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Steam の翻訳にご協力ください
tbh I almost never played Aeon of Strife maps on Starcraft 1. Also, now I want to revisit starcraft 1. It's on this PC with tons of custom maps...
Like wraith king, who was skeleton king before.
I accept Action RTS as the genre name since the game focuses more on strategic competition (since all the grinding aspects are repurposed into another tactical side of the game)
ARTS... MOBA... do we need any more acronyms? How about FTPW? Farm Then Push to Win.
On the meta scale, the flow of a whole match can feel like rts... but I miss the base & unit building so much. No units, upgrades(that depend on you instead of waiting for creeps to spawn), and bases to manage. So much more waiting in ARTS/MOBA/FTPW(we need more acronyms). But then, RTS games feel more built for a duel than MOBARTS games which feel more forced to be team games. I just imagine someone making a custom match where two players have control of 5 heroes... and we just watch 2 korean professional DOTA 2 players amazingly control all 5 on their respective sides and play a better match than most of us do working with 4 other actual people.
On the small scale, moment-to-moment combat feels like Diablo to me. Maybe it's the micro-side focus for me... but I still see legions of enemies with the occasional "boss"(enemy hero).
*sidesteps the troll...