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Oct 15

Nightblade is the only mastery with dedicated melee DW skills, so you’d expect it to be on top of DW category. You could say as much in .9.1 version but in test patch everything suddenly changed.

Traditionally best dmg types for DW were pierce and cold.

Ok, there were a lot of pierce nerfs across the board, and custom pierce Cadence 1 was hit basically on each front. Still, it performs ok, nothing worth complaining. But what happened to Belgo that was hit the least? All of a sudden the best pierce DW build is a… Goredrinker Tactician hybrid 6. Tell that to someone from .9.1

The biggest surprise is cold. Basically every build i had or played turned into a pumpkin. I’m not kidding, nothing works: none of Deathmarked, none of custom dual Chillstrife, and this pure melee Reaper 5, my percious, is also a brick. I added 5% phys res to it, some HP and constant 25% DR, and it still dies. Even this cold BM 2 is the worst DW Cadence i tried, it was really hard for me to process how is it worse than acid and aether variants. At least it can survive.

Other cold DW melee i tested and they worked:
EoR Paladin 1 - all around decent. Similar Dervish (with 26/16 fully converted BS to boot) can’t survive
RF Morgo Oppressor 3 - relatively slow but passed survivability checks
RF Dervsih 1 - kinda works, only just, requires very careful piloting and can’t be recommended
Morgo Ill Omen Hybrid 3 - melee serves as secondary dmg for single target, was nerfed but still works even in realistic variant
N&O Saboteur which is also a hybrid where survivability is carried by the set procs

Acid builds are relatively ok. Acid was always carried by procs and Keeper’s Ascension+cdr (you could tell because the strongest acid DW before this patch was always Venomblade which is an ABB build with lesser impact from AA).

In fact, acid got itself, i dare say, a new leader, Dunefiend SS+EoR 7: decent survivability, fluid gameplay, good single target from SS and AoE from EoR. Funny how basically the best DW NB build has no WPS in it? Oh, and in case you were wondering Venomblade 2 (@Dmt 's varranted spec) is much worse now. It’s not competitive speed-wise anymore and gained survivability issues. At least it’s not as bad as cold.

There is no plot against DW. There are strong DW builds, and some even appeared in test patch. But let’s check out the selection of best (to my knowledge) DW builds in terms of combination of offence and defence:

  • phys Cadence Death Knight
  • chaos Cadence Witchblade
  • aether Spellbinder
  • fire RF Sentinel (or Paladin but proc side is very heavy)
  • phys Oppressor
  • ele Cadence Tactician
  • phys EoR Oppressor/Warlord
  • acid EoR Dervish
  • pierce Cadence Blademaster
  • pierce Cadence Tactician Goredrinker (WoP and procs are doing more job than Cadence though)
  • chaos Rahzin Witchblade
  • probably Druid PS since we count non-AA builds too

(most of them are in archives, if interested i can provide the links and the videos are on my channel)

Cue Travolta meme: where is Nightblade? It participates in two builds with little or no WPS impact. I might’ve forgotten some builds but you get the sentiment.

Dunno the whole picture of this problem but one thing i was able to pinpoint when rewatching videos in slow motion. 3 out of 4 Nightblade’s WPS have slow animations which leads to constant misses and interruptions in a crowded environment with sporadic movement.

These are all DW WPS (with few irrelevant exceptions) tested with 191% attack speed. I watched 60 fps recordings on 0.125 speed to measure the delay between the start of the animation and the hit.

Here are the results (in seconds):

  • Reaping Strike - 0.07
  • Necrotic Edge - 0.21
  • Smite - 0.18
  • Mutilate - 0.06-0.23 (last hit)
  • Burning Void - 0.085
  • Korvaak’s Brand - 0.18
  • Markovian’s Advantage - 0.085
  • Zolhan’s Technique - 0.14
  • Amarasta’s Quick Cut - 0.06-0.23
  • Whirling Death - 0.175
  • Execution - 0.085
  • Belgothian Shears - 0.16
  • Direwolf Claw - 0.16

This translates into the feeling of gameplay, all sub 0.1 delay WPS feel superior even though they aren’t always the strongest.

0.2 sec might seem as nothing on paper. But in the game where a boss can come in close range from the off screen in less than a second (like Reaper or Kuba) every millisecond counts. The difference between 0.085 (Execution) and 0.21 (Necrotic Edge) is often enough to miss a boss who is having a seizure infront of you or for one of the heroes to interrupt you with CC.

