, 2021 4:59 pm

bstrn wrote:
Fri Feb 19, 2021 6:44 am
Any way you could have it export the entire map as .fbx/.blend/gltf? Txt file is useful for a few things, mainly matching lights, but porting cross-engine would be 5000x easier that way. Fbx/.blend especially because they store light data and can be imported into unity easily. If not, would the umodel author be interested in implementing your code?

Also, will you be releasing any of this for the rest of us to try?
Agreed, i'd be very interested in this too.

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