I know this is an old thread, but I have a solution for the save slot limitation and there's DLC coming out so this might help people in the future.
Make sure your steam cloud saves are turned off, then once you hit the max save slots used, navigate to
C:/Users/YOURUSERNAME/Saved Games/Arkane Studios/Prey/SaveGames/Campaign0 (this was my path in Windows 7 it could be different for you)
There should be 20 manual saves starting with the name "manual0", make a copy of the last one (for me it was "manual19") then paste the copy in the same folder and rename it "manual20"
The game only checks for the "save limit" at 20 saves, so once you have 21 it will let you continue saving whenever you want with no limit.
Hope this helps people more than the children bickering in this thread over how many saves you really "need" in a game that tells you right from that start you can "play your way" I personally would rather not waste time deciding if I should overwrite a save when I can just save anytime with no limitation.
A serious question - why on earth would you need more than twenty? That's loads. Aside from quick saves I'm only using one slot, occasionally a second to try a different build or route briefly.
Two reasons: 1. if a save gets corrupted, you need another, and quicksaves just rewrite the same slot. (although we also have an autosave slot...but better safe than sorry) 2. I like to have some proper saves at earlier points to back to if I need (for achievements and such)
But the "why" shouldn't matter. This is 2017, why do we have a save system from the original playstation era?
Heres a grand solution, quicksave while playing, manual save when you quit or before a big decision. Its not even like you cant return to past places, the map is open to you most of the game.
Heres a grand solution, quicksave while playing, manual save when you quit or before a big decision. Its not even like you cant return to past places, the map is open to you most of the game.
That's really not a solution. Skyrim is an open world, and also an immersive sim, and people create thousands of save files while playing Skyrim.
1. if a save gets corrupted, you need another, and quicksaves just rewrite the same slot. (although we also have an autosave slot...but better safe than sorry)
2. I like to have some proper saves at earlier points to back to if I need (for achievements and such)
But the "why" shouldn't matter. This is 2017, why do we have a save system from the original playstation era?
Yeah its almost like people are curious as to why anyone would need more than 20 save slots, what a crime.
The simple solution sometimes is the right one. Also, I don't get why the hell would you use 20 saves. Why don't you just overwrite one save?