For example, my forementioned cold Reaper with 30% chance to proc NE (0.21 delay) and 25% chance to proc WD (0.175 delay) died several times due to being unable to hit Moosi because of chain-cc from his chards. With overcapped freeze res and AS, of course.

Nightblade’s WPS are not the only ones that suffer from hit delay. But other masteries (Necro, Keeper) with such problems aren’t DW dedicated, they both have strong defences: MoT + high DR and Ascension + Resilience respectively.

Nightblade has nothing on that. It’s a pure attacking mastery with DW focus and “blade” in its name. While the strongest current Nightblade builds are pierce and cold Infiltrator casters with a gun and a crossbow. Something to think about, no?

Suggestions

  1. Speed up all the lagging melee animations, at a cost of dmg if needed. Shift the connection with the enemy closer to the start of the animation. Animation speed is a big problem for consistency of not only melee builds 1.
  2. For unique builds like Belgo and Deathmarked and build-anabling mods for off-beat specs like lightning Cadence, aether Savagery/PS, cold RF and such it’d be fantastic to have some burst support to focus the hardest enemies down. The best thing that comes to mind is 25-33 flat rr added to the main skill/WPS (like on ele Scion for 2H Cadence). It won’t bloat clearing speed because flat rr is easy to get and it only applies once, but it’ll help with burst and leech against resistant enemies).
  3. Look into enemy pathing/targeting, if there is a chance to do smth with chaotic enemy movement near the character when the selected by AI path is blocked by other enemies or obstacles. Maybe it’s possible to slow them down but keep the aggro range? Would bring down clear speeds as well.

A little on a tangent while at it. Somehow it feels like the aggro range in the game depends on the enemy speed. Swift mutator in Crucible makes enemies less prone to be stuck at the spawn while the Unstoppable does the opposite. Aggro fix for Crucible was nice but in general it just feels like all enemies became faster, and something in their AI can’t handle it.

The Crucible fights often turn into a weird mess which looks less and less like a gameplay. Grava can suddenly retreat and surpise you with a disrupt charge: unavoidable death in unlucky situations. Zantarin can suddenly trigger his oneshotting shotgun at close range which he never did before. Don’t have enough SR data, does anything similar started happening there? I’ll probably make a separate post about it.

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After WPS changes; I tested Deathmark Dervish(after GoE got -elemental RR), Different version of your Cold Reaper, Ember’s Calling Chaos Saboteur and I can say it feels much better than before so I honestly don’t know what you’re expecting from each WPS? I think Execution nerf was a bit hard, Belgo Shears can get buff(like more WD after 8/8), Reaping Strike should also have a bit more damage but if you’re waiting your character to be vulnerable to interruptions like CC effects while your WPS animation going on; then it’s literally too much so -1 for that.

On the other hand; I’m telling people that Cold Melee feels pretty bad for a few patches and no one believes in me. @tqFan and I had a conversation on the matter Iirc. I don’t think it’s related to skills, gears or set since my testings includes Cold Blade Arc, Cold Reaping Arc and Cold EoR but a lot of nemesis/monster have good enough(or high) cold resistance. Crystals is hard to kill with cold so Moosi is one of the biggest problems if you don’t have enough freeze resist. Note that I don’t mind any WPS buffs, or any Deathmark set buffs.

Deathmark Blademaster version have good enough damage with %100 WPS; but literally no defense. Imho proc on Executioner’s Judgment is useless; it can use some stable damage reduction more than flat RR. But note that DW Cadence without %100 wps has some weirdness as far as I experienced so it might be related to that.

Belgo Inf should be quite strong. BM version of it can use more damage since it’s a bit more vulnerable than Inf and Blademaster isn’t the most versatile class.

[Not Related]Acid Reaper melee with Noxious Wounds also can get some more WPS buffs. And maybe Noxious Wounds can get +1 all to Necro mastery instead of Aspect of the Guardian bonus which I can’t see any use of it.

Answer to the last paragraph: I’ve seen and personally witnessed Zantarin’s inconsistency last night in SR 66 where he didn’t shot gun once on that boss floor in that run and the run after, he spawned in both boss rooms and had the same behavior. Other times he does it periodically as you’d expect him to throughout the fight.

Main part of the post: can’t comment. Have not played a duel wield build since right before the changes/patch that basically helped elemental cadence builds which was sometime after release of AoM.

