Sami+
Member
So I'm playing NieR Automata and loving it so far, but I had a realization yesterday- the way the game handles death is really frustrating to me. I don't really have as much time as I wish I did to sit down and play single player console games most of the time between work, school, extracurricular stuff, and just generally not spending much time at home.
When I set time aside to sit down to play Automata for about 2-3 hours, I found that the Normal is too easy, and Hard is a really enjoyable challenge, but because of the way the game punishes the player for dying, if I lose to a boss I not only have to go back to find my corpse and get my shit back without dying (think bloodstains in Souls), but I also lose about 15 minutes of progress because I have to go all the way back to what is pretty much the beginning of the mission. It's really frustrating because I really love games that challenge me and make me die a lot if I can get right back in the action, but punishing me by wasting my time just sucks the fun out of it and instead pushes me to just play on an easier mode so that I'll actually finish the game in a reasonable timeframe.
Does anyone else get annoyed by this?
When I set time aside to sit down to play Automata for about 2-3 hours, I found that the Normal is too easy, and Hard is a really enjoyable challenge, but because of the way the game punishes the player for dying, if I lose to a boss I not only have to go back to find my corpse and get my shit back without dying (think bloodstains in Souls), but I also lose about 15 minutes of progress because I have to go all the way back to what is pretty much the beginning of the mission. It's really frustrating because I really love games that challenge me and make me die a lot if I can get right back in the action, but punishing me by wasting my time just sucks the fun out of it and instead pushes me to just play on an easier mode so that I'll actually finish the game in a reasonable timeframe.
Does anyone else get annoyed by this?