porting UE4 maps cross engines
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- ultra-n00b
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porting UE4 maps cross engines
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Last edited by philoosopher on Sat Apr 03, 2021 12:21 am, edited 1 time in total.
Re: porting UE4 maps cross engines (well, eventually :D)
Any way you could have it export the entire map as .fbx/.blend/gltf? Txt file is useful for a few things, mainly matching lights, but porting cross-engine would be 5000x easier that way. Fbx/.blend especially because they store light data and can be imported into unity easily. If not, would the umodel author be interested in implementing your code?
Also, will you be releasing any of this for the rest of us to try?
Also, will you be releasing any of this for the rest of us to try?
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- advanced
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Re: porting UE4 maps cross engines (well, eventually :D)
Agreed, i'd be very interested in this too.bstrn wrote: ↑Fri Feb 19, 2021 6:44 amAny way you could have it export the entire map as .fbx/.blend/gltf? Txt file is useful for a few things, mainly matching lights, but porting cross-engine would be 5000x easier that way. Fbx/.blend especially because they store light data and can be imported into unity easily. If not, would the umodel author be interested in implementing your code?
Also, will you be releasing any of this for the rest of us to try?