Having said that I personally am not a fan of different animation times but I guess I see the purpose at the same time…doesn’t really matter how hard they hit or whatever if you can get nuked during the animation and are not leeching. However I supposed the counter to that is not to solely rely on leech…however hybrid life regaining methods are not efficient leaving only circuit breakers which will only protect you so long unless you can consistently chain them. I think this issue is what drove me to play stutter step characters that constantly move and use LPS or multiple WD skills with some leech that can be applied with no thought while moving such as Bat and LoE proc(s) and such.

No good answer I guess. But I am sure changing them all to the same delay isn’t the answer either, or reducing it for that matter but I don’t like the idea of skills not being used because they are bad and developers don’t wanna invest time into fixing them. PoE has hoards of bad skills that are just left behind and more skills just keep coming out. Doesn’t make sense.

i’ve moaned about this on and off for a fair while :joy:

Nightblade has always felt a little off-beat to me, being very melee focused but with no spammable melee skills or autoattack replacers. It’s one of my favorite classes but pretty much 100% of my characters that use it do so for Pneumatic Burst and Veil of Shadow and nothing else.

I know that’s not quite what you’re referring to, and I don’t really know what can be done about it this late in the game’s lifecycle, honestly. But I’m still kinda bummed about it.

It’s still relevant. Not only there is no AA replacer, all mastery’s cooldown skills are one-handed (for no apparent reason). It also stroke me as very odd when i first started playing the game.

NB’s lack of AA replacer while being a DW focused mastery always implied very strong DW support through WPS. Now that a lot of other WPS got updated, 3 of 4 WPS NB’s WPS remain with old slow animations and its best WPS, the ultimate skill of the mastery, was nerfed by 10% for no reason.

Basically the biggest merit for DW from the mastery now - free dual-wield. WPS are nothing special and they all lose to Zolhan, sometimes to Smite and even to Burning Void.

So how much of this is due to execute nerf that just came from out of nowhere? I don’t think I remember seeing people test non phys melee before execute nerf so I don’t have any personal data on it. Other wps didn’t get changed and most melee damage types aside from pierce didn’t get nerfed.

This has been the weirdest thing since release. ABB hitting with offhand. Dunno if @zantai can still change this to hit with both hands but imo that should he what ABB is, with damage adjustments on the skill of course and possibly on venomblade.

Yeah, ABB could be a fantastic AA replacer, kinda like Cadence but a bit different. Or RoS, any of the two would work.

Other NB WPS weren’t changed, yeah, but sustain with them went down on all the same pre aggro fix builds.

Yeah, wrote several times about it, but the last time got only damage nerf :face_with_raised_eyebrow:
Once Venomblade was consistent 4:30 melee it got nerfs from everywhere: guardians gaze ll nerf, set rr nerf, damage mods nerf, NB wps nerf, mass gloves AS nerf

I find it ridiculous that such tanky melee isnt a save build anymore having 16% adcth, passive ll with guardians gaze, 5 sec cd NB heal for almos 50% HP, 30 phys res, 2400 armor, 20% fumble, 20% dodge, 16% dr, ghoul, resilience, ascension and 25 cdr

I appreciate anyone that wants to participate in the playtest, but maybe at least familiarize yourself with the changelog. :laughing:

Made me do a double take whether I forgot to commit something.

Nerf chard!

1

Sorry not sorry!

Oh sorry, I forgot that +1 Necro change; it’s been a while since we start getting changes for 1.1.9.2 and some early ones may go out of our heads. But wps might still use some buffs since DW Acid Reaper has no AA. Noxious Wounds can be used with Deathguard set yet the base damage of weapon is phys so using Beronath on one weapon might be a problem. Another solution is not using any AA like this Reaper, Level 100 (GD 1.1.9.1) - Grim Dawn Build Calculator 2 and here you’re with basic attack between Bone Harvest and ABB which are also too strong since they’re only one-hand skills. What I mean is WPS are really important on this build; except one can use Deathguard for SS+BH but there is no room for Noxious Wounds on that build.

Another use of the weapon can be DW Melee Acid Oppressor; Oppressor, Level 100 (GD 1.1.9.1) - Grim Dawn Build Calculator 1 which does not look promising either so can use WPS buffs.

Or I’m missing some dangeoursly powerful build with Noxious Wounds(that I presume no one was using before the changes. And after the changes, it serves good for meme purposes so can use some buff).